kwin/effects/presentwindows.cpp
Lucas Murray 8b2b0bfe23 Prevent the present windows filter box from appearing when an unbound
key on the keyboard is pressed. Patch by Jacopo De Simoi. This should
really be done somewhere further up the chain but as it's a temporary
workaround anyway I guess it doesn't matter.
BUG: 178547

svn path=/trunk/KDE/kdebase/workspace/; revision=902453
2008-12-28 13:07:54 +00:00

1514 lines
58 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
Copyright (C) 2008 Lucas Murray <lmurray@undefinedfire.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "presentwindows.h"
#include <kactioncollection.h>
#include <kaction.h>
#include <klocale.h>
#include <kcolorscheme.h>
#include <kconfiggroup.h>
#include <kdebug.h>
#include <QMouseEvent>
#include <QPainter>
#include <math.h>
#include <assert.h>
#include <limits.h>
namespace KWin
{
KWIN_EFFECT( presentwindows, PresentWindowsEffect )
PresentWindowsEffect::PresentWindowsEffect()
: m_borderActivate( ElectricNone )
, m_borderActivateAll( ElectricNone )
, m_activated( false )
, m_allDesktops( false )
, m_ignoreMinimized( false )
, m_decalOpacity( 0.0 )
//, m_input()
, m_hasKeyboardGrab( false )
, m_tabBoxEnabled( false )
//, m_motionManager()
//, m_windowData()
, m_highlightedWindow( NULL )
//, m_gridSizes()
//, m_windowFilter()
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
, m_filterTexture( NULL )
//, m_filterTextureRect()
//, m_filterFrameRect()
#endif
{
KActionCollection* actionCollection = new KActionCollection( this );
KAction* a = ( KAction* )actionCollection->addAction( "Expose" );
a->setText( i18n( "Toggle Present Windows (Current desktop)" ));
a->setGlobalShortcut( KShortcut( Qt::CTRL + Qt::Key_F9 ));
connect( a, SIGNAL( triggered(bool) ), this, SLOT( toggleActive() ));
KAction* b = ( KAction* )actionCollection->addAction( "ExposeAll" );
b->setText( i18n( "Toggle Present Windows (All desktops)" ));
b->setGlobalShortcut( KShortcut( Qt::CTRL + Qt::Key_F10 ));
connect( b, SIGNAL( triggered(bool) ), this, SLOT( toggleActiveAllDesktops() ));
reconfigure( ReconfigureAll );
}
PresentWindowsEffect::~PresentWindowsEffect()
{
effects->unreserveElectricBorder( m_borderActivate );
effects->unreserveElectricBorder( m_borderActivateAll );
discardFilterTexture();
}
void PresentWindowsEffect::reconfigure( ReconfigureFlags )
{
KConfigGroup conf = effects->effectConfig("PresentWindows");
effects->unreserveElectricBorder( m_borderActivate );
effects->unreserveElectricBorder( m_borderActivateAll );
m_borderActivate = ElectricBorder( conf.readEntry( "BorderActivate", int( ElectricNone )));
m_borderActivateAll = ElectricBorder( conf.readEntry( "BorderActivateAll", int( ElectricTopLeft )));
effects->reserveElectricBorder( m_borderActivate );
effects->reserveElectricBorder( m_borderActivateAll );
m_layoutMode = conf.readEntry( "LayoutMode", int( LayoutNatural ));
m_showCaptions = conf.readEntry( "DrawWindowCaptions", true );
m_showIcons = conf.readEntry( "DrawWindowIcons", true );
m_tabBoxAllowed = conf.readEntry( "TabBox", false );
m_ignoreMinimized = conf.readEntry( "IgnoreMinimized", false );
m_accuracy = conf.readEntry( "Accuracy", 1 ) * 20;
m_fillGaps = conf.readEntry( "FillGaps", true );
m_fadeDuration = double( animationTime( 150 ));
}
//-----------------------------------------------------------------------------
// Screen painting
void PresentWindowsEffect::prePaintScreen( ScreenPrePaintData &data, int time )
{
m_motionManager.calculate( time );
// We need to mark the screen as having been transformed otherwise there will be no repainting
if( m_activated || m_motionManager.managingWindows() )
data.mask |= Effect::PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
if( m_activated )
m_decalOpacity = qMin( 1.0, m_decalOpacity + time / m_fadeDuration );
else
m_decalOpacity = qMax( 0.0, m_decalOpacity - time / m_fadeDuration );
effects->prePaintScreen( data, time );
}
void PresentWindowsEffect::paintScreen( int mask, QRegion region, ScreenPaintData &data )
{
effects->paintScreen( mask, region, data );
// Display the filter box
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
if( m_filterTexture && region.intersects( m_filterFrameRect ))
{
glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT );
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
// First render the frame
QColor color = QPalette().color( QPalette::Active, QPalette::Highlight );
glColor4f( color.redF(), color.greenF(), color.blueF(), 0.75f );
renderRoundBoxWithEdge( m_filterFrameRect );
// Then the text on top of it
m_filterTexture->bind();
m_filterTexture->render( region, m_filterTextureRect );
m_filterTexture->unbind();
glPopAttrib();
}
#endif
}
void PresentWindowsEffect::postPaintScreen()
{
if( m_motionManager.areWindowsMoving() )
effects->addRepaintFull();
else if( !m_activated && m_motionManager.managingWindows() )
{ // We have finished moving them back, stop processing
m_motionManager.unmanageAll();
m_windowData.clear();
effects->setActiveFullScreenEffect( NULL );
}
// Update windows that are changing brightness or opacity
foreach( EffectWindow *w, m_windowData.keys() )
{
if( m_windowData[w].opacity > 0.0 && m_windowData[w].opacity < 1.0 )
w->addRepaintFull();
if( m_windowData[w].highlight > 0.0 && m_windowData[w].highlight < 1.0 )
w->addRepaintFull();
}
effects->postPaintScreen();
}
//-----------------------------------------------------------------------------
// Window painting
void PresentWindowsEffect::prePaintWindow( EffectWindow *w, WindowPrePaintData &data, int time )
{
// TODO: We should also check to see if any windows are fading just in case fading takes longer
// than moving the windows when the effect is deactivated.
