kwin/scene_qpainter.cpp
Martin Gräßlin 19d90e4e0e [scene] Add basic support for Wayland Buffer in WindowPixmap
The concept of Buffers do not match WindowPixmap perfectly. With X11
we had a pixmap as long as the size was the sime, then it got discarded.
With Wayland we get a new Buffer whenever the window gets damaged.
Furthermore the Buffer might get destroyed any time (especially if the
client disconnects) or the data becomes invalid (it's a shm section after
all).

This adds some constraints on how the Buffer can be used. It's suggested
that the implementing sub-classes do a deep copy of the Buffer's data
when accessing it. For OpenGL that's rather obvious, for QPainter it
needs a dedicated QImage::copy.

WindowPixmap holds a pointer to the currently used Buffer, but doesn't
guarantee that it stays valid. Every time the window gets damaged, the
pointer needs to be updated.

The QPainter based scene is the first to implement support for Buffers:
on creation a deep copy is performed, on damage the changed parts are
painted into the deep copy.
2015-03-17 10:08:27 +01:00

710 lines
22 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2013 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "scene_qpainter.h"
// KWin
#include "client.h"
#include "composite.h"
#include "deleted.h"
#include "effects.h"
#include "main.h"
#include "toplevel.h"
#if HAVE_WAYLAND
#include "wayland_backend.h"
#include <KWayland/Client/buffer.h>
#include <KWayland/Client/shm_pool.h>
#include <KWayland/Client/surface.h>
#include <KWayland/Server/buffer_interface.h>
#include <KWayland/Server/surface_interface.h>
#endif
#include "workspace.h"
#include "xcbutils.h"
#include "decorations/decoratedclient.h"
// Qt
#include <QDebug>
#include <QPainter>
#include <KDecoration2/Decoration>
namespace KWin
{
//****************************************
// QPainterBackend
//****************************************
QPainterBackend::QPainterBackend()
: m_failed(false)
{
}
QPainterBackend::~QPainterBackend()
{
}
OverlayWindow* QPainterBackend::overlayWindow()
{
return NULL;
}
void QPainterBackend::showOverlay()
{
}
void QPainterBackend::screenGeometryChanged(const QSize &size)
{
Q_UNUSED(size)
}
void QPainterBackend::setFailed(const QString &reason)
{
qCWarning(KWIN_CORE) << "Creating the XRender backend failed: " << reason;
m_failed = true;
}
#if HAVE_WAYLAND
//****************************************
// WaylandQPainterBackend
//****************************************
WaylandQPainterBackend::WaylandQPainterBackend()
: QPainterBackend()
, m_needsFullRepaint(true)
, m_backBuffer(QImage(QSize(), QImage::Format_RGB32))
, m_buffer()
{
connect(Wayland::WaylandBackend::self()->shmPool(), SIGNAL(poolResized()), SLOT(remapBuffer()));
connect(Wayland::WaylandBackend::self(), &Wayland::WaylandBackend::shellSurfaceSizeChanged,
this, &WaylandQPainterBackend::screenGeometryChanged);
connect(Wayland::WaylandBackend::self()->surface(), &KWayland::Client::Surface::frameRendered,
Compositor::self(), &Compositor::bufferSwapComplete);
}
WaylandQPainterBackend::~WaylandQPainterBackend()
{
if (m_buffer) {
m_buffer.toStrongRef()->setUsed(false);
}
}
bool WaylandQPainterBackend::usesOverlayWindow() const
{
return false;
}
void WaylandQPainterBackend::present(int mask, const QRegion &damage)
{
Q_UNUSED(mask)
if (m_backBuffer.isNull()) {
return;
}
Compositor::self()->aboutToSwapBuffers();
m_needsFullRepaint = false;
auto s = Wayland::WaylandBackend::self()->surface();
