3dc00de812
This makes using platform support libs easier.
51 lines
1.1 KiB
C++
51 lines
1.1 KiB
C++
/*
|
|
KWin - the KDE window manager
|
|
This file is part of the KDE project.
|
|
|
|
SPDX-FileCopyrightText: 2015 Martin Gräßlin <mgraesslin@kde.org>
|
|
|
|
SPDX-License-Identifier: GPL-2.0-or-later
|
|
*/
|
|
#ifndef KWIN_SCENE_QPAINTER_FB_BACKEND_H
|
|
#define KWIN_SCENE_QPAINTER_FB_BACKEND_H
|
|
#include "qpainterbackend.h"
|
|
|
|
#include <QObject>
|
|
#include <QImage>
|
|
|
|
namespace KWin
|
|
{
|
|
class FramebufferBackend;
|
|
|
|
class FramebufferQPainterBackend : public QObject, public QPainterBackend
|
|
{
|
|
Q_OBJECT
|
|
public:
|
|
FramebufferQPainterBackend(FramebufferBackend *backend);
|
|
~FramebufferQPainterBackend() override;
|
|
|
|
QImage *bufferForScreen(int screenId) override;
|
|
bool needsFullRepaint(int screenId) const override;
|
|
void beginFrame(int screenId) override;
|
|
void endFrame(int screenId, int mask, const QRegion &damage) override;
|
|
|
|
private:
|
|
void reactivate();
|
|
void deactivate();
|
|
|
|
/**
|
|
* @brief mapped memory buffer on fb device
|
|
*/
|
|
QImage m_renderBuffer;
|
|
/**
|
|
* @brief buffer to draw into
|
|
*/
|
|
QImage m_backBuffer;
|
|
|
|
FramebufferBackend *m_backend;
|
|
bool m_needsFullRepaint;
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|