49e734f743
With the removal of BoxSwitch all effects which want mouse events use the fullscreen input window. The available functionality is too complex both in EffectsHandler and in the Effects. With this change only fullscreen input windows are supported and all effects share the input window. This means there is at maximum one input window. This simplifies the code in the Effects as they don't have to keep track of the window they created any more. In EffectsHandler it means that only one window needs to be created, destroyed and raised. Also it means that we can properly react on screen size changes which had been ignored in the past. Also quite some roundtrips to X are no longer needed as we do not need to query the window geometry when creating the input window. REVIEW: 110156
332 lines
10 KiB
C++
332 lines
10 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
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Copyright (C) 2008 Lucas Murray <lmurray@undefinedfire.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_PRESENTWINDOWS_H
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#define KWIN_PRESENTWINDOWS_H
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#include "presentwindows_proxy.h"
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#include <kwineffects.h>
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#include <kshortcut.h>
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#include <QDeclarativeView>
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class QTimer;
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namespace KWin
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{
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class CloseWindowView : public QDeclarativeView
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{
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Q_OBJECT
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public:
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explicit CloseWindowView(QWidget *parent = 0);
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void windowInputMouseEvent(QMouseEvent* e);
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void disarm();
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public slots:
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void arm();
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Q_SIGNALS:
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void close();
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private:
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QTimer* m_armTimer;
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};
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/**
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* Expose-like effect which shows all windows on current desktop side-by-side,
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* letting the user select active window.
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**/
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class PresentWindowsEffect
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: public Effect
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{
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Q_OBJECT
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Q_PROPERTY(int layoutMode READ layoutMode)
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Q_PROPERTY(bool showCaptions READ isShowCaptions)
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Q_PROPERTY(bool showIcons READ isShowIcons)
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Q_PROPERTY(bool doNotCloseWindows READ isDoNotCloseWindows)
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Q_PROPERTY(bool ignoreMinimized READ isIgnoreMinimized)
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Q_PROPERTY(int accuracy READ accuracy)
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Q_PROPERTY(bool fillGaps READ isFillGaps)
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Q_PROPERTY(int fadeDuration READ fadeDuration)
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Q_PROPERTY(bool showPanel READ isShowPanel)
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Q_PROPERTY(int leftButtonWindow READ leftButtonWindow)
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Q_PROPERTY(int rightButtonWindow READ rightButtonWindow)
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Q_PROPERTY(int middleButtonWindow READ middleButtonWindow)
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Q_PROPERTY(int leftButtonDesktop READ leftButtonDesktop)
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Q_PROPERTY(int middleButtonDesktop READ middleButtonDesktop)
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Q_PROPERTY(int rightButtonDesktop READ rightButtonDesktop)
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Q_PROPERTY(bool dragToClose READ isDragToClose)
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// TODO: electric borders
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private:
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// Structures
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struct WindowData {
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bool visible;
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bool deleted;
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bool referenced;
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double opacity;
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double highlight;
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EffectFrame* textFrame;
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EffectFrame* iconFrame;
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};
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typedef QHash<EffectWindow*, WindowData> DataHash;
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struct GridSize {
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int columns;
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int rows;
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};
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public:
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PresentWindowsEffect();
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virtual ~PresentWindowsEffect();
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virtual void reconfigure(ReconfigureFlags);
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virtual void* proxy();
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// Screen painting
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virtual void prePaintScreen(ScreenPrePaintData &data, int time);
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virtual void paintScreen(int mask, QRegion region, ScreenPaintData &data);
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virtual void postPaintScreen();
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// Window painting
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virtual void prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time);
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virtual void paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data);
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// User interaction
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virtual bool borderActivated(ElectricBorder border);
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virtual void windowInputMouseEvent(QEvent *e);
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virtual void grabbedKeyboardEvent(QKeyEvent *e);
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virtual bool isActive() const;
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enum { LayoutNatural, LayoutRegularGrid, LayoutFlexibleGrid }; // Layout modes
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enum PresentWindowsMode {
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ModeAllDesktops, // Shows windows of all desktops
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ModeCurrentDesktop, // Shows windows on current desktop
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ModeSelectedDesktop, // Shows windows of selected desktop via property (m_desktop)
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ModeWindowGroup, // Shows windows selected via property
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ModeWindowClass // Shows all windows of same class as selected class
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};
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enum WindowMouseAction {
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WindowNoAction = 0, // Nothing
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WindowActivateAction = 1, // Activates the window and deactivates the effect
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WindowExitAction = 2, // Deactivates the effect without activating new window
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WindowToCurrentDesktopAction = 3, // Brings window to current desktop
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WindowToAllDesktopsAction = 4, // Brings window to all desktops
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WindowMinimizeAction = 5 // Minimize the window
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};
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enum DesktopMouseAction {
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DesktopNoAction = 0, // nothing
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DesktopActivateAction = 1, // Activates the window and deactivates the effect
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DesktopExitAction = 2, // Deactivates the effect without activating new window
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DesktopShowDesktopAction = 3 // Minimizes all windows
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};
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// for properties
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int layoutMode() const {
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return m_layoutMode;
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}
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bool isShowCaptions() const {
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return m_showCaptions;
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}
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bool isShowIcons() const {
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return m_showIcons;
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}
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bool isDoNotCloseWindows() const {
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return m_doNotCloseWindows;
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}
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bool isIgnoreMinimized() const {
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return m_ignoreMinimized;
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}
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int accuracy() const {
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return m_accuracy;
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}
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bool isFillGaps() const {
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return m_fillGaps;
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}
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int fadeDuration() const {
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return m_fadeDuration;
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}
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bool isShowPanel() const {
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return m_showPanel;
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}
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int leftButtonWindow() const {
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return m_leftButtonWindow;
