kwin/effects/logout/logout.h
Thomas Lübking e2632f3816 correctly scale and position logout window
window wasn't correctly represented in
zoom, present windows and desktop grid effects

on the fly code streamlining:
- logout and above windows were handled equally in different code paths
- windows were painted on 0 opacity instead of just aborting the paint

local semi-paintdata because PaintData isn't assignable
(const dptr, I think) and we're post freeze.

BUG: 355539
FIXED-IN: 5.5
REVIEW: 126133
2015-11-24 22:38:01 +01:00

104 lines
3 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
Copyright (C) 2009 Martin Gräßlin <mgraesslin@kde.org>
Copyright (C) 2009, 2010 Lucas Murray <lmurray@undefinedfire.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_LOGOUT_H
#define KWIN_LOGOUT_H
#include <kwineffects.h>
#include <xcbutils.h>
namespace KWin
{
class GLRenderTarget;
class GLTexture;
class WindowAttributes {
public:
WindowAttributes(const WindowPaintData &data);
void applyTo(WindowPaintData &data) const;
qreal opacity = 1.0;
qreal rotation = 0.0;
QVector3D rotationAxis;
QVector3D rotationOrigin;
QVector3D scale = QVector3D(1,1,1);
QVector3D translation;
};
class LogoutEffect
: public Effect
{
Q_OBJECT
Q_PROPERTY(bool useBlur READ isUseBlur)
public:
LogoutEffect();
~LogoutEffect();
virtual void reconfigure(ReconfigureFlags);
virtual void prePaintScreen(ScreenPrePaintData& data, int time);
virtual void paintScreen(int mask, QRegion region, ScreenPaintData& data);
virtual void postPaintScreen();
virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
virtual bool isActive() const;
int requestedEffectChainPosition() const override {
return 85;
}
// for properties
bool isUseBlur() const {
return useBlur;
}
public Q_SLOTS:
void slotWindowAdded(KWin::EffectWindow* w);
void slotWindowClosed(KWin::EffectWindow *w);
void slotWindowDeleted(KWin::EffectWindow *w);
void slotPropertyNotify(KWin::EffectWindow *w, long a);
private:
bool isLogoutDialog(EffectWindow* w);
double progress; // 0-1
bool displayEffect;
EffectWindow* logoutWindow;
bool logoutWindowClosed;
bool logoutWindowPassed;
// Persistent effect
Xcb::Atom logoutAtom;
bool canDoPersistent;
EffectWindowList ignoredWindows;
void renderVignetting();
void renderBlurTexture();
int frameDelay;
bool blurSupported, useBlur;
GLTexture* blurTexture;
GLRenderTarget* blurTarget;
typedef QPair<EffectWindow*, WindowAttributes> WinDataPair;
QList<WinDataPair> m_windows;
GLShader *m_vignettingShader;
GLShader *m_blurShader;
QString m_shadersDir;
};
} // namespace
#endif