2e1880b85a
Summary: Used to get: `kwin_wayland: kwin/composite.cpp:646: void KWin::Compositor::aboutToSwapBuffers(): Assertion "!m_bufferSwapPending' failed."` Test Plan: Ran `kwin_wayland --socket dave --output-count 2 konsole` Reviewers: #kwin, zzag Reviewed By: #kwin, zzag Subscribers: zzag, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D20056
414 lines
12 KiB
C++
414 lines
12 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright 2019 Roman Gilg <subdiff@gmail.com>
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Copyright 2013 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#define WL_EGL_PLATFORM 1
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#include "egl_wayland_backend.h"
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#include "wayland_backend.h"
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#include "wayland_output.h"
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#include "composite.h"
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#include "logging.h"
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#include "options.h"
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#include "wayland_server.h"
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#include "screens.h"
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// kwin libs
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#include <kwinglplatform.h>
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// KDE
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#include <KWayland/Client/surface.h>
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#include <KWayland/Server/buffer_interface.h>
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#include <KWayland/Server/display.h>
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// Qt
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#include <QOpenGLContext>
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namespace KWin
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{
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namespace Wayland
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{
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EglWaylandOutput::EglWaylandOutput(WaylandOutput *output, QObject *parent)
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: QObject(parent)
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, m_waylandOutput(output)
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{
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}
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bool EglWaylandOutput::init(EglWaylandBackend *backend)
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{
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auto surface = m_waylandOutput->surface();
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const QSize &size = m_waylandOutput->geometry().size();
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auto overlay = wl_egl_window_create(*surface, size.width(), size.height());
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if (!overlay) {
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qCCritical(KWIN_WAYLAND_BACKEND) << "Creating Wayland Egl window failed";
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return false;
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}
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m_overlay = overlay;
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EGLSurface eglSurface = EGL_NO_SURFACE;
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if (backend->havePlatformBase()) {
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eglSurface = eglCreatePlatformWindowSurfaceEXT(backend->eglDisplay(), backend->config(), (void *) overlay, nullptr);
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} else {
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eglSurface = eglCreateWindowSurface(backend->eglDisplay(), backend->config(), overlay, nullptr);
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}
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if (eglSurface == EGL_NO_SURFACE) {
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qCCritical(KWIN_WAYLAND_BACKEND) << "Create Window Surface failed";
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return false;
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}
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m_eglSurface = eglSurface;
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connect(m_waylandOutput, &WaylandOutput::sizeChanged, this, &EglWaylandOutput::updateSize);
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return true;
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}
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void EglWaylandOutput::updateSize(const QSize &size)
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{
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wl_egl_window_resize(m_overlay, size.width(), size.height(), 0, 0);
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}
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EglWaylandBackend::EglWaylandBackend(WaylandBackend *b)
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: AbstractEglBackend()
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, m_backend(b)
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{
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if (!m_backend) {
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setFailed("Wayland Backend has not been created");
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return;
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}
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qCDebug(KWIN_WAYLAND_BACKEND) << "Connected to Wayland display?" << (m_backend->display() ? "yes" : "no" );
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if (!m_backend->display()) {
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setFailed("Could not connect to Wayland compositor");
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return;
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}
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// Egl is always direct rendering
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setIsDirectRendering(true);
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connect(m_backend, &WaylandBackend::outputAdded, this, &EglWaylandBackend::createEglWaylandOutput);
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connect(m_backend, &WaylandBackend::outputRemoved, this,
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[this] (WaylandOutput *output) {
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auto it = std::find_if(m_outputs.begin(), m_outputs.end(),
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[output] (const EglWaylandOutput *o) {
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return o->m_waylandOutput == output;
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}
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);
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if (it == m_outputs.end()) {
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return;
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}
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cleanupOutput(*it);
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m_outputs.erase(it);
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}
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);
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}
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EglWaylandBackend::~EglWaylandBackend()
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{
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cleanup();
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}
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void EglWaylandBackend::cleanupSurfaces()
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{
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for (auto o : m_outputs) {
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cleanupOutput(o);
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}
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m_outputs.clear();
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}
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bool EglWaylandBackend::createEglWaylandOutput(WaylandOutput *waylandOutput)
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{
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auto *output = new EglWaylandOutput(waylandOutput, this);
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if (!output->init(this)) {
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return false;
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}
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m_outputs << output;
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return true;
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}
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void EglWaylandBackend::cleanupOutput(EglWaylandOutput *output)
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{
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wl_egl_window_destroy(output->m_overlay);
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}
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bool EglWaylandBackend::initializeEgl()
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{
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initClientExtensions();
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EGLDisplay display = m_backend->sceneEglDisplay();
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// Use eglGetPlatformDisplayEXT() to get the display pointer
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// if the implementation supports it.
