kwin/effects/boxswitch.h
Lucas Murray ab330beb59 Enable box switch animations by default.
Add window fading when activating or deactivating to make it look nicer.
CCBUG: 176338

svn path=/trunk/KDE/kdebase/workspace/; revision=890199
2008-11-28 15:23:21 +00:00

136 lines
4.2 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Philip Falkner <philip.falkner@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_BOXSWITCH_H
#define KWIN_BOXSWITCH_H
#include <kwineffects.h>
#include <QHash>
#include <QPixmap>
#include <QRect>
#include <QRegion>
#include <QSize>
#include <QFont>
#include <QQueue>
#include <kwinglutils.h>
#include <kwinxrenderutils.h>
namespace KWin
{
class BoxSwitchEffect
: public Effect
{
public:
BoxSwitchEffect();
~BoxSwitchEffect();
virtual void reconfigure( ReconfigureFlags );
virtual void prePaintScreen( ScreenPrePaintData &data, int time );
virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data );
virtual void postPaintScreen();
virtual void prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time );
virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
virtual void windowInputMouseEvent( Window w, QEvent* e );
virtual void windowDamaged( EffectWindow* w, const QRect& damage );
virtual void windowGeometryShapeChanged( EffectWindow* w, const QRect& old );
virtual void tabBoxAdded( int mode );
virtual void tabBoxClosed();
virtual void tabBoxUpdated();
virtual void windowClosed( EffectWindow* w );
private:
class ItemInfo;
void setActive();
void setInactive();
void moveResizeInputWindow( int x, int y, int width, int height );
void calculateFrameSize();
void calculateItemSizes();
void setSelectedWindow( EffectWindow* w );
void paintFrame();
void paintHighlight( QRect area );
void paintWindowThumbnail( EffectWindow* w );
void paintDesktopThumbnail( int iDesktop );
void paintWindowIcon( EffectWindow* w );
void paintText( const QString& text );
bool mActivated;
Window mInput;
int mMode;
QRect frame_area;
int frame_margin; // TODO graphical background
int highlight_margin; // TODO graphical background
QSize item_max_size; // maximum item display size (including highlight)
QRect text_area;
QFont text_font;
QColor color_frame;
QColor color_highlight;
QColor color_text;
float bg_opacity;
bool elevate_window;
QHash< EffectWindow*, ItemInfo* > windows;
EffectWindowList original_windows;
EffectWindow* selected_window;
QHash< int, ItemInfo* > desktops;
QList< int > original_desktops;
int selected_desktop;
int painting_desktop;
bool mAnimateSwitch;
TimeLine activeTimeLine;
TimeLine timeLine;
bool animation;
QRect highlight_area;
bool highlight_is_set;
enum Direction
{
Left,
Right
};
Direction direction;
QQueue<Direction> scheduled_directions;
EffectWindow* edge_window;
EffectWindow* right_window;
};
class BoxSwitchEffect::ItemInfo
{
public:
QRect area; // maximal painting area, including any frames/highlights/etc.
QRegion clickable;
QRect thumbnail;
QPixmap icon;
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
GLTexture iconTexture;
#endif
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
XRenderPicture iconPicture;
#endif
};
} // namespace
#endif