701 lines
32 KiB
Text
701 lines
32 KiB
Text
# translation of kcmkwincompositing.po to Khmer
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# Khoem Sokhem <khoemsokhem@khmeros.info>, 2008, 2009, 2010, 2012.
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# Auk Piseth <piseth_dv@khmeros.info>, 2008.
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# Copyright (C) YEAR This_file_is_part_of_KDE
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# This file is distributed under the same license as the PACKAGE package.
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msgid ""
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msgstr ""
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"Project-Id-Version: kcmkwincompositing\n"
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"Report-Msgid-Bugs-To: https://bugs.kde.org\n"
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"POT-Creation-Date: 2023-11-09 01:39+0000\n"
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"PO-Revision-Date: 2012-06-13 15:30+0700\n"
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"Last-Translator: Khoem Sokhem <khoemsokhem@khmeros.info>\n"
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"Language-Team: Khmer\n"
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"Language: km\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=1; plural=0;\n"
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"X-Generator: KBabel 1.11.4\n"
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"X-Language: km-KH\n"
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#. i18n: ectx: property (text), widget (KMessageWidget, glCrashedWarning)
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#: compositing.ui:31
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#, kde-format
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msgid ""
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"OpenGL compositing (the default) has crashed KWin in the past.\n"
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"This was most likely due to a driver bug.\n"
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"If you think that you have meanwhile upgraded to a stable driver,\n"
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"you can reset this protection but be aware that this might result in an "
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"immediate crash!"
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msgstr ""
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#. i18n: ectx: property (text), widget (KMessageWidget, windowThumbnailWarning)
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#: compositing.ui:44
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#, kde-format
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msgid ""
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"Keeping the window thumbnail always interferes with the minimized state of "
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"windows. This can result in windows not suspending their work when minimized."
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msgstr ""
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#. i18n: ectx: property (text), widget (QLabel, compositingLabel)
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#: compositing.ui:56
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#, fuzzy, kde-format
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#| msgid "Compositing type:"
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msgid "Compositing:"
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msgstr "ប្រភេទតែង ៖"
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#. i18n: ectx: property (text), widget (QCheckBox, kcfg_Enabled)
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#: compositing.ui:63
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#, fuzzy, kde-format
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#| msgctxt "@option:check"
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#| msgid "Enable desktop effects at startup"
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msgid "Enable on startup"
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msgstr "អនុញ្ញាតឲ្យមានបែបផែនផ្ទៃតុនៅពេលចាប់ផ្ដើម"
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#. i18n: ectx: property (toolTip), widget (QCheckBox, kcfg_WindowsBlockCompositing)
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#: compositing.ui:72
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#, kde-format
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msgid ""
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"Applications can set a hint to block compositing when the window is open.\n"
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" This brings performance improvements for e.g. games.\n"
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" The setting can be overruled by window-specific rules."
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msgstr ""
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#. i18n: ectx: property (text), widget (QCheckBox, kcfg_WindowsBlockCompositing)
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#: compositing.ui:75
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#, kde-format
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msgid "Allow applications to block compositing"
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msgstr ""
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#. i18n: ectx: property (text), widget (QLabel, animationSpeedLabel)
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#: compositing.ui:82
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#, fuzzy, kde-format
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#| msgid "Animation speed:"
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msgid "Animation speed:"
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msgstr "ល្បឿនចលនា ៖"
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#. i18n: ectx: property (text), widget (QLabel, label_3)
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#: compositing.ui:119
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#, fuzzy, kde-format
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#| msgid "Very Slow"
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msgid "Very slow"
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msgstr "យឺតណាស់"
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#. i18n: ectx: property (text), widget (QLabel, label)
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#: compositing.ui:139
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#, kde-format
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msgid "Instant"
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msgstr "បន្ទាន់"
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#. i18n: ectx: property (text), widget (QLabel, label_HiddenPreviews)
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#: compositing.ui:151
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#, fuzzy, kde-format
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#| msgid "Keep window thumbnails:"
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msgid "Keep window thumbnails:"
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msgstr "ទុកបង្អួចជារូបភាពតូចៗជានិច្ច ៖"
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#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_HiddenPreviews)
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#: compositing.ui:159
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#, fuzzy, kde-format
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#| msgctxt ""
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#| "Windows are unmapped as they are requested. This can lead to not having "
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#| "updated thumbnials for windows on other desktops."
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#| msgid "Never"
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msgid "Never"
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msgstr "កុំ"
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#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_HiddenPreviews)
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#: compositing.ui:164
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#, fuzzy, kde-format
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#| msgctxt ""
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#| "Windows are not unmapped if the window is somewhere visible on any of the "
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#| "virtual desktops."
