kwin/autotests/integration/effects/scripted_effects_test.cpp
Vlad Zagorodniy 396d528075 [scripting] Introduce complete function
Summary:
Effects that prefer to manipulate direction of animations sometimes need
to create animations in some particular state so later on they can be
played backward (swapping from and to is not enough and it would be wrong).

The proposed complete function lets such effects to fast-forward animations to
to the target position so they can be played backwards later on.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D16450
2018-11-17 13:44:20 +02:00

788 lines
29 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2018 David Edmundson <davidedmundson@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http:// www.gnu.org/licenses/>.
*********************************************************************/
#include "scripting/scriptedeffect.h"
#include "libkwineffects/anidata_p.h"
#include "composite.h"
#include "cursor.h"
#include "deleted.h"
#include "effect_builtins.h"
#include "effectloader.h"
#include "effects.h"
#include "kwin_wayland_test.h"
#include "platform.h"
#include "shell_client.h"
#include "virtualdesktops.h"
#include "wayland_server.h"
#include "workspace.h"
#include <QScriptContext>
#include <QScriptEngine>
#include <QScriptValue>
#include <KConfigGroup>
#include <KGlobalAccel>
#include <KWayland/Client/compositor.h>
#include <KWayland/Client/connection_thread.h>
#include <KWayland/Client/registry.h>
#include <KWayland/Client/slide.h>
#include <KWayland/Client/surface.h>
#include <KWayland/Client/xdgshell.h>
using namespace KWin;
using namespace std::chrono_literals;
static const QString s_socketName = QStringLiteral("wayland_test_effects_scripts-0");
class ScriptedEffectsTest : public QObject
{
Q_OBJECT
private Q_SLOTS:
void initTestCase();
void init();
void cleanup();
void testEffectsHandler();
void testEffectsContext();
void testShortcuts();
void testAnimations_data();
void testAnimations();
void testScreenEdge();
void testScreenEdgeTouch();
void testFullScreenEffect_data();
void testFullScreenEffect();
void testKeepAlive_data();
void testKeepAlive();
void testGrab();
void testGrabAlreadyGrabbedWindow();
void testGrabAlreadyGrabbedWindowForced();
void testUngrab();
void testRedirect_data();
void testRedirect();
void testComplete();
private:
ScriptedEffect *loadEffect(const QString &name);
};
class ScriptedEffectWithDebugSpy : public KWin::ScriptedEffect
{
Q_OBJECT
public:
ScriptedEffectWithDebugSpy();
bool load(const QString &name);
using AnimationEffect::state;
signals:
void testOutput(const QString &data);
};
QScriptValue kwinEffectScriptTestOut(QScriptContext *context, QScriptEngine *engine)
{
auto *script = qobject_cast<ScriptedEffectWithDebugSpy*>(context->callee().data().toQObject());
QString result;
for (int i = 0; i < context->argumentCount(); ++i) {
if (i > 0) {
result.append(QLatin1Char(' '));
}
result.append(context->argument(i).toString());
}
emit script->testOutput(result);
return engine->undefinedValue();
}
ScriptedEffectWithDebugSpy::ScriptedEffectWithDebugSpy()
: ScriptedEffect()
{
QScriptValue testHookFunc = engine()->newFunction(kwinEffectScriptTestOut);
testHookFunc.setData(engine()->newQObject(this));
engine()->globalObject().setProperty(QStringLiteral("sendTestResponse"), testHookFunc);
}
bool ScriptedEffectWithDebugSpy::load(const QString &name)
{
