kwin/effects/desktopgrid.h
Luboš Luňák 5faa397849 Vertex redesign - redo the way windows are split into smaller parts
for use in effects (and not only). Now a list of window quads (=window areas)
is created at the beginning of the paint pass, prepaint calls can modify
the split itself (i.e. divide it into more parts). The actual paint calls
can then modify these quads (i.e. transform their geometry). This will allow
better control of how the split is done and also allow painting e.g. only
the decoration differently. Still work in progress, but it works.
Also pass data to prepaint functions in a struct, as there is
already quite a number of them.


svn path=/trunk/KDE/kdebase/workspace/; revision=684893
2007-07-07 14:01:32 +00:00

67 lines
2.3 KiB
C++

/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
#ifndef KWIN_DESKTOPGRID_H
#define KWIN_DESKTOPGRID_H
#include <kwineffects.h>
#include <qobject.h>
namespace KWin
{
class DesktopGridEffect
: public QObject, public Effect
{
Q_OBJECT
public:
DesktopGridEffect();
virtual void prePaintScreen( ScreenPrePaintData& data, int time );
virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data );
virtual void postPaintScreen();
virtual void prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time );
virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
virtual void windowClosed( EffectWindow* w );
virtual void desktopChanged( int old );
virtual void windowInputMouseEvent( Window w, QEvent* e );
virtual void grabbedKeyboardEvent( QKeyEvent* e );
private slots:
void toggle();
private:
QRect desktopRect( int desktop, bool scaled ) const;
int posToDesktop( const QPoint& pos ) const;
QRect windowRect( EffectWindow* w ) const; // returns always scaled
EffectWindow* windowAt( const QPoint& pos, QRect* rect = NULL ) const;
void setActive( bool active );
void setup();
void finish();
void paintSlide( int mask, QRegion region, const ScreenPaintData& data );
void paintScreenDesktop( int desktop, int mask, QRegion region, ScreenPaintData data );
void slideDesktopChanged( int old );
float progress;
bool activated;
int painting_desktop;
int hover_desktop;
Window input;
bool keyboard_grab;
bool was_window_move;
EffectWindow* window_move;
QPoint window_move_diff;
QPoint window_move_pos;
bool slideEnabled;
bool slide;
QPoint slide_start_pos;
bool slide_painting_sticky;
QPoint slide_painting_diff;
};
} // namespace
#endif