s->attachBuffer(m_buffer);
s->damage(damage);
s->commit();
}
void WaylandQPainterBackend::screenGeometryChanged(const QSize &size)
{
Q_UNUSED(size)
if (!m_buffer) {
return;
}
m_buffer.toStrongRef()->setUsed(false);
m_buffer.clear();
}
QImage *WaylandQPainterBackend::buffer()
{
return &m_backBuffer;
}
void WaylandQPainterBackend::prepareRenderingFrame()
{
if (m_buffer) {
auto b = m_buffer.toStrongRef();
if (b->isReleased()) {
// we can re-use this buffer
b->setReleased(false);
return;
} else {
// buffer is still in use, get a new one
b->setUsed(false);
}
}
m_buffer.clear();
const QSize size(Wayland::WaylandBackend::self()->shellSurfaceSize());
m_buffer = Wayland::WaylandBackend::self()->shmPool()->getBuffer(size, size.width() * 4);
if (!m_buffer) {
qCDebug(KWIN_CORE) << "Did not get a new Buffer from Shm Pool";
m_backBuffer = QImage();
return;
}
auto b = m_buffer.toStrongRef();
b->setUsed(true);
m_backBuffer = QImage(b->address(), size.width(), size.height(), QImage::Format_RGB32);
m_backBuffer.fill(Qt::transparent);
m_needsFullRepaint = true;
qCDebug(KWIN_CORE) << "Created a new back buffer";
}
void WaylandQPainterBackend::remapBuffer()
{
if (!m_buffer) {
return;
}
auto b = m_buffer.toStrongRef();
if (!b->isUsed()){
return;
}
const QSize size = m_backBuffer.size();
m_backBuffer = QImage(b->address(), size.width(), size.height(), QImage::Format_RGB32);
qCDebug(KWIN_CORE) << "Remapped our back buffer";
}
bool WaylandQPainterBackend::needsFullRepaint() const
{
return m_needsFullRepaint;
}
#endif
//****************************************
// SceneQPainter
//****************************************
SceneQPainter *SceneQPainter::createScene()
{
QScopedPointer<QPainterBackend> backend;
#if HAVE_WAYLAND
if (kwinApp()->shouldUseWaylandForCompositing()) {
backend.reset(new WaylandQPainterBackend);
if (backend->isFailed()) {
return NULL;
}
return new SceneQPainter(backend.take());
}
#endif
return NULL;
}
SceneQPainter::SceneQPainter(QPainterBackend* backend)
: Scene(Workspace::self())
, m_backend(backend)
, m_painter(new QPainter())
{
}
SceneQPainter::~SceneQPainter()
{
}
CompositingType SceneQPainter::compositingType() const
{
return QPainterCompositing;
}
bool SceneQPainter::initFailed() const
{
return false;
}
void SceneQPainter::paintGenericScreen(int mask, ScreenPaintData data)
{
m_painter->save();
m_painter->translate(data.xTranslation(), data.yTranslation());
m_painter->scale(data.xScale(), data.yScale());
Scene::paintGenericScreen(mask, data);
m_painter->restore();
}
qint64 SceneQPainter::paint(QRegion damage, ToplevelList toplevels)
{
QElapsedTimer renderTimer;
renderTimer.start();
createStackingOrder(toplevels);
int mask = 0;
m_backend->prepareRenderingFrame();
m_painter->begin(m_backend->buffer());
if (m_backend->needsFullRepaint()) {
mask |= Scene::PAINT_SCREEN_BACKGROUND_FIRST;
damage = QRegion(0, 0, displayWidth(), displayHeight());
}
QRegion updateRegion, validRegion;
paintScreen(&mask, damage, QRegion(), &updateRegion, &validRegion);
m_backend->showOverlay();
m_painter->end();
m_backend->present(mask, updateRegion);
// do cleanup
clearStackingOrder();
return renderTimer.nsecsElapsed();
}
void SceneQPainter::paintBackground(QRegion region)
{
m_painter->setBrush(Qt::black);
m_painter->drawRects(region.rects());
}
Scene::Window *SceneQPainter::createWindow(Toplevel *toplevel)
{
return new SceneQPainter::Window(this, toplevel);
}