const QString path = QFINDTESTDATA("./scripts/" + name + ".js");
if (!init(name, path)) {
return false;
}
// inject our newly created effect to be registered with the EffectsHandlerImpl::loaded_effects
// this is private API so some horrible code is used to find the internal effectloader
// and register ourselves
auto c = effects->children();
for (auto it = c.begin(); it != c.end(); ++it) {
if (qstrcmp((*it)->metaObject()->className(), "KWin::EffectLoader") != 0) {
continue;
}
QMetaObject::invokeMethod(*it, "effectLoaded", Q_ARG(KWin::Effect*, this), Q_ARG(QString, name));
break;
}
return (static_cast<EffectsHandlerImpl*>(effects)->isEffectLoaded(name));
}
void ScriptedEffectsTest::initTestCase()
{
qRegisterMetaType<KWin::ShellClient*>();
qRegisterMetaType<KWin::AbstractClient*>();
qRegisterMetaType<KWin::Deleted*>();
qRegisterMetaType<KWin::Effect*>();
QSignalSpy workspaceCreatedSpy(kwinApp(), &Application::workspaceCreated);
QVERIFY(workspaceCreatedSpy.isValid());
kwinApp()->platform()->setInitialWindowSize(QSize(1280, 1024));
QVERIFY(waylandServer()->init(s_socketName.toLocal8Bit()));
ScriptedEffectLoader loader;
// disable all effects - we don't want to have it interact with the rendering
auto config = KSharedConfig::openConfig(QString(), KConfig::SimpleConfig);
KConfigGroup plugins(config, QStringLiteral("Plugins"));
const auto builtinNames = BuiltInEffects::availableEffectNames() << loader.listOfKnownEffects();
for (QString name : builtinNames) {
plugins.writeEntry(name + QStringLiteral("Enabled"), false);
}
config->sync();
kwinApp()->setConfig(config);
qputenv("KWIN_COMPOSE", QByteArrayLiteral("O2"));
qputenv("KWIN_EFFECTS_FORCE_ANIMATIONS", "1");
kwinApp()->start();
QVERIFY(workspaceCreatedSpy.wait());
QVERIFY(Compositor::self());
KWin::VirtualDesktopManager::self()->setCount(2);
}
void ScriptedEffectsTest::init()
{
QVERIFY(Test::setupWaylandConnection());
}
void ScriptedEffectsTest::cleanup()
{
Test::destroyWaylandConnection();
auto *e = static_cast<EffectsHandlerImpl*>(effects);
while (!e->loadedEffects().isEmpty()) {
const QString effect = e->loadedEffects().first();
e->unloadEffect(effect);
QVERIFY(!e->isEffectLoaded(effect));
}
KWin::VirtualDesktopManager::self()->setCurrent(1);
}
void ScriptedEffectsTest::testEffectsHandler()
{
// this triggers and tests some of the signals in EffectHandler, which is exposed to JS as context property "effects"
auto *effect = new ScriptedEffectWithDebugSpy; // cleaned up in ::clean
QSignalSpy effectOutputSpy(effect, &ScriptedEffectWithDebugSpy::testOutput);
auto waitFor = [&effectOutputSpy, this](const QString &expected) {
QVERIFY(effectOutputSpy.count() > 0 || effectOutputSpy.wait());
QCOMPARE(effectOutputSpy.first().first(), expected);
effectOutputSpy.removeFirst();
};
QVERIFY(effect->load("effectsHandler"));
// trigger windowAdded signal
// create a window
using namespace KWayland::Client;
auto *surface = Test::createSurface(Test::waylandCompositor());
QVERIFY(surface);
auto *shellSurface = Test::createXdgShellV6Surface(surface, surface);
QVERIFY(shellSurface);
shellSurface->setTitle("WindowA");
auto *c = Test::renderAndWaitForShown(surface, QSize(100, 50), Qt::blue);
QVERIFY(c);
QCOMPARE(workspace()->activeClient(), c);
waitFor("windowAdded - WindowA");
waitFor("stackingOrder - 1 WindowA");
// windowMinimsed
c->minimize();
waitFor("windowMinimized - WindowA");
c->unminimize();
