0e84aec582
BUG: 167564 svn path=/trunk/KDE/kdebase/workspace/; revision=857060
115 lines
3.1 KiB
C++
115 lines
3.1 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2008 Cédric Borgese <cedric.borgese@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "wobblywindows_config.h"
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#include <kwineffects.h>
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#include <klocale.h>
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#include <kdebug.h>
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#include <kaction.h>
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#include <kconfiggroup.h>
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#ifndef KDE_USE_FINAL
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KWIN_EFFECT_CONFIG_FACTORY
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#endif
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namespace KWin
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{
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WobblyWindowsEffectConfig::WobblyWindowsEffectConfig(QWidget* parent, const QVariantList& args) :
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KCModule(EffectFactory::componentData(), parent, args)
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{
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m_ui.setupUi(this);
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connect(m_ui.slWobblyness, SIGNAL(valueChanged(int)), this, SLOT(slotSlWobblyness(int)));
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connect(m_ui.moveBox, SIGNAL(stateChanged(int)), this, SLOT(changed()));
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connect(m_ui.resizeBox, SIGNAL(stateChanged(int)), this, SLOT(changed()));
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load();
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}
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WobblyWindowsEffectConfig::~WobblyWindowsEffectConfig()
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{
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}
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void WobblyWindowsEffectConfig::load()
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{
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KCModule::load();
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KConfigGroup conf = EffectsHandler::effectConfig("Wobbly");
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bool change = true;
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unsigned int wobblynessLevel = 1;
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QString settingsMode = conf.readEntry("Settings", "Auto");
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if (settingsMode != "Custom")
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{
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wobblynessLevel = conf.readEntry("WobblynessLevel", 1);
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change = false;
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}
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if (wobblynessLevel > 4)
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{
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wobblynessLevel = 4;
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change = true;
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}
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m_ui.slWobblyness->setSliderPosition(wobblynessLevel);
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bool moving = conf.readEntry("MoveWobble", true);
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m_ui.moveBox->setChecked(moving);
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bool resizing = conf.readEntry("ResizeWobble", true);
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m_ui.resizeBox->setChecked(resizing);
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emit changed(change);
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}
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void WobblyWindowsEffectConfig::save()
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{
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KConfigGroup conf = EffectsHandler::effectConfig("Wobbly");
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conf.writeEntry("Settings", "Auto");
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conf.writeEntry("WobblynessLevel", m_ui.slWobblyness->value());
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conf.writeEntry("MoveWobble", m_ui.moveBox->isChecked());
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conf.writeEntry("ResizeWobble", m_ui.resizeBox->isChecked());
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emit changed(false);
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EffectsHandler::sendReloadMessage("wobblywindows");
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}
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void WobblyWindowsEffectConfig::defaults()
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{
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m_ui.slWobblyness->setSliderPosition(2);
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m_ui.moveBox->setChecked( true );
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m_ui.resizeBox->setChecked( true );
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emit changed(true);
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}
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void WobblyWindowsEffectConfig::slotSlWobblyness(int)
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{
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emit changed(true);
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}
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} // namespace
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#include "wobblywindows_config.moc"
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