kwin/src/wayland/surface_interface.cpp
Vlad Zahorodnii 7c7d9a117b [server] Introduce mapped() signal
Summary:
In KWin, we need to know when a sub-surface becomes mapped or unmapped
so we can generate or filter out window quads for the sub-surface.

Reviewers: #kwin, davidedmundson, apol

Reviewed By: #kwin, davidedmundson, apol

Differential Revision: https://phabricator.kde.org/D29256
2020-05-04 14:55:15 +03:00

969 lines
30 KiB
C++

/*
SPDX-FileCopyrightText: 2014 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: LGPL-2.1-only OR LGPL-3.0-only OR LicenseRef-KDE-Accepted-LGPL
*/
#include "surface_interface.h"
#include "surface_interface_p.h"
#include "buffer_interface.h"
#include "clientconnection.h"
#include "compositor_interface.h"
#include "idleinhibit_interface_p.h"
#include "pointerconstraints_interface_p.h"
#include "region_interface.h"
#include "subcompositor_interface.h"
#include "subsurface_interface_p.h"
#include "surfacerole_p.h"
// Qt
#include <QListIterator>
// Wayland
#include <wayland-server.h>
// std
#include <algorithm>
namespace KWaylandServer
{
SurfaceInterface::Private::Private(SurfaceInterface *q, CompositorInterface *c, wl_resource *parentResource)
: Resource::Private(q, c, parentResource, &wl_surface_interface, &s_interface)
{
}
SurfaceInterface::Private::~Private()
{
destroy();
}
void SurfaceInterface::Private::addChild(QPointer< SubSurfaceInterface > child)
{
// protocol is not precise on how to handle the addition of new sub surfaces
pending.children.append(child);
subSurfacePending.children.append(child);
current.children.append(child);
Q_Q(SurfaceInterface);
emit q->childSubSurfaceAdded(child);
emit q->subSurfaceTreeChanged();
QObject::connect(child.data(), &SubSurfaceInterface::positionChanged, q, &SurfaceInterface::subSurfaceTreeChanged);
QObject::connect(child->surface().data(), &SurfaceInterface::damaged, q, &SurfaceInterface::subSurfaceTreeChanged);
QObject::connect(child->surface().data(), &SurfaceInterface::unmapped, q, &SurfaceInterface::subSurfaceTreeChanged);
QObject::connect(child->surface().data(), &SurfaceInterface::subSurfaceTreeChanged, q, &SurfaceInterface::subSurfaceTreeChanged);
}
void SurfaceInterface::Private::removeChild(QPointer< SubSurfaceInterface > child)
{
// protocol is not precise on how to handle the addition of new sub surfaces
pending.children.removeAll(child);
subSurfacePending.children.removeAll(child);
current.children.removeAll(child);
Q_Q(SurfaceInterface);
emit q->childSubSurfaceRemoved(child);
emit q->subSurfaceTreeChanged();
QObject::disconnect(child.data(), &SubSurfaceInterface::positionChanged, q, &SurfaceInterface::subSurfaceTreeChanged);
if (!child->surface().isNull()) {
QObject::disconnect(child->surface().data(), &SurfaceInterface::damaged, q, &SurfaceInterface::subSurfaceTreeChanged);
QObject::disconnect(child->surface().data(), &SurfaceInterface::unmapped, q, &SurfaceInterface::subSurfaceTreeChanged);
QObject::disconnect(child->surface().data(), &SurfaceInterface::subSurfaceTreeChanged, q, &SurfaceInterface::subSurfaceTreeChanged);
}
}
bool SurfaceInterface::Private::raiseChild(QPointer<SubSurfaceInterface> subsurface, SurfaceInterface *sibling)
{
Q_Q(SurfaceInterface);
auto it = std::find(pending.children.begin(), pending.children.end(), subsurface);
if (it == pending.children.end()) {
return false;
}
if (pending.children.count() == 1) {
// nothing to do
return true;
}
if (sibling == q) {
// it's to the parent, so needs to become last item
pending.children.append(*it);
pending.children.erase(it);
pending.childrenChanged = true;
return true;
}
if (!sibling->subSurface()) {
// not a sub surface