waitFor("windowUnminimized - WindowA");
surface->deleteLater();
waitFor("windowClosed - WindowA");
// desktop management
KWin::VirtualDesktopManager::self()->setCurrent(2);
waitFor("desktopChanged - 1 2");
}
void ScriptedEffectsTest::testEffectsContext()
{
// this tests misc non-objects exposed to the script engine: animationTime, displaySize, use of external enums
auto *effect = new ScriptedEffectWithDebugSpy; // cleaned up in ::clean
QSignalSpy effectOutputSpy(effect, &ScriptedEffectWithDebugSpy::testOutput);
QVERIFY(effect->load("effectContext"));
QCOMPARE(effectOutputSpy[0].first(), "1280x1024");
QCOMPARE(effectOutputSpy[1].first(), "100");
QCOMPARE(effectOutputSpy[2].first(), "2");
QCOMPARE(effectOutputSpy[3].first(), "0");
}
void ScriptedEffectsTest::testShortcuts()
{
// this tests method registerShortcut
auto *effect = new ScriptedEffectWithDebugSpy; // cleaned up in ::clean
QSignalSpy effectOutputSpy(effect, &ScriptedEffectWithDebugSpy::testOutput);
QVERIFY(effect->load("shortcutsTest"));
QCOMPARE(effect->shortcutCallbacks().count(), 1);
QAction *action = effect->shortcutCallbacks().keys()[0];
QCOMPARE(action->objectName(), "testShortcut");
QCOMPARE(action->text(), "Test Shortcut");
QCOMPARE(KGlobalAccel::self()->shortcut(action).first(), QKeySequence("Meta+Shift+Y"));
action->trigger();
QCOMPARE(effectOutputSpy[0].first(), "shortcutTriggered");
}
void ScriptedEffectsTest::testAnimations_data()
{
QTest::addColumn<QString>("file");
QTest::addColumn<int>("animationCount");
QTest::newRow("single") << "animationTest" << 1;
QTest::newRow("multi") << "animationTestMulti" << 2;
}
void ScriptedEffectsTest::testAnimations()
{
// this tests animate/set/cancel
// methods take either an int or an array, as forced in the data above
// also splits animate vs effects.animate(..)
QFETCH(QString, file);
QFETCH(int, animationCount);
auto *effect = new ScriptedEffectWithDebugSpy;
QSignalSpy effectOutputSpy(effect, &ScriptedEffectWithDebugSpy::testOutput);
QVERIFY(effect->load(file));
// animated after window added connect
using namespace KWayland::Client;
auto *surface = Test::createSurface(Test::waylandCompositor());
QVERIFY(surface);
auto *shellSurface = Test::createXdgShellV6Surface(surface, surface);
QVERIFY(shellSurface);
shellSurface->setTitle("Window 1");
auto *c = Test::renderAndWaitForShown(surface, QSize(100, 50), Qt::blue);
QVERIFY(c);
QCOMPARE(workspace()->activeClient(), c);
{
const AnimationEffect::AniMap state = effect->state();
QCOMPARE(state.count(), 1);
QCOMPARE(state.firstKey(), c->effectWindow());
const auto &animationsForWindow = state.first().first;
QCOMPARE(animationsForWindow.count(), animationCount);
QCOMPARE(animationsForWindow[0].timeLine.duration(), 100ms);
QCOMPARE(animationsForWindow[0].to, FPx2(1.4));
QCOMPARE(animationsForWindow[0].attribute, AnimationEffect::Scale);
QCOMPARE(animationsForWindow[0].timeLine.easingCurve().type(), QEasingCurve::OutQuad);
QCOMPARE(animationsForWindow[0].terminationFlags,
AnimationEffect::TerminateAtSource | AnimationEffect::TerminateAtTarget);
if (animationCount == 2) {
QCOMPARE(animationsForWindow[1].timeLine.duration(), 100ms);
QCOMPARE(animationsForWindow[1].to, FPx2(0.0));
QCOMPARE(animationsForWindow[1].attribute, AnimationEffect::Opacity);
QCOMPARE(animationsForWindow[1].terminationFlags,
AnimationEffect::TerminateAtSource | AnimationEffect::TerminateAtTarget);
}
}