Scene::EffectFrame *SceneQPainter::createEffectFrame(EffectFrameImpl *frame)
{
return new QPainterEffectFrame(frame, this);
}
Shadow *SceneQPainter::createShadow(Toplevel *toplevel)
{
return new SceneQPainterShadow(toplevel);
}
//****************************************
// SceneQPainter::Window
//****************************************
SceneQPainter::Window::Window(SceneQPainter *scene, Toplevel *c)
: Scene::Window(c)
, m_scene(scene)
{
}
SceneQPainter::Window::~Window()
{
discardShape();
}
void SceneQPainter::Window::performPaint(int mask, QRegion region, WindowPaintData data)
{
if (!(mask & (PAINT_WINDOW_TRANSFORMED | PAINT_SCREEN_TRANSFORMED)))
region &= toplevel->visibleRect();
if (region.isEmpty())
return;
QPainterWindowPixmap *pixmap = windowPixmap<QPainterWindowPixmap>();
if (!pixmap || !pixmap->isValid()) {
return;
}
if (!toplevel->damage().isEmpty()) {
pixmap->update(toplevel->damage());
toplevel->resetDamage();
}
QPainter *scenePainter = m_scene->painter();
QPainter *painter = scenePainter;
painter->setClipRegion(region);
painter->setClipping(true);
painter->save();
painter->translate(x(), y());
if (mask & PAINT_WINDOW_TRANSFORMED) {
painter->translate(data.xTranslation(), data.yTranslation());
painter->scale(data.xScale(), data.yScale());
}
const bool opaque = qFuzzyCompare(1.0, data.opacity());
QImage tempImage;
QPainter tempPainter;
if (!opaque) {
// need a temp render target which we later on blit to the screen
tempImage = QImage(toplevel->visibleRect().size(), QImage::Format_ARGB32_Premultiplied);
tempImage.fill(Qt::transparent);
tempPainter.begin(&tempImage);
tempPainter.save();
tempPainter.translate(toplevel->geometry().topLeft() - toplevel->visibleRect().topLeft());
painter = &tempPainter;
}
renderShadow(painter);
renderWindowDecorations(painter);
// render content
const QRect src = QRect(toplevel->clientPos(), toplevel->clientSize());
painter->drawImage(toplevel->clientPos(), pixmap->image(), src);
if (!opaque) {
tempPainter.restore();
tempPainter.setCompositionMode(QPainter::CompositionMode_DestinationIn);
QColor translucent(Qt::transparent);
translucent.setAlphaF(data.opacity());
tempPainter.fillRect(QRect(QPoint(0, 0), toplevel->visibleRect().size()), translucent);
tempPainter.end();
painter = scenePainter;
painter->drawImage(toplevel->visibleRect().topLeft() - toplevel->geometry().topLeft(), tempImage);
}
painter->restore();
painter->setClipRegion(QRegion());
painter->setClipping(false);
}
void SceneQPainter::Window::renderShadow(QPainter* painter)
{
if (!toplevel->shadow()) {
return;
}
SceneQPainterShadow *shadow = static_cast<SceneQPainterShadow *>(toplevel->shadow());
const QPixmap &topLeft = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementTopLeft);
const QPixmap &top = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementTop);
const QPixmap &topRight = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementTopRight);
const QPixmap &bottomLeft = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementBottomLeft);
const QPixmap &bottom = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementBottom);
const QPixmap &bottomRight = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementBottomRight);
const QPixmap &left = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementLeft);
const QPixmap &right = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementRight);
const int leftOffset = shadow->leftOffset();
const int topOffset = shadow->topOffset();
