kwin/plugins/platforms/wayland/egl_wayland_backend.cpp
Roman Gilg 7b13393b64 [platforms/wayland] Multi output support
Summary:
This patch rewrites large parts of the Wayland platform plugin, in order to
facilitate the testing of multi output behavior in nested KWin sessions.

For that a new class WaylandOutput is introduced, which is based on
AbstractOutput and by that shares functionality with our virtual and DRM
platform plugins.

The EGL/GBM and QPainter backends have been remodelled after the DRM one,
sharing similiarities there as well now.

Pointer grabbing has been rewritten to support multiple outputs, now using
pointer locking instead of confining and drawing in this case onto a sub-
surface, which get dynamically recreated in between the different output
surfaces while the cursor is being moved.

Window resizing is possible if host supports xdg-shell, but currently the
mode size does not yet fill the new window size.

The number of outputs can be set by command line argument `--output-count`,
scaling is also supported by setting the argument `--scale`.

Further steps could be:
* Enabling automatic fill of resized windows via Wayland mode change
* Multiple diverging initial sizes and scale factors for mulitple outputs

**Watch it in action:** https://youtu.be/FYItn1jvkbI

Test Plan: Tested it in live session.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, zzag, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18465
2019-03-20 14:43:03 +01:00

410 lines
12 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright 2019 Roman Gilg <subdiff@gmail.com>
Copyright 2013 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#define WL_EGL_PLATFORM 1
#include "egl_wayland_backend.h"
#include "wayland_backend.h"
#include "wayland_output.h"
#include "composite.h"
#include "logging.h"
#include "options.h"
#include "wayland_server.h"
#include "screens.h"
// kwin libs
#include <kwinglplatform.h>
// KDE
#include <KWayland/Client/surface.h>
#include <KWayland/Server/buffer_interface.h>
#include <KWayland/Server/display.h>
// Qt
#include <QOpenGLContext>
namespace KWin
{
namespace Wayland
{
EglWaylandOutput::EglWaylandOutput(WaylandOutput *output, QObject *parent)
: QObject(parent)
, m_waylandOutput(output)
{
}
bool EglWaylandOutput::init(EglWaylandBackend *backend)
{
auto surface = m_waylandOutput->surface();
const QSize &size = m_waylandOutput->geometry().size();
auto overlay = wl_egl_window_create(*surface, size.width(), size.height());
if (!overlay) {
qCCritical(KWIN_WAYLAND_BACKEND) << "Creating Wayland Egl window failed";
return false;
}
m_overlay = overlay;
EGLSurface eglSurface = EGL_NO_SURFACE;
if (backend->havePlatformBase()) {
eglSurface = eglCreatePlatformWindowSurfaceEXT(backend->eglDisplay(), backend->config(), (void *) overlay, nullptr);
} else {
eglSurface = eglCreateWindowSurface(backend->eglDisplay(), backend->config(), overlay, nullptr);
}
if (eglSurface == EGL_NO_SURFACE) {
qCCritical(KWIN_WAYLAND_BACKEND) << "Create Window Surface failed";
return false;
}
m_eglSurface = eglSurface;
connect(m_waylandOutput, &WaylandOutput::sizeChanged, this, &EglWaylandOutput::updateSize);
return true;
}
void EglWaylandOutput::updateSize(const QSize &size)
{
wl_egl_window_resize(m_overlay, size.width(), size.height(), 0, 0);
}
EglWaylandBackend::EglWaylandBackend(WaylandBackend *b)
: AbstractEglBackend()
, m_backend(b)
{
if (!m_backend) {
setFailed("Wayland Backend has not been created");
return;
}
qCDebug(KWIN_WAYLAND_BACKEND) << "Connected to Wayland display?" << (m_backend->display() ? "yes" : "no" );
if (!m_backend->display()) {
setFailed("Could not connect to Wayland compositor");
return;
}
// Egl is always direct rendering
