kwin/src/touch_input.cpp
Laurent Montel b823747c3b Add explicit moc includes to sources for moc-covered headers
* speeds up incremental builds as changes to a header will not always
  need the full mocs_compilation.cpp for all the target's headers rebuild,
  while having a moc file sourced into a source file only adds minor
  extra costs, due to small own code and the used headers usually
  already covered by the source file, being for the same class/struct
* seems to not slow down clean builds, due to empty mocs_compilation.cpp
  resulting in those quickly processed, while the minor extra cost of the
  sourced moc files does not outweigh that in summary.
  Measured times actually improved by some percent points.
  (ideally CMake would just skip empty mocs_compilation.cpp & its object
  file one day)
* enables compiler to see all methods of a class in same compilation unit
  to do some sanity checks
* potentially more inlining in general, due to more in the compilation unit
* allows to keep using more forward declarations in the header, as with the
  moc code being sourced into the cpp file there definitions can be ensured
  and often are already for the needs of the normal class methods
2023-07-15 08:40:49 +00:00

208 lines
6.3 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2013, 2016 Martin Gräßlin <mgraesslin@kde.org>
SPDX-FileCopyrightText: 2018 Roman Gilg <subdiff@gmail.com>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "touch_input.h"
#include <config-kwin.h>
#include "decorations/decoratedclient.h"
#include "input_event_spy.h"
#include "pointer_input.h"
#include "wayland/seat_interface.h"
#include "wayland_server.h"
#include "window.h"
#include "workspace.h"
// KDecoration
#include <KDecoration2/Decoration>
// screenlocker
#if KWIN_BUILD_SCREENLOCKER
#include <KScreenLocker/KsldApp>
#endif
// Qt
#include <QHoverEvent>
#include <QWindow>
namespace KWin
{
TouchInputRedirection::TouchInputRedirection(InputRedirection *parent)
: InputDeviceHandler(parent)
{
}
TouchInputRedirection::~TouchInputRedirection() = default;
void TouchInputRedirection::init()
{
Q_ASSERT(!inited());
waylandServer()->seat()->setHasTouch(input()->hasTouch());
connect(input(), &InputRedirection::hasTouchChanged,
waylandServer()->seat(), &KWaylandServer::SeatInterface::setHasTouch);
setInited(true);
InputDeviceHandler::init();
#if KWIN_BUILD_SCREENLOCKER
if (waylandServer()->hasScreenLockerIntegration()) {
connect(ScreenLocker::KSldApp::self(), &ScreenLocker::KSldApp::lockStateChanged, this, [this]() {
cancel();
// position doesn't matter
update();
});
}
#endif
connect(workspace(), &QObject::destroyed, this, [this] {
setInited(false);
});
connect(waylandServer(), &QObject::destroyed, this, [this] {
setInited(false);
});
}
bool TouchInputRedirection::focusUpdatesBlocked()
{
if (m_windowUpdatedInCycle) {
return true;
}
m_windowUpdatedInCycle = true;
if (waylandServer()->seat()->isDragTouch()) {
return true;
}
if (m_activeTouchPoints.count() > 1) {
// first touch defines focus
return true;
}
return false;
}
bool TouchInputRedirection::positionValid() const
{
// we can only determine a position with at least one touch point
return !m_activeTouchPoints.isEmpty();
}
void TouchInputRedirection::focusUpdate(Window *focusOld, Window *focusNow)
{
// TODO: handle pointer grab aka popups
if (focusOld && focusOld->isClient()) {
focusOld->pointerLeaveEvent();
}
disconnect(m_focusGeometryConnection);
m_focusGeometryConnection = QMetaObject::Connection();
if (focusNow && focusNow->isClient()) {
focusNow->pointerEnterEvent(m_lastPosition);
}
auto seat = waylandServer()->seat();
if (!focusNow || !focusNow->surface()) {
seat->setFocusedTouchSurface(nullptr);
return;
}
// TODO: invalidate pointer focus?
// FIXME: add input transformation API to KWaylandServer::SeatInterface for touch input
seat->setFocusedTouchSurface(focusNow->surface(), -1 * focusNow->inputTransformation().map(focusNow->pos()) + focusNow->pos());
m_focusGeometryConnection = connect(focusNow, &Window::frameGeometryChanged, this, [this]() {
if (!focus()) {
return;
}
auto seat = waylandServer()->seat();
if (focus()->surface() != seat->focusedTouchSurface()) {
return;
}
seat->setFocusedTouchSurfacePosition(-1 * focus()->inputTransformation().map(focus()->pos()) + focus()->pos());
});
}
void TouchInputRedirection::cleanupDecoration(Decoration::DecoratedClientImpl *old, Decoration::DecoratedClientImpl *now)
{
// nothing to do
}
void TouchInputRedirection::processDown(qint32 id, const QPointF &pos, std::chrono::microseconds time, InputDevice *device)
{
if (!inited()) {
return;
}
m_lastPosition = pos;
m_windowUpdatedInCycle = false;
m_activeTouchPoints.insert(id);
if (m_activeTouchPoints.count() == 1) {
update();
workspace()->setActiveCursorOutput(pos);
}
input()->setLastInputHandler(this);
input()->processSpies(std::bind(&InputEventSpy::touchDown, std::placeholders::_1, id, pos, time));
input()->processFilters(std::bind(&InputEventFilter::touchDown, std::placeholders::_1, id, pos, time));
m_windowUpdatedInCycle = false;
}
void TouchInputRedirection::processUp(qint32 id, std::chrono::microseconds time, InputDevice *device)
{
if (!inited()) {
return;
}
if (!m_activeTouchPoints.remove(id)) {
return;
}
input()->setLastInputHandler(this);
m_windowUpdatedInCycle = false;
input()->processSpies(std::bind(&InputEventSpy::touchUp, std::placeholders::_1, id, time));
input()->processFilters(std::bind(&InputEventFilter::touchUp, std::placeholders::_1, id, time));
m_windowUpdatedInCycle = false;
if (m_activeTouchPoints.count() == 0) {
update();
}
}
void TouchInputRedirection::processMotion(qint32 id, const QPointF &pos, std::chrono::microseconds time, InputDevice *device)
{
if (!inited()) {
return;
}
if (!m_activeTouchPoints.contains(id)) {
return;
}
input()->setLastInputHandler(this);
m_lastPosition = pos;
m_windowUpdatedInCycle = false;
input()->processSpies(std::bind(&InputEventSpy::touchMotion, std::placeholders::_1, id, pos, time));
input()->processFilters(std::bind(&InputEventFilter::touchMotion, std::placeholders::_1, id, pos, time));
m_windowUpdatedInCycle = false;
}
void TouchInputRedirection::cancel()
{
if (!inited()) {
return;
}
// If the touch sequence is artificially cancelled by the compositor, touch motion and touch
// up events will be silently ignored and won't be passed down through the event filter chain.
// If the touch sequence is cancelled because we received a TOUCH_CANCEL event from libinput,
// the compositor will not receive any TOUCH_MOTION or TOUCH_UP events for that slot.
if (!m_activeTouchPoints.isEmpty()) {
m_activeTouchPoints.clear();
input()->processFilters(std::bind(&InputEventFilter::touchCancel, std::placeholders::_1));
}
}
void TouchInputRedirection::frame()
{
if (!inited() || !waylandServer()->seat()->hasTouch()) {
return;
}
input()->processFilters(std::bind(&InputEventFilter::touchFrame, std::placeholders::_1));
}
}
#include "moc_touch_input.cpp"