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#| msgid "Only for Shown Windows"
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msgid "Only for Shown Windows"
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msgstr "សម្រាប់តែវីនដូដែលបានបង្ហាញតែប៉ុណ្ណោះ"
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#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_HiddenPreviews)
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#: compositing.ui:169
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#, kde-format
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msgid "Always"
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msgstr ""
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#: main.cpp:78
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#, kde-format
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msgid "Re-enable OpenGL detection"
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msgstr "បើកការស្វែងរក OpenGL"
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#, fuzzy
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#~| msgid "Various animations"
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#~ msgid "Force smoothest animations"
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#~ msgstr "ចលនាផ្សេងៗ"
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#, fuzzy
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#~| msgid "Scale method:"
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#~ msgid "Scale method:"
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#~ msgstr "Scale method:"
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#~ msgid "Smooth"
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#~ msgstr "Smooth"
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#~ msgid "Accurate"
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#~ msgstr "Accurate"
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#, fuzzy
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#~| msgid "OpenGL"
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#~ msgid "OpenGL 3.1"
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#~ msgstr "OpenGL"
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#, fuzzy
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#~| msgid "OpenGL"
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#~ msgid "OpenGL 2.0"
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#~ msgstr "OpenGL"
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#~ msgid "Crisp"
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#~ msgstr "Crisp"
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#~ msgid "Smooth (slower)"
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#~ msgstr "រលូន (យឺតជាង)"
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#~ msgid "XRender"
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#~ msgstr "XRender"
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#~ msgid ""
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#~ "Hint: To find out or configure how to activate an effect, look at the "
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#~ "effect's settings."
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#~ msgstr ""
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#~ "ព័ត៌មានជំនួយ ៖ ដើម្បីស្វែងយល់ ឬកំណត់រចនាសម្ព័ន្ធអំពីរបៀបធ្វើឲ្យបែបផែនសកម្ម សូមមើលការកំណត់របស់"
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#~ "បែបផែន ។"
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#, fuzzy
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#~| msgid "No effect"
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#~ msgid "Get New Desktop Effects..."
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#~ msgstr "គ្មានបែបផែន"
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#~ msgctxt "NAME OF TRANSLATORS"
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#~ msgid "Your names"
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#~ msgstr "ខឹម សុខែម, ម៉ន ម៉េត, សេង សុត្ថា, ចាន់ សម្បត្តិរតនៈ, សុខ សុភា"
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#~ msgctxt "EMAIL OF TRANSLATORS"
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#~ msgid "Your emails"
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#~ msgstr ""
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#~ "khoemsokhem@khmeros.info,mornmet@khmeros.info,sutha@khmeros.info,"
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#~ "ratanak@khmeros.info,sophea@khmeros.info"
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#, fuzzy
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#~| msgid "Accessibility"
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#~ msgctxt "Category of Desktop Effects, used as section header"
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#~ msgid "Accessibility"
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#~ msgstr "ភាពអាចចូលដំណើរការ"
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#, fuzzy
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#~| msgid "Appearance"
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#~ msgctxt "Category of Desktop Effects, used as section header"
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#~ msgid "Appearance"
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#~ msgstr "រូបរាង"
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#, fuzzy
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#~| msgid "Candy"
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#~ msgctxt "Category of Desktop Effects, used as section header"
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#~ msgid "Candy"
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#~ msgstr "ស្ករគ្រាប់"
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#, fuzzy
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#~| msgid "Focus"
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#~ msgctxt "Category of Desktop Effects, used as section header"
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#~ msgid "Focus"
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#~ msgstr "ផ្ដោតលើ"
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#, fuzzy
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#~| msgid "Tools"
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#~ msgctxt "Category of Desktop Effects, used as section header"
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#~ msgid "Tools"
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#~ msgstr "ឧបករណ៍"
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#, fuzzy
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#~| msgid "Window Management"
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#~ msgctxt "Category of Desktop Effects, used as section header"
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#~ msgid "Window Management"
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#~ msgstr "ការគ្រប់គ្រងបង្អួច"
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#, fuzzy
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#~| msgid "Suspend desktop effects for fullscreen windows"
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#~ msgid "Suspend compositor for full screen windows"
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#~ msgstr "ផ្អាកបែបផែនផ្ទៃតុសម្រាប់បង្អួចពេញអេក្រង់"
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#, fuzzy
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#~| msgid "Animation speed:"
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#~ msgid "Animation Speed:"
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#~ msgstr "ល្បឿនចលនា ៖"
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#, fuzzy
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#~| msgid "Scale method:"
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#~ msgid "Scale Method:"
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#~ msgstr "Scale method:"
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#, fuzzy
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#~| msgid "Keep window thumbnails:"
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#~ msgid "Keep Window Thumbnails:"
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#~ msgstr "ទុកបង្អួចជារូបភាពតូចៗជានិច្ច ៖"
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#, fuzzy
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#~| msgctxt ""
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#~| "A window thumbnail requires to have the corresponding window mapped. To "
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#~| "have thumbnails at all time, windows are not unmapped. This can break "
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#~| "window minimization as it is modelled as unmapping of windows."
