ef72bae42f
The main motivation behind this change is to prepare input abstractions for virtual input devices so the wl_seat can properly advertise caps or the cursor getting properly mapped/unmapped when a fake pointer is added/removed on a system without a hardware mouse connected. With this, there are three abstractions - InputDevice, InputBackend, and InputRedirection. An InputDevice represents an input device such as a mouse, a keyboard, a tablet, etc. The InputBackend class notifies the InputRedirection about (dis-)connected devices. The InputRedirection manages the input devices. Such design allows to unify the event flow for real and virtual input devices. There can be several input backends active. For example, the libinput backend and an input backend that provides virtual input devices, e.g. libeis or org_kde_kwin_fake_input.
297 lines
8.6 KiB
C++
297 lines
8.6 KiB
C++
/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2013, 2016 Martin Gräßlin <mgraesslin@kde.org>
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SPDX-FileCopyrightText: 2018 Roman Gilg <subdiff@gmail.com>
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SPDX-FileCopyrightText: 2019 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#ifndef KWIN_POINTER_INPUT_H
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#define KWIN_POINTER_INPUT_H
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#include "input.h"
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#include "cursor.h"
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#include "xcursortheme.h"
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#include <QElapsedTimer>
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#include <QObject>
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#include <QPointer>
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#include <QPointF>
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class QWindow;
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namespace KWaylandServer
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{
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class SurfaceInterface;
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}
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namespace KWin
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{
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class CursorImage;
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class InputDevice;
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class InputRedirection;
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class Toplevel;
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class CursorShape;
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namespace Decoration
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{
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class DecoratedClientImpl;
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}
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uint32_t qtMouseButtonToButton(Qt::MouseButton button);
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class KWIN_EXPORT PointerInputRedirection : public InputDeviceHandler
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{
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Q_OBJECT
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public:
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explicit PointerInputRedirection(InputRedirection *parent);
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~PointerInputRedirection() override;
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void init() override;
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void updateAfterScreenChange();
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bool supportsWarping() const;
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void warp(const QPointF &pos);
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QPointF pos() const {
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return m_pos;
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}
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Qt::MouseButtons buttons() const {
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return m_qtButtons;
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}
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bool areButtonsPressed() const;
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void setEffectsOverrideCursor(Qt::CursorShape shape);
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void removeEffectsOverrideCursor();
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void setWindowSelectionCursor(const QByteArray &shape);
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void removeWindowSelectionCursor();
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void updatePointerConstraints();
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void updateCursorOutputs();
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void setEnableConstraints(bool set);
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bool isConstrained() const {
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return m_confined || m_locked;
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}
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bool focusUpdatesBlocked() override;
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/**
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* @internal
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*/
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void processMotionAbsolute(const QPointF &pos, uint32_t time, InputDevice *device = nullptr);
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/**
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* @internal
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*/
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void processMotion(const QSizeF &delta, const QSizeF &deltaNonAccelerated, uint32_t time, quint64 timeUsec, InputDevice *device);
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/**
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* @internal
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*/
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void processButton(uint32_t button, InputRedirection::PointerButtonState state, uint32_t time, InputDevice *device = nullptr);
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/**
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* @internal
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*/
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void processAxis(InputRedirection::PointerAxis axis, qreal delta, qint32 discreteDelta, InputRedirection::PointerAxisSource source, uint32_t time, InputDevice *device = nullptr);
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/**
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* @internal
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*/
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void processSwipeGestureBegin(int fingerCount, quint32 time, KWin::InputDevice *device = nullptr);
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/**
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* @internal
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*/
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void processSwipeGestureUpdate(const QSizeF &delta, quint32 time, KWin::InputDevice *device = nullptr);
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/**
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* @internal
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*/
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void processSwipeGestureEnd(quint32 time, KWin::InputDevice *device = nullptr);
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/**
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* @internal
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*/
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void processSwipeGestureCancelled(quint32 time, KWin::InputDevice *device = nullptr);
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/**
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* @internal
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*/
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void processPinchGestureBegin(int fingerCount, quint32 time, KWin::InputDevice *device = nullptr);
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/**
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* @internal
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*/
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void processPinchGestureUpdate(qreal scale, qreal angleDelta, const QSizeF &delta, quint32 time, KWin::InputDevice *device = nullptr);
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/**
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* @internal
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*/
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void processPinchGestureEnd(quint32 time, KWin::InputDevice *device = nullptr);
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/**
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* @internal
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*/
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void processPinchGestureCancelled(quint32 time, KWin::InputDevice *device = nullptr);
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/**
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* @internal
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*/
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void processHoldGestureBegin(int fingerCount, quint32 time, KWin::InputDevice *device = nullptr);
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/**
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* @internal
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*/
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void processHoldGestureEnd(quint32 time, KWin::InputDevice *device = nullptr);
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/**
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* @internal
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*/
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void processHoldGestureCancelled(quint32 time, KWin::InputDevice *device = nullptr);
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private:
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void processMotionInternal(const QPointF &pos, const QSizeF &delta, const QSizeF &deltaNonAccelerated, uint32_t time, quint64 timeUsec, InputDevice *device);
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void cleanupInternalWindow(QWindow *old, QWindow *now) override;
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void cleanupDecoration(Decoration::DecoratedClientImpl *old, Decoration::DecoratedClientImpl *now) override;
