kwin/effects/cube/data
Martin Gräßlin 75a1ee7aa8 CubeCaps back in GLES mode.
This includes quite some refactoring. For the cube cap a VBO is used
instead of glLists and all the required transformations are moved into
paintCap() which makes paintScreen more clean.
Currently the mirroring of bottom texture is still missing and cylinder
and sphere caps are not yet ported to using VBO.
I wouldn't be surprised if it is broken for legacy GL atm.
2011-01-30 14:12:02 +01:00
..
cube-cap.glsl CubeCaps back in GLES mode. 2011-01-30 14:12:02 +01:00
cube-reflection.glsl Reflection plane in cube effect and GLSL 2011-01-30 14:12:02 +01:00
cubecap.png
cylinder.frag Correctly change brightness and opacity in cylinder/sphere shader 2009-05-23 09:28:19 +00:00
cylinder.vert Fill empty areas in multi screen setups in cylinder and sphere as well. 2009-02-22 10:58:26 +00:00
sphere.vert Fill empty areas in multi screen setups in cylinder and sphere as well. 2009-02-22 10:58:26 +00:00