kwin/eglonxbackend.h
Martin Gräßlin f8e7d58dea Refactoring of EglOnXBackend to allow implementing subclasses
The aim is to allow having an implementing subclass which uses
multiple windows to render to.
2015-11-26 08:33:07 +01:00

93 lines
3 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2012 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_EGL_ON_X_BACKEND_H
#define KWIN_EGL_ON_X_BACKEND_H
#include "abstract_egl_backend.h"
#include "scene_opengl.h"
namespace KWin
{
/**
* @brief OpenGL Backend using Egl windowing system over an X overlay window.
**/
class KWIN_EXPORT EglOnXBackend : public AbstractEglBackend
{
public:
EglOnXBackend();
explicit EglOnXBackend(xcb_connection_t *connection, Display *display, xcb_window_t rootWindow, int screenNumber, xcb_window_t renderingWindow);
virtual ~EglOnXBackend();
virtual void screenGeometryChanged(const QSize &size);
virtual SceneOpenGL::TexturePrivate *createBackendTexture(SceneOpenGL::Texture *texture);
virtual QRegion prepareRenderingFrame();
virtual void endRenderingFrame(const QRegion &damage, const QRegion &damagedRegion);
virtual OverlayWindow* overlayWindow() override;
virtual bool usesOverlayWindow() const override;
void init() override;
protected:
virtual void present();
void presentSurface(EGLSurface surface, const QRegion &damage, const QRect &screenGeometry);
virtual bool createSurfaces();
EGLSurface createSurface(xcb_window_t window);
void setHavePlatformBase(bool have) {
m_havePlatformBase = have;
}
bool havePlatformBase() const {
return m_havePlatformBase;
}
bool makeContextCurrent(const EGLSurface &surface);
private:
bool initBufferConfigs();
bool initRenderingContext();
/**
* @brief The OverlayWindow used by this Backend.
**/
OverlayWindow *m_overlayWindow;
int surfaceHasSubPost;
int m_bufferAge;
bool m_usesOverlayWindow;
xcb_connection_t *m_connection;
Display *m_x11Display;
xcb_window_t m_rootWindow;
int m_x11ScreenNumber;
xcb_window_t m_renderingWindow = XCB_WINDOW_NONE;
bool m_havePlatformBase = false;
friend class EglTexture;
};
/**
* @brief Texture using an EGLImageKHR.
**/
class EglTexture : public AbstractEglTexture
{
public:
virtual ~EglTexture();
virtual void onDamage();
private:
friend class EglOnXBackend;
EglTexture(SceneOpenGL::Texture *texture, EglOnXBackend *backend);
};
} // namespace
#endif // KWIN_EGL_ON_X_BACKEND_H