QCOMPARE(effectOutputSpy[0].first(), "true");
// window state changes, scale should be retargetted
c->setMinimized(true);
{
const AnimationEffect::AniMap state = effect->state();
QCOMPARE(state.count(), 1);
const auto &animationsForWindow = state.first().first;
QCOMPARE(animationsForWindow.count(), animationCount);
QCOMPARE(animationsForWindow[0].timeLine.duration(), 200ms);
QCOMPARE(animationsForWindow[0].to, FPx2(1.5));
QCOMPARE(animationsForWindow[0].attribute, AnimationEffect::Scale);
QCOMPARE(animationsForWindow[0].terminationFlags,
AnimationEffect::TerminateAtSource | AnimationEffect::TerminateAtTarget);
if (animationCount == 2) {
QCOMPARE(animationsForWindow[1].timeLine.duration(), 200ms);
QCOMPARE(animationsForWindow[1].to, FPx2(1.5));
QCOMPARE(animationsForWindow[1].attribute, AnimationEffect::Opacity);
QCOMPARE(animationsForWindow[1].terminationFlags,
AnimationEffect::TerminateAtSource | AnimationEffect::TerminateAtTarget);
}
}
c->setMinimized(false);
{
const AnimationEffect::AniMap state = effect->state();
QCOMPARE(state.count(), 0);
}
}
void ScriptedEffectsTest::testScreenEdge()
{
// this test checks registerScreenEdge functions
auto *effect = new ScriptedEffectWithDebugSpy; // cleaned up in ::clean
QSignalSpy effectOutputSpy(effect, &ScriptedEffectWithDebugSpy::testOutput);
QVERIFY(effect->load("screenEdgeTest"));
effect->borderActivated(KWin::ElectricTopRight);
QCOMPARE(effectOutputSpy.count(), 1);
}
void ScriptedEffectsTest::testScreenEdgeTouch()
{
// this test checks registerTouchScreenEdge functions
auto *effect = new ScriptedEffectWithDebugSpy; // cleaned up in ::clean
QSignalSpy effectOutputSpy(effect, &ScriptedEffectWithDebugSpy::testOutput);
QVERIFY(effect->load("screenEdgeTouchTest"));
auto actions = effect->findChildren<QAction*>(QString(), Qt::FindDirectChildrenOnly);
actions[0]->trigger();
QCOMPARE(effectOutputSpy.count(), 1);
}
void ScriptedEffectsTest::testFullScreenEffect_data()
{
QTest::addColumn<QString>("file");
QTest::newRow("single") << "fullScreenEffectTest";
QTest::newRow("multi") << "fullScreenEffectTestMulti";
QTest::newRow("global") << "fullScreenEffectTestGlobal";
}
void ScriptedEffectsTest::testFullScreenEffect()
{
QFETCH(QString, file);
auto *effectMain = new ScriptedEffectWithDebugSpy; // cleaned up in ::clean
QSignalSpy effectOutputSpy(effectMain, &ScriptedEffectWithDebugSpy::testOutput);
QSignalSpy fullScreenEffectActiveSpy(effects, &EffectsHandler::hasActiveFullScreenEffectChanged);
QSignalSpy isActiveFullScreenEffectSpy(effectMain, &ScriptedEffect::isActiveFullScreenEffectChanged);
QVERIFY(effectMain->load(file));
//load any random effect from another test to confirm fullscreen effect state is correctly
//shown as being someone else
auto effectOther = new ScriptedEffectWithDebugSpy();
QVERIFY(effectOther->load("screenEdgeTouchTest"));
QSignalSpy isActiveFullScreenEffectSpyOther(effectOther, &ScriptedEffect::isActiveFullScreenEffectChanged);
using namespace KWayland::Client;
auto *surface = Test::createSurface(Test::waylandCompositor());
QVERIFY(surface);
auto *shellSurface = Test::createXdgShellV6Surface(surface, surface);
QVERIFY(shellSurface);
shellSurface->setTitle("Window 1");
auto *c = Test::renderAndWaitForShown(surface, QSize(100, 50), Qt::blue);
QVERIFY(c);
QCOMPARE(workspace()->activeClient(), c);
QCOMPARE(effects->hasActiveFullScreenEffect(), false);
QCOMPARE(effectMain->isActiveFullScreenEffect(), false);
