kwin/unmanaged.h
Thomas Lübking a6296dda20 delay unsynced window ready_for_painting state
by at max 50ms (and thus trigger a full repaint with the state change)

BUG: 295254
REVIEW: 106173
FIXED-IN: 4.9.1
2012-08-28 15:34:00 +02:00

63 lines
1.9 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_UNMANAGED_H
#define KWIN_UNMANAGED_H
#include <netwm.h>
#include "toplevel.h"
namespace KWin
{
class Unmanaged
: public Toplevel
{
Q_OBJECT
public:
Unmanaged(Workspace *ws);
bool windowEvent(XEvent* e);
void release(bool on_shutdown = false);
bool track(Window w);
static void deleteUnmanaged(Unmanaged* c, allowed_t);
virtual int desktop() const;
virtual QStringList activities() const;
virtual QPoint clientPos() const;
virtual QSize clientSize() const;
virtual QRect transparentRect() const;
virtual Layer layer() const {
return UnmanagedLayer;
}
protected:
virtual void damageNotifyEvent(XDamageNotifyEvent* e);
virtual void debug(QDebug& stream) const;
virtual bool shouldUnredirect() const;
private:
virtual ~Unmanaged(); // use release()
// handlers for X11 events
void mapNotifyEvent(XMapEvent* e);
void unmapNotifyEvent(XUnmapEvent*e);
void configureNotifyEvent(XConfigureEvent* e);
};
} // namespace
#endif