e2632f3816
window wasn't correctly represented in zoom, present windows and desktop grid effects on the fly code streamlining: - logout and above windows were handled equally in different code paths - windows were painted on 0 opacity instead of just aborting the paint local semi-paintdata because PaintData isn't assignable (const dptr, I think) and we're post freeze. BUG: 355539 FIXED-IN: 5.5 REVIEW: 126133
104 lines
3 KiB
C++
104 lines
3 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
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Copyright (C) 2009 Martin Gräßlin <mgraesslin@kde.org>
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Copyright (C) 2009, 2010 Lucas Murray <lmurray@undefinedfire.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_LOGOUT_H
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#define KWIN_LOGOUT_H
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#include <kwineffects.h>
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#include <xcbutils.h>
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namespace KWin
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{
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class GLRenderTarget;
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class GLTexture;
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class WindowAttributes {
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public:
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WindowAttributes(const WindowPaintData &data);
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void applyTo(WindowPaintData &data) const;
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qreal opacity = 1.0;
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qreal rotation = 0.0;
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QVector3D rotationAxis;
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QVector3D rotationOrigin;
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QVector3D scale = QVector3D(1,1,1);
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QVector3D translation;
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};
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class LogoutEffect
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: public Effect
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{
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Q_OBJECT
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Q_PROPERTY(bool useBlur READ isUseBlur)
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public:
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LogoutEffect();
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~LogoutEffect();
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virtual void reconfigure(ReconfigureFlags);
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virtual void prePaintScreen(ScreenPrePaintData& data, int time);
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virtual void paintScreen(int mask, QRegion region, ScreenPaintData& data);
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virtual void postPaintScreen();
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virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
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virtual bool isActive() const;
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int requestedEffectChainPosition() const override {
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return 85;
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}
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// for properties
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bool isUseBlur() const {
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return useBlur;
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}
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public Q_SLOTS:
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void slotWindowAdded(KWin::EffectWindow* w);
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void slotWindowClosed(KWin::EffectWindow *w);
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void slotWindowDeleted(KWin::EffectWindow *w);
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void slotPropertyNotify(KWin::EffectWindow *w, long a);
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private:
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bool isLogoutDialog(EffectWindow* w);
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double progress; // 0-1
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bool displayEffect;
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EffectWindow* logoutWindow;
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bool logoutWindowClosed;
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bool logoutWindowPassed;
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// Persistent effect
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Xcb::Atom logoutAtom;
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bool canDoPersistent;
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EffectWindowList ignoredWindows;
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void renderVignetting();
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void renderBlurTexture();
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int frameDelay;
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bool blurSupported, useBlur;
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GLTexture* blurTexture;
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GLRenderTarget* blurTarget;
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typedef QPair<EffectWindow*, WindowAttributes> WinDataPair;
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QList<WinDataPair> m_windows;
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GLShader *m_vignettingShader;
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GLShader *m_blurShader;
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QString m_shadersDir;
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};
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} // namespace
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#endif
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