//trigger animation
KWin::VirtualDesktopManager::self()->setCurrent(2);
QCOMPARE(effects->activeFullScreenEffect(), effectMain);
QCOMPARE(effects->hasActiveFullScreenEffect(), true);
QCOMPARE(fullScreenEffectActiveSpy.count(), 1);
QCOMPARE(effectMain->isActiveFullScreenEffect(), true);
QCOMPARE(isActiveFullScreenEffectSpy.count(), 1);
QCOMPARE(effectOther->isActiveFullScreenEffect(), false);
QCOMPARE(isActiveFullScreenEffectSpyOther.count(), 0);
//after 500ms trigger another full screen animation
QTest::qWait(500);
KWin::VirtualDesktopManager::self()->setCurrent(1);
QCOMPARE(effects->activeFullScreenEffect(), effectMain);
//after 1000ms (+a safety margin for time based tests) we should still be the active full screen effect
//despite first animation expiring
QTest::qWait(500+100);
QCOMPARE(effects->activeFullScreenEffect(), effectMain);
//after 1500ms (+a safetey margin) we should have no full screen effect
QTest::qWait(500+100);
QCOMPARE(effects->activeFullScreenEffect(), nullptr);
}
void ScriptedEffectsTest::testKeepAlive_data()
{
QTest::addColumn<QString>("file");
QTest::addColumn<bool>("keepAlive");
QTest::newRow("keep") << "keepAliveTest" << true;
QTest::newRow("don't keep") << "keepAliveTestDontKeep" << false;
}
void ScriptedEffectsTest::testKeepAlive()
{
// this test checks whether closed windows are kept alive
// when keepAlive property is set to true(false)
QFETCH(QString, file);
QFETCH(bool, keepAlive);
auto *effect = new ScriptedEffectWithDebugSpy;
QSignalSpy effectOutputSpy(effect, &ScriptedEffectWithDebugSpy::testOutput);
QVERIFY(effectOutputSpy.isValid());
QVERIFY(effect->load(file));
// create a window
using namespace KWayland::Client;
auto *surface = Test::createSurface(Test::waylandCompositor());
QVERIFY(surface);
auto *shellSurface = Test::createXdgShellV6Surface(surface, surface);
QVERIFY(shellSurface);
auto *c = Test::renderAndWaitForShown(surface, QSize(100, 50), Qt::blue);
QVERIFY(c);
QCOMPARE(workspace()->activeClient(), c);
// no active animations at the beginning
QCOMPARE(effect->state().count(), 0);
// trigger windowClosed signal
surface->deleteLater();
QVERIFY(effectOutputSpy.count() == 1 || effectOutputSpy.wait());
if (keepAlive) {
QCOMPARE(effect->state().count(), 1);
QTest::qWait(500);
QCOMPARE(effect->state().count(), 1);
QTest::qWait(500 + 100); // 100ms is extra safety margin
QCOMPARE(effect->state().count(), 0);
} else {
// the test effect doesn't keep the window alive, so it should be
// removed immediately
QSignalSpy deletedRemovedSpy(workspace(), &Workspace::deletedRemoved);
QVERIFY(deletedRemovedSpy.isValid());
QVERIFY(deletedRemovedSpy.count() == 1 || deletedRemovedSpy.wait(100)); // 100ms is less than duration of the animation
QCOMPARE(effect->state().count(), 0);
}
}
void ScriptedEffectsTest::testGrab()
{
// this test verifies that scripted effects can grab windows that are
// not already grabbed
// load the test effect
auto effect = new ScriptedEffectWithDebugSpy;
QSignalSpy effectOutputSpy(effect, &ScriptedEffectWithDebugSpy::testOutput);
QVERIFY(effectOutputSpy.isValid());
QVERIFY(effect->load(QStringLiteral("grabTest")));
// create test client
using namespace KWayland::Client;
Surface *surface = Test::createSurface(Test::waylandCompositor());
QVERIFY(surface);
XdgShellSurface *shellSurface = Test::createXdgShellStableSurface(surface, surface);
QVERIFY(shellSurface);