const int rightOffset = shadow->rightOffset();
const int bottomOffset = shadow->bottomOffset();
// top left
painter->drawPixmap(-leftOffset, -topOffset, topLeft);
// top right
painter->drawPixmap(toplevel->width() - topRight.width() + rightOffset, -topOffset, topRight);
// bottom left
painter->drawPixmap(-leftOffset, toplevel->height() - bottomLeft.height() + bottomOffset, bottomLeft);
// bottom right
painter->drawPixmap(toplevel->width() - bottomRight.width() + rightOffset,
toplevel->height() - bottomRight.height() + bottomOffset,
bottomRight);
// top
painter->drawPixmap(topLeft.width() - leftOffset, -topOffset,
toplevel->width() - topLeft.width() - topRight.width() + leftOffset + rightOffset,
top.height(),
top);
// left
painter->drawPixmap(-leftOffset, topLeft.height() - topOffset, left.width(),
toplevel->height() - topLeft.height() - bottomLeft.height() + topOffset + bottomOffset,
left);
// right
painter->drawPixmap(toplevel->width() - right.width() + rightOffset,
topRight.height() - topOffset,
right.width(),
toplevel->height() - topRight.height() - bottomRight.height() + topOffset + bottomOffset,
right);
// bottom
painter->drawPixmap(bottomLeft.width() - leftOffset,
toplevel->height() - bottom.height() + bottomOffset,
toplevel->width() - bottomLeft.width() - bottomRight.width() + leftOffset + rightOffset,
bottom.height(),
bottom);
}
void SceneQPainter::Window::renderWindowDecorations(QPainter *painter)
{
// TODO: custom decoration opacity
Client *client = dynamic_cast<Client*>(toplevel);
Deleted *deleted = dynamic_cast<Deleted*>(toplevel);
if (!client && !deleted) {
return;
}
bool noBorder = true;
const SceneQPainterDecorationRenderer *renderer = nullptr;
QRect dtr, dlr, drr, dbr;
if (client && !client->noBorder()) {
if (client->isDecorated()) {
if (SceneQPainterDecorationRenderer *r = static_cast<SceneQPainterDecorationRenderer *>(client->decoratedClient()->renderer())) {
r->render();
renderer = r;
}
}
client->layoutDecorationRects(dlr, dtr, drr, dbr);
noBorder = false;
} else if (deleted && !deleted->noBorder()) {
noBorder = false;
deleted->layoutDecorationRects(dlr, dtr, drr, dbr);
renderer = static_cast<const SceneQPainterDecorationRenderer *>(deleted->decorationRenderer());
}
if (noBorder || !renderer) {
return;
}
painter->drawImage(dtr, renderer->image(SceneQPainterDecorationRenderer::DecorationPart::Top));
painter->drawImage(dlr, renderer->image(SceneQPainterDecorationRenderer::DecorationPart::Left));
painter->drawImage(drr, renderer->image(SceneQPainterDecorationRenderer::DecorationPart::Right));
painter->drawImage(dbr, renderer->image(SceneQPainterDecorationRenderer::DecorationPart::Bottom));
}
WindowPixmap *SceneQPainter::Window::createWindowPixmap()
{
return new QPainterWindowPixmap(this);
}
Decoration::Renderer *SceneQPainter::createDecorationRenderer(Decoration::DecoratedClientImpl *impl)
{
return new SceneQPainterDecorationRenderer(impl);
}
//****************************************
// QPainterWindowPixmap
//****************************************
QPainterWindowPixmap::QPainterWindowPixmap(Scene::Window *window)
: WindowPixmap(window)
, m_shm(kwinApp()->shouldUseWaylandForCompositing() ? nullptr : new Xcb::Shm)
{
}
QPainterWindowPixmap::~QPainterWindowPixmap()
{
}
void QPainterWindowPixmap::create()
{
if (isValid()) {
return;
}
if (!kwinApp()->shouldUseWaylandForCompositing() && !m_shm->isValid()) {
return;
}
KWin::WindowPixmap::create();
if (!isValid()) {
return;
