kwin/input.h
2019-09-29 17:03:25 +03:00

496 lines
16 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2013 Martin Gräßlin <mgraesslin@kde.org>
Copyright (C) 2018 Roman Gilg <subdiff@gmail.com>
Copyright (C) 2019 Vlad Zahorodnii <vladzzag@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_INPUT_H
#define KWIN_INPUT_H
#include <kwinglobals.h>
#include <QAction>
#include <QObject>
#include <QPoint>
#include <QPointer>
#include <config-kwin.h>
#include <KSharedConfig>
#include <functional>
class KGlobalAccelInterface;
class QKeySequence;
class QMouseEvent;
class QKeyEvent;
class QWheelEvent;
namespace KWin
{
class GlobalShortcutsManager;
class Toplevel;
class InputEventFilter;
class InputEventSpy;
class KeyboardInputRedirection;
class PointerInputRedirection;
class TouchInputRedirection;
class WindowSelectorFilter;
class SwitchEvent;
namespace Decoration
{
class DecoratedClientImpl;
}
namespace LibInput
{
class Connection;
}
/**
* @brief This class is responsible for redirecting incoming input to the surface which currently
* has input or send enter/leave events.
*
* In addition input is intercepted before passed to the surfaces to have KWin internal areas
* getting input first (e.g. screen edges) and filter the input event out if we currently have
* a full input grab.
*/
class KWIN_EXPORT InputRedirection : public QObject
{
Q_OBJECT
public:
enum PointerButtonState {
PointerButtonReleased,
PointerButtonPressed
};
enum PointerAxis {
PointerAxisVertical,
PointerAxisHorizontal
};
enum PointerAxisSource {
PointerAxisSourceUnknown,
PointerAxisSourceWheel,
PointerAxisSourceFinger,
PointerAxisSourceContinuous,
PointerAxisSourceWheelTilt
};
enum KeyboardKeyState {
KeyboardKeyReleased,
KeyboardKeyPressed,
KeyboardKeyAutoRepeat
};
~InputRedirection() override;
void init();
/**
* @return const QPointF& The current global pointer position
*/
QPointF globalPointer() const;
Qt::MouseButtons qtButtonStates() const;
Qt::KeyboardModifiers keyboardModifiers() const;
Qt::KeyboardModifiers modifiersRelevantForGlobalShortcuts() const;
void registerShortcut(const QKeySequence &shortcut, QAction *action);
/**
* @overload
*
* Like registerShortcut, but also connects QAction::triggered to the @p slot on @p receiver.
* It's recommended to use this method as it ensures that the X11 timestamp is updated prior
* to the @p slot being invoked. If not using this overload it's required to ensure that
* registerShortcut is called before connecting to QAction's triggered signal.
*/
template <typename T, typename Slot>
void registerShortcut(const QKeySequence &shortcut, QAction *action, T *receiver, Slot slot);
void registerPointerShortcut(Qt::KeyboardModifiers modifiers, Qt::MouseButton pointerButtons, QAction *action);
void registerAxisShortcut(Qt::KeyboardModifiers modifiers, PointerAxisDirection axis, QAction *action);
void registerTouchpadSwipeShortcut(SwipeDirection direction, QAction *action);
void registerGlobalAccel(KGlobalAccelInterface *interface);
/**
* @internal
*/
void processPointerMotion(const QPointF &pos, uint32_t time);
/**
* @internal
*/
void processPointerButton(uint32_t button, PointerButtonState state, uint32_t time);
/**
* @internal
*/
void processPointerAxis(PointerAxis axis, qreal delta, qint32 discreteDelta, PointerAxisSource source, uint32_t time);
/**
* @internal
*/
void processKeyboardKey(uint32_t key, KeyboardKeyState state, uint32_t time);
/**
* @internal
*/
void processKeyboardModifiers(uint32_t modsDepressed, uint32_t modsLatched, uint32_t modsLocked, uint32_t group);
/**
* @internal
*/
void processKeymapChange(int fd, uint32_t size);
void processTouchDown(qint32 id, const QPointF &pos, quint32 time);
void processTouchUp(qint32 id, quint32 time);
void processTouchMotion(qint32 id, const QPointF &pos, quint32 time);
void cancelTouch();
void touchFrame();
bool supportsPointerWarping() const;
void warpPointer(const QPointF &pos);
/**
* Adds the @p filter to the list of event filters and makes it the first
* event filter in processing.
*
* Note: the event filter will get events before the lock screen can get them, thus
* this is a security relevant method.
*/
void prependInputEventFilter(InputEventFilter *filter);
void uninstallInputEventFilter(InputEventFilter *filter);
/**
* Installs the @p spy for spying on events.
*/
void installInputEventSpy(InputEventSpy *spy);
/**
* Uninstalls the @p spy. This happens automatically when deleting an InputEventSpy.
