kwin/clients/oxygen/oxygenshadowcache.h
Hugo Pereira Da Costa 99a0cddd77 Reduce cache size and truncate opacity settings for shadow focus transition, based on the
animation durations. For default duration (200msec), this reduces the size of the cache by about a 
factor 10, and still corresponds to a 120Hz frame rate.

BUG: 234187




svn path=/trunk/KDE/kdebase/workspace/; revision=1114935
2010-04-14 22:21:08 +00:00

233 lines
6.2 KiB
C++

#ifndef oxygenshadowcache_h
#define oxygenshadowcache_h
//////////////////////////////////////////////////////////////////////////////
// oxygenshadowcache.h
// handles caching of TileSet objects to draw shadows
// -------------------
//
// Copyright (c) 2009 Hugo Pereira Da Costa <hugo.pereira@free.fr>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//////////////////////////////////////////////////////////////////////////////
#include <QtCore/QCache>
#include <QtGui/QRadialGradient>
#include "oxygenshadowconfiguration.h"
#include "helper.h"
class OxygenHelper;
namespace Oxygen
{
class OxygenClient;
class OxygenShadowCache
{
public:
//! constructor
OxygenShadowCache( OxygenDecoHelper& helper );
//! destructor
virtual ~OxygenShadowCache( void )
{}
//! cache size
void setEnabled( bool enabled )
{
enabled_ = enabled;
if( enabled )
{
shadowCache_.setMaxCost( 1<<6 );
animatedShadowCache_.setMaxCost( maxIndex_<<6 );
} else {
shadowCache_.setMaxCost( 1 );
animatedShadowCache_.setMaxCost( 1 );
}
}
//! max animation index
int maxIndex( void ) const
{ return maxIndex_; }
//! max animation index
void setMaxIndex( int value )
{
maxIndex_ = value;
if( enabled_ )
{
shadowCache_.setMaxCost( 1<<6 );
animatedShadowCache_.setMaxCost( maxIndex_<<6 );
}
}
//! invalidate caches
void invalidateCaches( void )
{
shadowCache_.clear();
animatedShadowCache_.clear();
}
//! returns true if provided shadow configuration changes with respect to stored
/*!
use OxygenShadowConfiguration::colorRole() to decide whether it should be stored
as active or inactive
*/
bool shadowConfigurationChanged( const OxygenShadowConfiguration& ) const;
//! set shadowConfiguration
/*!
use OxygenShadowConfiguration::colorRole() to decide whether it should be stored
as active or inactive
*/
void setShadowConfiguration( const OxygenShadowConfiguration& );
//! shadow size
qreal shadowSize( void ) const
{
qreal activeSize( activeShadowConfiguration_.isEnabled() ? activeShadowConfiguration_.shadowSize():0 );
qreal inactiveSize( inactiveShadowConfiguration_.isEnabled() ? inactiveShadowConfiguration_.shadowSize():0 );
qreal size( qMax( activeSize, inactiveSize ) );
// even if shadows are disabled,
// you need a minimum size to allow corner rendering
return qMax( size, qreal(5.0) );
}
//! get shadow matching client
TileSet* tileSet( const OxygenClient* );
//! get shadow matching client and opacity
TileSet* tileSet( const OxygenClient*, qreal );
//! Key class to be used into QCache
/*! class is entirely inline for optimization */
class Key
{
public:
//! explicit constructor
explicit Key( void ):
index(0),
active(false),
useOxygenShadows(false),
isShade(false),
hasTitleOutline(false),
hasBorder( true )
{}
//! constructor from client
Key( const OxygenClient* );
//! constructor from int
Key( int hash ):
index( hash>>5 ),
active( (hash>>4)&1 ),
useOxygenShadows( (hash>>3)&1 ),
isShade( (hash>>2)&1 ),
hasTitleOutline( (hash>>1)&1 ),
hasBorder( hash&1 )
{}
//! hash function
int hash( void ) const
{
// note this can be optimized because not all of the flag configurations are actually relevant
// allocate 3 empty bits for flags
return
( index << 5 ) |
( active << 4 ) |
(useOxygenShadows << 3 ) |
(isShade<<2) |
(hasTitleOutline<<1) |
(hasBorder<<0);
}
int index;
bool active;
bool useOxygenShadows;
bool isShade;
bool hasTitleOutline;
bool hasBorder;
};
//! complex pixmap (when needed)
QPixmap shadowPixmap( const OxygenClient*, bool active ) const;
//! simple pixmap
QPixmap simpleShadowPixmap( const QColor& color, const Key& key ) const
{ return simpleShadowPixmap( color, key, key.active ); }
//! simple pixmap
QPixmap simpleShadowPixmap( const QColor&, const Key&, bool active ) const;
protected:
OxygenHelper& helper( void ) const
{ return helper_; }
private:
//! draw gradient into rect
/*! a separate method is used in order to properly account for corners */
void renderGradient( QPainter&, const QRectF&, const QRadialGradient&, bool hasBorder = true ) const;
//! helper
OxygenDecoHelper& helper_;
//! caching enable state
bool enabled_;
//! max index
/*! it is used to set caches max cost, and calculate animation opacity */
int maxIndex_;
//! shadow configuration
OxygenShadowConfiguration activeShadowConfiguration_;
//! shadow configuration
OxygenShadowConfiguration inactiveShadowConfiguration_;
//! cache
typedef QCache<int, TileSet> TileSetCache;
//! shadow cache
TileSetCache shadowCache_;
//! animated shadow cache
TileSetCache animatedShadowCache_;
};
}
#endif