}
#if HAVE_WAYLAND
if (kwinApp()->shouldUseWaylandForCompositing()) {
// performing deep copy, this could probably be improved
m_image = buffer()->data().copy();
return;
}
#endif
m_image = QImage((uchar*)m_shm->buffer(), size().width(), size().height(), QImage::Format_ARGB32_Premultiplied);
}
bool QPainterWindowPixmap::update(const QRegion &damage)
{
#if HAVE_WAYLAND
if (kwinApp()->shouldUseWaylandForCompositing()) {
const auto oldBuffer = buffer();
updateBuffer();
const auto &b = buffer();
if (b == oldBuffer || b.isNull()) {
return false;
}
QPainter p(&m_image);
const QImage &data = b->data();
p.setCompositionMode(QPainter::CompositionMode_Source);
for (const QRect &rect : damage.rects()) {
p.drawImage(rect, data, rect);
}
return true;
}
#endif
if (!m_shm->isValid()) {
return false;
}
// TODO: optimize by only updating the damaged areas
xcb_shm_get_image_cookie_t cookie = xcb_shm_get_image_unchecked(connection(), pixmap(),
0, 0, size().width(), size().height(),
~0, XCB_IMAGE_FORMAT_Z_PIXMAP, m_shm->segment(), 0);
ScopedCPointer<xcb_shm_get_image_reply_t> image(xcb_shm_get_image_reply(connection(), cookie, NULL));
if (image.isNull()) {
return false;
}
return true;
}
QPainterEffectFrame::QPainterEffectFrame(EffectFrameImpl *frame, SceneQPainter *scene)
: Scene::EffectFrame(frame)
, m_scene(scene)
{
}
QPainterEffectFrame::~QPainterEffectFrame()
{
}
void QPainterEffectFrame::render(QRegion region, double opacity, double frameOpacity)
{
Q_UNUSED(region)
Q_UNUSED(opacity)
// TODO: adjust opacity
if (m_effectFrame->geometry().isEmpty()) {
return; // Nothing to display
}
QPainter *painter = m_scene->painter();
// Render the actual frame
if (m_effectFrame->style() == EffectFrameUnstyled) {
painter->save();
painter->setPen(Qt::NoPen);
QColor color(Qt::black);
color.setAlphaF(frameOpacity);
painter->setBrush(color);
painter->setRenderHint(QPainter::Antialiasing);
painter->drawRoundedRect(m_effectFrame->geometry().adjusted(-5, -5, 5, 5), 5.0, 5.0);
painter->restore();
} else if (m_effectFrame->style() == EffectFrameStyled) {
qreal left, top, right, bottom;
m_effectFrame->frame().getMargins(left, top, right, bottom); // m_geometry is the inner geometry
QRect geom = m_effectFrame->geometry().adjusted(-left, -top, right, bottom);
painter->drawPixmap(geom, m_effectFrame->frame().framePixmap());
}
if (!m_effectFrame->selection().isNull()) {
painter->drawPixmap(m_effectFrame->selection(), m_effectFrame->selectionFrame().framePixmap());
}
// Render icon
if (!m_effectFrame->icon().isNull() && !m_effectFrame->iconSize().isEmpty()) {
const QPoint topLeft(m_effectFrame->geometry().x(),
m_effectFrame->geometry().center().y() - m_effectFrame->iconSize().height() / 2);
const QRect geom = QRect(topLeft, m_effectFrame->iconSize());
painter->drawPixmap(geom, m_effectFrame->icon().pixmap(m_effectFrame->iconSize()));
}
// Render text
if (!m_effectFrame->text().isEmpty()) {
// Determine position on texture to paint text
QRect rect(QPoint(0, 0), m_effectFrame->geometry().size());
if (!m_effectFrame->icon().isNull() && !m_effectFrame->iconSize().isEmpty()) {
rect.setLeft(m_effectFrame->iconSize().width());
}
// If static size elide text as required
QString text = m_effectFrame->text();
if (m_effectFrame->isStatic()) {
QFontMetrics metrics(m_effectFrame->text());
text = metrics.elidedText(text, Qt::ElideRight, rect.width());
}
painter->save();
painter->setFont(m_effectFrame->font());
if (m_effectFrame->style() == EffectFrameStyled) {
