kwin/platformsupport/scenes/opengl/abstract_egl_backend.cpp
Martin Flöser 8ae37c420b Move SceneOpenGL into a dedicated plugin
Summary:
Unfortunately a rather large change which required more refactoring than
initially expected. The main problem was that some parts needed to go
into platformsupport so that the platform plugins can link them. Due to
the rather monolithic nature of scene_opengl.h a few changes were
required:
* SceneOpenGL::Texture -> SceneOpenGLTexture
* SceneOpenGL::TexturePrivate -> SceneOpenGLTexturePrivate
* texture based code into dedicated files
* SwapProfiler code into dedicated files
* SwapProfiler only used in x11 variants
* Safety checks for OpenGL scene moved into the new plugin
* signal declared in SceneOpenGL moved to Scene, so that we don't need
to include SceneOpenGL in composite

Test Plan: Nested OpenGL compositor works

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D7740
2017-09-30 13:12:10 +02:00

511 lines
17 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2015 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "abstract_egl_backend.h"
#include "texture.h"
#include "composite.h"
#include "egl_context_attribute_builder.h"
#include "options.h"
#include "platform.h"
#include "scene.h"
#include "wayland_server.h"
#include <KWayland/Server/buffer_interface.h>
#include <KWayland/Server/display.h>
#include <KWayland/Server/surface_interface.h>
// kwin libs
#include <logging.h>
#include <kwinglplatform.h>
#include <kwinglutils.h>
// Qt
#include <QOpenGLContext>
#include <QOpenGLFramebufferObject>
#include <memory>
namespace KWin
{
typedef GLboolean(*eglBindWaylandDisplayWL_func)(EGLDisplay dpy, wl_display *display);
typedef GLboolean(*eglUnbindWaylandDisplayWL_func)(EGLDisplay dpy, wl_display *display);
typedef GLboolean(*eglQueryWaylandBufferWL_func)(EGLDisplay dpy, struct wl_resource *buffer, EGLint attribute, EGLint *value);
eglBindWaylandDisplayWL_func eglBindWaylandDisplayWL = nullptr;
eglUnbindWaylandDisplayWL_func eglUnbindWaylandDisplayWL = nullptr;
eglQueryWaylandBufferWL_func eglQueryWaylandBufferWL = nullptr;
#ifndef EGL_WAYLAND_BUFFER_WL
#define EGL_WAYLAND_BUFFER_WL 0x31D5
#endif
#ifndef EGL_WAYLAND_PLANE_WL
#define EGL_WAYLAND_PLANE_WL 0x31D6
#endif
#ifndef EGL_WAYLAND_Y_INVERTED_WL
#define EGL_WAYLAND_Y_INVERTED_WL 0x31DB
#endif
AbstractEglBackend::AbstractEglBackend()
: QObject(nullptr)
, OpenGLBackend()
{
connect(Compositor::self(), &Compositor::aboutToDestroy, this, &AbstractEglBackend::unbindWaylandDisplay);
}
AbstractEglBackend::~AbstractEglBackend() = default;
void AbstractEglBackend::unbindWaylandDisplay()
{
if (eglUnbindWaylandDisplayWL && m_display != EGL_NO_DISPLAY) {
eglUnbindWaylandDisplayWL(m_display, *(WaylandServer::self()->display()));
}
}
void AbstractEglBackend::cleanup()
{
cleanupGL();
doneCurrent();
eglDestroyContext(m_display, m_context);
cleanupSurfaces();
eglReleaseThread();
kwinApp()->platform()->setSceneEglContext(EGL_NO_CONTEXT);
kwinApp()->platform()->setSceneEglSurface(EGL_NO_SURFACE);
kwinApp()->platform()->setSceneEglConfig(nullptr);