ShellClient *c = Test::renderAndWaitForShown(surface, QSize(100, 50), Qt::blue);
QVERIFY(c);
QCOMPARE(workspace()->activeClient(), c);
// the test effect should grab the test client successfully
QCOMPARE(effectOutputSpy.count(), 1);
QCOMPARE(effectOutputSpy.first().first(), QStringLiteral("ok"));
QCOMPARE(c->effectWindow()->data(WindowAddedGrabRole).value<void *>(), effect);
}
void ScriptedEffectsTest::testGrabAlreadyGrabbedWindow()
{
// this test verifies that scripted effects cannot grab already grabbed
// windows (unless force is set to true of course)
// load effect that will hold the window grab
auto owner = new ScriptedEffectWithDebugSpy;
QSignalSpy ownerOutputSpy(owner, &ScriptedEffectWithDebugSpy::testOutput);
QVERIFY(ownerOutputSpy.isValid());
QVERIFY(owner->load(QStringLiteral("grabAlreadyGrabbedWindowTest_owner")));
// load effect that will try to grab already grabbed window
auto grabber = new ScriptedEffectWithDebugSpy;
QSignalSpy grabberOutputSpy(grabber, &ScriptedEffectWithDebugSpy::testOutput);
QVERIFY(grabberOutputSpy.isValid());
QVERIFY(grabber->load(QStringLiteral("grabAlreadyGrabbedWindowTest_grabber")));
// create test client
using namespace KWayland::Client;
Surface *surface = Test::createSurface(Test::waylandCompositor());
QVERIFY(surface);
XdgShellSurface *shellSurface = Test::createXdgShellStableSurface(surface, surface);
QVERIFY(shellSurface);
ShellClient *c = Test::renderAndWaitForShown(surface, QSize(100, 50), Qt::blue);
QVERIFY(c);
QCOMPARE(workspace()->activeClient(), c);
// effect that initially held the grab should still hold the grab
QCOMPARE(ownerOutputSpy.count(), 1);
QCOMPARE(ownerOutputSpy.first().first(), QStringLiteral("ok"));
QCOMPARE(c->effectWindow()->data(WindowAddedGrabRole).value<void *>(), owner);
// effect that tried to grab already grabbed window should fail miserably
QCOMPARE(grabberOutputSpy.count(), 1);
QCOMPARE(grabberOutputSpy.first().first(), QStringLiteral("fail"));
}
void ScriptedEffectsTest::testGrabAlreadyGrabbedWindowForced()
{
// this test verifies that scripted effects can steal window grabs when
// they forcefully try to grab windows
// load effect that initially will be holding the window grab
auto owner = new ScriptedEffectWithDebugSpy;
QSignalSpy ownerOutputSpy(owner, &ScriptedEffectWithDebugSpy::testOutput);
QVERIFY(ownerOutputSpy.isValid());
QVERIFY(owner->load(QStringLiteral("grabAlreadyGrabbedWindowForcedTest_owner")));
// load effect that will try to steal the window grab
auto thief = new ScriptedEffectWithDebugSpy;
QSignalSpy thiefOutputSpy(thief, &ScriptedEffectWithDebugSpy::testOutput);
QVERIFY(thiefOutputSpy.isValid());
QVERIFY(thief->load(QStringLiteral("grabAlreadyGrabbedWindowForcedTest_thief")));
// create test client
using namespace KWayland::Client;
Surface *surface = Test::createSurface(Test::waylandCompositor());
QVERIFY(surface);
XdgShellSurface *shellSurface = Test::createXdgShellStableSurface(surface, surface);
QVERIFY(shellSurface);
ShellClient *c = Test::renderAndWaitForShown(surface, QSize(100, 50), Qt::blue);
QVERIFY(c);
QCOMPARE(workspace()->activeClient(), c);
// verify that the owner in fact held the grab
QCOMPARE(ownerOutputSpy.count(), 1);
QCOMPARE(ownerOutputSpy.first().first(), QStringLiteral("ok"));
// effect that grabbed the test client forcefully should now hold the grab
QCOMPARE(thiefOutputSpy.count(), 1);
