kwin/platformsupport/scenes/opengl
Vlad Zahorodnii 755dd81e49 Refactor how per screen rendering is handled
In order to allow per screen rendering, we need the Compositor to be
able to drive rendering on each screen. Currently, it's not possible
because Scene::paint() paints all screen.

With this change, the Compositor will be able to ask the Scene to paint
only a screen with the specific id.
2020-11-11 22:03:45 +02:00
..
abstract_egl_backend.cpp If include is define in .h remove it if it's defined in .cpp too (scripted) 2020-10-23 21:37:16 +02:00
abstract_egl_backend.h Introduce persistent global share context 2020-10-19 12:13:15 +03:00
backend.cpp Report partial updates on all outputs 2020-10-30 20:47:05 +00:00
backend.h Refactor how per screen rendering is handled 2020-11-11 22:03:45 +02:00
CMakeLists.txt Port KWin to KWaylandServer 2020-04-30 12:56:08 +02:00
drm_fourcc.h Switch to SPDX license markers 2020-08-07 19:57:56 +00:00
egl_dmabuf.cpp Prettify license headers 2020-08-07 19:57:56 +00:00
egl_dmabuf.h Prettify license headers 2020-08-07 19:57:56 +00:00
kwineglext.h Prettify license headers 2020-08-07 19:57:56 +00:00
swap_profiler.cpp Prettify license headers 2020-08-07 19:57:56 +00:00
swap_profiler.h Prettify license headers 2020-08-07 19:57:56 +00:00
texture.cpp Prettify license headers 2020-08-07 19:57:56 +00:00
texture.h Prettify license headers 2020-08-07 19:57:56 +00:00