}
void AbstractEglBackend::cleanupSurfaces()
{
if (m_surface != EGL_NO_SURFACE) {
eglDestroySurface(m_display, m_surface);
}
}
bool AbstractEglBackend::initEglAPI()
{
EGLint major, minor;
if (eglInitialize(m_display, &major, &minor) == EGL_FALSE) {
qCWarning(KWIN_OPENGL) << "eglInitialize failed";
EGLint error = eglGetError();
if (error != EGL_SUCCESS) {
qCWarning(KWIN_OPENGL) << "Error during eglInitialize " << error;
}
return false;
}
EGLint error = eglGetError();
if (error != EGL_SUCCESS) {
qCWarning(KWIN_OPENGL) << "Error during eglInitialize " << error;
return false;
}
qCDebug(KWIN_OPENGL) << "Egl Initialize succeeded";
if (eglBindAPI(isOpenGLES() ? EGL_OPENGL_ES_API : EGL_OPENGL_API) == EGL_FALSE) {
qCCritical(KWIN_OPENGL) << "bind OpenGL API failed";
return false;
}
qCDebug(KWIN_OPENGL) << "EGL version: " << major << "." << minor;
const QByteArray eglExtensions = eglQueryString(m_display, EGL_EXTENSIONS);
setExtensions(eglExtensions.split(' '));
return true;
}
typedef void (*eglFuncPtr)();
static eglFuncPtr getProcAddress(const char* name)
{
return eglGetProcAddress(name);
}
void AbstractEglBackend::initKWinGL()
{
GLPlatform *glPlatform = GLPlatform::instance();
glPlatform->detect(EglPlatformInterface);
options->setGlPreferBufferSwap(options->glPreferBufferSwap()); // resolve autosetting
if (options->glPreferBufferSwap() == Options::AutoSwapStrategy)
options->setGlPreferBufferSwap('e'); // for unknown drivers - should not happen
glPlatform->printResults();
initGL(&getProcAddress);
}
void AbstractEglBackend::initBufferAge()
{
setSupportsBufferAge(false);
if (hasExtension(QByteArrayLiteral("EGL_EXT_buffer_age"))) {
const QByteArray useBufferAge = qgetenv("KWIN_USE_BUFFER_AGE");
if (useBufferAge != "0")
setSupportsBufferAge(true);
}
}
void AbstractEglBackend::initWayland()
{
if (!WaylandServer::self()) {
return;
}
if (hasExtension(QByteArrayLiteral("EGL_WL_bind_wayland_display"))) {
eglBindWaylandDisplayWL = (eglBindWaylandDisplayWL_func)eglGetProcAddress("eglBindWaylandDisplayWL");
eglUnbindWaylandDisplayWL = (eglUnbindWaylandDisplayWL_func)eglGetProcAddress("eglUnbindWaylandDisplayWL");
eglQueryWaylandBufferWL = (eglQueryWaylandBufferWL_func)eglGetProcAddress("eglQueryWaylandBufferWL");
// only bind if not already done
if (waylandServer()->display()->eglDisplay() != eglDisplay()) {
if (!eglBindWaylandDisplayWL(eglDisplay(), *(WaylandServer::self()->display()))) {
eglUnbindWaylandDisplayWL = nullptr;
eglQueryWaylandBufferWL = nullptr;
} else {
waylandServer()->display()->setEglDisplay(eglDisplay());
}
}
}
}
void AbstractEglBackend::initClientExtensions()
{
// Get the list of client extensions
const char* clientExtensionsCString = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
const QByteArray clientExtensionsString = QByteArray::fromRawData(clientExtensionsCString, qstrlen(clientExtensionsCString));
if (clientExtensionsString.isEmpty()) {
// If eglQueryString() returned NULL, the implementation doesn't support
// EGL_EXT_client_extensions. Expect an EGL_BAD_DISPLAY error.
