kwin/plugins/qpa/platformcontextwayland.cpp
Martin Gräßlin 26b3569a0b [wayland] Add a QPA plugin for kwin_wayland
This introduces an own QPA plugin for KWin. QtWayland's plugin is not
a good solution for KWin as QtWayland is meant for Wayland clients and
not for a Wayland server. Given that it makes more sense to have a very
minimal QPA plugin which supports the use cases we actually have.

With our own QPA plugin we should be able to improve the following
areas:
* no need to create Wayland server before QApplication
* Qt::BypassWindowManagerHint can be supported
* no workaround for creating OpenGL context in main thread
* sharing OpenGL context with Qt
* OpenGL context for Qt on libhybris backend

The plugin supports so far the following features:
* creating a QPlatformWindow using KWayland::Client (ShellSurface)
* creating a QPlatformBackingStore using a ShmPool
* creating a QPlatformOpenGLContext with Wayland::EGL
* or creating a QPlatformOpenGLContext which shares with KWin's scene
* creating a QPlatformScreen for each KWayland::Client::Output
* QPlatformNativeInterface compatible to QtWayland
2015-08-25 14:33:50 +02:00

77 lines
2.1 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2015 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "platformcontextwayland.h"
#include "integration.h"
#include "window.h"
namespace KWin
{
namespace QPA
{
PlatformContextWayland::PlatformContextWayland(QOpenGLContext *context, Integration *integration)
: AbstractPlatformContext(context, integration, integration->eglDisplay())
{
create();
}
bool PlatformContextWayland::makeCurrent(QPlatformSurface *surface)
{
Window *window = static_cast<Window*>(surface);
EGLSurface s = window->eglSurface();
if (s == EGL_NO_SURFACE) {
window->createEglSurface(eglDisplay(), config());
s = window->eglSurface();
if (s == EGL_NO_SURFACE) {
return false;
}
}
return eglMakeCurrent(eglDisplay(), s, s, context());
}
bool PlatformContextWayland::isSharing() const
{
return false;
}
void PlatformContextWayland::swapBuffers(QPlatformSurface *surface)
{
Window *window = static_cast<Window*>(surface);
EGLSurface s = window->eglSurface();
if (s == EGL_NO_SURFACE) {
return;
}
eglSwapBuffers(eglDisplay(), s);
}
void PlatformContextWayland::create()
{
if (config() == 0) {
return;
}
if (!bindApi()) {
return;
}
createContext();
}
}
}