if( m_activated || m_motionManager.areWindowsMoving() )
{
w->enablePainting( EffectWindow::PAINT_DISABLED_BY_MINIMIZE ); // Display always
w->enablePainting( EffectWindow::PAINT_DISABLED_BY_DESKTOP );
// Calculate window's opacity
// TODO: Minimized windows or windows not on the current desktop are only 75% visible?
if( m_windowData[w].visible )
m_windowData[w].opacity = qMin(/*( w->isMinimized() || !w->isOnCurrentDesktop() ) ? 0.75 :*/ 1.0,
m_windowData[w].opacity + time / m_fadeDuration );
else
m_windowData[w].opacity = qMax( 0.0, m_windowData[w].opacity - time / m_fadeDuration );
if( m_windowData[w].opacity == 0.0 )
w->disablePainting( EffectWindow::PAINT_DISABLED );
else if( m_windowData[w].opacity != 1.0 )
data.setTranslucent();
// Calculate window's brightness
if( w == m_highlightedWindow || !m_activated )
m_windowData[w].highlight = qMin( 1.0, m_windowData[w].highlight + time / m_fadeDuration );
else
m_windowData[w].highlight = qMax( 0.0, m_windowData[w].highlight - time / m_fadeDuration );
if( m_motionManager.isManaging( w ))
data.setTransformed(); // We will be moving this window
}
effects->prePaintWindow( w, data, time );
}
void PresentWindowsEffect::paintWindow( EffectWindow *w, int mask, QRegion region, WindowPaintData &data )
{
if( m_activated || m_motionManager.areWindowsMoving() )
{
// Apply opacity and brightness
data.opacity *= m_windowData[w].opacity;
data.brightness *= interpolate( 0.7, 1.0, m_windowData[w].highlight );
if( m_motionManager.isManaging( w ))
{
m_motionManager.apply( w, data );
effects->paintWindow( w, mask, region, data );
const WindowData &wData = m_windowData[w];
if( m_showIcons )
paintWindowIcon( w, data );
if( m_showCaptions )
{
QString text = w->caption();
QRect textArea( w->x() + data.xTranslate, w->y() + data.yTranslate,
w->width() * data.xScale, w->height() * data.yScale );
textArea.adjust( 10, 10, -10, -10 );
double opacity = (0.7 + 0.2 * wData.highlight) * data.opacity * m_decalOpacity;
QColor textcolor( 255, 255, 255, int( 255 * opacity ));
QColor bgcolor( 0, 0, 0, int( 255 * opacity ));
QFont f;
f.setBold( true );
f.setPointSize( 12 );
effects->paintTextWithBackground( text, textArea, textcolor, bgcolor, f );
}
}
else
effects->paintWindow( w, mask, region, data );
}
else
effects->paintWindow( w, mask, region, data );
}
//-----------------------------------------------------------------------------
// User interaction
void PresentWindowsEffect::windowAdded( EffectWindow *w )
{
m_windowData[w].visible = isVisibleWindow( w );
m_windowData[w].opacity = 0.0;
m_windowData[w].highlight = 0.0;
if( isSelectableWindow( w ))
{
m_motionManager.manage( w );
rearrangeWindows();
}
}
void PresentWindowsEffect::windowClosed( EffectWindow *w )
{
if( m_highlightedWindow == w )
setHighlightedWindow( findFirstWindow() );
m_windowData[w].visible = false; // TODO: Fix this so they do actually fade out
rearrangeWindows();
}
void PresentWindowsEffect::windowDeleted( EffectWindow *w )
{
m_windowData.remove( w );
m_motionManager.unmanage( w );
}
bool PresentWindowsEffect::borderActivated( ElectricBorder border )
{
if( effects->activeFullScreenEffect() && effects->activeFullScreenEffect() != this )
return false;
if( border == m_borderActivate && !m_activated )
{
toggleActive();
return true;
}
if( border == m_borderActivateAll && !m_activated )
{
toggleActiveAllDesktops();
return true;
}
return false;
}
void PresentWindowsEffect::windowInputMouseEvent( Window w, QEvent *e )
{
assert( w == m_input );
// Which window are we hovering over? Always trigger as we don't always get move events before clicking
// We cannot use m_motionManager.windowAtPoint() as the window might not be visible
EffectWindowList windows = m_motionManager.managedWindows();
for( int i = 0; i < windows.size(); i++ )
{
if( m_motionManager.transformedGeometry( windows.at( i )).contains( cursorPos() ) &&
m_windowData[windows.at( i )].visible )
{
if( windows.at( i ) && m_highlightedWindow != windows.at( i ))
setHighlightedWindow( windows.at( i ));
break;
}
}
if( e->type() != QEvent::MouseButtonPress )
return;
QMouseEvent* me = static_cast<QMouseEvent*>( e );
if( me->button() == Qt::LeftButton )
{
if( m_highlightedWindow )
effects->activateWindow( m_highlightedWindow );
setActive( false );
}
// TODO: User mouse actions. E.g. right-click stickies and middle-click brings to current desktop
}
void PresentWindowsEffect::grabbedKeyboardEvent( QKeyEvent *e )
{
if( e->type() == QEvent::KeyPress )
{
switch( e->key() )
{ // Wrap only if not auto-repeating
case Qt::Key_Left:
setHighlightedWindow( relativeWindow( m_highlightedWindow, -1, 0, !e->isAutoRepeat() ));
break;
case Qt::Key_Right:
setHighlightedWindow( relativeWindow( m_highlightedWindow, 1, 0, !e->isAutoRepeat() ));
break;
case Qt::Key_Up:
setHighlightedWindow( relativeWindow( m_highlightedWindow, 0, -1, !e->isAutoRepeat() ));
break;
case Qt::Key_Down:
setHighlightedWindow( relativeWindow( m_highlightedWindow, 0, 1, !e->isAutoRepeat() ));
break;
case Qt::Key_Home:
setHighlightedWindow( relativeWindow( m_highlightedWindow, -1000, 0, false ));
break;
case Qt::Key_End:
setHighlightedWindow( relativeWindow( m_highlightedWindow, 1000, 0, false ));
break;
case Qt::Key_PageUp:
setHighlightedWindow( relativeWindow( m_highlightedWindow, 0, -1000, false ));
break;
case Qt::Key_PageDown:
setHighlightedWindow( relativeWindow( m_highlightedWindow, 0, 1000, false ));
break;
case Qt::Key_Backspace:
if( !m_windowFilter.isEmpty() )
{
m_windowFilter.remove( m_windowFilter.length() - 1, 1 );
updateFilterTexture();
rearrangeWindows();
}
return;
case Qt::Key_Escape:
setActive( false );
return;
case Qt::Key_Return:
case Qt::Key_Enter:
if( m_highlightedWindow )
effects->activateWindow( m_highlightedWindow );
setActive( false );
return;
case Qt::Key_Tab:
return; // Nothing at the moment
case 0:
return; // HACK: Workaround for Qt bug on unbound keys (#178547)
default:
if( !e->text().isEmpty() )
{
m_windowFilter.append( e->text() );
updateFilterTexture();
rearrangeWindows();
return;
}
break;
}
}
}
//-----------------------------------------------------------------------------
// Tab box
void PresentWindowsEffect::tabBoxAdded( int mode )
{
if( effects->activeFullScreenEffect() && effects->activeFullScreenEffect() != this )
return;
if( m_activated )
return;
if( !m_tabBoxAllowed )
return;
if( mode == TabBoxWindowsMode && effects->currentTabBoxWindowList().count() > 0 )
{
m_tabBoxEnabled = true;
setActive( true );
if( m_activated )
effects->refTabBox();
}
}
void PresentWindowsEffect::tabBoxClosed()
{
if( m_activated )
{
effects->unrefTabBox();
setActive( false, true );
m_tabBoxEnabled = false;
}
}
void PresentWindowsEffect::tabBoxUpdated()
{
if( m_activated )
setHighlightedWindow( effects->currentTabBoxWindow() );
}
//-----------------------------------------------------------------------------
// Window rearranging
void PresentWindowsEffect::rearrangeWindows()
{
if( !m_activated )
return;
effects->addRepaintFull(); // Trigger the first repaint
// Work out which windows are on which screens
EffectWindowList windowlist;
QList<EffectWindowList> windowlists;
for( int i = 0; i < effects->numScreens(); i++ )
windowlists.append( EffectWindowList() );
if( m_windowFilter.isEmpty() )
{
if( m_tabBoxEnabled )
// Assume we correctly set things up, should be identical to
// m_motionManager except just in a slightly different order.
windowlist = effects->currentTabBoxWindowList();
else
windowlist = m_motionManager.managedWindows();
foreach( EffectWindow *w, m_motionManager.managedWindows() )
{
windowlists[w->screen()].append( w );
m_windowData[w].visible = true;
}
}
else
{ // Can we move this filtering somewhere else?
foreach( EffectWindow *w, m_motionManager.managedWindows() )
{
if( w->caption().contains( m_windowFilter, Qt::CaseInsensitive ) ||
w->windowClass().contains( m_windowFilter, Qt::CaseInsensitive ) ||
w->windowRole().contains( m_windowFilter, Qt::CaseInsensitive ))
{
windowlist.append( w );
windowlists[w->screen()].append( w );
m_windowData[w].visible = true;
}
else
m_windowData[w].visible = false;
}
}
if( windowlist.isEmpty() )
{
setHighlightedWindow( NULL ); // TODO: Having a NULL highlighted window isn't really safe
return;
}
// We filtered out the highlighted window
if( m_highlightedWindow )
{
if( m_windowData[m_highlightedWindow].visible == false )
setHighlightedWindow( findFirstWindow() );
}
else
setHighlightedWindow( findFirstWindow() );
int screens = m_tabBoxEnabled ? 1 : effects->numScreens();
for( int screen = 0; screen < screens; screen++ )
{
EffectWindowList windows;
if( m_tabBoxEnabled )
{ // Kind of cheating here
screen = effects->activeScreen();
windows = windowlist;
}
else
windows = windowlists[screen];
// Don't rearrange if the grid is the same size as what it was before to prevent
// windows moving to a better spot if one was filtered out.
if( m_layoutMode == LayoutRegularGrid &&
m_gridSizes[screen].columns * m_gridSizes[screen].rows &&
windows.size() < m_gridSizes[screen].columns * m_gridSizes[screen].rows &&
windows.size() > ( m_gridSizes[screen].columns - 1) * m_gridSizes[screen].rows &&
windows.size() > m_gridSizes[screen].columns * ( m_gridSizes[screen].rows - 1 ))
continue;
// No point continuing if there is no windows to process
if( !windows.count() )
continue;
if( m_layoutMode == LayoutRegularGrid || m_tabBoxEnabled ) // Force the grid for window switching
calculateWindowTransformationsClosest( windows, screen );
else if( m_layoutMode == LayoutFlexibleGrid )
calculateWindowTransformationsKompose( windows, screen );
else
calculateWindowTransformationsNatural( windows, screen );
}
}
void PresentWindowsEffect::calculateWindowTransformationsClosest( EffectWindowList windowlist, int screen )
{
QRect area = effects->clientArea( ScreenArea, screen, effects->currentDesktop() );
int columns = int( ceil( sqrt( double( windowlist.count() ))));
int rows = int( ceil( windowlist.count() / double( columns )));
// Remember the size for later
m_gridSizes[screen].columns = columns;
m_gridSizes[screen].rows = rows;
// Assign slots
foreach( EffectWindow *w, windowlist )
m_windowData[w].slot = -1;
if( m_tabBoxEnabled )
{ // Rearrange in the correct order. As rearrangeWindows() is only ever
// called once so we can use effects->currentTabBoxWindow() here.