(void) eglGetError();
}
m_clientExtensions = clientExtensionsString.split(' ');
}
bool AbstractEglBackend::hasClientExtension(const QByteArray &ext) const
{
return m_clientExtensions.contains(ext);
}
bool AbstractEglBackend::makeCurrent()
{
if (QOpenGLContext *context = QOpenGLContext::currentContext()) {
// Workaround to tell Qt that no QOpenGLContext is current
context->doneCurrent();
}
const bool current = eglMakeCurrent(m_display, m_surface, m_surface, m_context);
return current;
}
void AbstractEglBackend::doneCurrent()
{
eglMakeCurrent(m_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
}
bool AbstractEglBackend::isOpenGLES() const
{
if (qstrcmp(qgetenv("KWIN_COMPOSE"), "O2ES") == 0) {
return true;
}
return QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGLES;
}
bool AbstractEglBackend::createContext()
{
const bool haveRobustness = hasExtension(QByteArrayLiteral("EGL_EXT_create_context_robustness"));
const bool haveCreateContext = hasExtension(QByteArrayLiteral("EGL_KHR_create_context"));
std::vector<std::unique_ptr<AbstractOpenGLContextAttributeBuilder>> candidates;
if (isOpenGLES()) {
if (haveCreateContext && haveRobustness) {
auto glesRobust = std::unique_ptr<AbstractOpenGLContextAttributeBuilder>(new EglOpenGLESContextAttributeBuilder);
glesRobust->setVersion(2);
glesRobust->setRobust(true);
candidates.push_back(std::move(glesRobust));
}
auto gles = std::unique_ptr<AbstractOpenGLContextAttributeBuilder>(new EglOpenGLESContextAttributeBuilder);
gles->setVersion(2);
candidates.push_back(std::move(gles));
} else {
if (options->glCoreProfile() && haveCreateContext) {
if (haveRobustness) {
auto robustCore = std::unique_ptr<AbstractOpenGLContextAttributeBuilder>(new EglContextAttributeBuilder);
robustCore->setVersion(3, 1);
robustCore->setRobust(true);
candidates.push_back(std::move(robustCore));
}
auto core = std::unique_ptr<AbstractOpenGLContextAttributeBuilder>(new EglContextAttributeBuilder);
core->setVersion(3, 1);
candidates.push_back(std::move(core));
}
if (haveRobustness && haveCreateContext) {
auto robust = std::unique_ptr<AbstractOpenGLContextAttributeBuilder>(new EglContextAttributeBuilder);
robust->setRobust(true);
candidates.push_back(std::move(robust));
}
candidates.emplace_back(new EglContextAttributeBuilder);
}
EGLContext ctx = EGL_NO_CONTEXT;
for (auto it = candidates.begin(); it != candidates.end(); it++) {
const auto attribs = (*it)->build();
ctx = eglCreateContext(m_display, config(), EGL_NO_CONTEXT, attribs.data());
if (ctx != EGL_NO_CONTEXT) {
qCDebug(KWIN_OPENGL) << "Created EGL context with attributes:" << (*it).get();
break;
}
}
if (ctx == EGL_NO_CONTEXT) {
qCCritical(KWIN_OPENGL) << "Create Context failed";
return false;
}
m_context = ctx;
kwinApp()->platform()->setSceneEglContext(m_context);
return true;
}
void AbstractEglBackend::setEglDisplay(const EGLDisplay &display) {
m_display = display;
kwinApp()->platform()->setSceneEglDisplay(display);
}
void AbstractEglBackend::setConfig(const EGLConfig &config)
{
m_config = config;
kwinApp()->platform()->setSceneEglConfig(config);
}
void AbstractEglBackend::setSurface(const EGLSurface &surface)