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}
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int rightButtonWindow() const {
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return m_rightButtonWindow;
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}
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int middleButtonWindow() const {
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return m_middleButtonWindow;
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}
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int leftButtonDesktop() const {
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return m_leftButtonDesktop;
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}
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int middleButtonDesktop() const {
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return m_middleButtonDesktop;
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}
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int rightButtonDesktop() const {
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return m_rightButtonDesktop;
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}
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bool isDragToClose() const {
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return m_dragToClose;
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}
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public slots:
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void setActive(bool active);
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void toggleActive() {
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m_mode = ModeCurrentDesktop;
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setActive(!m_activated);
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}
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void toggleActiveAllDesktops() {
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m_mode = ModeAllDesktops;
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setActive(!m_activated);
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}
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void toggleActiveClass();
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// slots for global shortcut changed
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// needed to toggle the effect
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void globalShortcutChanged(const QKeySequence& seq);
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void globalShortcutChangedAll(const QKeySequence& seq);
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void globalShortcutChangedClass(const QKeySequence& seq);
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// EffectsHandler
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void slotWindowAdded(KWin::EffectWindow *w);
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void slotWindowClosed(KWin::EffectWindow *w);
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void slotWindowDeleted(KWin::EffectWindow *w);
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void slotWindowGeometryShapeChanged(KWin::EffectWindow *w, const QRect &old);
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// atoms
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void slotPropertyNotify(KWin::EffectWindow* w, long atom);
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private slots:
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void closeWindow();
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void elevateCloseWindow();
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void screenCountChanged();
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protected:
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// Window rearranging
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void rearrangeWindows();
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void calculateWindowTransformations(EffectWindowList windowlist, int screen,
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WindowMotionManager& motionManager, bool external = false);
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void calculateWindowTransformationsClosest(EffectWindowList windowlist, int screen,
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WindowMotionManager& motionManager);
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void calculateWindowTransformationsKompose(EffectWindowList windowlist, int screen,
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WindowMotionManager& motionManager);
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void calculateWindowTransformationsNatural(EffectWindowList windowlist, int screen,
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WindowMotionManager& motionManager);
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// Helper functions for window rearranging
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inline double aspectRatio(EffectWindow *w) {
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return w->width() / double(w->height());
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}
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inline int widthForHeight(EffectWindow *w, int height) {
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return int((height / double(w->height())) * w->width());
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}
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inline int heightForWidth(EffectWindow *w, int width) {
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return int((width / double(w->width())) * w->height());
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}
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bool isOverlappingAny(EffectWindow *w, const QHash<EffectWindow*, QRect> &targets, const QRegion &border);
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// Filter box
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void updateFilterFrame();
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// Helper functions
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bool isSelectableWindow(EffectWindow *w);
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bool isVisibleWindow(EffectWindow *w);
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void setHighlightedWindow(EffectWindow *w);
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EffectWindow* relativeWindow(EffectWindow *w, int xdiff, int ydiff, bool wrap) const;
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EffectWindow* findFirstWindow() const;
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void updateCloseWindow();
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// Helper functions for mouse actions
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void mouseActionWindow(WindowMouseAction& action);
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void mouseActionDesktop(DesktopMouseAction& action);
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private:
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PresentWindowsEffectProxy m_proxy;
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friend class PresentWindowsEffectProxy;
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// User configuration settings
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QList<ElectricBorder> m_borderActivate;
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QList<ElectricBorder> m_borderActivateAll;
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QList<ElectricBorder> m_borderActivateClass;
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int m_layoutMode;
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bool m_showCaptions;
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bool m_showIcons;
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bool m_doNotCloseWindows;
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int m_accuracy;
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bool m_fillGaps;
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double m_fadeDuration;
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bool m_showPanel;
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// Activation
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bool m_activated;
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bool m_ignoreMinimized;
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double m_decalOpacity;
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bool m_hasKeyboardGrab;
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PresentWindowsMode m_mode;
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int m_desktop;
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EffectWindowList m_selectedWindows;
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EffectWindow *m_managerWindow;
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QString m_class;
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// Window data
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WindowMotionManager m_motionManager;
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DataHash m_windowData;
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EffectWindow *m_highlightedWindow;
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// Grid layout info
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QList<GridSize> m_gridSizes;
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// Filter box
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EffectFrame* m_filterFrame;
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QString m_windowFilter;
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// Shortcut - needed to toggle the effect
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KShortcut shortcut;
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KShortcut shortcutAll;
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KShortcut shortcutClass;
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// Atoms
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// Present windows for all windows of given desktop
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// -1 for all desktops
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long m_atomDesktop;
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// Present windows for group of window ids
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long m_atomWindows;
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// Mouse Actions
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WindowMouseAction m_leftButtonWindow;
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WindowMouseAction m_middleButtonWindow;
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WindowMouseAction m_rightButtonWindow;
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DesktopMouseAction m_leftButtonDesktop;
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DesktopMouseAction m_middleButtonDesktop;
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DesktopMouseAction m_rightButtonDesktop;
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CloseWindowView* m_closeView;
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EffectWindow* m_closeWindow;
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Qt::Corner m_closeButtonCorner;
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// drag to close
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QPoint m_dragStart;
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bool m_dragInProgress;
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EffectWindow *m_dragWindow;
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QList<EffectFrame*> m_dropTargets;
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EffectFrame *m_highlightedDropTarget;
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bool m_dragToClose;
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};
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} // namespace
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#endif
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