QCOMPARE(thiefOutputSpy.first().first(), QStringLiteral("ok"));
QCOMPARE(c->effectWindow()->data(WindowAddedGrabRole).value<void *>(), thief);
}
void ScriptedEffectsTest::testUngrab()
{
// this test verifies that scripted effects can ungrab windows that they
// are previously grabbed
// load the test effect
auto effect = new ScriptedEffectWithDebugSpy;
QSignalSpy effectOutputSpy(effect, &ScriptedEffectWithDebugSpy::testOutput);
QVERIFY(effectOutputSpy.isValid());
QVERIFY(effect->load(QStringLiteral("ungrabTest")));
// create test client
using namespace KWayland::Client;
Surface *surface = Test::createSurface(Test::waylandCompositor());
QVERIFY(surface);
XdgShellSurface *shellSurface = Test::createXdgShellStableSurface(surface, surface);
QVERIFY(shellSurface);
ShellClient *c = Test::renderAndWaitForShown(surface, QSize(100, 50), Qt::blue);
QVERIFY(c);
QCOMPARE(workspace()->activeClient(), c);
// the test effect should grab the test client successfully
QCOMPARE(effectOutputSpy.count(), 1);
QCOMPARE(effectOutputSpy.first().first(), QStringLiteral("ok"));
QCOMPARE(c->effectWindow()->data(WindowAddedGrabRole).value<void *>(), effect);
// when the test effect sees that a window was minimized, it will try to ungrab it
effectOutputSpy.clear();
c->setMinimized(true);
QCOMPARE(effectOutputSpy.count(), 1);
QCOMPARE(effectOutputSpy.first().first(), QStringLiteral("ok"));
QCOMPARE(c->effectWindow()->data(WindowAddedGrabRole).value<void *>(), nullptr);
}
void ScriptedEffectsTest::testRedirect_data()
{
QTest::addColumn<QString>("file");
QTest::addColumn<bool>("shouldTerminate");
QTest::newRow("animate/DontTerminateAtSource") << "redirectAnimateDontTerminateTest" << false;
QTest::newRow("animate/TerminateAtSource") << "redirectAnimateTerminateTest" << true;
QTest::newRow("set/DontTerminate") << "redirectSetDontTerminateTest" << false;
QTest::newRow("set/Terminate") << "redirectSetTerminateTest" << true;
}
void ScriptedEffectsTest::testRedirect()
{
// this test verifies that redirect() works
// load the test effect
auto effect = new ScriptedEffectWithDebugSpy;
QFETCH(QString, file);
QVERIFY(effect->load(file));
// create test client
using namespace KWayland::Client;
Surface *surface = Test::createSurface(Test::waylandCompositor());
QVERIFY(surface);
XdgShellSurface *shellSurface = Test::createXdgShellStableSurface(surface, surface);
QVERIFY(shellSurface);
ShellClient *c = Test::renderAndWaitForShown(surface, QSize(100, 50), Qt::blue);
QVERIFY(c);
QCOMPARE(workspace()->activeClient(), c);
auto around = [] (std::chrono::milliseconds elapsed,
std::chrono::milliseconds pivot,
std::chrono::milliseconds margin) {
return qAbs(elapsed.count() - pivot.count()) < margin.count();
};
// initially, the test animation is at the source position
{
const AnimationEffect::AniMap state = effect->state();
QCOMPARE(state.count(), 1);
QCOMPARE(state.firstKey(), c->effectWindow());
const QList<AniData> animations = state.first().first;
QCOMPARE(animations.count(), 1);
QCOMPARE(animations[0].timeLine.direction(), TimeLine::Forward);
QVERIFY(around(animations[0].timeLine.elapsed(), 0ms, 50ms));
}
// minimize the test client after 250ms, when the test effect sees that
// a window was minimized, it will try to reverse animation for it
QTest::qWait(250);
QSignalSpy effectOutputSpy(effect, &ScriptedEffectWithDebugSpy::testOutput);
QVERIFY(effectOutputSpy.isValid());
c->setMinimized(true);