{
m_surface = surface;
kwinApp()->platform()->setSceneEglSurface(surface);
}
AbstractEglTexture::AbstractEglTexture(SceneOpenGLTexture *texture, AbstractEglBackend *backend)
: SceneOpenGLTexturePrivate()
, q(texture)
, m_backend(backend)
, m_image(EGL_NO_IMAGE_KHR)
{
m_target = GL_TEXTURE_2D;
}
AbstractEglTexture::~AbstractEglTexture()
{
if (m_image != EGL_NO_IMAGE_KHR) {
eglDestroyImageKHR(m_backend->eglDisplay(), m_image);
}
}
OpenGLBackend *AbstractEglTexture::backend()
{
return m_backend;
}
bool AbstractEglTexture::loadTexture(WindowPixmap *pixmap)
{
const auto &buffer = pixmap->buffer();
if (buffer.isNull()) {
if (updateFromFBO(pixmap->fbo())) {
return true;
}
return false;
}
// try Wayland loading
if (auto s = pixmap->surface()) {
s->resetTrackedDamage();
}
if (buffer->shmBuffer()) {
return loadShmTexture(buffer);
} else {
return loadEglTexture(buffer);
}
}
void AbstractEglTexture::updateTexture(WindowPixmap *pixmap)
{
const auto &buffer = pixmap->buffer();
if (buffer.isNull()) {
const auto &fbo = pixmap->fbo();
if (!fbo.isNull()) {
if (m_texture != fbo->texture()) {
updateFromFBO(fbo);
}
return;
}
return;
}
auto s = pixmap->surface();
if (!buffer->shmBuffer()) {
q->bind();
EGLImageKHR image = attach(buffer);
q->unbind();
if (image != EGL_NO_IMAGE_KHR) {
eglDestroyImageKHR(m_backend->eglDisplay(), m_image);
m_image = image;
}
if (s) {
s->resetTrackedDamage();
}
return;
}
// shm fallback
const QImage &image = buffer->data();
if (image.isNull() || !s) {
return;
}
Q_ASSERT(image.size() == m_size);
q->bind();
const QRegion damage = s->trackedDamage();
s->resetTrackedDamage();
auto scale = s->scale(); //damage is normalised, so needs converting up to match texture
// TODO: this should be shared with GLTexture::update
if (GLPlatform::instance()->isGLES()) {
if (s_supportsARGB32 && (image.format() == QImage::Format_ARGB32 || image.format() == QImage::Format_ARGB32_Premultiplied)) {
const QImage im = image.convertToFormat(QImage::Format_ARGB32_Premultiplied);
for (const QRect &rect : damage.rects()) {
auto scaledRect = QRect(rect.x() * scale, rect.y() * scale, rect.width() * scale, rect.height() * scale);
glTexSubImage2D(m_target, 0, scaledRect.x(), scaledRect.y(), scaledRect.width(), scaledRect.height(),
GL_BGRA_EXT, GL_UNSIGNED_BYTE, im.copy(scaledRect).bits());
}
} else {
const QImage im = image.convertToFormat(QImage::Format_RGBA8888_Premultiplied);
for (const QRect &rect : damage.rects()) {
auto scaledRect = QRect(rect.x() * scale, rect.y() * scale, rect.width() * scale, rect.height() * scale);
glTexSubImage2D(m_target, 0, scaledRect.x(), scaledRect.y(), scaledRect.width(), scaledRect.height(),
GL_RGBA, GL_UNSIGNED_BYTE, im.copy(scaledRect).bits());
}
}
} else {
const QImage im = image.convertToFormat(QImage::Format_ARGB32_Premultiplied);
for (const QRect &rect : damage.rects()) {
auto scaledRect = QRect(rect.x() * scale, rect.y() * scale, rect.width() * scale, rect.height() * scale);
glTexSubImage2D(m_target, 0, scaledRect.x(), scaledRect.y(), scaledRect.width(), scaledRect.height(),
GL_BGRA, GL_UNSIGNED_BYTE, im.copy(scaledRect).bits());