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if (display == EGL_NO_DISPLAY) {
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m_havePlatformBase = hasClientExtension(QByteArrayLiteral("EGL_EXT_platform_base"));
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if (m_havePlatformBase) {
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// Make sure that the wayland platform is supported
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if (!hasClientExtension(QByteArrayLiteral("EGL_EXT_platform_wayland")))
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return false;
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display = eglGetPlatformDisplayEXT(EGL_PLATFORM_WAYLAND_EXT, m_backend->display(), nullptr);
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} else {
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display = eglGetDisplay(m_backend->display());
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}
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}
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if (display == EGL_NO_DISPLAY)
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return false;
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setEglDisplay(display);
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return initEglAPI();
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}
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void EglWaylandBackend::init()
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{
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if (!initializeEgl()) {
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setFailed("Could not initialize egl");
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return;
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}
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if (!initRenderingContext()) {
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setFailed("Could not initialize rendering context");
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return;
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}
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initKWinGL();
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initBufferAge();
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initWayland();
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}
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bool EglWaylandBackend::initRenderingContext()
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{
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initBufferConfigs();
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if (!createContext()) {
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return false;
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}
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auto waylandOutputs = m_backend->waylandOutputs();
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// we only allow to start with at least one output
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if (waylandOutputs.isEmpty()) {
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return false;
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}
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for (auto *out : waylandOutputs) {
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if (!createEglWaylandOutput(out)) {
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return false;
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}
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}
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if (m_outputs.isEmpty()) {
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qCCritical(KWIN_WAYLAND_BACKEND) << "Create Window Surfaces failed";
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return false;
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}
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auto *firstOutput = m_outputs.first();
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// set our first surface as the one for the abstract backend, just to make it happy
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setSurface(firstOutput->m_eglSurface);
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return makeContextCurrent(firstOutput);
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}
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bool EglWaylandBackend::makeContextCurrent(EglWaylandOutput *output)
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{
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const EGLSurface eglSurface = output->m_eglSurface;
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if (eglSurface == EGL_NO_SURFACE) {
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return false;
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}
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if (eglMakeCurrent(eglDisplay(), eglSurface, eglSurface, context()) == EGL_FALSE) {
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qCCritical(KWIN_WAYLAND_BACKEND) << "Make Context Current failed";
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return false;
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}
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EGLint error = eglGetError();
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if (error != EGL_SUCCESS) {
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qCWarning(KWIN_WAYLAND_BACKEND) << "Error occurred while creating context " << error;
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return false;
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}
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const QRect &v = output->m_waylandOutput->geometry();
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qreal scale = output->m_waylandOutput->scale();
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const QSize overall = screens()->size();
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glViewport(-v.x() * scale, (v.height() - overall.height() + v.y()) * scale,
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overall.width() * scale, overall.height() * scale);
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return true;
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}
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bool EglWaylandBackend::initBufferConfigs()
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{
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const EGLint config_attribs[] = {
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_RED_SIZE, 1,
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EGL_GREEN_SIZE, 1,
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EGL_BLUE_SIZE, 1,
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EGL_ALPHA_SIZE, 0,
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EGL_RENDERABLE_TYPE, isOpenGLES() ? EGL_OPENGL_ES2_BIT : EGL_OPENGL_BIT,
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EGL_CONFIG_CAVEAT, EGL_NONE,
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EGL_NONE,
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};
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EGLint count;
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EGLConfig configs[1024];
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if (eglChooseConfig(eglDisplay(), config_attribs, configs, 1, &count) == EGL_FALSE) {
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qCCritical(KWIN_WAYLAND_BACKEND) << "choose config failed";
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return false;
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}
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if (count != 1) {
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qCCritical(KWIN_WAYLAND_BACKEND) << "choose config did not return a config" << count;
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return false;
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}
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setConfig(configs[0]);
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return true;
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}
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void EglWaylandBackend::present()
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{
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for (auto *output: qAsConst(m_outputs)) {
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makeContextCurrent(output);
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presentOnSurface(output);
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}
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}
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void EglWaylandBackend::presentOnSurface(EglWaylandOutput *output)