int selectedWindow = qMax( 0, windowlist.indexOf( effects->currentTabBoxWindow() ));
int slot = 0;
for( int i = selectedWindow; i < windowlist.count(); i++ )
m_windowData[windowlist[i]].slot = slot++;
for( int i = selectedWindow - 1; i >= 0; i-- )
m_windowData[windowlist[i]].slot = slot++;
}
else
{
for(;;)
{
// Assign each window to the closest available slot
assignSlots( windowlist, area, columns, rows );
// Leave only the closest window in each slot, remove further conflicts
getBestAssignments( windowlist );
bool allAssigned = true;
foreach( EffectWindow *w, windowlist )
if( m_windowData[w].slot == -1 )
{
allAssigned = false;
break;
}
if( allAssigned )
break;
}
}
int slotWidth = area.width() / columns;
int slotHeight = area.height() / rows;
foreach( EffectWindow *w, windowlist )
{
assert( m_windowData[w].slot != -1 );
// Work out where the slot is
QRect target(
area.x() + ( m_windowData[w].slot % columns ) * slotWidth,
area.y() + ( m_windowData[w].slot / columns ) * slotHeight,
slotWidth, slotHeight );
target.adjust( 10, 10, -10, -10 ); // Borders
double scale;
if( target.width() / double( w->width() ) < target.height() / double( w->height() ))
{ // Center vertically
scale = target.width() / double( w->width() );
target.moveTop( target.top() + ( target.height() - int( w->height() * scale )) / 2 );
target.setHeight( int( w->height() * scale ));
}
else
{ // Center horizontally
scale = target.height() / double( w->height() );
target.moveLeft( target.left() + ( target.width() - int( w->width() * scale )) / 2 );
target.setWidth( int( w->width() * scale ));
}
// Don't scale the windows too much
if( scale > 2.0 || ( scale > 1.0 && ( w->width() > 300 || w->height() > 300 )))
{
scale = ( w->width() > 300 || w->height() > 300 ) ? 1.0 : 2.0;
target = QRect(
target.center().x() - int( w->width() * scale ) / 2,
target.center().y() - int( w->height() * scale ) / 2,
scale * w->width(), scale * w->height() );
}
m_motionManager.moveWindow( w, target );
}
}
void PresentWindowsEffect::calculateWindowTransformationsKompose( EffectWindowList windowlist, int screen )
{
QRect availRect = effects->clientArea( ScreenArea, screen, effects->currentDesktop() );
qSort( windowlist ); // The location of the windows should not depend on the stacking order
// Following code is taken from Kompose 0.5.4, src/komposelayout.cpp
int spacing = 10;
int rows, columns;
double parentRatio = availRect.width() / (double)availRect.height();
// Use more columns than rows when parent's width > parent's height
if ( parentRatio > 1 )
{
columns = (int)ceil( sqrt((double)windowlist.count()) );
rows = (int)ceil( (double)windowlist.count() / (double)columns );
}
else
{
rows = (int)ceil( sqrt((double)windowlist.count()) );
columns = (int)ceil( (double)windowlist.count() / (double)rows );
}
//kDebug(1212) << "Using " << rows << " rows & " << columns << " columns for " << windowlist.count() << " clients";
// Calculate width & height
int w = (availRect.width() - (columns+1) * spacing ) / columns;
int h = (availRect.height() - (rows+1) * spacing ) / rows;
EffectWindowList::iterator it( windowlist.begin() );
QList<QRect> geometryRects;
QList<int> maxRowHeights;
// Process rows
for ( int i=0; i<rows; ++i )
{
int xOffsetFromLastCol = 0;
int maxHeightInRow = 0;
// Process columns
for ( int j=0; j<columns; ++j )
{
EffectWindow* window;
// Check for end of List
if ( it == windowlist.end() )
break;
window = *it;
// Calculate width and height of widget
double ratio = aspectRatio( window );
int widgetw = 100;
int widgeth = 100;
int usableW = w;
int usableH = h;
// use width of two boxes if there is no right neighbour
if (window == windowlist.last() && j != columns-1)
{
usableW = 2*w;
}
++it; // We need access to the neighbour in the following
// expand if right neighbour has ratio < 1
if (j != columns-1 && it != windowlist.end() && aspectRatio(*it) < 1)
{
int addW = w - widthForHeight(*it, h);
if ( addW > 0 )
{
usableW = w + addW;
}
}
if ( ratio == -1 )
{
widgetw = w;
widgeth = h;
}
else
{
double widthByHeight = widthForHeight( window, usableH );
double heightByWidth = heightForWidth( window, usableW );
if ( (ratio >= 1.0 && heightByWidth <= usableH) ||
(ratio < 1.0 && widthByHeight > usableW) )
{
widgetw = usableW;
widgeth = (int)heightByWidth;
}
else if ( (ratio < 1.0 && widthByHeight <= usableW) ||
(ratio >= 1.0 && heightByWidth > usableH) )
{
widgeth = usableH;
widgetw = (int)widthByHeight;
}
// Don't upscale large-ish windows
if( widgetw > window->width() && ( window->width() > 300 || window->height() > 300 ))
{
widgetw = window->width();
widgeth = window->height();
}
}
// Set the Widget's size
int alignmentXoffset = 0;
int alignmentYoffset = 0;
if ( i==0 && h > widgeth )
alignmentYoffset = h - widgeth;
if ( j==0 && w > widgetw )
alignmentXoffset = w - widgetw;
QRect geom( availRect.x() + j * (w + spacing) + spacing + alignmentXoffset + xOffsetFromLastCol,
availRect.y() + i * (h + spacing) + spacing + alignmentYoffset,
widgetw, widgeth );
geometryRects.append(geom);
// Set the x offset for the next column
if (alignmentXoffset==0)
xOffsetFromLastCol += widgetw-w;
if (maxHeightInRow < widgeth)
maxHeightInRow = widgeth;
}
maxRowHeights.append(maxHeightInRow);
}
int topOffset = 0;
for( int i = 0; i < rows; i++ )
{
for( int j = 0; j < columns; j++ )
{
int pos = i*columns + j;
if(pos >= windowlist.count())
break;
EffectWindow* window = windowlist[pos];
QRect target = geometryRects[pos];
target.setY( target.y() + topOffset );
m_windowData[window].slot = pos;
m_motionManager.moveWindow( window, target );
//kDebug(1212) << "Window '" << window->caption() << "' gets moved to (" <<
// mWindowData[window].area.left() << "; " << mWindowData[window].area.right() <<
// "), scale: " << mWindowData[window].scale << endl;
}
if ( maxRowHeights[i]-h > 0 )
topOffset += maxRowHeights[i]-h;
}
}
void PresentWindowsEffect::calculateWindowTransformationsNatural( EffectWindowList windowlist, int screen )
{
// If windows do not overlap they scale into nothingness, fix by resetting. To reproduce
// just have a single window on a Xinerama screen or have two windows that do not touch.