return false;
}
auto siblingIt = std::find(pending.children.begin(), pending.children.end(), sibling->subSurface());
if (siblingIt == pending.children.end() || siblingIt == it) {
// not a sibling
return false;
}
auto value = (*it);
pending.children.erase(it);
// find the iterator again
siblingIt = std::find(pending.children.begin(), pending.children.end(), sibling->subSurface());
pending.children.insert(++siblingIt, value);
pending.childrenChanged = true;
return true;
}
bool SurfaceInterface::Private::lowerChild(QPointer<SubSurfaceInterface> subsurface, SurfaceInterface *sibling)
{
Q_Q(SurfaceInterface);
auto it = std::find(pending.children.begin(), pending.children.end(), subsurface);
if (it == pending.children.end()) {
return false;
}
if (pending.children.count() == 1) {
// nothing to do
return true;
}
if (sibling == q) {
// it's to the parent, so needs to become first item
auto value = *it;
pending.children.erase(it);
pending.children.prepend(value);
pending.childrenChanged = true;
return true;
}
if (!sibling->subSurface()) {
// not a sub surface
return false;
}
auto siblingIt = std::find(pending.children.begin(), pending.children.end(), sibling->subSurface());
if (siblingIt == pending.children.end() || siblingIt == it) {
// not a sibling
return false;
}
auto value = (*it);
pending.children.erase(it);
// find the iterator again
siblingIt = std::find(pending.children.begin(), pending.children.end(), sibling->subSurface());
pending.children.insert(siblingIt, value);
pending.childrenChanged = true;
return true;
}
void SurfaceInterface::Private::setShadow(const QPointer<ShadowInterface> &shadow)
{
pending.shadow = shadow;
pending.shadowIsSet = true;
}
void SurfaceInterface::Private::setBlur(const QPointer<BlurInterface> &blur)
{
pending.blur = blur;
pending.blurIsSet = true;
}
void SurfaceInterface::Private::setSlide(const QPointer<SlideInterface> &slide)
{
pending.slide = slide;
pending.slideIsSet = true;
}
void SurfaceInterface::Private::setContrast(const QPointer<ContrastInterface> &contrast)
{
pending.contrast = contrast;
pending.contrastIsSet = true;
}
void SurfaceInterface::Private::installPointerConstraint(LockedPointerInterface *lock)
{
Q_ASSERT(lockedPointer.isNull());
Q_ASSERT(confinedPointer.isNull());
lockedPointer = QPointer<LockedPointerInterface>(lock);
auto cleanUp = [this]() {
lockedPointer.clear();
disconnect(constrainsOneShotConnection);
constrainsOneShotConnection = QMetaObject::Connection();
disconnect(constrainsUnboundConnection);
constrainsUnboundConnection = QMetaObject::Connection();
emit q_func()->pointerConstraintsChanged();
};
if (lock->lifeTime() == LockedPointerInterface::LifeTime::OneShot) {
constrainsOneShotConnection = QObject::connect(lock, &LockedPointerInterface::lockedChanged, q_func(),
[this, cleanUp] {
if (lockedPointer.isNull() || lockedPointer->isLocked()) {
return;
}
cleanUp();
}
);
}
constrainsUnboundConnection = QObject::connect(lock, &LockedPointerInterface::unbound, q_func(),
[this, cleanUp] {
if (lockedPointer.isNull()) {
return;
}
cleanUp();
}
);
emit q_func()->pointerConstraintsChanged();
}
void SurfaceInterface::Private::installPointerConstraint(ConfinedPointerInterface *confinement)
{
Q_ASSERT(lockedPointer.isNull());
Q_ASSERT(confinedPointer.isNull());
confinedPointer = QPointer<ConfinedPointerInterface>(confinement);
auto cleanUp = [this]() {
confinedPointer.clear();
disconnect(constrainsOneShotConnection);
constrainsOneShotConnection = QMetaObject::Connection();
disconnect(constrainsUnboundConnection);
constrainsUnboundConnection = QMetaObject::Connection();
emit q_func()->pointerConstraintsChanged();
};