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void focusUpdate(Toplevel *focusOld, Toplevel *focusNow) override;
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QPointF position() const override;
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void updateOnStartMoveResize();
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void updateToReset();
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void updatePosition(const QPointF &pos);
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void updateButton(uint32_t button, InputRedirection::PointerButtonState state);
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void warpXcbOnSurfaceLeft(KWaylandServer::SurfaceInterface *surface);
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QPointF applyPointerConfinement(const QPointF &pos) const;
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void disconnectConfinedPointerRegionConnection();
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void disconnectLockedPointerAboutToBeUnboundConnection();
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void disconnectPointerConstraintsConnection();
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void breakPointerConstraints(KWaylandServer::SurfaceInterface *surface);
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CursorImage *m_cursor;
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QPointF m_pos;
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QHash<uint32_t, InputRedirection::PointerButtonState> m_buttons;
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Qt::MouseButtons m_qtButtons;
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QMetaObject::Connection m_focusGeometryConnection;
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QMetaObject::Connection m_internalWindowConnection;
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QMetaObject::Connection m_constraintsConnection;
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QMetaObject::Connection m_constraintsActivatedConnection;
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QMetaObject::Connection m_confinedPointerRegionConnection;
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QMetaObject::Connection m_lockedPointerAboutToBeUnboundConnection;
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QMetaObject::Connection m_decorationGeometryConnection;
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QMetaObject::Connection m_decorationDestroyedConnection;
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bool m_confined = false;
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bool m_locked = false;
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bool m_enableConstraints = true;
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friend class PositionUpdateBlocker;
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};
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class WaylandCursorImage : public QObject
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{
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Q_OBJECT
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public:
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explicit WaylandCursorImage(QObject *parent = nullptr);
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struct Image {
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QImage image;
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QPoint hotspot;
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};
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void loadThemeCursor(const CursorShape &shape, Image *cursorImage);
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void loadThemeCursor(const QByteArray &name, Image *cursorImage);
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Q_SIGNALS:
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void themeChanged();
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private:
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bool loadThemeCursor_helper(const QByteArray &name, Image *cursorImage);
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bool ensureCursorTheme();
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void invalidateCursorTheme();
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KXcursorTheme m_cursorTheme;
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};
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class CursorImage : public QObject
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{
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Q_OBJECT
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public:
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explicit CursorImage(PointerInputRedirection *parent = nullptr);
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~CursorImage() override;
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void setEffectsOverrideCursor(Qt::CursorShape shape);
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void removeEffectsOverrideCursor();
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void setWindowSelectionCursor(const QByteArray &shape);
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void removeWindowSelectionCursor();
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QImage image() const;
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QPoint hotSpot() const;
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void markAsRendered();
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Q_SIGNALS:
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void changed();
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private:
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void reevaluteSource();
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void updateServerCursor();
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void updateDecoration();
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void updateDecorationCursor();
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void updateMoveResize();
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void updateDrag();
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void updateDragCursor();
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void handlePointerChanged();
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void handleFocusedSurfaceChanged();
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void loadThemeCursor(CursorShape shape, WaylandCursorImage::Image *image);
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void loadThemeCursor(const QByteArray &shape, WaylandCursorImage::Image *image);
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enum class CursorSource {
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LockScreen,
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EffectsOverride,
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MoveResize,
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PointerSurface,
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Decoration,
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DragAndDrop,
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Fallback,
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WindowSelector
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};
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void setSource(CursorSource source);
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PointerInputRedirection *m_pointer;
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CursorSource m_currentSource = CursorSource::Fallback;
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WaylandCursorImage m_waylandImage;
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WaylandCursorImage::Image m_effectsCursor;
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WaylandCursorImage::Image m_decorationCursor;
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QMetaObject::Connection m_decorationConnection;
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WaylandCursorImage::Image m_fallbackCursor;
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WaylandCursorImage::Image m_moveResizeCursor;
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WaylandCursorImage::Image m_windowSelectionCursor;
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QElapsedTimer m_surfaceRenderedTimer;
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struct {
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WaylandCursorImage::Image cursor;
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QMetaObject::Connection connection;
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} m_drag;
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struct {
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QMetaObject::Connection connection;
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WaylandCursorImage::Image cursor;
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} m_serverCursor;
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};
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/**
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* @brief Implementation using the InputRedirection framework to get pointer positions.
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*
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* Does not support warping of cursor.
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*/
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class InputRedirectionCursor : public KWin::Cursor
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{
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Q_OBJECT
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public:
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explicit InputRedirectionCursor(QObject *parent);
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~InputRedirectionCursor() override;
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protected:
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void doSetPos() override;
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void doStartCursorTracking() override;
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void doStopCursorTracking() override;
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private Q_SLOTS:
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void slotPosChanged(const QPointF &pos);
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void slotPointerButtonChanged();
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void slotModifiersChanged(Qt::KeyboardModifiers mods, Qt::KeyboardModifiers oldMods);
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private:
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Qt::MouseButtons m_currentButtons;
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};
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}
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#endif
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