// TODO: Work out why this happens, is most likely a bug in the manager.
foreach( EffectWindow *w, windowlist )
if( m_motionManager.transformedGeometry( w ) == w->geometry() )
m_motionManager.reset( w );
if( windowlist.count() == 1 )
{
// Just move the window to its original location to save time
m_motionManager.moveWindow( windowlist[0], windowlist[0]->geometry() );
return;
}
// As we are using pseudo-random movement (See "slot") we need to make sure the list
// is always sorted the same way no matter which window is currently active.
qSort( windowlist );
QRect area = effects->clientArea( ScreenArea, screen, effects->currentDesktop() );
QRect bounds = area;
int direction = 0;
QHash<EffectWindow*, QRect> targets;
foreach( EffectWindow *w, windowlist )
{
bounds = bounds.united( w->geometry() );
targets[w] = w->geometry();
// Reuse the unused "slot" as a preferred direction attribute. This is used when the window
// is on the edge of the screen to try to use as much screen real estate as possible.
m_windowData[w].slot = direction;
direction++;
if( direction == 4 )
direction = 0;
}
// Iterate over all windows, if two overlap push them apart _slightly_ as we try to
// brute-force the most optimal positions over many iterations.
bool overlap;
do
{
overlap = false;
foreach( EffectWindow *w, windowlist )
{
foreach( EffectWindow *e, windowlist )
{
if( w != e && targets[w].adjusted( -5, -5, 5, 5 ).intersects(
targets[e].adjusted( -5, -5, 5, 5 )))
{
overlap = true;
// Determine pushing direction
QPoint diff( targets[e].center() - targets[w].center() );
// Prevent dividing by zero and non-movement
if( diff.x() == 0 && diff.y() == 0 )
diff.setX( 1 );
// Try to keep screen aspect ratio
//if( bounds.height() / bounds.width() > area.height() / area.width() )
// diff.setY( diff.y() / 2 );
//else
// diff.setX( diff.x() / 2 );
// Approximate a vector of between 10px and 20px in magnitude in the same direction
diff *= m_accuracy / double( diff.manhattanLength() );
// Move both windows apart
targets[w].translate( -diff );
targets[e].translate( diff );
// Try to keep the bounding rect the same aspect as the screen so that more
// screen real estate is utilised. We do this by splitting the screen into nine
// equal sections, if the window center is in any of the corner sections pull the
// window towards the outer corner. If it is in any of the other edge sections
// alternate between each corner on that edge. We don't want to determine it
// randomly as it will not produce consistant locations when using the filter.
// Only move one window so we don't cause large amounts of unnecessary zooming
// in some situations. We need to do this even when expanding later just in case
// all windows are the same size.
// (We are using an old bounding rect for this, hopefully it doesn't matter)
int xSection = ( targets[w].x() - bounds.x() ) / ( bounds.width() / 3 );
int ySection = ( targets[w].y() - bounds.y() ) / ( bounds.height() / 3 );
diff = QPoint( 0, 0 );
if( xSection != 1 || ySection != 1 ) // Remove this if you want the center to pull as well
{
if( xSection == 1 )
xSection = ( m_windowData[w].slot / 2 ? 2 : 0 );
if( ySection == 1 )
ySection = ( m_windowData[w].slot % 2 ? 2 : 0 );
}
if( xSection == 0 && ySection == 0 )
diff = QPoint( bounds.topLeft() - targets[w].center() );
if( xSection == 2 && ySection == 0 )
diff = QPoint( bounds.topRight() - targets[w].center() );
if( xSection == 2 && ySection == 2 )
diff = QPoint( bounds.bottomRight() - targets[w].center() );
if( xSection == 0 && ySection == 2 )
diff = QPoint( bounds.bottomLeft() - targets[w].center() );
if( diff.x() != 0 || diff.y() != 0 )
{
diff *= m_accuracy / double( diff.manhattanLength() );
targets[w].translate( diff );
}
// Update bounding rect
bounds = bounds.united( targets[w] );
bounds = bounds.united( targets[e] );
}
}
}
} while( overlap );
// Work out scaling by getting the most top-left and most bottom-right window coords.
// The 20's and 10's are so that the windows don't touch the edge of the screen.
double scale;
if( bounds == area )
scale = 1.0; // Don't add borders to the screen
else if( area.width() / double( bounds.width() ) < area.height() / double( bounds.height() ))
scale = ( area.width() - 20 ) / double( bounds.width() );
else
scale = ( area.height() - 20 ) / double( bounds.height() );
// Make bounding rect fill the screen size for later steps
bounds = QRect(
bounds.x() - ( area.width() - 20 - bounds.width() * scale ) / 2 - 10 / scale,
bounds.y() - ( area.height() - 20 - bounds.height() * scale ) / 2 - 10 / scale,
area.width() / scale,
area.height() / scale
);
// Move all windows back onto the screen and set their scale
foreach( EffectWindow *w, windowlist )
targets[w] = QRect(
( targets[w].x() - bounds.x() ) * scale + area.x(),
( targets[w].y() - bounds.y() ) * scale + area.y(),
targets[w].width() * scale,
targets[w].height() * scale
);
// Try to fill the gaps by enlarging windows if they have the space
if( m_fillGaps )
{
// Don't expand onto or over the border
QRegion borderRegion( area.adjusted( -200, -200, 200, 200 ));
borderRegion ^= area.adjusted( 10 / scale, 10 / scale, -10 / scale, -10 / scale );
bool moved;
do
{
moved = false;
foreach( EffectWindow *w, windowlist )
{
QRect oldRect;
// This may cause some slight distortion if the windows are enlarged a large amount
int widthDiff = m_accuracy;
int heightDiff = heightForWidth( w, targets[w].width() + widthDiff ) - targets[w].height();
int xDiff = widthDiff / 2; // Also move a bit in the direction of the enlarge, allows the
int yDiff = heightDiff / 2; // center windows to be enlarged if there is gaps on the side.
