75c82fce19
If we don't have a dedicated device identifier we should use the default mechanismn which involves using the WAYLAND_DISPLAY or WAYLAND_SOCKET env variable. |
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.. | ||
CMakeLists.txt | ||
egl_wayland_backend.cpp | ||
egl_wayland_backend.h | ||
logging.cpp | ||
logging.h | ||
scene_qpainter_wayland_backend.cpp | ||
scene_qpainter_wayland_backend.h | ||
screens_wayland.cpp | ||
screens_wayland.h | ||
wayland.json | ||
wayland_backend.cpp | ||
wayland_backend.h |