3041a7c32d
The KGlobalAccelD which gets created by KWin needs a plugin for the platform specific parts. This change introduces such a plugin. It's linked against kwin so that it can integrate with the core. On enable the plugin registers itself in the InputRedirection and GlobalShortcutsManager checks the plugin whether a shortcut got triggered. As the loading of the plugin must happen after InputRedirection is fully created a dedicated init method is added to InputRedirection. REVIEW: 124187
183 lines
6.3 KiB
C++
183 lines
6.3 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2013 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_GLOBALSHORTCUTS_H
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#define KWIN_GLOBALSHORTCUTS_H
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// KWin
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#include <kwinglobals.h>
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// KDE
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#include <KSharedConfig>
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// Qt
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#include <QKeySequence>
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class QAction;
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class KGlobalAccelD;
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class KGlobalAccelInterface;
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namespace KWin
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{
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class GlobalShortcut;
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/**
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* @brief Manager for the global shortcut system inside KWin.
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*
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* This class is responsible for holding all the global shortcuts and to process a key press event.
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* That is trigger a shortcut if there is a match.
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*
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* For internal shortcut handling (those which are delivered inside KWin) QActions are used and
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* triggered if the shortcut matches. For external shortcut handling a DBus interface is used.
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**/
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class GlobalShortcutsManager : public QObject
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{
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Q_OBJECT
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public:
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explicit GlobalShortcutsManager(QObject *parent = nullptr);
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virtual ~GlobalShortcutsManager();
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void init();
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/**
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* @brief Registers an internal global shortcut
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*
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* @param action The action to trigger if the shortcut is pressed
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* @param shortcut The key sequence which triggers this shortcut
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*/
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void registerShortcut(QAction *action, const QKeySequence &shortcut);
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/**
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* @brief Registers an internal global pointer shortcut
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*
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* @param action The action to trigger if the shortcut is pressed
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* @param modifiers The modifiers which need to be hold to trigger the action
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* @param pointerButtons The pointer button which needs to be pressed
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*/
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void registerPointerShortcut(QAction *action, Qt::KeyboardModifiers modifiers, Qt::MouseButtons pointerButtons);
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/**
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* @brief Registers an internal global axis shortcut
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*
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* @param action The action to trigger if the shortcut is triggered
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* @param modifiers The modifiers which need to be hold to trigger the action
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* @param pointerButtons The pointer axis
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*/
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void registerAxisShortcut(QAction *action, Qt::KeyboardModifiers modifiers, PointerAxisDirection axis);
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/**
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* @brief Processes a key event to decide whether a shortcut needs to be triggered.
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*
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* If a shortcut triggered this method returns @c true to indicate to the caller that the event
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* should not be further processed. If there is no shortcut which triggered for the key, then
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* @c false is returned.
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*
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* @param modifiers The current hold modifiers
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* @param key The keysymbol which has been pressed
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* @return @c true if a shortcut triggered, @c false otherwise
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*/
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bool processKey(Qt::KeyboardModifiers modifiers, uint32_t key);
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bool processPointerPressed(Qt::KeyboardModifiers modifiers, Qt::MouseButtons pointerButtons);
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/**
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* @brief Processes a pointer axis event to decide whether a shortcut needs to be triggered.
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*
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* If a shortcut triggered this method returns @c true to indicate to the caller that the event
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* should not be further processed. If there is no shortcut which triggered for the key, then
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* @c false is returned.
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*
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* @param modifiers The current hold modifiers
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* @param axis The axis direction which has triggered this event
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* @return @c true if a shortcut triggered, @c false otherwise
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*/
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bool processAxis(Qt::KeyboardModifiers modifiers, PointerAxisDirection axis);
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void setKGlobalAccelInterface(KGlobalAccelInterface *interface) {
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m_kglobalAccelInterface = interface;
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}
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private:
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void objectDeleted(QObject *object);
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QKeySequence getShortcutForAction(const QString &componentName, const QString &actionName, const QKeySequence &defaultShortcut);
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QHash<Qt::KeyboardModifiers, QHash<uint32_t, GlobalShortcut*> > m_shortcuts;
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QHash<Qt::KeyboardModifiers, QHash<Qt::MouseButtons, GlobalShortcut*> > m_pointerShortcuts;
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QHash<Qt::KeyboardModifiers, QHash<PointerAxisDirection, GlobalShortcut*> > m_axisShortcuts;
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KSharedConfigPtr m_config;
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KGlobalAccelD *m_kglobalAccel = nullptr;
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KGlobalAccelInterface *m_kglobalAccelInterface = nullptr;
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};
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class GlobalShortcut
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{
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public:
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virtual ~GlobalShortcut();
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const QKeySequence &shortcut() const;
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Qt::KeyboardModifiers pointerButtonModifiers() const;
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Qt::MouseButtons pointerButtons() const;
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virtual void invoke() = 0;
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protected:
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GlobalShortcut(const QKeySequence &shortcut);
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GlobalShortcut(Qt::KeyboardModifiers pointerButtonModifiers, Qt::MouseButtons pointerButtons);
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GlobalShortcut(Qt::KeyboardModifiers axisModifiers, PointerAxisDirection axis);
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private:
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QKeySequence m_shortcut;
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Qt::KeyboardModifiers m_pointerModifiers;
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Qt::MouseButtons m_pointerButtons;
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PointerAxisDirection m_axis;
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};
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class InternalGlobalShortcut : public GlobalShortcut
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{
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public:
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InternalGlobalShortcut(Qt::KeyboardModifiers modifiers, const QKeySequence &shortcut, QAction *action);
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InternalGlobalShortcut(Qt::KeyboardModifiers pointerButtonModifiers, Qt::MouseButtons pointerButtons, QAction *action);
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InternalGlobalShortcut(Qt::KeyboardModifiers axisModifiers, PointerAxisDirection axis, QAction *action);
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virtual ~InternalGlobalShortcut();
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void invoke() override;
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QAction *action() const;
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private:
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QAction *m_action;
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};
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inline
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QAction *InternalGlobalShortcut::action() const
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{
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return m_action;
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}
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inline
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const QKeySequence &GlobalShortcut::shortcut() const
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{
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return m_shortcut;
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}
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inline
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Qt::KeyboardModifiers GlobalShortcut::pointerButtonModifiers() const
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{
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return m_pointerModifiers;
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}
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inline
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Qt::MouseButtons GlobalShortcut::pointerButtons() const
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{
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return m_pointerButtons;
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}
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} // namespace
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#endif
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