if (confinement->lifeTime() == ConfinedPointerInterface::LifeTime::OneShot) {
constrainsOneShotConnection = QObject::connect(confinement, &ConfinedPointerInterface::confinedChanged, q_func(),
[this, cleanUp] {
if (confinedPointer.isNull() || confinedPointer->isConfined()) {
return;
}
cleanUp();
}
);
}
constrainsUnboundConnection = QObject::connect(confinement, &ConfinedPointerInterface::unbound, q_func(),
[this, cleanUp] {
if (confinedPointer.isNull()) {
return;
}
cleanUp();
}
);
emit q_func()->pointerConstraintsChanged();
}
void SurfaceInterface::Private::installIdleInhibitor(IdleInhibitorInterface *inhibitor)
{
idleInhibitors << inhibitor;
QObject::connect(inhibitor, &IdleInhibitorInterface::aboutToBeUnbound, q,
[this, inhibitor] {
idleInhibitors.removeOne(inhibitor);
if (idleInhibitors.isEmpty()) {
emit q_func()->inhibitsIdleChanged();
}
}
);
if (idleInhibitors.count() == 1) {
emit q_func()->inhibitsIdleChanged();
}
}
#ifndef K_DOXYGEN
const struct wl_surface_interface SurfaceInterface::Private::s_interface = {
resourceDestroyedCallback,
attachCallback,
damageCallback,
frameCallback,
opaqueRegionCallback,
inputRegionCallback,
commitCallback,
bufferTransformCallback,
bufferScaleCallback,
damageBufferCallback
};
#endif
SurfaceInterface::SurfaceInterface(CompositorInterface *parent, wl_resource *parentResource)
: Resource(new Private(this, parent, parentResource))
{
}
SurfaceInterface::~SurfaceInterface() = default;
void SurfaceInterface::frameRendered(quint32 msec)
{
Q_D();
// notify all callbacks
const bool needsFlush = !d->current.callbacks.isEmpty();
while (!d->current.callbacks.isEmpty()) {
wl_resource *r = d->current.callbacks.takeFirst();
wl_callback_send_done(r, msec);
wl_resource_destroy(r);
}
for (auto it = d->current.children.constBegin(); it != d->current.children.constEnd(); ++it) {
const auto &subSurface = *it;
if (subSurface.isNull() || subSurface->d_func()->surface.isNull()) {
continue;
}
subSurface->d_func()->surface->frameRendered(msec);
}
if (needsFlush) {
client()->flush();
}
}
void SurfaceInterface::Private::destroy()
{
// copy all existing callbacks to new list and clear existing lists
// the wl_resource_destroy on the callback resource goes into destroyFrameCallback
// which would modify the list we are iterating on
QList<wl_resource *> callbacksToDestroy;
callbacksToDestroy << current.callbacks;
current.callbacks.clear();
callbacksToDestroy << pending.callbacks;
pending.callbacks.clear();
callbacksToDestroy << subSurfacePending.callbacks;
subSurfacePending.callbacks.clear();
for (auto it = callbacksToDestroy.constBegin(), end = callbacksToDestroy.constEnd(); it != end; it++) {
wl_resource_destroy(*it);
}
if (current.buffer) {
current.buffer->unref();
}
}
void SurfaceInterface::Private::swapStates(State *source, State *target, bool emitChanged)
{
Q_Q(SurfaceInterface);
bool bufferChanged = source->bufferIsSet;
const bool opaqueRegionChanged = source->opaqueIsSet;
const bool inputRegionChanged = source->inputIsSet;
const bool scaleFactorChanged = source->scaleIsSet && (target->scale != source->scale);
const bool transformChanged = source->transformIsSet && (target->transform != source->transform);
const bool shadowChanged = source->shadowIsSet;
const bool blurChanged = source->blurIsSet;
const bool contrastChanged = source->contrastIsSet;
const bool slideChanged = source->slideIsSet;
const bool childrenChanged = source->childrenChanged;
const bool visibilityChanged = bufferChanged && (bool(source->buffer) != bool(target->buffer));
bool sizeChanged = false;
auto buffer = target->buffer;
if (bufferChanged) {
// TODO: is the reffing correct for subsurfaces?
