kwin/plugins/platforms/x11/standalone/glxbackend.h
2020-11-12 09:14:54 +02:00

139 lines
3.6 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2012 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#ifndef KWIN_GLX_BACKEND_H
#define KWIN_GLX_BACKEND_H
#include "backend.h"
#include "texture.h"
#include "swap_profiler.h"
#include "x11eventfilter.h"
#include <xcb/glx.h>
#include <epoxy/glx.h>
#include <fixx11h.h>
#include <memory>
namespace KWin
{
// GLX_MESA_swap_interval
using glXSwapIntervalMESA_func = int (*)(unsigned int interval);
extern glXSwapIntervalMESA_func glXSwapIntervalMESA;
class FBConfigInfo
{
public:
GLXFBConfig fbconfig;
int bind_texture_format;
int texture_targets;
int y_inverted;
int mipmap;
};
// ------------------------------------------------------------------
class SwapEventFilter : public X11EventFilter
{
public:
SwapEventFilter(xcb_drawable_t drawable, xcb_glx_drawable_t glxDrawable);
bool event(xcb_generic_event_t *event) override;
private:
xcb_drawable_t m_drawable;
xcb_glx_drawable_t m_glxDrawable;
};
/**
* @brief OpenGL Backend using GLX over an X overlay window.
*/
class GlxBackend : public OpenGLBackend
{
public:
GlxBackend(Display *display);
~GlxBackend() override;
void screenGeometryChanged(const QSize &size) override;
SceneOpenGLTexturePrivate *createBackendTexture(SceneOpenGLTexture *texture) override;
QRegion prepareRenderingForScreen(int screenId) override;
void endRenderingFrameForScreen(int screenId, const QRegion &damage, const QRegion &damagedRegion) override;
bool makeCurrent() override;
void doneCurrent() override;
OverlayWindow* overlayWindow() const override;
bool usesOverlayWindow() const override;
void init() override;
protected:
void present() override;
private:
bool initBuffer();
bool checkVersion();
void initExtensions();
void waitSync();
bool initRenderingContext();
bool initFbConfig();
void initVisualDepthHashTable();
void setSwapInterval(int interval);
Display *display() const {
return m_x11Display;
}
int visualDepth(xcb_visualid_t visual) const;
FBConfigInfo *infoForVisual(xcb_visualid_t visual);
/**
* @brief The OverlayWindow used by this Backend.
*/
OverlayWindow *m_overlayWindow;
Window window;
GLXFBConfig fbconfig;
GLXWindow glxWindow;
GLXContext ctx;
QHash<xcb_visualid_t, FBConfigInfo *> m_fbconfigHash;
QHash<xcb_visualid_t, int> m_visualDepthHash;
std::unique_ptr<SwapEventFilter> m_swapEventFilter;
int m_bufferAge;
bool m_haveMESACopySubBuffer = false;
bool m_haveMESASwapControl = false;
bool m_haveEXTSwapControl = false;
bool m_haveSGISwapControl = false;
bool m_haveINTELSwapEvent = false;
bool haveSwapInterval = false;
bool haveWaitSync = false;
Display *m_x11Display;
SwapProfiler m_swapProfiler;
friend class GlxTexture;
};
/**
* @brief Texture using an GLXPixmap.
*/
class GlxTexture : public SceneOpenGLTexturePrivate
{
public:
~GlxTexture() override;
void onDamage() override;
bool loadTexture(WindowPixmap *pixmap) override;
OpenGLBackend *backend() override;
private:
friend class GlxBackend;
GlxTexture(SceneOpenGLTexture *texture, GlxBackend *backend);
bool loadTexture(xcb_pixmap_t pix, const QSize &size, xcb_visualid_t visual);
Display *display() const {
return m_backend->m_x11Display;
}
SceneOpenGLTexture *q;
GlxBackend *m_backend;
GLXPixmap m_glxpixmap; // the glx pixmap the texture is bound to
};
} // namespace
#endif // KWIN_GLX_BACKEND_H