}
}
q->unbind();
}
bool AbstractEglTexture::loadShmTexture(const QPointer< KWayland::Server::BufferInterface > &buffer)
{
const QImage &image = buffer->data();
if (image.isNull()) {
return false;
}
glGenTextures(1, &m_texture);
q->setWrapMode(GL_CLAMP_TO_EDGE);
q->setFilter(GL_LINEAR);
q->bind();
const QSize &size = image.size();
// TODO: this should be shared with GLTexture(const QImage&, GLenum)
GLenum format = 0;
switch (image.format()) {
case QImage::Format_ARGB32:
case QImage::Format_ARGB32_Premultiplied:
format = GL_RGBA8;
break;
case QImage::Format_RGB32:
format = GL_RGB8;
break;
default:
return false;
}
if (GLPlatform::instance()->isGLES()) {
if (s_supportsARGB32 && format == GL_RGBA8) {
const QImage im = image.convertToFormat(QImage::Format_ARGB32_Premultiplied);
glTexImage2D(m_target, 0, GL_BGRA_EXT, im.width(), im.height(),
0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, im.bits());
} else {
const QImage im = image.convertToFormat(QImage::Format_RGBA8888_Premultiplied);
glTexImage2D(m_target, 0, GL_RGBA, im.width(), im.height(),
0, GL_RGBA, GL_UNSIGNED_BYTE, im.bits());
}
} else {
glTexImage2D(m_target, 0, format, size.width(), size.height(), 0,
GL_BGRA, GL_UNSIGNED_BYTE, image.bits());
}
q->unbind();
q->setYInverted(true);
m_size = size;
updateMatrix();
return true;
}
bool AbstractEglTexture::loadEglTexture(const QPointer< KWayland::Server::BufferInterface > &buffer)
{
if (!eglQueryWaylandBufferWL) {
return false;
}
if (!buffer->resource()) {
return false;
}
glGenTextures(1, &m_texture);
q->setWrapMode(GL_CLAMP_TO_EDGE);
q->setFilter(GL_LINEAR);
q->bind();
m_image = attach(buffer);
q->unbind();
if (EGL_NO_IMAGE_KHR == m_image) {
qCDebug(KWIN_OPENGL) << "failed to create egl image";
q->discard();
return false;
}
return true;
}
EGLImageKHR AbstractEglTexture::attach(const QPointer< KWayland::Server::BufferInterface > &buffer)
{
EGLint format, yInverted;
eglQueryWaylandBufferWL(m_backend->eglDisplay(), buffer->resource(), EGL_TEXTURE_FORMAT, &format);
if (format != EGL_TEXTURE_RGB && format != EGL_TEXTURE_RGBA) {
qCDebug(KWIN_OPENGL) << "Unsupported texture format: " << format;
return EGL_NO_IMAGE_KHR;
}
if (!eglQueryWaylandBufferWL(m_backend->eglDisplay(), buffer->resource(), EGL_WAYLAND_Y_INVERTED_WL, &yInverted)) {
// if EGL_WAYLAND_Y_INVERTED_WL is not supported wl_buffer should be treated as if value were EGL_TRUE
yInverted = EGL_TRUE;
}
const EGLint attribs[] = {
EGL_WAYLAND_PLANE_WL, 0,
EGL_NONE
};
EGLImageKHR image = eglCreateImageKHR(m_backend->eglDisplay(), EGL_NO_CONTEXT, EGL_WAYLAND_BUFFER_WL,
(EGLClientBuffer)buffer->resource(), attribs);
if (image != EGL_NO_IMAGE_KHR) {
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
m_size = buffer->size();
updateMatrix();
q->setYInverted(yInverted);
}
return image;
}
bool AbstractEglTexture::updateFromFBO(const QSharedPointer<QOpenGLFramebufferObject> &fbo)
{
if (fbo.isNull()) {
return false;
}
m_texture = fbo->texture();
m_size = fbo->size();
q->setWrapMode(GL_CLAMP_TO_EDGE);
q->setFilter(GL_LINEAR);
q->setYInverted(false);
updateMatrix();
return true;
}
}