*/
void uninstallInputEventSpy(InputEventSpy *spy);
Toplevel *findToplevel(const QPoint &pos);
Toplevel *findManagedToplevel(const QPoint &pos);
GlobalShortcutsManager *shortcuts() const {
return m_shortcuts;
}
/**
* Sends an event through all InputFilters.
* The method @p function is invoked on each input filter. Processing is stopped if
* a filter returns @c true for @p function.
*
* The UnaryPredicate is defined like the UnaryPredicate of std::any_of.
* The signature of the function should be equivalent to the following:
* @code
* bool function(const InputEventFilter *spy);
* @endcode
*
* The intended usage is to std::bind the method to invoke on the filter with all arguments
* bind.
*/
template <class UnaryPredicate>
void processFilters(UnaryPredicate function) {
std::any_of(m_filters.constBegin(), m_filters.constEnd(), function);
}
/**
* Sends an event through all input event spies.
* The @p function is invoked on each InputEventSpy.
*
* The UnaryFunction is defined like the UnaryFunction of std::for_each.
* The signature of the function should be equivalent to the following:
* @code
* void function(const InputEventSpy *spy);
* @endcode
*
* The intended usage is to std::bind the method to invoke on the spies with all arguments
* bind.
*/
template <class UnaryFunction>
void processSpies(UnaryFunction function) {
std::for_each(m_spies.constBegin(), m_spies.constEnd(), function);
}
KeyboardInputRedirection *keyboard() const {
return m_keyboard;
}
PointerInputRedirection *pointer() const {
return m_pointer;
}
TouchInputRedirection *touch() const {
return m_touch;
}
bool hasAlphaNumericKeyboard();
bool hasTabletModeSwitch();
void startInteractiveWindowSelection(std::function<void(KWin::Toplevel*)> callback, const QByteArray &cursorName);
void startInteractivePositionSelection(std::function<void(const QPoint &)> callback);
bool isSelectingWindow() const;
Q_SIGNALS:
/**
* @brief Emitted when the global pointer position changed
*
* @param pos The new global pointer position.
*/
void globalPointerChanged(const QPointF &pos);
/**
* @brief Emitted when the state of a pointer button changed.
*
* @param button The button which changed
* @param state The new button state
*/
void pointerButtonStateChanged(uint32_t button, InputRedirection::PointerButtonState state);
/**
* @brief Emitted when a pointer axis changed
*
* @param axis The axis on which the even occurred
* @param delta The delta of the event.
*/
void pointerAxisChanged(InputRedirection::PointerAxis axis, qreal delta);
/**
* @brief Emitted when the modifiers changes.
*
* Only emitted for the mask which is provided by Qt::KeyboardModifiers, if other modifiers
* change signal is not emitted
*
* @param newMods The new modifiers state
* @param oldMods The previous modifiers state
*/
void keyboardModifiersChanged(Qt::KeyboardModifiers newMods, Qt::KeyboardModifiers oldMods);
/**
* @brief Emitted when the state of a key changed.
*
* @param keyCode The keycode of the key which changed
* @param state The new key state
*/
void keyStateChanged(quint32 keyCode, InputRedirection::KeyboardKeyState state);
void hasAlphaNumericKeyboardChanged(bool set);
void hasTabletModeSwitchChanged(bool set);
private:
void setupLibInput();
void setupTouchpadShortcuts();
void setupLibInputWithScreens();
void setupWorkspace();
void reconfigure();
void setupInputFilters();
void installInputEventFilter(InputEventFilter *filter);
KeyboardInputRedirection *m_keyboard;
PointerInputRedirection *m_pointer;
TouchInputRedirection *m_touch;
GlobalShortcutsManager *m_shortcuts;
LibInput::Connection *m_libInput = nullptr;
WindowSelectorFilter *m_windowSelector = nullptr;
QVector<InputEventFilter*> m_filters;
QVector<InputEventSpy*> m_spies;
KWIN_SINGLETON(InputRedirection)
friend InputRedirection *input();
friend class DecorationEventFilter;
friend class InternalWindowEventFilter;
friend class ForwardInputFilter;
};
/**
* Base class for filtering input events inside InputRedirection.
*
* The idea behind the InputEventFilter is to have task oriented
* filters. E.g. there is one filter taking care of a locked screen,
* one to take care of interacting with window decorations, etc.
*
* A concrete subclass can reimplement the virtual methods and decide
* whether an event should be filtered out or not by returning either
* @c true or @c false. E.g. the lock screen filter can easily ensure
* that all events are filtered out.
*
* As soon as a filter returns @c true the processing is stopped. If
* a filter returns @c false the next one is invoked. This means a filter
* installed early gets to see more events than a filter installed later on.
*
* Deleting an instance of InputEventFilter automatically uninstalls it from
* InputRedirection.
*/
class KWIN_EXPORT InputEventFilter
{
public:
InputEventFilter();
virtual ~InputEventFilter();
/**
* Event filter for pointer events which can be described by a QMouseEvent.
*
* Please note that the button translation in QMouseEvent cannot cover all
* possible buttons. Because of that also the @p nativeButton code is passed
* through the filter. For internal areas it's fine to use @p event, but for
* passing to client windows the @p nativeButton should be used.