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#~| msgid "Always (Breaks minimization)"
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#~ msgid "Always (Breaks Animations)"
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#~ msgstr "ជានិច្ច (បំបែកការបង្រួមអប្បបរមា)"
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#~ msgid "1 second remaining:"
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#~ msgid_plural "%1 seconds remaining:"
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#~ msgstr[0] "នៅសល់ %1 វិនាទី ៖"
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#~ msgid "Confirm Desktop Effects Change"
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#~ msgstr "អះអាងការផ្លាស់ប្ដូរបែបផែនផ្ទៃតុ"
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#~ msgid "&Accept Configuration"
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#~ msgstr "ព្រមទទួលការកំណត់រចនាសម្ព័ន្ធ"
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#~ msgid "&Return to Previous Configuration"
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#~ msgstr "ត្រឡប់ទៅការកំណត់រចនាសម្ព័ន្ធមុន"
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#~ msgid ""
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#~ "Desktop effects settings have changed.\n"
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#~ "Do you want to keep the new settings?\n"
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#~ "They will be automatically reverted in 10 seconds."
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#~ msgstr ""
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#~ "ការកំណត់បែបផែនផ្ទៃតុត្រូវបានផ្លាស់ប្ដូរ ។\n"
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#~ "តើអ្នកចង់ទុកការកំណត់ថ្មីឬ ?\n"
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#~ "វានឹងត្រឡប់ដោយស្វ័យប្រវត្តិក្នុងពេល ១០ វិនាទី ។"
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#~ msgctxt ""
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#~ "Action to open a dialog showing detailed information why an effect could "
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#~ "not be loaded"
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#~ msgid "Details"
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#~ msgstr "សេចក្ដីលម្អិត"
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#~ msgid "Use GLSL shaders"
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#~ msgstr "Use GLSL shaders"
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#~ msgid "kcmkwincompositing"
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#~ msgstr "kcmkwincompositing"
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#~ msgid "KWin Desktop Effects Configuration Module"
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#~ msgstr "ម៉ូឌុលកំណត់រចនាសម្ព័ន្ធបែបផែនផ្ទៃតុ KWin"
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#~ msgid "(c) 2007 Rivo Laks"
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#~ msgstr "រក្សាសិទ្ធិឆ្នាំ ២០០៧ ដោយ Rivo Laks"
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#~ msgid "Rivo Laks"
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#~ msgstr "Rivo Laks"
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#~ msgid "No effect"
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#~ msgstr "គ្មានបែបផែន"
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#~ msgid ""
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#~ "Failed to activate desktop effects using the given configuration options. "
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#~ "Settings will be reverted to their previous values.\n"
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#~ "\n"
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#~ "Check your X configuration. You may also consider changing advanced "
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#~ "options, especially changing the compositing type."
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#~ msgstr ""
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#~ "បានបរាជ័យក្នុងការធ្វើឲ្យបែបផែនផ្ទៃតុសកម្ម ដោយប្រើប្រើជម្រើសកំណត់រចនាសម្ព័ន្ធដែលបានផ្ដល់ឲ្យ ។ "
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#~ "ការកំណត់នឹងត្រូវបានបម្លែងទៅតម្លៃមុនរបស់ពួកវា ។\n"
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#~ "\n"
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#~ "ពិនិត្យមើលការកំណត់រចនាសម្ព័ន្ធ X របស់អ្នក ។ អ្នកក៏អាចពិចារណាអំពីការផ្លាស់ប្ដូរជម្រើសកម្រិតខ្ពស់ ជា"
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#~ "ពិសេសការផ្លាស់ប្ដូរប្រភទតែង ។"
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#~ msgid "Demos"
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#~ msgstr "សាកល្បង"
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#~ msgid "Tests"
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#~ msgstr "សាកល្បង"
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#~ msgid ""
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#~ "Desktop effects are not available on this system due to the following "
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#~ "technical issues:"
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#~ msgstr ""
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#~ "បែបផែនផ្ទៃតុមិនអាចប្រើបាននៅក្នុងប្រព័ន្ធនេះទេ ដោយសារតែបញ្ហាបច្ចេកទេសដូចខាងក្រោម ៖"
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#~ msgctxt ""
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#~ "Reason shown when trying to activate desktop effects and KWin (most "
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#~ "likely) crashes"
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#~ msgid "Window Manager seems not to be running"
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#~ msgstr "កម្មវិធីគ្រប់គ្រងបង្អួច ហាក់បីដូចជាមិនកំពុងដំណើរការ"
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#~ msgid ""
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#~ "Your settings have been saved but as KDE is currently running in failsafe "
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#~ "mode desktop effects cannot be enabled at this time.\n"
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#~ "\n"
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#~ "Please exit failsafe mode to enable desktop effects."
