kwin/effects/presentwindows/presentwindows.h
Lucas Murray a1c82cd52b Added support for inter-effect communication through the use of proxy
classes. Example code has been added to present windows and desktop
grid, if this code is not to be used by KDE 4.3 it should be removed and
added to a test effect instead.

svn path=/trunk/KDE/kdebase/workspace/; revision=922039
2009-02-06 10:15:06 +00:00

179 lines
6.1 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
Copyright (C) 2008 Lucas Murray <lmurray@undefinedfire.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_PRESENTWINDOWS_H
#define KWIN_PRESENTWINDOWS_H
#include "presentwindows_proxy.h"
// Include with base class for effects.
#include <kwineffects.h>
#include <kwinglutils.h>
#include <kwinxrenderutils.h>
#include <QPixmap>
namespace KWin
{
/**
* Expose-like effect which shows all windows on current desktop side-by-side,
* letting the user select active window.
**/
class PresentWindowsEffect
: public QObject, public Effect
{
Q_OBJECT
private:
// Structures
struct WindowData
{
bool visible;
double opacity;
double highlight;
int slot;
int slot_distance;
QPixmap icon;
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
KSharedPtr< GLTexture > iconTexture;
#endif
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
XRenderPicture iconPicture;
#endif
};
typedef QHash<EffectWindow*, WindowData> DataHash;
struct GridSize
{
int columns;
int rows;
};
public:
PresentWindowsEffect();
virtual ~PresentWindowsEffect();
virtual void reconfigure( ReconfigureFlags );
virtual const void* proxy() const;
// Screen painting
virtual void prePaintScreen( ScreenPrePaintData &data, int time );
virtual void paintScreen( int mask, QRegion region, ScreenPaintData &data );
virtual void postPaintScreen();
// Window painting
virtual void prePaintWindow( EffectWindow *w, WindowPrePaintData &data, int time );
virtual void paintWindow( EffectWindow *w, int mask, QRegion region, WindowPaintData &data );
// User interaction
virtual void windowAdded( EffectWindow *w );
virtual void windowClosed( EffectWindow *w );
virtual void windowDeleted( EffectWindow *w );
virtual bool borderActivated( ElectricBorder border );
virtual void windowInputMouseEvent( Window w, QEvent *e );
virtual void grabbedKeyboardEvent( QKeyEvent *e );
// Tab box
virtual void tabBoxAdded( int mode );
virtual void tabBoxClosed();
virtual void tabBoxUpdated();
enum { LayoutNatural, LayoutRegularGrid, LayoutFlexibleGrid }; // Layout modes
public slots:
void setActive( bool active, bool closingTab = false ); // HACK: closingTab shouldn't be needed
void toggleActive() { m_allDesktops = false; setActive( !m_activated ); }
void toggleActiveAllDesktops() { m_allDesktops = true; setActive( !m_activated ); }
protected:
// Window rearranging
void rearrangeWindows();
void calculateWindowTransformationsClosest( EffectWindowList windowlist, int screen );
void calculateWindowTransformationsKompose( EffectWindowList windowlist, int screen );
void calculateWindowTransformationsNatural( EffectWindowList windowlist, int screen );
// Helper functions for window rearranging
inline double aspectRatio( EffectWindow *w )
{ return w->width() / double( w->height() ); }
inline int widthForHeight( EffectWindow *w, int height )
{ return int(( height / double( w->height() )) * w->width() ); }
inline int heightForWidth( EffectWindow *w, int width )
{ return int(( width / double( w->width() )) * w->height() ); }
void assignSlots( EffectWindowList windowlist, const QRect &area, int columns, int rows );
void getBestAssignments( EffectWindowList windowlist );
bool isOverlappingAny( EffectWindow *w, const QHash<EffectWindow*, QRect> &targets, const QRegion &border );
// Filter box
void updateFilterTexture();
void discardFilterTexture();
// Helper functions
bool isSelectableWindow( EffectWindow *w );
bool isVisibleWindow( EffectWindow *w );
void setHighlightedWindow( EffectWindow *w );
EffectWindow* relativeWindow( EffectWindow *w, int xdiff, int ydiff, bool wrap ) const;
EffectWindow* findFirstWindow() const;
void paintWindowIcon( EffectWindow *w, WindowPaintData &data ); // TODO: Do we need this?
private:
PresentWindowsEffectProxy m_proxy;
friend class PresentWindowsEffectProxy;
// User configuration settings
ElectricBorder m_borderActivate;
ElectricBorder m_borderActivateAll;
int m_layoutMode;
bool m_showCaptions;
bool m_showIcons;
bool m_tabBoxAllowed;
int m_accuracy;
bool m_fillGaps;
double m_fadeDuration;
bool m_showPanel;
// Activation
bool m_activated;
bool m_allDesktops;
bool m_ignoreMinimized;
double m_decalOpacity;
Window m_input;
bool m_hasKeyboardGrab;
bool m_tabBoxEnabled;
// Window data
WindowMotionManager m_motionManager;
DataHash m_windowData;
EffectWindow *m_highlightedWindow;
// Grid layout info
QList<GridSize> m_gridSizes;
// Filter box
QString m_windowFilter;
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
GLTexture *m_filterTexture;
QRect m_filterTextureRect;
QRect m_filterFrameRect;
#endif
};
} // namespace
#endif