* speeds up incremental builds as changes to a header will not always need the full mocs_compilation.cpp for all the target's headers rebuild, while having a moc file sourced into a source file only adds minor extra costs, due to small own code and the used headers usually already covered by the source file, being for the same class/struct * seems to not slow down clean builds, due to empty mocs_compilation.cpp resulting in those quickly processed, while the minor extra cost of the sourced moc files does not outweigh that in summary. Measured times actually improved by some percent points. (ideally CMake would just skip empty mocs_compilation.cpp & its object file one day) * enables compiler to see all methods of a class in same compilation unit to do some sanity checks * potentially more inlining in general, due to more in the compilation unit * allows to keep using more forward declarations in the header, as with the moc code being sourced into the cpp file there definitions can be ensured and often are already for the needs of the normal class methods
208 lines
6.3 KiB
C++
208 lines
6.3 KiB
C++
/*
|
|
KWin - the KDE window manager
|
|
This file is part of the KDE project.
|
|
|
|
SPDX-FileCopyrightText: 2013, 2016 Martin Gräßlin <mgraesslin@kde.org>
|
|
SPDX-FileCopyrightText: 2018 Roman Gilg <subdiff@gmail.com>
|
|
|
|
SPDX-License-Identifier: GPL-2.0-or-later
|
|
*/
|
|
#include "touch_input.h"
|
|
|
|
#include <config-kwin.h>
|
|
|
|
#include "decorations/decoratedclient.h"
|
|
#include "input_event_spy.h"
|
|
#include "pointer_input.h"
|
|
#include "wayland/seat_interface.h"
|
|
#include "wayland_server.h"
|
|
#include "window.h"
|
|
#include "workspace.h"
|
|
// KDecoration
|
|
#include <KDecoration2/Decoration>
|
|
// screenlocker
|
|
#if KWIN_BUILD_SCREENLOCKER
|
|
#include <KScreenLocker/KsldApp>
|
|
#endif
|
|
// Qt
|
|
#include <QHoverEvent>
|
|
#include <QWindow>
|
|
|
|
namespace KWin
|
|
{
|
|
|
|
TouchInputRedirection::TouchInputRedirection(InputRedirection *parent)
|
|
: InputDeviceHandler(parent)
|
|
{
|
|
}
|
|
|
|
TouchInputRedirection::~TouchInputRedirection() = default;
|
|
|
|
void TouchInputRedirection::init()
|
|
{
|
|
Q_ASSERT(!inited());
|
|
waylandServer()->seat()->setHasTouch(input()->hasTouch());
|
|
connect(input(), &InputRedirection::hasTouchChanged,
|
|
waylandServer()->seat(), &KWaylandServer::SeatInterface::setHasTouch);
|
|
|
|
setInited(true);
|
|
InputDeviceHandler::init();
|
|
|
|
#if KWIN_BUILD_SCREENLOCKER
|
|
if (waylandServer()->hasScreenLockerIntegration()) {
|
|
connect(ScreenLocker::KSldApp::self(), &ScreenLocker::KSldApp::lockStateChanged, this, [this]() {
|
|
cancel();
|
|
// position doesn't matter
|
|
update();
|
|
});
|
|
}
|
|
#endif
|
|
connect(workspace(), &QObject::destroyed, this, [this] {
|
|
setInited(false);
|
|
});
|
|
connect(waylandServer(), &QObject::destroyed, this, [this] {
|
|
setInited(false);
|
|
});
|
|
}
|
|
|
|
bool TouchInputRedirection::focusUpdatesBlocked()
|
|
{
|
|
if (m_windowUpdatedInCycle) {
|
|
return true;
|
|
}
|
|
m_windowUpdatedInCycle = true;
|
|
if (waylandServer()->seat()->isDragTouch()) {
|
|
return true;
|
|
}
|
|
if (m_activeTouchPoints.count() > 1) {
|
|
// first touch defines focus
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool TouchInputRedirection::positionValid() const
|
|
{
|
|
// we can only determine a position with at least one touch point
|
|
return !m_activeTouchPoints.isEmpty();
|
|
}
|
|
|
|
void TouchInputRedirection::focusUpdate(Window *focusOld, Window *focusNow)
|
|
{
|
|
// TODO: handle pointer grab aka popups
|
|
|
|
if (focusOld && focusOld->isClient()) {
|
|
focusOld->pointerLeaveEvent();
|
|
}
|
|
disconnect(m_focusGeometryConnection);
|
|
m_focusGeometryConnection = QMetaObject::Connection();
|
|
|
|
if (focusNow && focusNow->isClient()) {
|
|
focusNow->pointerEnterEvent(m_lastPosition);
|
|
}
|
|
|
|
auto seat = waylandServer()->seat();
|
|
if (!focusNow || !focusNow->surface()) {
|
|
seat->setFocusedTouchSurface(nullptr);
|
|
return;
|
|
}
|
|
|
|
// TODO: invalidate pointer focus?
