..
cursoritem.cpp
scene: Avoid creating SurfaceItem for Xwayland's cursor surfaces
2023-01-04 11:10:32 +00:00
cursoritem.h
scene: Introduce cursor item and scene
2023-01-03 09:33:17 +00:00
cursorscene.cpp
scene: Introduce cursor item and scene
2023-01-03 09:33:17 +00:00
cursorscene.h
scene: Introduce cursor item and scene
2023-01-03 09:33:17 +00:00
decorationitem.cpp
scene: Split base Scene class from WorkspaceScene class
2022-12-21 12:20:23 +02:00
decorationitem.h
scene: Split base Scene class from WorkspaceScene class
2022-12-21 12:20:23 +02:00
dndiconitem.cpp
scene: Split base Scene class from WorkspaceScene class
2022-12-21 12:20:23 +02:00
dndiconitem.h
scene: Split base Scene class from WorkspaceScene class
2022-12-21 12:20:23 +02:00
imageitem.cpp
scene: Introduce ImageItem
2023-01-03 09:33:17 +00:00
imageitem.h
scene: Introduce ImageItem
2023-01-03 09:33:17 +00:00
item.cpp
scene: Split base Scene class from WorkspaceScene class
2022-12-21 12:20:23 +02:00
item.h
scene: Split base Scene class from WorkspaceScene class
2022-12-21 12:20:23 +02:00
itemrenderer.cpp
scene: Introduce ItemRenderer
2022-12-17 17:14:43 +00:00
itemrenderer.h
scene: Introduce ImageItem
2023-01-03 09:33:17 +00:00
itemrenderer_opengl.cpp
Move texture coordinate post processing into a method of RenderGeometry
2023-01-16 09:51:28 +00:00
itemrenderer_opengl.h
effects: Fix projection matrix logic in OffscreenEffect
2023-01-10 12:05:28 +00:00
itemrenderer_qpainter.cpp
scene: Introduce ImageItem
2023-01-03 09:33:17 +00:00
itemrenderer_qpainter.h
scene: Introduce ImageItem
2023-01-03 09:33:17 +00:00
scene.cpp
scene: Split base Scene class from WorkspaceScene class
2022-12-21 12:20:23 +02:00
scene.h
scene: Split base Scene class from WorkspaceScene class
2022-12-21 12:20:23 +02:00
shadowitem.cpp
scene: Split base Scene class from WorkspaceScene class
2022-12-21 12:20:23 +02:00
shadowitem.h
scene: Split base Scene class from WorkspaceScene class
2022-12-21 12:20:23 +02:00
surfaceitem.cpp
scene: Remove addDamage() in SurfaceItem::discardPixmap()
2023-01-03 11:55:36 +00:00
surfaceitem.h
scene: ensure OpenGL texture is updated after direct scanout
2023-01-02 12:57:13 +01:00
surfaceitem_internal.cpp
scene: Split base Scene class from WorkspaceScene class
2022-12-21 12:20:23 +02:00
surfaceitem_internal.h
scene: Split base Scene class from WorkspaceScene class
2022-12-21 12:20:23 +02:00
surfaceitem_wayland.cpp
scene: Split base Scene class from WorkspaceScene class
2022-12-21 12:20:23 +02:00
surfaceitem_wayland.h
scene: Split base Scene class from WorkspaceScene class
2022-12-21 12:20:23 +02:00
surfaceitem_x11.cpp
scene: Split base Scene class from WorkspaceScene class
2022-12-21 12:20:23 +02:00
surfaceitem_x11.h
scene: Split base Scene class from WorkspaceScene class
2022-12-21 12:20:23 +02:00
windowitem.cpp
scene: Split base Scene class from WorkspaceScene class
2022-12-21 12:20:23 +02:00
windowitem.h
scene: Split base Scene class from WorkspaceScene class
2022-12-21 12:20:23 +02:00
workspacescene.cpp
scene: ensure OpenGL texture is updated after direct scanout
2023-01-02 12:57:13 +01:00
workspacescene.h
window: use std::unique_ptr to manage the shadow
2023-01-07 21:52:10 +01:00
workspacescene_opengl.cpp
Store shadow elements as QImages
2023-01-18 07:27:40 +00:00
workspacescene_opengl.h
window: use std::unique_ptr to manage the shadow
2023-01-07 21:52:10 +01:00
workspacescene_qpainter.cpp
window: use std::unique_ptr to manage the shadow
2023-01-07 21:52:10 +01:00
workspacescene_qpainter.h
window: use std::unique_ptr to manage the shadow
2023-01-07 21:52:10 +01:00