setIsDirectRendering(true);
connect(m_backend, &WaylandBackend::outputAdded, this, &EglWaylandBackend::createEglWaylandOutput);
connect(m_backend, &WaylandBackend::outputRemoved, this,
[this] (WaylandOutput *output) {
auto it = std::find_if(m_outputs.begin(), m_outputs.end(),
[output] (const EglWaylandOutput *o) {
return o->m_waylandOutput == output;
}
);
if (it == m_outputs.end()) {
return;
}
cleanupOutput(*it);
m_outputs.erase(it);
}
);
}
EglWaylandBackend::~EglWaylandBackend()
{
cleanup();
}
void EglWaylandBackend::cleanupSurfaces()
{
for (auto o : m_outputs) {
cleanupOutput(o);
}
m_outputs.clear();
}
bool EglWaylandBackend::createEglWaylandOutput(WaylandOutput *waylandOutput)
{
auto *output = new EglWaylandOutput(waylandOutput, this);
if (output->init(this)) {
return false;
}
m_outputs << output;
return true;
}
void EglWaylandBackend::cleanupOutput(EglWaylandOutput *output)
{
wl_egl_window_destroy(output->m_overlay);
}
bool EglWaylandBackend::initializeEgl()
{
initClientExtensions();
EGLDisplay display = m_backend->sceneEglDisplay();
// Use eglGetPlatformDisplayEXT() to get the display pointer
// if the implementation supports it.
if (display == EGL_NO_DISPLAY) {
m_havePlatformBase = hasClientExtension(QByteArrayLiteral("EGL_EXT_platform_base"));
if (m_havePlatformBase) {
// Make sure that the wayland platform is supported
if (!hasClientExtension(QByteArrayLiteral("EGL_EXT_platform_wayland")))
return false;
display = eglGetPlatformDisplayEXT(EGL_PLATFORM_WAYLAND_EXT, m_backend->display(), nullptr);
} else {
display = eglGetDisplay(m_backend->display());
}
}
if (display == EGL_NO_DISPLAY)
return false;
setEglDisplay(display);
return initEglAPI();
}
void EglWaylandBackend::init()
{
if (!initializeEgl()) {
setFailed("Could not initialize egl");
return;
}
if (!initRenderingContext()) {
setFailed("Could not initialize rendering context");
return;
}
initKWinGL();
initBufferAge();
initWayland();
}
bool EglWaylandBackend::initRenderingContext()
{
initBufferConfigs();
if (!createContext()) {
return false;
}
auto waylandOutputs = m_backend->waylandOutputs();
// we only allow to start with at least one output
if (waylandOutputs.isEmpty()) {
return false;
}
for (auto *out : waylandOutputs) {
if (!createEglWaylandOutput(out)) {
return false;
}
}
if (m_outputs.isEmpty()) {
qCCritical(KWIN_WAYLAND_BACKEND) << "Create Window Surfaces failed";
return false;
}
auto *firstOutput = m_outputs.first();
// set our first surface as the one for the abstract backend, just to make it happy
setSurface(firstOutput->m_eglSurface);
return makeContextCurrent(firstOutput);
}
bool EglWaylandBackend::makeContextCurrent(EglWaylandOutput *output)
{
const EGLSurface eglSurface = output->m_eglSurface;
if (eglSurface == EGL_NO_SURFACE) {
return false;
}
if (eglMakeCurrent(eglDisplay(), eglSurface, eglSurface, context()) == EGL_FALSE) {
qCCritical(KWIN_WAYLAND_BACKEND) << "Make Context Current failed";
return false;
}
EGLint error = eglGetError();
if (error != EGL_SUCCESS) {
qCWarning(KWIN_WAYLAND_BACKEND) << "Error occurred while creating context " << error;
return false;
}
const QRect &v = output->m_waylandOutput->geometry();
qreal scale = output->m_waylandOutput->scale();
const QSize overall = screens()->size();
glViewport(-v.x() * scale, (v.height() - overall.height() + v.y()) * scale,
overall.width() * scale, overall.height() * scale);
return true;
}
bool EglWaylandBackend::initBufferConfigs()
{
const EGLint config_attribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_ALPHA_SIZE, 0,
EGL_RENDERABLE_TYPE, isOpenGLES() ? EGL_OPENGL_ES2_BIT : EGL_OPENGL_BIT,
EGL_CONFIG_CAVEAT, EGL_NONE,
EGL_NONE,
};
EGLint count;
EGLConfig configs[1024];
if (eglChooseConfig(eglDisplay(), config_attribs, configs, 1, &count) == EGL_FALSE) {