// Attempt enlarging to the top-right
oldRect = targets[w];
targets[w] = QRect(
targets[w].x() + xDiff,
targets[w].y() - yDiff - heightDiff,
targets[w].width() + widthDiff,
targets[w].height() + heightDiff
);
if( isOverlappingAny( w, targets, borderRegion ))
targets[w] = oldRect;
else
moved = true;
// Attempt enlarging to the bottom-right
oldRect = targets[w];
targets[w] = QRect(
targets[w].x() + xDiff,
targets[w].y() + yDiff,
targets[w].width() + widthDiff,
targets[w].height() + heightDiff
);
if( isOverlappingAny( w, targets, borderRegion ))
targets[w] = oldRect;
else
moved = true;
// Attempt enlarging to the bottom-left
oldRect = targets[w];
targets[w] = QRect(
targets[w].x() - xDiff - widthDiff,
targets[w].y() + yDiff,
targets[w].width() + widthDiff,
targets[w].height() + heightDiff
);
if( isOverlappingAny( w, targets, borderRegion ))
targets[w] = oldRect;
else
moved = true;
// Attempt enlarging to the top-left
oldRect = targets[w];
targets[w] = QRect(
targets[w].x() - xDiff - widthDiff,
targets[w].y() - yDiff - heightDiff,
targets[w].width() + widthDiff,
targets[w].height() + heightDiff
);
if( isOverlappingAny( w, targets, borderRegion ))
targets[w] = oldRect;
else
moved = true;
}
} while( moved );
// The expanding code above can actually enlarge windows over 1.0/2.0 scale, we don't like this
// We can't add this to the loop above as it would cause a never-ending loop so we have to make
// do with the less-than-optimal space usage with using this method.
foreach( EffectWindow *w, windowlist )
{
double scale = targets[w].width() / double( w->width() );
if( scale > 2.0 || ( scale > 1.0 && ( w->width() > 300 || w->height() > 300 )))
{
scale = ( w->width() > 300 || w->height() > 300 ) ? 1.0 : 2.0;
targets[w] = QRect(
targets[w].center().x() - int( w->width() * scale ) / 2,
targets[w].center().y() - int( w->height() * scale ) / 2,
w->width() * scale,
w->height() * scale );
}
}
}
// Notify the motion manager of the targets
foreach( EffectWindow *w, windowlist )
m_motionManager.moveWindow( w, targets[w] );
}
//-----------------------------------------------------------------------------
// Helper functions for window rearranging
void PresentWindowsEffect::assignSlots( EffectWindowList windowlist, const QRect &area, int columns, int rows )
{
QVector< bool > taken;
taken.fill( false, columns * rows );
foreach( EffectWindow* w, windowlist )
if( m_windowData[w].slot != -1 )
taken[ m_windowData[w].slot ] = true;
int slotWidth = area.width() / columns;
int slotHeight = area.height() / rows;
if( m_tabBoxEnabled )
{
for( int i = 0; i < windowlist.count(); i++ )
{
EffectWindow *w = windowlist[i];
WindowData *wData = &m_windowData[w];
if( wData->slot != -1 )
continue; // It's already has a slot
int x = i % columns;
int y = i / columns;
QPoint pos = w->geometry().center();
if( pos.x() < area.left() )
pos.setX( area.left() );
if( pos.x() > area.right() )
pos.setX( area.right() );
if( pos.y() < area.top() )
pos.setY( area.top() );
if( pos.y() > area.bottom() )
pos.setY( area.bottom() );
int xdiff = pos.x() - ( area.x() + slotWidth * x + slotWidth / 2 );
int ydiff = pos.y() - ( area.y() + slotHeight * y + slotHeight / 2 );
int dist = int( sqrt( double( xdiff * xdiff + ydiff * ydiff )));
wData->slot = i;
wData->slot_distance = dist;
}
}
else
{
foreach( EffectWindow *w, windowlist )
{
WindowData *wData = &m_windowData[w];
if( wData->slot != -1 )
continue; // it already has a slot
QPoint pos = w->geometry().center();
if( pos.x() < area.left() )
pos.setX( area.left() );
if( pos.x() > area.right() )
pos.setX( area.right() );
if( pos.y() < area.top() )
pos.setY( area.top() );
if( pos.y() > area.bottom() )
pos.setY( area.bottom() );
int distance = INT_MAX;
for( int x = 0; x < columns; x++ )
for( int y = 0; y < rows; y++ )
{
int slot = x + y * columns;
if( taken[slot] )
continue;
int xdiff = pos.x() - ( area.x() + slotWidth * x + slotWidth / 2 );
int ydiff = pos.y() - ( area.y() + slotHeight * y + slotHeight / 2 );
int dist = int( sqrt( double( xdiff * xdiff + ydiff * ydiff )));
if( dist < distance )
{
distance = dist;
wData->slot = slot;
wData->slot_distance = distance;
}
}
}
}
}
void PresentWindowsEffect::getBestAssignments( EffectWindowList windowlist )
{
foreach( EffectWindow* w1, windowlist )
{
WindowData *windowData1 = &m_windowData[w1];
foreach( EffectWindow* w2, windowlist )
{
WindowData *windowData2 = &m_windowData[w2];
if( w1 != w2 && windowData1->slot == windowData2->slot &&
windowData1->slot_distance >= windowData2->slot_distance )
windowData1->slot = -1;
}
}
}
bool PresentWindowsEffect::isOverlappingAny( EffectWindow *w, const QHash<EffectWindow*, QRect> &targets, const QRegion &border )
{
if( border.intersects( targets[w] ))
return true;
// Is there a better way to do this?