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#~ msgstr ""
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#~ "ការកំណត់របស់អ្នកត្រូវបានរក្សាទុក ប៉ុន្តែ KDE បច្ចុប្បន្នកំពុងរត់ក្នុងរបៀប failsafemode បែបផែន"
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#~ "ផ្ទៃតុមិនអាចត្រូវបានបើកនៅពេលតែមួយបានទេ ។\n"
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#~ "\n"
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#~ "សូមចេញពីរបៀប failsafe ដើម្បីបើកបែបផែនផ្ទៃតុ ។"
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#~ msgctxt "Error Message shown when a desktop effect could not be loaded"
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#~ msgid "One desktop effect could not be loaded."
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#~ msgid_plural "%1 desktop effects could not be loaded."
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#~ msgstr[0] "មិនអាចផ្ទុកបែបផែនផ្ទៃតុ %1 បានទេ ។"
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#~ msgctxt ""
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#~ "Effect with given name could not be activated due to unknown reason"
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#~ msgid "%1 effect failed to load due to unknown reason."
|
||
#~ msgstr "បែបផែន %1 បានបរាជ័យក្នុងការផ្ទុក ដោយសារតែមានកំហុសដែលមិនស្គាល់ ។"
|
||
|
||
#~ msgctxt ""
|
||
#~ "Effect with given name could not be activated as it requires hardware "
|
||
#~ "shaders"
|
||
#~ msgid "%1 effect requires hardware support."
|
||
#~ msgstr "បែបផែន %1 ទាមទារការគាំទ្រផ្នែករឹង ។"
|
||
|
||
#~ msgctxt ""
|
||
#~ "Effect with given name could not be activated as it requires OpenGL"
|
||
#~ msgid "%1 effect requires OpenGL."
|
||
#~ msgstr "បែបផែន %1 ទាមទារ OpenGL ។"
|
||
|
||
#~ msgctxt ""
|
||
#~ "Effect with given name could not be activated as it requires OpenGL 2"
|
||
#~ msgid "%1 effect requires OpenGL 2."
|
||
#~ msgstr "បែបផែន %1 ទាមទារ OpenGL 2 ។"
|
||
|
||
#~ msgctxt "Window title"
|
||
#~ msgid "List of effects which could not be loaded"
|
||
#~ msgstr "បញ្ជីបែបផែនដែលមិនអាចត្រូវបានផ្ទុក"
|
||
|
||
#~ msgid ""
|
||
#~ "For technical reasons it is not possible to determine all possible error "
|
||
#~ "causes."
|
||
#~ msgstr "ចំពោះបញ្ហាបច្ចេកទេស មិនអាចប្រើបានទេ ដើម្បីកំណត់កំហុសដែលអាចប្រើបានទាំងអស់ ។"
|
||
|
||
#~ msgctxt ""
|
||
#~ "Error Message shown when compositing is not active after tried activation"
|
||
#~ msgid "Desktop effect system is not running."
|
||
#~ msgstr "ប្រព័ន្ធបែបផែនផ្ទៃតុមិនកំពុងដំណើរការទេ ។"
|
||
|
||
#~ msgid "<h1>Desktop Effects</h1>"
|
||
#~ msgstr "<h1>បែបផែនផ្ទៃតុ</h1>"
|
||
|
||
#~ msgid "General"
|
||
#~ msgstr "ទូទៅ"
|
||
|
||
#~ msgid "Pressing this button can crash the desktop."
|
||
#~ msgstr "ចុចប៊ូតុងនេះអាចធ្វើឲ្យផ្ទៃតុគាំង ។"
|
||
|
||
#~ msgid "I have saved my data."