painter->setPen(m_effectFrame->styledTextColor());
} else {
// TODO: What about no frame? Custom color setting required
painter->setPen(Qt::white);
}
painter->drawText(rect.translated(m_effectFrame->geometry().topLeft()), m_effectFrame->alignment(), text);
painter->restore();
}
}
//****************************************
// QPainterShadow
//****************************************
SceneQPainterShadow::SceneQPainterShadow(Toplevel* toplevel)
: Shadow(toplevel)
{
}
SceneQPainterShadow::~SceneQPainterShadow()
{
}
bool SceneQPainterShadow::prepareBackend()
{
if (hasDecorationShadow()) {
// TODO: implement for QPainter
return false;
}
return true;
}
//****************************************
// QPainterDecorationRenderer
//****************************************
SceneQPainterDecorationRenderer::SceneQPainterDecorationRenderer(Decoration::DecoratedClientImpl *client)
: Renderer(client)
{
connect(this, &Renderer::renderScheduled, client->client(), static_cast<void (Client::*)(const QRect&)>(&Client::addRepaint));
}
SceneQPainterDecorationRenderer::~SceneQPainterDecorationRenderer() = default;
QImage SceneQPainterDecorationRenderer::image(SceneQPainterDecorationRenderer::DecorationPart part) const
{
Q_ASSERT(part != DecorationPart::Count);
return m_images[int(part)];
}
void SceneQPainterDecorationRenderer::render()
{
const QRegion scheduled = getScheduled();
if (scheduled.isEmpty()) {
return;
}
if (areImageSizesDirty()) {
resizeImages();
resetImageSizesDirty();
}
const QRect top(QPoint(0, 0), m_images[int(DecorationPart::Top)].size());
const QRect left(QPoint(0, top.height()), m_images[int(DecorationPart::Left)].size());
const QRect right(QPoint(top.width() - m_images[int(DecorationPart::Right)].size().width(), top.height()), m_images[int(DecorationPart::Right)].size());
const QRect bottom(QPoint(0, left.y() + left.height()), m_images[int(DecorationPart::Bottom)].size());
const QRect geometry = scheduled.boundingRect();
auto renderPart = [this](const QRect &rect, const QRect &partRect, int index) {
if (rect.isEmpty()) {
return;
}
QPainter painter(&m_images[index]);
painter.setRenderHint(QPainter::Antialiasing);
painter.setWindow(partRect);
painter.setClipRect(rect);
painter.save();
// clear existing part
painter.setCompositionMode(QPainter::CompositionMode_Source);
painter.fillRect(rect, Qt::red);
painter.restore();
client()->decoration()->paint(&painter, rect);
};
renderPart(left.intersected(geometry), left, int(DecorationPart::Left));
renderPart(top.intersected(geometry), top, int(DecorationPart::Top));
renderPart(right.intersected(geometry), right, int(DecorationPart::Right));
renderPart(bottom.intersected(geometry), bottom, int(DecorationPart::Bottom));
}
void SceneQPainterDecorationRenderer::resizeImages()
{
QRect left, top, right, bottom;
client()->client()->layoutDecorationRects(left, top, right, bottom);
auto checkAndCreate = [this](int index, const QSize &size) {
if (m_images[index].size() != size) {
m_images[index] = QImage(size, QImage::Format_ARGB32_Premultiplied);
m_images[index].fill(Qt::transparent);
}
};
checkAndCreate(int(DecorationPart::Left), left.size());
checkAndCreate(int(DecorationPart::Right), right.size());
checkAndCreate(int(DecorationPart::Top), top.size());
checkAndCreate(int(DecorationPart::Bottom), bottom.size());
}
void SceneQPainterDecorationRenderer::reparent(Deleted *deleted)
{
render();
Renderer::reparent(deleted);
}
} // KWin