QSize oldSize;
if (target->buffer) {
oldSize = target->buffer->size();
if (emitChanged) {
target->buffer->unref();
QObject::disconnect(target->buffer, &BufferInterface::sizeChanged, q, &SurfaceInterface::sizeChanged);
} else {
delete target->buffer;
target->buffer = nullptr;
}
}
if (source->buffer) {
if (emitChanged) {
source->buffer->ref();
QObject::connect(source->buffer, &BufferInterface::sizeChanged, q, &SurfaceInterface::sizeChanged);
}
const QSize newSize = source->buffer->size();
sizeChanged = newSize.isValid() && newSize != oldSize;
}
if (!target->buffer && !source->buffer && emitChanged) {
// null buffer set on a not mapped surface, don't emit unmapped
bufferChanged = false;
}
buffer = source->buffer;
}
// copy values
if (bufferChanged) {
target->buffer = buffer;
target->offset = source->offset;
target->damage = source->damage;
target->bufferDamage = source->bufferDamage;
target->bufferIsSet = source->bufferIsSet;
}
if (childrenChanged) {
target->childrenChanged = source->childrenChanged;
target->children = source->children;
}
target->callbacks.append(source->callbacks);
if (shadowChanged) {
target->shadow = source->shadow;
target->shadowIsSet = true;
}
if (blurChanged) {
target->blur = source->blur;
target->blurIsSet = true;
}
if (contrastChanged) {
target->contrast = source->contrast;
target->contrastIsSet = true;
}
if (slideChanged) {
target->slide = source->slide;
target->slideIsSet = true;
}
if (inputRegionChanged) {
target->input = source->input;
target->inputIsInfinite = source->inputIsInfinite;
target->inputIsSet = true;
}
if (opaqueRegionChanged) {
target->opaque = source->opaque;
target->opaqueIsSet = true;
}
if (scaleFactorChanged) {
target->scale = source->scale;
target->scaleIsSet = true;
}
if (transformChanged) {
target->transform = source->transform;
target->transformIsSet = true;
}
if (!lockedPointer.isNull()) {
lockedPointer->d_func()->commit();
}
if (!confinedPointer.isNull()) {
confinedPointer->d_func()->commit();
}
*source = State{};
source->children = target->children;
if (opaqueRegionChanged) {
emit q->opaqueChanged(target->opaque);
}
if (inputRegionChanged) {
emit q->inputChanged(target->input);
}
if (scaleFactorChanged) {
emit q->scaleChanged(target->scale);
if (buffer && !sizeChanged) {
emit q->sizeChanged();
}
}
if (transformChanged) {
emit q->transformChanged(target->transform);
}
if (bufferChanged && emitChanged) {
if (target->buffer && (!target->damage.isEmpty() || !target->bufferDamage.isEmpty())) {
const QRegion windowRegion = QRegion(0, 0, q->size().width(), q->size().height());
if (!windowRegion.isEmpty()) {
QRegion bufferDamage;
if (!target->bufferDamage.isEmpty()) {
typedef OutputInterface::Transform Tr;
const Tr tr = target->transform;
const qint32 sc = target->scale;
if (tr == Tr::Rotated90 || tr == Tr::Rotated270 ||
tr == Tr::Flipped90 || tr == Tr::Flipped270) {
// calculate transformed + scaled buffer damage
for (const auto &rect : target->bufferDamage) {
const auto add = QRegion(rect.x() / sc, rect.y() / sc, rect.height() / sc, rect.width() / sc);
bufferDamage = bufferDamage.united(add);
}
} else if (sc != 1) {
// calculate scaled buffer damage
for (const auto &rect : target->bufferDamage) {
const auto add = QRegion(rect.x() / sc, rect.y() / sc, rect.width() / sc, rect.height() / sc);
bufferDamage = bufferDamage.united(add);
}
} else {
bufferDamage = target->bufferDamage;
}
}
target->damage = windowRegion.intersected(target->damage.united(bufferDamage));
if (emitChanged) {
subSurfaceIsMapped = true;
if (visibilityChanged) {
emit q->mapped();
}
trackedDamage = trackedDamage.united(target->damage);
emit q->damaged(target->damage);
// workaround for https://bugreports.qt.io/browse/QTBUG-52092
// if the surface is a sub-surface, but the main surface is not yet mapped, fake frame rendered
if (subSurface) {
const auto mainSurface = subSurface->mainSurface();
if (!mainSurface || !mainSurface->buffer()) {
q->frameRendered(0);
}
}
}
}
} else if (!target->buffer && emitChanged) {