|
|
|
|
// FIXME: add input transformation API to KWaylandServer::SeatInterface for touch input
|
|
seat->setFocusedTouchSurface(focusNow->surface(), -1 * focusNow->inputTransformation().map(focusNow->pos()) + focusNow->pos());
|
|
m_focusGeometryConnection = connect(focusNow, &Window::frameGeometryChanged, this, [this]() {
|
|
if (!focus()) {
|
|
return;
|
|
}
|
|
auto seat = waylandServer()->seat();
|
|
if (focus()->surface() != seat->focusedTouchSurface()) {
|
|
return;
|
|
}
|
|
seat->setFocusedTouchSurfacePosition(-1 * focus()->inputTransformation().map(focus()->pos()) + focus()->pos());
|
|
});
|
|
}
|
|
|
|
void TouchInputRedirection::cleanupDecoration(Decoration::DecoratedClientImpl *old, Decoration::DecoratedClientImpl *now)
|
|
{
|
|
// nothing to do
|
|
}
|
|
|
|
void TouchInputRedirection::processDown(qint32 id, const QPointF &pos, std::chrono::microseconds time, InputDevice *device)
|
|
{
|
|
if (!inited()) {
|
|
return;
|
|
}
|
|
m_lastPosition = pos;
|
|
m_windowUpdatedInCycle = false;
|
|
m_activeTouchPoints.insert(id);
|
|
if (m_activeTouchPoints.count() == 1) {
|
|
update();
|
|
workspace()->setActiveCursorOutput(pos);
|
|
}
|
|
input()->setLastInputHandler(this);
|
|
input()->processSpies(std::bind(&InputEventSpy::touchDown, std::placeholders::_1, id, pos, time));
|
|
input()->processFilters(std::bind(&InputEventFilter::touchDown, std::placeholders::_1, id, pos, time));
|
|
m_windowUpdatedInCycle = false;
|
|
}
|
|
|
|
void TouchInputRedirection::processUp(qint32 id, std::chrono::microseconds time, InputDevice *device)
|
|
{
|
|
if (!inited()) {
|
|
return;
|
|
}
|
|
if (!m_activeTouchPoints.remove(id)) {
|
|
return;
|
|
}
|
|
input()->setLastInputHandler(this);
|
|
m_windowUpdatedInCycle = false;
|
|
input()->processSpies(std::bind(&InputEventSpy::touchUp, std::placeholders::_1, id, time));
|
|
input()->processFilters(std::bind(&InputEventFilter::touchUp, std::placeholders::_1, id, time));
|
|
m_windowUpdatedInCycle = false;
|
|
if (m_activeTouchPoints.count() == 0) {
|
|
update();
|
|
}
|
|
}
|
|
|
|
void TouchInputRedirection::processMotion(qint32 id, const QPointF &pos, std::chrono::microseconds time, InputDevice *device)
|
|
{
|
|
if (!inited()) {
|
|
return;
|
|
}
|
|
if (!m_activeTouchPoints.contains(id)) {
|
|
return;
|
|
}
|
|
input()->setLastInputHandler(this);
|
|
m_lastPosition = pos;
|
|
m_windowUpdatedInCycle = false;
|
|
input()->processSpies(std::bind(&InputEventSpy::touchMotion, std::placeholders::_1, id, pos, time));
|
|
input()->processFilters(std::bind(&InputEventFilter::touchMotion, std::placeholders::_1, id, pos, time));
|
|
m_windowUpdatedInCycle = false;
|
|
}
|
|
|
|
void TouchInputRedirection::cancel()
|
|
{
|
|
if (!inited()) {
|
|
return;
|
|
}
|
|
// If the touch sequence is artificially cancelled by the compositor, touch motion and touch
|
|
// up events will be silently ignored and won't be passed down through the event filter chain.
|
|
// If the touch sequence is cancelled because we received a TOUCH_CANCEL event from libinput,
|
|
// the compositor will not receive any TOUCH_MOTION or TOUCH_UP events for that slot.
|
|
if (!m_activeTouchPoints.isEmpty()) {
|
|
m_activeTouchPoints.clear();
|
|
input()->processFilters(std::bind(&InputEventFilter::touchCancel, std::placeholders::_1));
|
|
}
|
|
}
|
|
|
|
void TouchInputRedirection::frame()
|
|
{
|
|
if (!inited() || !waylandServer()->seat()->hasTouch()) {
|
|
return;
|
|
}
|
|
input()->processFilters(std::bind(&InputEventFilter::touchFrame, std::placeholders::_1));
|
|
}
|
|
|
|
}
|
|
|
|
#include "moc_touch_input.cpp"
|