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{
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output->m_waylandOutput->surface()->setupFrameCallback();
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if (!m_swapping) {
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m_swapping = true;
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Compositor::self()->aboutToSwapBuffers();
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}
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if (supportsBufferAge()) {
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eglSwapBuffers(eglDisplay(), output->m_eglSurface);
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eglQuerySurface(eglDisplay(), output->m_eglSurface, EGL_BUFFER_AGE_EXT, &output->m_bufferAge);
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} else {
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eglSwapBuffers(eglDisplay(), output->m_eglSurface);
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}
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}
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void EglWaylandBackend::screenGeometryChanged(const QSize &size)
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{
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Q_UNUSED(size)
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// no backend specific code needed
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// TODO: base implementation in OpenGLBackend
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// The back buffer contents are now undefined
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for (auto *output : qAsConst(m_outputs)) {
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output->m_bufferAge = 0;
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}
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}
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SceneOpenGLTexturePrivate *EglWaylandBackend::createBackendTexture(SceneOpenGLTexture *texture)
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{
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return new EglWaylandTexture(texture, this);
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}
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QRegion EglWaylandBackend::prepareRenderingFrame()
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{
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eglWaitNative(EGL_CORE_NATIVE_ENGINE);
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startRenderTimer();
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m_swapping = false;
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return QRegion();
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}
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QRegion EglWaylandBackend::prepareRenderingForScreen(int screenId)
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{
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auto *output = m_outputs.at(screenId);
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makeContextCurrent(output);
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if (supportsBufferAge()) {
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QRegion region;
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// Note: An age of zero means the buffer contents are undefined
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if (output->m_bufferAge > 0 && output->m_bufferAge <= output->m_damageHistory.count()) {
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for (int i = 0; i < output->m_bufferAge - 1; i++)
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region |= output->m_damageHistory[i];
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} else {
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region = output->m_waylandOutput->geometry();
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}
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return region;
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}
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return QRegion();
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}
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void EglWaylandBackend::endRenderingFrame(const QRegion &renderedRegion, const QRegion &damagedRegion)
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{
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Q_UNUSED(renderedRegion)
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Q_UNUSED(damagedRegion)
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}
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void EglWaylandBackend::endRenderingFrameForScreen(int screenId, const QRegion &renderedRegion, const QRegion &damagedRegion)
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{
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EglWaylandOutput *output = m_outputs[screenId];
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if (damagedRegion.intersected(output->m_waylandOutput->geometry()).isEmpty() && screenId == 0) {
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// If the damaged region of a window is fully occluded, the only
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// rendering done, if any, will have been to repair a reused back
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// buffer, making it identical to the front buffer.
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//
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// In this case we won't post the back buffer. Instead we'll just
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// set the buffer age to 1, so the repaired regions won't be
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// rendered again in the next frame.
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if (!renderedRegion.intersected(output->m_waylandOutput->geometry()).isEmpty()) {
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glFlush();
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}
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for (auto *o : qAsConst(m_outputs)) {
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o->m_bufferAge = 1;
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}
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return;
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}
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presentOnSurface(output);
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// Save the damaged region to history
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// Note: damage history is only collected for the first screen. See EglGbmBackend
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// for mor information regarding this limitation.
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if (supportsBufferAge() && screenId == 0) {
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if (output->m_damageHistory.count() > 10) {
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output->m_damageHistory.removeLast();
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}
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output->m_damageHistory.prepend(damagedRegion.intersected(output->m_waylandOutput->geometry()));
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}
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}
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bool EglWaylandBackend::usesOverlayWindow() const
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{
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return false;
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}
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bool EglWaylandBackend::perScreenRendering() const
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{
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return true;
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}
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/************************************************
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* EglTexture
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************************************************/
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EglWaylandTexture::EglWaylandTexture(KWin::SceneOpenGLTexture *texture, KWin::Wayland::EglWaylandBackend *backend)
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: AbstractEglTexture(texture, backend)
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{
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}
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EglWaylandTexture::~EglWaylandTexture() = default;
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}
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}
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