subSurfaceIsMapped = false;
emit q->unmapped();
}
}
if (!emitChanged) {
return;
}
if (sizeChanged) {
emit q->sizeChanged();
}
if (shadowChanged) {
emit q->shadowChanged();
}
if (blurChanged) {
emit q->blurChanged();
}
if (contrastChanged) {
emit q->contrastChanged();
}
if (slideChanged) {
emit q->slideOnShowHideChanged();
}
if (childrenChanged) {
emit q->subSurfaceTreeChanged();
}
}
void SurfaceInterface::Private::commit()
{
Q_Q(SurfaceInterface);
if (!subSurface.isNull() && subSurface->isSynchronized()) {
swapStates(&pending, &subSurfacePending, false);
} else {
swapStates(&pending, &current, true);
if (!subSurface.isNull()) {
subSurface->d_func()->commit();
}
// commit all subSurfaces to apply position changes
// "The cached state is applied to the sub-surface immediately after the parent surface's state is applied"
for (auto it = current.children.constBegin(); it != current.children.constEnd(); ++it) {
const auto &subSurface = *it;
if (subSurface.isNull()) {
continue;
}
subSurface->d_func()->commit();
}
}
if (role) {
role->commit();
}
emit q->committed();
}
void SurfaceInterface::Private::commitSubSurface()
{
if (subSurface.isNull() || !subSurface->isSynchronized()) {
return;
}
swapStates(&subSurfacePending, &current, true);
// "The cached state is applied to the sub-surface immediately after the parent surface's state is applied"
for (auto it = current.children.constBegin(); it != current.children.constEnd(); ++it) {
const auto &subSurface = *it;
if (subSurface.isNull() || !subSurface->isSynchronized()) {
continue;
}
subSurface->d_func()->commit();
}
}
void SurfaceInterface::Private::damage(const QRect &rect)
{
pending.damage = pending.damage.united(rect);
}
void SurfaceInterface::Private::damageBuffer(const QRect &rect)
{
pending.bufferDamage = pending.bufferDamage.united(rect);
}
void SurfaceInterface::Private::setScale(qint32 scale)
{
pending.scale = scale;
pending.scaleIsSet = true;
}
void SurfaceInterface::Private::setTransform(OutputInterface::Transform transform)
{
pending.transform = transform;
}
void SurfaceInterface::Private::addFrameCallback(uint32_t callback)
{
wl_resource *r = client->createResource(&wl_callback_interface, 1, callback);
if (!r) {
wl_resource_post_no_memory(resource);
return;
}
wl_resource_set_implementation(r, nullptr, this, destroyFrameCallback);
pending.callbacks << r;
}
void SurfaceInterface::Private::attachBuffer(wl_resource *buffer, const QPoint &offset)
{
pending.bufferIsSet = true;
pending.offset = offset;
if (pending.buffer) {
delete pending.buffer;
}
if (!buffer) {
// got a null buffer, deletes content in next frame
pending.buffer = nullptr;
pending.damage = QRegion();
pending.bufferDamage = QRegion();
return;
}
Q_Q(SurfaceInterface);
pending.buffer = new BufferInterface(buffer, q);
QObject::connect(pending.buffer, &BufferInterface::aboutToBeDestroyed, q,
[this](BufferInterface *buffer) {
if (pending.buffer == buffer) {
pending.buffer = nullptr;
}
if (subSurfacePending.buffer == buffer) {
subSurfacePending.buffer = nullptr;
}
if (current.buffer == buffer) {
current.buffer->unref();
current.buffer = nullptr;
}
}
);
}
void SurfaceInterface::Private::destroyFrameCallback(wl_resource *r)
{
auto s = cast<Private>(r);
s->current.callbacks.removeAll(r);
s->pending.callbacks.removeAll(r);
s->subSurfacePending.callbacks.removeAll(r);
}
void SurfaceInterface::Private::attachCallback(wl_client *client, wl_resource *resource, wl_resource *buffer, int32_t sx, int32_t sy)
{
Q_UNUSED(client)
cast<Private>(resource)->attachBuffer(buffer, QPoint(sx, sy));
}
void SurfaceInterface::Private::damageCallback(wl_client *client, wl_resource *resource, int32_t x, int32_t y, int32_t width, int32_t height)
{
Q_UNUSED(client)
cast<Private>(resource)->damage(QRect(x, y, width, height));
}
void SurfaceInterface::Private::damageBufferCallback(wl_client *client, wl_resource *resource, int32_t x, int32_t y, int32_t width, int32_t height)
{
Q_UNUSED(client)
