kwin/libkwineffects
Fredrik Höglund 74b65fcd00 Add support for GL_ARB_texture_storage
Use glTexStorage2D() to allocate storage for the texture. The structure
of the resulting texture becomes immutable and the texture is always
mipmap complete.  This allows the driver to skip the mipmap consistency
checks when validating the texture at draw time.
2014-12-14 18:33:52 +01:00
..
autotests
anidata.cpp
anidata_p.h
CMakeLists.txt
kwinanimationeffect.cpp
kwinanimationeffect.h
kwinconfig.h.cmake
kwineffects.cpp Add a model-view and a projection matrix in WindowPaintData 2014-12-04 19:19:30 +01:00
kwineffects.h Add a model-view and a projection matrix in WindowPaintData 2014-12-04 19:19:30 +01:00
kwinglcolorcorrection.cpp
kwinglcolorcorrection.h
kwinglcolorcorrection_p.h
kwinglobals.h
kwinglplatform.cpp
kwinglplatform.h
kwingltexture.cpp Add support for GL_ARB_texture_storage 2014-12-14 18:33:52 +01:00
kwingltexture.h Add a levels parameter to the GLTexture ctor 2014-12-14 18:33:52 +01:00
kwingltexture_p.h Add support for GL_ARB_texture_storage 2014-12-14 18:33:52 +01:00
kwinglutils.cpp Test the generated shaders on startup 2014-12-04 19:19:30 +01:00
kwinglutils.h Test the generated shaders on startup 2014-12-04 19:19:30 +01:00
kwinglutils_funcs.cpp
kwinglutils_funcs.h
kwinxrenderutils.cpp
kwinxrenderutils.h
Mainpage.dox
Messages.sh