kwin/effects/showfps.h
Luboš Luňák a6e8d860a1 Make the ShowFps effect show the FPS as a number.
Patch by  Carlo Segato <brandon.ml@gmail.com>.
FEATURE: 155638


svn path=/trunk/KDE/kdebase/workspace/; revision=771282
2008-02-05 17:20:08 +00:00

71 lines
2.4 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_SHOWFPS_H
#define KWIN_SHOWFPS_H
#include <kwineffects.h>
#include <kwinglutils.h>
#include <QDateTime>
namespace KWin
{
class ShowFpsEffect
: public Effect
{
public:
ShowFpsEffect();
virtual void prePaintScreen( ScreenPrePaintData& data, int time );
virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data );
virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
virtual void postPaintScreen();
enum { INSIDE_GRAPH, NOWHERE, TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT }; // fps text position
private:
void paintGL( int fps );
void paintXrender( int fps );
void paintFPSGraph(int x, int y);
void paintDrawSizeGraph(int x, int y);
void paintGraph( int x, int y, QList<int> values, QList<int> lines, bool colorize);
void paintFPSText(int fps);
QTime t;
enum { NUM_PAINTS = 100 }; // remember time needed to paint this many paints
int paints[ NUM_PAINTS ]; // time needed to paint
int paint_size[ NUM_PAINTS ]; // number of pixels painted
int paints_pos; // position in the queue
enum { MAX_FPS = 200 };
int frames[ MAX_FPS ]; // (sec*1000+msec) of the time the frame was done
int frames_pos; // position in the queue
double alpha;
int x;
int y;
QRect fps_rect;
GLTexture *fpsText;
int textPosition;
QFont textFont;
QColor textColor;
QRect fpsTextRect;
int textAlign;
};
} // namespace
#endif