cast<Private>(resource)->damageBuffer(QRect(x, y, width, height));
}
void SurfaceInterface::Private::frameCallback(wl_client *client, wl_resource *resource, uint32_t callback)
{
auto s = cast<Private>(resource);
Q_ASSERT(client == *s->client);
s->addFrameCallback(callback);
}
void SurfaceInterface::Private::opaqueRegionCallback(wl_client *client, wl_resource *resource, wl_resource *region)
{
auto s = cast<Private>(resource);
Q_ASSERT(client == *s->client);
auto r = RegionInterface::get(region);
s->setOpaque(r ? r->region() : QRegion());
}
void SurfaceInterface::Private::setOpaque(const QRegion &region)
{
pending.opaqueIsSet = true;
pending.opaque = region;
}
void SurfaceInterface::Private::inputRegionCallback(wl_client *client, wl_resource *resource, wl_resource *region)
{
auto s = cast<Private>(resource);
Q_ASSERT(client == *s->client);
auto r = RegionInterface::get(region);
s->setInput(r ? r->region() : QRegion(), !r);
}
void SurfaceInterface::Private::setInput(const QRegion &region, bool isInfinite)
{
pending.inputIsSet = true;
pending.inputIsInfinite = isInfinite;
pending.input = region;
}
void SurfaceInterface::Private::commitCallback(wl_client *client, wl_resource *resource)
{
Q_UNUSED(client)
cast<Private>(resource)->commit();
}
void SurfaceInterface::Private::bufferTransformCallback(wl_client *client, wl_resource *resource, int32_t transform)
{
Q_UNUSED(client)
cast<Private>(resource)->setTransform(OutputInterface::Transform(transform));
}
void SurfaceInterface::Private::bufferScaleCallback(wl_client *client, wl_resource *resource, int32_t scale)
{
Q_UNUSED(client)
cast<Private>(resource)->setScale(scale);
}
QRegion SurfaceInterface::damage() const
{
Q_D();
return d->current.damage;
}
QRegion SurfaceInterface::opaque() const
{
Q_D();
return d->current.opaque;
}
QRegion SurfaceInterface::input() const
{
Q_D();
return d->current.input;
}
bool SurfaceInterface::inputIsInfitine() const
{
return inputIsInfinite();
}
bool SurfaceInterface::inputIsInfinite() const
{
Q_D();
return d->current.inputIsInfinite;
}
qint32 SurfaceInterface::scale() const
{
Q_D();
return d->current.scale;
}
OutputInterface::Transform SurfaceInterface::transform() const
{
Q_D();
return d->current.transform;
}
BufferInterface *SurfaceInterface::buffer()
{
Q_D();
return d->current.buffer;
}
QPoint SurfaceInterface::offset() const
{
Q_D();
return d->current.offset;
}
SurfaceInterface *SurfaceInterface::get(wl_resource *native)
{
return Private::get<SurfaceInterface>(native);
}
SurfaceInterface *SurfaceInterface::get(quint32 id, const ClientConnection *client)
{
return Private::get<SurfaceInterface>(id, client);
}
QList< QPointer< SubSurfaceInterface > > SurfaceInterface::childSubSurfaces() const
{
Q_D();
return d->current.children;
}
QPointer< SubSurfaceInterface > SurfaceInterface::subSurface() const
{
Q_D();
return d->subSurface;
}
QSize SurfaceInterface::size() const
{
Q_D();
// TODO: apply transform to the buffer size
if (d->current.buffer) {
return d->current.buffer->size() / scale();
}
return QSize();
}
QRect SurfaceInterface::boundingRect() const
{
QRect rect(QPoint(0, 0), size());
const QList<QPointer<SubSurfaceInterface>> subSurfaces = childSubSurfaces();
for (const SubSurfaceInterface *subSurface : subSurfaces) {
const SurfaceInterface *childSurface = subSurface->surface();
rect |= childSurface->boundingRect().translated(subSurface->position());
}
return rect;
}
QPointer< ShadowInterface > SurfaceInterface::shadow() const
{
Q_D();
return d->current.shadow;
}
QPointer< BlurInterface > SurfaceInterface::blur() const
{
Q_D();
return d->current.blur;
}
QPointer< ContrastInterface > SurfaceInterface::contrast() const
{
Q_D();
return d->current.contrast;
}
QPointer< SlideInterface > SurfaceInterface::slideOnShowHide() const
{
Q_D();
return d->current.slide;
}
bool SurfaceInterface::isMapped() const
{
Q_D();
if (d->subSurface) {
// from spec:
// "A sub-surface becomes mapped, when a non-NULL wl_buffer is applied and the parent surface is mapped."