QCOMPARE(effectOutputSpy.count(), 1);
QCOMPARE(effectOutputSpy.first().first(), QStringLiteral("ok"));
{
const AnimationEffect::AniMap state = effect->state();
QCOMPARE(state.count(), 1);
QCOMPARE(state.firstKey(), c->effectWindow());
const QList<AniData> animations = state.first().first;
QCOMPARE(animations.count(), 1);
QCOMPARE(animations[0].timeLine.direction(), TimeLine::Backward);
QVERIFY(around(animations[0].timeLine.elapsed(), 1000ms - 250ms, 50ms));
}
// wait for the animation to reach the start position, 100ms is an extra
// safety margin
QTest::qWait(250 + 100);
QFETCH(bool, shouldTerminate);
if (shouldTerminate) {
const AnimationEffect::AniMap state = effect->state();
QCOMPARE(state.count(), 0);
} else {
const AnimationEffect::AniMap state = effect->state();
QCOMPARE(state.count(), 1);
QCOMPARE(state.firstKey(), c->effectWindow());
const QList<AniData> animations = state.first().first;
QCOMPARE(animations.count(), 1);
QCOMPARE(animations[0].timeLine.direction(), TimeLine::Backward);
QCOMPARE(animations[0].timeLine.elapsed(), 1000ms);
QCOMPARE(animations[0].timeLine.value(), 0.0);
}
}
void ScriptedEffectsTest::testComplete()
{
// this test verifies that complete works
// load the test effect
auto effect = new ScriptedEffectWithDebugSpy;
QVERIFY(effect->load(QStringLiteral("completeTest")));
// create test client
using namespace KWayland::Client;
Surface *surface = Test::createSurface(Test::waylandCompositor());
QVERIFY(surface);
XdgShellSurface *shellSurface = Test::createXdgShellStableSurface(surface, surface);
QVERIFY(shellSurface);
ShellClient *c = Test::renderAndWaitForShown(surface, QSize(100, 50), Qt::blue);
QVERIFY(c);
QCOMPARE(workspace()->activeClient(), c);
auto around = [] (std::chrono::milliseconds elapsed,
std::chrono::milliseconds pivot,
std::chrono::milliseconds margin) {
return qAbs(elapsed.count() - pivot.count()) < margin.count();
};
// initially, the test animation should be at the start position
{
const AnimationEffect::AniMap state = effect->state();
QCOMPARE(state.count(), 1);
QCOMPARE(state.firstKey(), c->effectWindow());
const QList<AniData> animations = state.first().first;
QCOMPARE(animations.count(), 1);
QVERIFY(around(animations[0].timeLine.elapsed(), 0ms, 50ms));
QVERIFY(!animations[0].timeLine.done());
}
// wait for 250ms
QTest::qWait(250);
{
const AnimationEffect::AniMap state = effect->state();
QCOMPARE(state.count(), 1);
QCOMPARE(state.firstKey(), c->effectWindow());
const QList<AniData> animations = state.first().first;
QCOMPARE(animations.count(), 1);
QVERIFY(around(animations[0].timeLine.elapsed(), 250ms, 50ms));
QVERIFY(!animations[0].timeLine.done());
}
// minimize the test client, when the test effect sees that a window was
// minimized, it will try to complete animation for it
QSignalSpy effectOutputSpy(effect, &ScriptedEffectWithDebugSpy::testOutput);
QVERIFY(effectOutputSpy.isValid());
c->setMinimized(true);
QCOMPARE(effectOutputSpy.count(), 1);
QCOMPARE(effectOutputSpy.first().first(), QStringLiteral("ok"));
{
const AnimationEffect::AniMap state = effect->state();
QCOMPARE(state.count(), 1);
QCOMPARE(state.firstKey(), c->effectWindow());
const QList<AniData> animations = state.first().first;
QCOMPARE(animations.count(), 1);
QCOMPARE(animations[0].timeLine.elapsed(), 1000ms);
QVERIFY(animations[0].timeLine.done());
}
}
WAYLANDTEST_MAIN(ScriptedEffectsTest)
#include "scripted_effects_test.moc"