qCCritical(KWIN_WAYLAND_BACKEND) << "choose config failed";
return false;
}
if (count != 1) {
qCCritical(KWIN_WAYLAND_BACKEND) << "choose config did not return a config" << count;
return false;
}
setConfig(configs[0]);
return true;
}
void EglWaylandBackend::present()
{
for (auto *output: qAsConst(m_outputs)) {
makeContextCurrent(output);
presentOnSurface(output);
}
}
void EglWaylandBackend::presentOnSurface(EglWaylandOutput *output)
{
output->m_waylandOutput->surface()->setupFrameCallback();
Compositor::self()->aboutToSwapBuffers();
if (supportsBufferAge()) {
eglSwapBuffers(eglDisplay(), output->m_eglSurface);
eglQuerySurface(eglDisplay(), output->m_eglSurface, EGL_BUFFER_AGE_EXT, &output->m_bufferAge);
} else {
eglSwapBuffers(eglDisplay(), output->m_eglSurface);
}
}
void EglWaylandBackend::screenGeometryChanged(const QSize &size)
{
Q_UNUSED(size)
// no backend specific code needed
// TODO: base implementation in OpenGLBackend
// The back buffer contents are now undefined
for (auto *output : qAsConst(m_outputs)) {
output->m_bufferAge = 0;
}
}
SceneOpenGLTexturePrivate *EglWaylandBackend::createBackendTexture(SceneOpenGLTexture *texture)
{
return new EglWaylandTexture(texture, this);
}
QRegion EglWaylandBackend::prepareRenderingFrame()
{
eglWaitNative(EGL_CORE_NATIVE_ENGINE);
startRenderTimer();
return QRegion();
}
QRegion EglWaylandBackend::prepareRenderingForScreen(int screenId)
{
auto *output = m_outputs.at(screenId);
makeContextCurrent(output);
if (supportsBufferAge()) {
QRegion region;
// Note: An age of zero means the buffer contents are undefined
if (output->m_bufferAge > 0 && output->m_bufferAge <= output->m_damageHistory.count()) {
for (int i = 0; i < output->m_bufferAge - 1; i++)
region |= output->m_damageHistory[i];
} else {
region = output->m_waylandOutput->geometry();
}
return region;
}
return QRegion();
}
void EglWaylandBackend::endRenderingFrame(const QRegion &renderedRegion, const QRegion &damagedRegion)
{
Q_UNUSED(renderedRegion)
Q_UNUSED(damagedRegion)
}
void EglWaylandBackend::endRenderingFrameForScreen(int screenId, const QRegion &renderedRegion, const QRegion &damagedRegion)
{
EglWaylandOutput *output = m_outputs[screenId];
if (damagedRegion.intersected(output->m_waylandOutput->geometry()).isEmpty() && screenId == 0) {
// If the damaged region of a window is fully occluded, the only
// rendering done, if any, will have been to repair a reused back
// buffer, making it identical to the front buffer.
//
// In this case we won't post the back buffer. Instead we'll just
// set the buffer age to 1, so the repaired regions won't be
// rendered again in the next frame.
if (!renderedRegion.intersected(output->m_waylandOutput->geometry()).isEmpty()) {
glFlush();
}
for (auto *o : qAsConst(m_outputs)) {
o->m_bufferAge = 1;
}
return;
}
presentOnSurface(output);
// Save the damaged region to history
// Note: damage history is only collected for the first screen. See EglGbmBackend
// for mor information regarding this limitation.
if (supportsBufferAge() && screenId == 0) {
if (output->m_damageHistory.count() > 10) {
output->m_damageHistory.removeLast();
}
output->m_damageHistory.prepend(damagedRegion.intersected(output->m_waylandOutput->geometry()));
}
}
bool EglWaylandBackend::usesOverlayWindow() const
{
return false;
}
bool EglWaylandBackend::perScreenRendering() const
{
return true;
}
/************************************************
* EglTexture
************************************************/
EglWaylandTexture::EglWaylandTexture(KWin::SceneOpenGLTexture *texture, KWin::Wayland::EglWaylandBackend *backend)
: AbstractEglTexture(texture, backend)
{
}
EglWaylandTexture::~EglWaylandTexture() = default;
}
}