return d->subSurfaceIsMapped && !d->subSurface->parentSurface().isNull() && d->subSurface->parentSurface()->isMapped();
}
return d->current.buffer != nullptr;
}
QRegion SurfaceInterface::trackedDamage() const
{
Q_D();
return d->trackedDamage;
}
void SurfaceInterface::resetTrackedDamage()
{
Q_D();
d->trackedDamage = QRegion();
}
QVector<OutputInterface *> SurfaceInterface::outputs() const
{
Q_D();
return d->outputs;
}
void SurfaceInterface::setOutputs(const QVector<OutputInterface *> &outputs)
{
Q_D();
QVector<OutputInterface *> removedOutputs = d->outputs;
for (auto it = outputs.constBegin(), end = outputs.constEnd(); it != end; ++it) {
const auto o = *it;
removedOutputs.removeOne(o);
}
for (auto it = removedOutputs.constBegin(), end = removedOutputs.constEnd(); it != end; ++it) {
const auto resources = (*it)->clientResources(client());
for (wl_resource *r : resources) {
wl_surface_send_leave(d->resource, r);
}
disconnect(d->outputDestroyedConnections.take(*it));
}
QVector<OutputInterface *> addedOutputsOutputs = outputs;
for (auto it = d->outputs.constBegin(), end = d->outputs.constEnd(); it != end; ++it) {
const auto o = *it;
addedOutputsOutputs.removeOne(o);
}
for (auto it = addedOutputsOutputs.constBegin(), end = addedOutputsOutputs.constEnd(); it != end; ++it) {
const auto o = *it;
const auto resources = o->clientResources(client());
for (wl_resource *r : resources) {
wl_surface_send_enter(d->resource, r);
}
d->outputDestroyedConnections[o] = connect(o, &Global::aboutToDestroyGlobal, this, [this, o] {
Q_D();
auto outputs = d->outputs;
if (outputs.removeOne(o)) {
setOutputs(outputs);
}});
}
// TODO: send enter when the client binds the OutputInterface another time
d->outputs = outputs;
}
SurfaceInterface *SurfaceInterface::surfaceAt(const QPointF &position)
{
if (!isMapped()) {
return nullptr;
}
Q_D();
// go from top to bottom. Top most child is last in list
QListIterator<QPointer<SubSurfaceInterface>> it(d->current.children);
it.toBack();
while (it.hasPrevious()) {
const auto &current = it.previous();
auto surface = current->surface();
if (surface.isNull()) {
continue;
}
if (auto s = surface->surfaceAt(position - current->position())) {
return s;
}
}
// check whether the geometry contains the pos
if (!size().isEmpty() && QRectF(QPoint(0, 0), size()).contains(position)) {
return this;
}
return nullptr;
}
SurfaceInterface *SurfaceInterface::inputSurfaceAt(const QPointF &position)
{
// TODO: Most of this is very similar to SurfaceInterface::surfaceAt
// Is there a way to reduce the code duplication?
if (!isMapped()) {
return nullptr;
}
Q_D();
// go from top to bottom. Top most child is last in list
QListIterator<QPointer<SubSurfaceInterface>> it(d->current.children);
it.toBack();
while (it.hasPrevious()) {
const auto &current = it.previous();
auto surface = current->surface();
if (surface.isNull()) {
continue;
}
if (auto s = surface->inputSurfaceAt(position - current->position())) {
return s;
}
}
// check whether the geometry and input region contain the pos
if (!size().isEmpty() && QRectF(QPoint(0, 0), size()).contains(position) &&
(inputIsInfinite() || input().contains(position.toPoint()))) {
return this;
}
return nullptr;
}
QPointer<LockedPointerInterface> SurfaceInterface::lockedPointer() const
{
Q_D();
return d->lockedPointer;
}
QPointer<ConfinedPointerInterface> SurfaceInterface::confinedPointer() const
{
Q_D();
return d->confinedPointer;
}
bool SurfaceInterface::inhibitsIdle() const
{
Q_D();
return !d->idleInhibitors.isEmpty();
}
void SurfaceInterface::setDataProxy(SurfaceInterface *surface)
{
Q_D();
d->dataProxy = surface;
}
SurfaceInterface* SurfaceInterface::dataProxy() const
{
Q_D();
return d->dataProxy;
}
SurfaceInterface::Private *SurfaceInterface::d_func() const
{
return reinterpret_cast<Private*>(d.data());
}
}