770875a76e
If a wl_eglstream buffer is attached to a surface, but then later a different type of buffer, such as a dmabuf, is attached to the same surface, kwin will mistakenly keep trying to acquire frames from the EGLStream associated with the previous buffer. This can happen if an Xwayland window is made full-screen causing it to switch to the flipping presentation path, for instance. The result is that the window contents will no longer be updated. Instead, the eglstream backend's loadTexture and updateTexture functions should first pass the buffer to eglCreateStreamAttribNV. If it fails with EGL_BAD_STREAM_KHR, that indicates it is indeed a wl_eglstream, and that we've already associated a server-side EGLStream with it in attachStreamConsumer, so we can proceed as usual. If it fails with EGL_BAD_ACCESS, though, that indicates it is not a wl_eglstream and we should fall back to the parent class which handles attaching other buffer types. If it doesn't fail at all, that means the client tried to attach a new wl_eglstream to a surface without first attaching the stream consumer. There's not really a great way to handle this, so just re-use the previous EGLStream. |
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autotests | ||
cmake/modules | ||
data | ||
doc | ||
kconf_update | ||
LICENSES | ||
src | ||
tests | ||
.gitignore | ||
CMakeLists.txt | ||
HACKING.md | ||
KWinDBusInterfaceConfig.cmake.in | ||
logo.png | ||
Mainpage.dox | ||
plasma-kwin_wayland.service.in | ||
plasma-kwin_x11.service.in | ||
README.md | ||
TESTING.md |
KWin
KWin is an easy to use, but flexible, composited Window Manager for Xorg windowing systems (Wayland, X11) on Linux. Its primary usage is in conjunction with a Desktop Shell (e.g. KDE Plasma Desktop). KWin is designed to go out of the way; users should not notice that they use a window manager at all. Nevertheless KWin provides a steep learning curve for advanced features, which are available, if they do not conflict with the primary mission. KWin does not have a dedicated targeted user group, but follows the targeted user group of the Desktop Shell using KWin as it's window manager.
KWin is not...
- a standalone window manager (c.f. openbox, i3) and does not provide any functionality belonging to a Desktop Shell.
- a replacement for window managers designed for use with a specific Desktop Shell (e.g. GNOME Shell)
- a minimalistic window manager
- designed for use without compositing or for X11 network transparency, though both are possible.
Contacting KWin development team
- mailing list: kwin@kde.org
- IRC: #kde-kwin on irc.libera.chat
Support
Application Developer
If you are an application developer having questions regarding windowing systems (either X11 or Wayland) please do not hesitate to contact us. Preferable through our mailing list. Ideally subscribe to the mailing list, so that your mail doesn't get stuck in the moderation queue.
End user
Please contact the support channels of your Linux distribution for user support. The KWin development team does not provide end user support.
Reporting bugs
Please use KDE's bugtracker and report for product KWin.
Developing on KWin
Please refer to hacking documentation for how to build and start KWin. Further information about KWin's test suite can be found in TESTING.md.
Guidelines for new features
A new Feature can only be added to KWin if:
- it does not violate the primary missions as stated at the start of this document
- it does not introduce instabilities
- it is maintained, that is bugs are fixed in a timely manner (second next minor release) if it is not a corner case.
- it works together with all existing features
- it supports both single and multi screen (xrandr)
- it adds a significant advantage
- it is feature complete, that is supports at least all useful features from competitive implementations
- it is not a special case for a small user group
- it does not increase code complexity significantly
- it does not affect KWin's license (GPLv2+)
All new added features are under probation, that is if any of the non-functional requirements as listed above do not hold true in the next two feature releases, the added feature will be removed again.
The same non functional requirements hold true for any kind of plugins (effects, scripts, etc.). It is suggested to use scripted plugins and distribute them separately.