foreach( EffectWindow *e, targets.keys() )
{
if( w == e )
continue;
if( targets[w].adjusted( -5, -5, 5, 5 ).intersects(
targets[e].adjusted( -5, -5, 5, 5 )))
return true;
}
return false;
}
//-----------------------------------------------------------------------------
// Activation
void PresentWindowsEffect::setActive( bool active, bool closingTab )
{
if( effects->activeFullScreenEffect() && effects->activeFullScreenEffect() != this )
return;
if( m_activated == active )
return;
if( m_activated && m_tabBoxEnabled && !closingTab )
{
effects->closeTabBox();
return;
}
m_activated = active;
if( m_activated )
{
m_decalOpacity = 0.0;
m_windowFilter.clear();
// Add every single window to m_windowData (Just calling [w] creates it)
foreach( EffectWindow *w, effects->stackingOrder() )
{
m_windowData[w].visible = isVisibleWindow( w );
m_windowData[w].opacity = 0.0;
if( w->isOnCurrentDesktop() && !w->isMinimized() )
m_windowData[w].opacity = 1.0;
m_windowData[w].highlight = 1.0;
}
if( m_tabBoxEnabled )
{
foreach( EffectWindow *w, effects->currentTabBoxWindowList() )
{
m_motionManager.manage( w );
m_windowData[w].visible = effects->currentTabBoxWindowList().contains( w );
}
// Hide windows not in the list
foreach( EffectWindow *w, effects->stackingOrder() )
m_windowData[w].visible = isVisibleWindow( w ) &&
(!isSelectableWindow( w ) || effects->currentTabBoxWindowList().contains( w ));
}
else
{
// Filter out special windows such as panels and taskbars
foreach( EffectWindow *w, effects->stackingOrder() )
if( isSelectableWindow( w ))
m_motionManager.manage( w );
}
if( m_motionManager.managedWindows().isEmpty() ||
(( m_motionManager.managedWindows().count() == 1 ) && m_motionManager.managedWindows().first()->isOnCurrentDesktop() ))
{ // No point triggering if there is nothing to do
m_activated = false;
m_windowData.clear();
m_motionManager.unmanageAll();
return;
}
// Create temporary input window to catch mouse events
m_input = effects->createFullScreenInputWindow( this, Qt::PointingHandCursor );
m_hasKeyboardGrab = effects->grabKeyboard( this );
effects->setActiveFullScreenEffect( this );
m_gridSizes.clear();
for( int i = 0; i < effects->numScreens(); i++ )
m_gridSizes.append( GridSize() );
rearrangeWindows();
if( m_tabBoxEnabled )
setHighlightedWindow( effects->currentTabBoxWindow() );
else
setHighlightedWindow( effects->activeWindow() );
}
else
{
// Fade in/out all windows
foreach( EffectWindow *w, effects->stackingOrder() )
{
EffectWindow *activeWindow = effects->activeWindow();
if( m_tabBoxEnabled )
activeWindow = effects->currentTabBoxWindow();
if( activeWindow )
m_windowData[w].visible = ( w->desktop() == activeWindow->desktop() || w->isOnAllDesktops() ) && !w->isMinimized();
else // Deactivating to an empty desktop
m_windowData[w].visible = ( w->isOnCurrentDesktop() || w->isOnAllDesktops() ) && !w->isMinimized();
if( m_tabBoxEnabled && w == effects->currentTabBoxWindow() )
m_windowData[w].visible = true;
}
// Move all windows back to their original position
foreach( EffectWindow *w, m_motionManager.managedWindows() )
m_motionManager.moveWindow( w, w->geometry() );
discardFilterTexture();
m_windowFilter.clear();
effects->destroyInputWindow( m_input );
if( m_hasKeyboardGrab )
effects->ungrabKeyboard();
m_hasKeyboardGrab = false;
}
effects->addRepaintFull(); // Trigger the first repaint
}
//-----------------------------------------------------------------------------
// Filter box
void PresentWindowsEffect::discardFilterTexture()
{
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
delete m_filterTexture;
m_filterTexture = NULL;
#endif
}
void PresentWindowsEffect::updateFilterTexture()
{
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
discardFilterTexture();
if( m_windowFilter.isEmpty())
{
effects->addRepaint( m_filterTextureRect );
return;
}
// Create font for filter text
QFont font;
font.setPointSize( font.pointSize() * 2 );
font.setBold( true );
// Get size of the rect containing filter text
QFontMetrics fm( font );
QRect rect;
QString translatedString = i18n( "Filter:\n%1", m_windowFilter );
rect.setSize( fm.size( 0, translatedString ));
QRect area = effects->clientArea( PlacementArea, effects->activeScreen(), effects->currentDesktop() );
// Create image
QImage im( rect.width(), rect.height(), QImage::Format_ARGB32 );
im.fill( Qt::transparent );
// Paint the filter text to it
QPainter p( &im );
p.setFont( font );
p.setPen( QPalette().color( QPalette::Active, QPalette::HighlightedText ));
p.drawText( rect, Qt::AlignCenter, translatedString );
p.end();
// Create GL texture
m_filterTexture = new GLTexture( im );
// Get position for filter text and it's frame
m_filterTextureRect = QRect(
area.x() + ( area.width() - rect.width() ) / 2,
area.y() + ( area.height() - rect.height() ) / 2,
rect.width(), rect.height() );
m_filterFrameRect = m_filterTextureRect.adjusted( -20, -10, 20, 10 );
// Schedule repaint
effects->addRepaint( m_filterTextureRect );
#endif
}
//-----------------------------------------------------------------------------
// Helper functions
bool PresentWindowsEffect::isSelectableWindow( EffectWindow *w )
{
if( w->isSpecialWindow() || w->isUtility() )
return false;
if( w->isDeleted() )
return false;
if( !m_allDesktops && !w->isOnCurrentDesktop() )
return false;
if( !m_tabBoxEnabled && m_ignoreMinimized && w->isMinimized() )
return false;
return true;
}
bool PresentWindowsEffect::isVisibleWindow( EffectWindow *w )
{
if( w->isDesktop() )
return true;
return isSelectableWindow( w );
}
void PresentWindowsEffect::setHighlightedWindow( EffectWindow *w )
{
if( w == m_highlightedWindow || ( w != NULL && !m_motionManager.isManaging( w )))
return;
if( m_highlightedWindow )
m_highlightedWindow->addRepaintFull(); // Trigger the first repaint
m_highlightedWindow = w;
if( m_highlightedWindow )
m_highlightedWindow->addRepaintFull(); // Trigger the first repaint
if( m_tabBoxEnabled && m_highlightedWindow )
effects->setTabBoxWindow( w );
}
EffectWindow* PresentWindowsEffect::relativeWindow( EffectWindow *w, int xdiff, int ydiff, bool wrap ) const
{ // TODO: Is it possible to select hidden windows?
