74b65fcd00
Use glTexStorage2D() to allocate storage for the texture. The structure of the resulting texture becomes immutable and the texture is always mipmap complete. This allows the driver to skip the mipmap consistency checks when validating the texture at draw time. |
||
---|---|---|
.. | ||
autotests | ||
anidata.cpp | ||
anidata_p.h | ||
CMakeLists.txt | ||
kwinanimationeffect.cpp | ||
kwinanimationeffect.h | ||
kwinconfig.h.cmake | ||
kwineffects.cpp | ||
kwineffects.h | ||
kwinglcolorcorrection.cpp | ||
kwinglcolorcorrection.h | ||
kwinglcolorcorrection_p.h | ||
kwinglobals.h | ||
kwinglplatform.cpp | ||
kwinglplatform.h | ||
kwingltexture.cpp | ||
kwingltexture.h | ||
kwingltexture_p.h | ||
kwinglutils.cpp | ||
kwinglutils.h | ||
kwinglutils_funcs.cpp | ||
kwinglutils_funcs.h | ||
kwinxrenderutils.cpp | ||
kwinxrenderutils.h | ||
Mainpage.dox | ||
Messages.sh |