*
* @param event The event information about the move or button press/release
* @param nativeButton The native key code of the button, for move events 0
* @return @c true to stop further event processing, @c false to pass to next filter
*/
virtual bool pointerEvent(QMouseEvent *event, quint32 nativeButton);
/**
* Event filter for pointer axis events.
*
* @param event The event information about the axis event
* @return @c true to stop further event processing, @c false to pass to next filter
*/
virtual bool wheelEvent(QWheelEvent *event);
/**
* Event filter for keyboard events.
*
* @param event The event information about the key event
* @return @c tru to stop further event processing, @c false to pass to next filter.
*/
virtual bool keyEvent(QKeyEvent *event);
virtual bool touchDown(qint32 id, const QPointF &pos, quint32 time);
virtual bool touchMotion(qint32 id, const QPointF &pos, quint32 time);
virtual bool touchUp(qint32 id, quint32 time);
virtual bool pinchGestureBegin(int fingerCount, quint32 time);
virtual bool pinchGestureUpdate(qreal scale, qreal angleDelta, const QSizeF &delta, quint32 time);
virtual bool pinchGestureEnd(quint32 time);
virtual bool pinchGestureCancelled(quint32 time);
virtual bool swipeGestureBegin(int fingerCount, quint32 time);
virtual bool swipeGestureUpdate(const QSizeF &delta, quint32 time);
virtual bool swipeGestureEnd(quint32 time);
virtual bool swipeGestureCancelled(quint32 time);
virtual bool switchEvent(SwitchEvent *event);
protected:
void passToWaylandServer(QKeyEvent *event);
};
class KWIN_EXPORT InputDeviceHandler : public QObject
{
Q_OBJECT
public:
~InputDeviceHandler() override;
virtual void init();
void update();
/**
* @brief First Toplevel currently at the position of the input device
* according to the stacking order.
* @return Toplevel* at device position.
*/
QPointer<Toplevel> at() const {
return m_at.at;
}
/**
* @brief Toplevel currently having pointer input focus (this might
* be different from the Toplevel at the position of the pointer).
* @return Toplevel* with pointer focus.
*/
QPointer<Toplevel> focus() const {
return m_focus.focus;
}
/**
* @brief The Decoration currently receiving events.
* @return decoration with pointer focus.
*/
QPointer<Decoration::DecoratedClientImpl> decoration() const {
return m_focus.decoration;
}
/**
* @brief The internal window currently receiving events.
* @return QWindow with pointer focus.
*/
QPointer<QWindow> internalWindow() const {
return m_focus.internalWindow;
}
virtual QPointF position() const = 0;
void setFocus(Toplevel *toplevel);
void setDecoration(QPointer<Decoration::DecoratedClientImpl> decoration);
void setInternalWindow(QWindow *window);
Q_SIGNALS:
void atChanged(Toplevel *old, Toplevel *now);
void decorationChanged();
protected:
explicit InputDeviceHandler(InputRedirection *parent);
virtual void cleanupInternalWindow(QWindow *old, QWindow *now) = 0;
virtual void cleanupDecoration(Decoration::DecoratedClientImpl *old, Decoration::DecoratedClientImpl *now) = 0;
virtual void focusUpdate(Toplevel *old, Toplevel *now) = 0;
/**
* Certain input devices can be in a state of having no valid
* position. An example are touch screens when no finger/pen
* is resting on the surface (no touch point).
*/
virtual bool positionValid() const {
return false;
}
virtual bool focusUpdatesBlocked() {
return false;
}
inline bool inited() const {
return m_inited;
}
inline void setInited(bool set) {
m_inited = set;
}
private:
bool setAt(Toplevel *toplevel);
void updateFocus();
bool updateDecoration();
void updateInternalWindow(QWindow *window);
QWindow* findInternalWindow(const QPoint &pos) const;
struct {
QPointer<Toplevel> at;
QMetaObject::Connection surfaceCreatedConnection;
} m_at;
struct {
QPointer<Toplevel> focus;
QPointer<Decoration::DecoratedClientImpl> decoration;
QPointer<QWindow> internalWindow;
} m_focus;
bool m_inited = false;
};
inline
InputRedirection *input()
{
return InputRedirection::s_self;
}
template <typename T, typename Slot>
inline
void InputRedirection::registerShortcut(const QKeySequence &shortcut, QAction *action, T *receiver, Slot slot) {
registerShortcut(shortcut, action);
connect(action, &QAction::triggered, receiver, slot);
}
} // namespace KWin
Q_DECLARE_METATYPE(KWin::InputRedirection::KeyboardKeyState)
Q_DECLARE_METATYPE(KWin::InputRedirection::PointerButtonState)
Q_DECLARE_METATYPE(KWin::InputRedirection::PointerAxis)
Q_DECLARE_METATYPE(KWin::InputRedirection::PointerAxisSource)
#endif // KWIN_INPUT_H