kwin/effects/data/liquid.vert
Rivo Laks e979de43fb Another demo effect which uses shader and render target to turn your screen into a liquid, wavy surface.
Soon we'll have more silly effects than Beryl/Compiz ;-)

svn path=/branches/work/kwin_composite/; revision=655575
2007-04-18 19:44:49 +00:00

7 lines
91 B
GLSL

varying vec2 pos;
void main()
{
pos = gl_Vertex.xy;
gl_Position = ftransform();
}