7497ef9148
The Compositor class actually behaves like a Singleton so it should be one. Therefore four static methods are added: * self() to access the Singleton * createCompositor() to be used by Workspace to create the instance * isCreated() to have a simple check whether the Singleton is already created * compositing() as a shortcut to test whether the compositor has been created and is active The isCreated() check is actually required as especially Clients might be created and trying to access the Compositor before it is setup.
236 lines
7.4 KiB
C++
236 lines
7.4 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2011 Arthur Arlt <a.arlt@stud.uni-heidelberg.de>
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Copyright (C) 2012 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_COMPOSITE_H
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#define KWIN_COMPOSITE_H
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#include <QtCore/QObject>
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#include <QtCore/QElapsedTimer>
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#include <QtCore/QTimer>
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#include <QtCore/QElapsedTimer>
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#include <QtCore/QBasicTimer>
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#include <QRegion>
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class KSelectionOwner;
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namespace KWin {
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class Client;
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class Scene;
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class Compositor : public QObject {
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Q_OBJECT
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public:
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~Compositor();
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// when adding repaints caused by a window, you probably want to use
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// either Toplevel::addRepaint() or Toplevel::addWorkspaceRepaint()
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void addRepaint(const QRect& r);
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void addRepaint(const QRegion& r);
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void addRepaint(int x, int y, int w, int h);
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/**
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* Called from the D-Bus interface. Does the same as slotToggleCompositing with the
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* addition to show a notification on how to revert the compositing state.
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**/
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void toggleCompositing();
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// Mouse polling
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void startMousePolling();
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void stopMousePolling();
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/**
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* Whether the Compositor is active. That is a Scene is present and the Compositor is
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* not shutting down itself.
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**/
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bool isActive();
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int xrrRefreshRate() const {
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return m_xrrRefreshRate;
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}
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void setCompositeResetTimer(int msecs);
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// returns the _estimated_ delay to the next screen update
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// good for having a rough idea to calculate transformations, bad to rely on.
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// might happen few ms earlier, might be an entire frame to short. This is NOT deterministic.
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int nextFrameDelay() const {
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return m_nextFrameDelay;
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}
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bool hasScene() const {
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return m_scene != NULL;
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}
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/**
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* Checks whether @p w is the Scene's overlay window.
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**/
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bool checkForOverlayWindow(WId w) const;
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/**
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* @returns The Scene's Overlay X Window.
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**/
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WId overlayWindow() const;
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/**
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* @returns Whether the Scene's Overlay X Window is visible.
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**/
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bool isOverlayWindowVisible() const;
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/**
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* Set's the Scene's Overlay X Window visibility to @p visible.
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**/
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void setOverlayWindowVisibility(bool visible);
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Scene *scene() {
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return m_scene;
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}
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/**
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* @brief Factory Method to create the Compositor singleton.
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*
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* This method is mainly used by Workspace to create the Compositor Singleton as a child
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* of the Workspace.
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*
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* To actually access the Compositor instance use @link self.
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*
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* @param parent The parent object
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* @return :Compositor* Created Compositor if not already created
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* @warning This method is not Thread safe.
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* @see self
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**/
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static Compositor *createCompositor(QObject *parent);
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/**
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* @brief Singleton getter for the Compositor object.
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*
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* Ensure that the Compositor has been created through createCompositor prior to access
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* this method.
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*
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* @return :Compositor* The Compositor instance
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* @see createCompositor
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**/
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static Compositor *self() {
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Q_ASSERT(s_compositor);
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return s_compositor;
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}
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/**
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* @brief Checks whether the Compositor has already been created by the Workspace.
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*
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* This method can be used to check whether self will return the Compositor instance or @c null.
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*
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* @return bool @c true if the Compositor has been created, @c false otherwise
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**/
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static bool isCreated() {
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return s_compositor != NULL;
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}
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/**
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* @brief Static check to test whether the Compositor is available and active.
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*
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* @return bool @c true if there is a Compositor and it is active, @c false otherwise
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**/
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static bool compositing() {
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return s_compositor != NULL && s_compositor->isActive();
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}
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public Q_SLOTS:
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void addRepaintFull();
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/**
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* Actual slot to perform the toggling compositing.
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* That is if the Compositor is suspended it will be resumed and if the Compositor is active
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* it will be suspended.
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* Invoked primarily by the keybinding.
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* TODO: make private slot
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**/
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void slotToggleCompositing();
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/**
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* Re-initializes the Compositor completely.
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* Connected to the D-Bus signal org.kde.KWin /KWin reinitCompositing
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**/
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void slotReinitialize();
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/**
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* Schedules a new repaint if no repaint is currently scheduled.
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**/
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void scheduleRepaint();
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void checkUnredirect();
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void checkUnredirect(bool force);
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void updateCompositeBlocking();
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void updateCompositeBlocking(KWin::Client* c);
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Q_SIGNALS:
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void compositingToggled(bool active);
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protected:
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void timerEvent(QTimerEvent *te);
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private Q_SLOTS:
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void setup();
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/**
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* Called from setupCompositing() when the CompositingPrefs are ready.
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**/
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void slotCompositingOptionsInitialized();
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void finish();
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/**
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* Restarts the Compositor if running.
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* That is the Compositor will be stopped and started again.
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**/
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void restart();
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void fallbackToXRenderCompositing();
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void performCompositing();
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void performMousePoll();
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void delayedCheckUnredirect();
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void slotConfigChanged();
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private:
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Compositor(QObject *workspace);
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/**
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* Suspends or Resumes the Compositor.
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* That is stops the Scene in case of @p suspend and restores otherwise.
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* @param suspend If @c true suspends the Compositor, if @c false starts the Compositor.
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* TODO: split in two methods: suspend and resume
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**/
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void suspendResume(bool suspend = true);
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void setCompositeTimer();
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bool windowRepaintsPending() const;
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/**
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* Restarts the Window Manager in case that the Qt's GraphicsSystem need to be changed
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* for the chosen Compositing backend.
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* @param reason The reason why the Window Manager is being restarted, this is logged
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**/
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void restartKWin(const QString &reason);
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/**
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* Whether the Compositor is currently suspended.
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**/
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bool m_suspended;
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/**
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* Whether the Compositor is currently blocked by at least one Client requesting full resources.
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**/
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bool m_blocked;
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QBasicTimer compositeTimer;
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KSelectionOwner* cm_selection;
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uint vBlankInterval, fpsInterval;
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int m_xrrRefreshRate;
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QElapsedTimer nextPaintReference;
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QTimer mousePollingTimer;
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QRegion repaints_region;
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QTimer unredirectTimer;
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bool forceUnredirectCheck;
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QTimer compositeResetTimer; // for compressing composite resets
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bool m_finishing; // finish() sets this variable while shutting down
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int m_timeSinceLastVBlank, m_nextFrameDelay;
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Scene *m_scene;
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static Compositor *s_compositor;
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};
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}
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# endif // KWIN_COMPOSITE_H
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