73fae5e63d
Summary: Touch events are emulating mouse events, in particular left mouse button. With this change one can move windows through the decoration, use the decoration buttons and also support the double click action. As finding the decoration is pretty much exactly the same as for pointer events, a new base class is introduces which provides the functionality of updating the decoration and the shared common variables. Reviewers: #plasma Subscribers: plasma-devel Projects: #plasma Differential Revision: https://phabricator.kde.org/D1604
338 lines
11 KiB
C++
338 lines
11 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2013 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_INPUT_H
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#define KWIN_INPUT_H
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#include <kwinglobals.h>
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#include <QAction>
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#include <QObject>
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#include <QPoint>
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#include <QPointer>
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#include <config-kwin.h>
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#include <KSharedConfig>
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class KGlobalAccelInterface;
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class QKeySequence;
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class QMouseEvent;
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class QKeyEvent;
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class QWheelEvent;
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namespace KWin
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{
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class GlobalShortcutsManager;
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class Toplevel;
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class InputEventFilter;
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class KeyboardInputRedirection;
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class PointerInputRedirection;
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class TouchInputRedirection;
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namespace Decoration
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{
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class DecoratedClientImpl;
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}
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namespace LibInput
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{
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class Connection;
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}
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/**
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* @brief This class is responsible for redirecting incoming input to the surface which currently
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* has input or send enter/leave events.
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*
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* In addition input is intercepted before passed to the surfaces to have KWin internal areas
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* getting input first (e.g. screen edges) and filter the input event out if we currently have
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* a full input grab.
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*
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*/
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class KWIN_EXPORT InputRedirection : public QObject
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{
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Q_OBJECT
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public:
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enum PointerButtonState {
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PointerButtonReleased,
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PointerButtonPressed
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};
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enum PointerAxis {
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PointerAxisVertical,
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PointerAxisHorizontal
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};
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enum KeyboardKeyState {
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KeyboardKeyReleased,
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KeyboardKeyPressed,
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KeyboardKeyAutoRepeat
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};
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virtual ~InputRedirection();
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void init();
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/**
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* @return const QPointF& The current global pointer position
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*/
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QPointF globalPointer() const;
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Qt::MouseButtons qtButtonStates() const;
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Qt::KeyboardModifiers keyboardModifiers() const;
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void registerShortcut(const QKeySequence &shortcut, QAction *action);
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/**
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* @overload
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*
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* Like registerShortcut, but also connects QAction::triggered to the @p slot on @p receiver.
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* It's recommended to use this method as it ensures that the X11 timestamp is updated prior
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* to the @p slot being invoked. If not using this overload it's required to ensure that
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* registerShortcut is called before connecting to QAction's triggered signal.
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**/
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template <typename T>
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void registerShortcut(const QKeySequence &shortcut, QAction *action, T *receiver, void (T::*slot)());
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void registerPointerShortcut(Qt::KeyboardModifiers modifiers, Qt::MouseButton pointerButtons, QAction *action);
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void registerAxisShortcut(Qt::KeyboardModifiers modifiers, PointerAxisDirection axis, QAction *action);
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void registerGlobalAccel(KGlobalAccelInterface *interface);
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/**
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* @internal
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*/
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void processPointerMotion(const QPointF &pos, uint32_t time);
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/**
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* @internal
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*/
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void processPointerButton(uint32_t button, PointerButtonState state, uint32_t time);
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/**
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* @internal
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*/
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void processPointerAxis(PointerAxis axis, qreal delta, uint32_t time);
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/**
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* @internal
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*/
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void processKeyboardKey(uint32_t key, KeyboardKeyState state, uint32_t time);
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/**
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* @internal
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*/
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void processKeyboardModifiers(uint32_t modsDepressed, uint32_t modsLatched, uint32_t modsLocked, uint32_t group);
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/**
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* @internal
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**/
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void processKeymapChange(int fd, uint32_t size);
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void processTouchDown(qint32 id, const QPointF &pos, quint32 time);
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void processTouchUp(qint32 id, quint32 time);
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void processTouchMotion(qint32 id, const QPointF &pos, quint32 time);
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void cancelTouch();
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void touchFrame();
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bool supportsPointerWarping() const;
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void warpPointer(const QPointF &pos);
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/**
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* Adds the @p filter to the list of event filters and makes it the first
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* event filter in processing.
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*
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* Note: the event filter will get events before the lock screen can get them, thus
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* this is a security relevant method.
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**/
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void prepandInputEventFilter(InputEventFilter *filter);
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void uninstallInputEventFilter(InputEventFilter *filter);
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Toplevel *findToplevel(const QPoint &pos);
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GlobalShortcutsManager *shortcuts() const {
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return m_shortcuts;
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}
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QVector<InputEventFilter*> filters() const {
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return m_filters;
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}
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KeyboardInputRedirection *keyboard() const {
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return m_keyboard;
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}
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PointerInputRedirection *pointer() const {
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return m_pointer;
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}
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TouchInputRedirection *touch() const {
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return m_touch;
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}
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Q_SIGNALS:
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/**
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* @brief Emitted when the global pointer position changed
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*
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* @param pos The new global pointer position.
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*/
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void globalPointerChanged(const QPointF &pos);
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/**
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* @brief Emitted when the state of a pointer button changed.
