77fff7af6a
Most is just switched to the ::read(). That should be enough for all the Effects which have a KSharedConfig::Ptr underneath. If not we just need to find a good place to put the reload.
175 lines
6.3 KiB
C++
175 lines
6.3 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2009 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "resize.h"
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// KConfigSkeleton
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#include "resizeconfig.h"
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#include <kwinglutils.h>
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING
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#include "kwinxrenderutils.h"
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#endif
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#include <KColorScheme>
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#include <QtGui/QVector2D>
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#include <QPainter>
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namespace KWin
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{
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ResizeEffect::ResizeEffect()
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: AnimationEffect()
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, m_active(false)
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, m_resizeWindow(0)
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{
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reconfigure(ReconfigureAll);
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connect(effects, SIGNAL(windowStartUserMovedResized(KWin::EffectWindow*)), this, SLOT(slotWindowStartUserMovedResized(KWin::EffectWindow*)));
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connect(effects, SIGNAL(windowStepUserMovedResized(KWin::EffectWindow*,QRect)), this, SLOT(slotWindowStepUserMovedResized(KWin::EffectWindow*,QRect)));
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connect(effects, SIGNAL(windowFinishUserMovedResized(KWin::EffectWindow*)), this, SLOT(slotWindowFinishUserMovedResized(KWin::EffectWindow*)));
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}
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ResizeEffect::~ResizeEffect()
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{
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}
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void ResizeEffect::prePaintScreen(ScreenPrePaintData& data, int time)
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{
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if (m_active) {
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data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
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}
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AnimationEffect::prePaintScreen(data, time);
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}
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void ResizeEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
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{
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if (m_active && w == m_resizeWindow)
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data.mask |= PAINT_WINDOW_TRANSFORMED;
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AnimationEffect::prePaintWindow(w, data, time);
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}
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void ResizeEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
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{
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if (m_active && w == m_resizeWindow) {
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if (m_features & TextureScale) {
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data += (m_currentGeometry.topLeft() - m_originalGeometry.topLeft());
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data *= QVector2D(float(m_currentGeometry.width())/m_originalGeometry.width(),
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float(m_currentGeometry.height())/m_originalGeometry.height());
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}
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effects->paintWindow(w, mask, region, data);
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if (m_features & Outline) {
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QRegion intersection = m_originalGeometry.intersected(m_currentGeometry);
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QRegion paintRegion = QRegion(m_originalGeometry).united(m_currentGeometry).subtracted(intersection);
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float alpha = 0.8f;
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QColor color = KColorScheme(QPalette::Normal, KColorScheme::Selection).background().color();
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if (effects->isOpenGLCompositing()) {
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GLVertexBuffer *vbo = GLVertexBuffer::streamingBuffer();
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vbo->reset();
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vbo->setUseColor(true);
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ShaderBinder binder(ShaderManager::ColorShader);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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color.setAlphaF(alpha);
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vbo->setColor(color);
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QVector<float> verts;
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verts.reserve(paintRegion.rects().count() * 12);
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foreach (const QRect & r, paintRegion.rects()) {
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verts << r.x() + r.width() << r.y();
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verts << r.x() << r.y();
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verts << r.x() << r.y() + r.height();
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verts << r.x() << r.y() + r.height();
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verts << r.x() + r.width() << r.y() + r.height();
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verts << r.x() + r.width() << r.y();
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}
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vbo->setData(verts.count() / 2, 2, verts.data(), NULL);
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vbo->render(GL_TRIANGLES);
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glDisable(GL_BLEND);
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}
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING
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if (effects->compositingType() == XRenderCompositing) {
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QVector<xcb_rectangle_t> rects;
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foreach (const QRect & r, paintRegion.rects()) {
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xcb_rectangle_t rect = {int16_t(r.x()), int16_t(r.y()), uint16_t(r.width()), uint16_t(r.height())};
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rects << rect;
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}
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xcb_render_fill_rectangles(connection(), XCB_RENDER_PICT_OP_OVER,
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effects->xrenderBufferPicture(), preMultiply(color, alpha),
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rects.count(), rects.constData());
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}
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#endif
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if (effects->compositingType() == QPainterCompositing) {
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QPainter *painter = effects->scenePainter();
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painter->save();
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color.setAlphaF(alpha);
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foreach (const QRect &r, paintRegion.rects()) {
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painter->fillRect(r, color);
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}
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painter->restore();
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}
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}
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} else {
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AnimationEffect::paintWindow(w, mask, region, data);
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}
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}
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void ResizeEffect::reconfigure(ReconfigureFlags)
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{
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m_features = 0;
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ResizeConfig::self()->read();
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if (ResizeConfig::textureScale())
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m_features |= TextureScale;
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if (ResizeConfig::outline())
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m_features |= Outline;
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}
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void ResizeEffect::slotWindowStartUserMovedResized(EffectWindow *w)
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{
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if (w->isUserResize() && !w->isUserMove()) {
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m_active = true;
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m_resizeWindow = w;
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m_originalGeometry = w->geometry();
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m_currentGeometry = w->geometry();
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w->addRepaintFull();
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}
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}
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void ResizeEffect::slotWindowFinishUserMovedResized(EffectWindow *w)
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{
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if (m_active && w == m_resizeWindow) {
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m_active = false;
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m_resizeWindow = NULL;
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if (m_features & TextureScale)
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animate(w, CrossFadePrevious, 0, 150, FPx2(1.0));
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effects->addRepaintFull();
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}
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}
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void ResizeEffect::slotWindowStepUserMovedResized(EffectWindow *w, const QRect &geometry)
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{
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if (m_active && w == m_resizeWindow) {
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m_currentGeometry = geometry;
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effects->addRepaintFull();
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}
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}
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} // namespace
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