EffectWindow* next;
QRect area = effects->clientArea( FullArea, 0, effects->currentDesktop() );
QRect detectRect;
// Detect across the width of the desktop
if( xdiff != 0 )
{
if( xdiff > 0 )
{ // Detect right
for( int i = 0; i < xdiff; i++ )
{
QRectF wArea = m_motionManager.transformedGeometry( w );
detectRect = QRect( 0, wArea.y(), area.width(), wArea.height() );
next = NULL;
foreach( EffectWindow* e, m_motionManager.managedWindows() )
{
if( !m_windowData[e].visible )
continue;
QRectF eArea = m_motionManager.transformedGeometry( e );
if( eArea.intersects( detectRect ) &&
eArea.x() > wArea.x() )
{
if( next == NULL )
next = e;
else
{
QRectF nArea = m_motionManager.transformedGeometry( next );
if( eArea.x() < nArea.x() )
next = e;
}
}
}
if( next == NULL )
{
if( wrap ) // We are at the right-most window, now get the left-most one to wrap
return relativeWindow( w, -1000, 0, false );
break; // No more windows to the right
}
w = next;
}
return w;
}
else
{ // Detect left
for( int i = 0; i < -xdiff; i++ )
{
QRectF wArea = m_motionManager.transformedGeometry( w );
detectRect = QRect( 0, wArea.y(), area.width(), wArea.height() );
next = NULL;
foreach( EffectWindow* e, m_motionManager.managedWindows() )
{
if( !m_windowData[e].visible )
continue;
QRectF eArea = m_motionManager.transformedGeometry( e );
if( eArea.intersects( detectRect ) &&
eArea.x() + eArea.width() < wArea.x() + wArea.width() )
{
if( next == NULL )
next = e;
else
{
QRectF nArea = m_motionManager.transformedGeometry( next );
if( eArea.x() + eArea.width() > nArea.x() + nArea.width() )
next = e;
}
}
}
if( next == NULL )
{
if( wrap ) // We are at the left-most window, now get the right-most one to wrap
return relativeWindow( w, 1000, 0, false );
break; // No more windows to the left
}
w = next;
}
return w;
}
}
// Detect across the height of the desktop
if( ydiff != 0 )
{
if( ydiff > 0 )
{ // Detect down
for( int i = 0; i < ydiff; i++ )
{
QRectF wArea = m_motionManager.transformedGeometry( w );
detectRect = QRect( wArea.x(), 0, wArea.width(), area.height() );
next = NULL;
foreach( EffectWindow* e, m_motionManager.managedWindows() )
{
if( !m_windowData[e].visible )
continue;
QRectF eArea = m_motionManager.transformedGeometry( e );
if( eArea.intersects( detectRect ) &&
eArea.y() > wArea.y() )
{
if( next == NULL )
next = e;
else
{
QRectF nArea = m_motionManager.transformedGeometry( next );
if( eArea.y() < nArea.y() )
next = e;
}
}
}
if( next == NULL )
{
if( wrap ) // We are at the bottom-most window, now get the top-most one to wrap
return relativeWindow( w, 0, -1000, false );
break; // No more windows to the bottom
}
w = next;
}
return w;
}
else
{ // Detect up
for( int i = 0; i < -ydiff; i++ )
{
QRectF wArea = m_motionManager.transformedGeometry( w );
detectRect = QRect( wArea.x(), 0, wArea.width(), area.height() );
next = NULL;
foreach( EffectWindow* e, m_motionManager.managedWindows() )
{
if( !m_windowData[e].visible )
continue;
QRectF eArea = m_motionManager.transformedGeometry( e );
if( eArea.intersects( detectRect ) &&
eArea.y() + eArea.height() < wArea.y() + wArea.height() )
{
if( next == NULL )
next = e;
else
{
QRectF nArea = m_motionManager.transformedGeometry( next );
if( eArea.y() + eArea.height() > nArea.y() + nArea.height() )
next = e;
}
}
}
if( next == NULL )
{
if( wrap ) // We are at the top-most window, now get the bottom-most one to wrap
return relativeWindow( w, 0, 1000, false );
break; // No more windows to the top
}
w = next;
}
return w;
}
}
abort(); // Should never get here
}
EffectWindow* PresentWindowsEffect::findFirstWindow() const
{
EffectWindow *topLeft = NULL;
QRectF topLeftGeometry;
foreach( EffectWindow *w, m_motionManager.managedWindows() )
{
QRectF geometry = m_motionManager.transformedGeometry( w );
if( m_windowData[w].visible == false )
continue; // Not visible
if( topLeft == NULL )
{
topLeft = w;
topLeftGeometry = geometry;
}
else if( geometry.x() < topLeftGeometry.x() || geometry.y() < topLeftGeometry.y() )
{
topLeft = w;
topLeftGeometry = geometry;
}
}
return topLeft;
}
void PresentWindowsEffect::paintWindowIcon( EffectWindow *w, WindowPaintData &data )
{
// Don't bother if we don't even have an icon
if( w->icon().isNull() )
return;
WindowData &wData = m_windowData[w];
if( wData.icon.cacheKey() != w->icon().cacheKey())
{ // Make sure data.icon is the right QPixmap, and rebind
wData.icon = w->icon();
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
if( effects->compositingType() == OpenGLCompositing )
{
wData.iconTexture = new GLTexture( wData.icon );
wData.iconTexture->setFilter( GL_LINEAR );
}
#endif
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
if( effects->compositingType() == XRenderCompositing )
wData.iconPicture = XRenderPicture( wData.icon );
#endif
}
int icon_margin = 8;
int width = wData.icon.width();
int height = wData.icon.height();
int x = w->x() + data.xTranslate + w->width() * data.xScale * 0.95 - width - icon_margin;
int y = w->y() + data.yTranslate + w->height() * data.yScale * 0.95 - height - icon_margin;
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
if( effects->compositingType() == OpenGLCompositing )
{
glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT | GL_TEXTURE_BIT );
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
// Render some background
glColor4f( 0, 0, 0, 0.5 * wData.opacity * m_decalOpacity );
renderRoundBox( QRect( x-3, y-3, width+6, height+6 ), 3 );
// Render the icon
glColor4f( 1, 1, 1, 1 * wData.opacity * m_decalOpacity );
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
wData.iconTexture->bind();
wData.iconTexture->render( infiniteRegion(), QRect( x, y, width, height ));
wData.iconTexture->unbind();
glPopAttrib();
}
#endif
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
if( effects->compositingType() == XRenderCompositing )
{
XRenderComposite( display(),
wData.icon.depth() == 32 ? PictOpOver : PictOpSrc,
wData.iconPicture, None,
effects->xrenderBufferPicture(),
0, 0, 0, 0, x, y, width, height );
}
#endif
}
} // namespace
#include "presentwindows.moc"