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*
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* @param button The button which changed
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* @param state The new button state
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*/
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void pointerButtonStateChanged(uint32_t button, InputRedirection::PointerButtonState state);
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/**
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* @brief Emitted when a pointer axis changed
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*
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* @param axis The axis on which the even occurred
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* @param delta The delta of the event.
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*/
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void pointerAxisChanged(InputRedirection::PointerAxis axis, qreal delta);
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/**
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* @brief Emitted when the modifiers changes.
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*
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* Only emitted for the mask which is provided by Qt::KeyboardModifiers, if other modifiers
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* change signal is not emitted
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*
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* @param newMods The new modifiers state
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* @param oldMods The previous modifiers state
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*/
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void keyboardModifiersChanged(Qt::KeyboardModifiers newMods, Qt::KeyboardModifiers oldMods);
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/**
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* @brief Emitted when the state of a key changed.
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*
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* @param keyCode The keycode of the key which changed
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* @param oldMods The new key state
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*/
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void keyStateChanged(quint32 keyCode, InputRedirection::KeyboardKeyState state);
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private:
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void setupLibInput();
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void setupLibInputWithScreens();
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void registerShortcutForGlobalAccelTimestamp(QAction *action);
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void setupWorkspace();
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void reconfigure();
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void setupInputFilters();
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void installInputEventFilter(InputEventFilter *filter);
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KeyboardInputRedirection *m_keyboard;
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PointerInputRedirection *m_pointer;
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TouchInputRedirection *m_touch;
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GlobalShortcutsManager *m_shortcuts;
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LibInput::Connection *m_libInput = nullptr;
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QVector<InputEventFilter*> m_filters;
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KSharedConfigPtr m_inputConfig;
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KWIN_SINGLETON(InputRedirection)
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friend InputRedirection *input();
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friend class DecorationEventFilter;
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friend class InternalWindowEventFilter;
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friend class ForwardInputFilter;
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};
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/**
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* Base class for filtering input events inside InputRedirection.
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*
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* The idea behind the InputEventFilter is to have task oriented
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* filters. E.g. there is one filter taking care of a locked screen,
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* one to take care of interacting with window decorations, etc.
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*
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* A concrete subclass can reimplement the virtual methods and decide
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* whether an event should be filtered out or not by returning either
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* @c true or @c false. E.g. the lock screen filter can easily ensure
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* that all events are filtered out.
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*
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* As soon as a filter returns @c true the processing is stopped. If
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* a filter returns @c false the next one is invoked. This means a filter
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* installed early gets to see more events than a filter installed later on.
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*
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* Deleting an instance of InputEventFilter automatically uninstalls it from
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* InputRedirection.
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**/
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class KWIN_EXPORT InputEventFilter
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{
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public:
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InputEventFilter();
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virtual ~InputEventFilter();
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/**
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* Event filter for pointer events which can be described by a QMouseEvent.
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*
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* Please note that the button translation in QMouseEvent cannot cover all
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* possible buttons. Because of that also the @p nativeButton code is passed
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* through the filter. For internal areas it's fine to use @p event, but for
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* passing to client windows the @p nativeButton should be used.
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*
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* @param event The event information about the move or button press/release
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* @param nativeButton The native key code of the button, for move events 0
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* @return @c true to stop further event processing, @c false to pass to next filter
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**/
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virtual bool pointerEvent(QMouseEvent *event, quint32 nativeButton);
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/**
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* Event filter for pointer axis events.
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*
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* @param event The event information about the axis event
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* @return @c true to stop further event processing, @c false to pass to next filter
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**/
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virtual bool wheelEvent(QWheelEvent *event);
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/**
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* Event filter for keyboard events.
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*
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* @param event The event information about the key event
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* @return @c tru to stop further event processing, @c false to pass to next filter.
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**/
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virtual bool keyEvent(QKeyEvent *event);
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virtual bool touchDown(quint32 id, const QPointF &pos, quint32 time);
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virtual bool touchMotion(quint32 id, const QPointF &pos, quint32 time);
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virtual bool touchUp(quint32 id, quint32 time);
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};
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class InputDeviceHandler : public QObject
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{
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Q_OBJECT
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public:
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virtual ~InputDeviceHandler();
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QPointer<Toplevel> window() const {
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return m_window;
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}
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QPointer<Decoration::DecoratedClientImpl> decoration() const {
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return m_decoration;
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}
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Q_SIGNALS:
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void decorationChanged();
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protected:
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explicit InputDeviceHandler(InputRedirection *parent);
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void updateDecoration(Toplevel *t, const QPointF &pos);
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InputRedirection *m_input;
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/**
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* @brief The Toplevel which currently receives events
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*/
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QPointer<Toplevel> m_window;
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/**
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* @brief The Decoration which currently receives events.
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**/
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QPointer<Decoration::DecoratedClientImpl> m_decoration;
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};
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inline
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InputRedirection *input()
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{
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return InputRedirection::s_self;
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}
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template <typename T>
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inline
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void InputRedirection::registerShortcut(const QKeySequence &shortcut, QAction *action, T *receiver, void (T::*slot)()) {
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registerShortcut(shortcut, action);
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connect(action, &QAction::triggered, receiver, slot);
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}
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} // namespace KWin
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Q_DECLARE_METATYPE(KWin::InputRedirection::KeyboardKeyState)
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Q_DECLARE_METATYPE(KWin::InputRedirection::PointerButtonState)
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Q_DECLARE_METATYPE(KWin::InputRedirection::PointerAxis)
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#endif // KWIN_INPUT_H
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