|
||
#~ msgstr "ខ្ញុំបានរក្សាទុកទិន្នន័យរបស់ខ្ញុំហើយ ។"
|
||
|
||
#~ msgid "Activation"
|
||
#~ msgstr "ការធ្វើឲ្យសកម្ម"
|
||
|
||
#~ msgid "Desktop effects can be toggled anytime using this shortcut:"
|
||
#~ msgstr "បែបផែនផ្ទៃតុអាចត្រូវបានបិទ/បើកពេលណាក៏បានដោយប្រើផ្លូវកាត់នេះ ៖"
|
||
|
||
#~ msgctxt "@title:group a few general options to set up desktop effects"
|
||
#~ msgid "Simple effect setup"
|
||
#~ msgstr "ការរៀបចំបែបផែនធម្មតា"
|
||
|
||
#~ msgid "Improved window management"
|
||
#~ msgstr "បានធ្វើឲ្យការគ្រប់គ្រងបង្អួចប្រសើរ"
|
||
|
||
#~ msgid "Effect for desktop switching:"
|
||
#~ msgstr "បែបផែនសម្រាប់ការប្ដូរផ្ទៃតុ ៖"
|
||
|
||
#~ msgid "Very Fast"
|
||
#~ msgstr "លឿនណាស់"
|
||
|
||
#~ msgid "Fast"
|
||
#~ msgstr "លឿន"
|
||
|
||
#~ msgid "Normal"
|
||
#~ msgstr "ធម្មតា"
|
||
|
||
#~ msgid "Slow"
|
||
#~ msgstr "យឺត"
|
||
|
||
#~ msgid "Extremely Slow"
|
||
#~ msgstr "យឺតមែនទែន"
|
||
|
||
#~ msgid ""
|
||
#~ "You can find more effects, as well as effect-specific settings, in the "
|
||
#~ "\"All Effects\" tab above."
|
||
#~ msgstr ""
|
||
#~ "អ្នកអាចរកបែបផែនបន្ថែម ព្រមទាំងការកំណត់បែបផែនជាក់លាក់នៅក្នុងផ្ទាំង \"បែបផែនទាំងអស់\" ខាង"
|
||
#~ "លើ ។"
|
||
|
||
#~ msgid "All Effects"
|
||
#~ msgstr "បែបផែនទាំងអស់"
|
||
|
||
#~ msgid "Advanced"
|
||
#~ msgstr "កម្រិតខ្ពស់"
|
||
|
||
#~ msgid "OpenGL Options"
|
||
#~ msgstr "ជម្រើស OpenGL"
|
||
|
||
#~ msgid "General Options"
|
||
#~ msgstr "ជម្រើសទូទៅ"
|
||
|
||
#~ msgid ""
|
||
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
|
||
#~ "REC-html40/strict.dtd\">\n"
|
||
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
|
||
#~ "css\">\n"
|
||
#~ "p, li { white-space: pre-wrap; }\n"
|
||
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
|
||
#~ "weight:400; font-style:normal;\">\n"
|
||
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
||
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
||
#~ "weight:600;\">Crisp:</span></p>\n"
|
||
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
||
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
||
#~ "style:italic;\">XRenderSetPictureFilter(\"fast\")</span> - Pretty fast "
|
||
#~ "on all GPUs but looks bricky</p>\n"
|
||
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
|
||
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
|
||
#~ "\"></p>\n"
|
||
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
||
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
||
#~ "weight:600;\">Smooth:</span></p>\n"
|
||
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
||
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
||
#~ "style:italic;\">XRenderSetPictureFilter(\"good\") </span>- linear "
|
||
#~ "blending.</p>\n"
|
||
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
||
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Fast enough on newer "
|
||
#~ "nvidia GPUs and maybe others but also can be <span style=\" text-"
|
||
#~ "decoration: underline;\">very</span> slow, you will have to try it.</p></"
|
||
#~ "body></html>"
|
||
#~ msgstr ""
|
||
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
|
||
#~ "REC-html40/strict.dtd\">\n"
|
||
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
|
||
#~ "css\">\n"
|
||
#~ "p, li { white-space: pre-wrap; }\n"
|
||
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
|
||
#~ "weight:400; font-style:normal;\">\n"
|
||
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
||
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
||
#~ "weight:600;\">Crisp:</span></p>\n"
|
||
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
||
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
||
#~ "style:italic;\">XRenderSetPictureFilter(\"fast\")</span> - Pretty fast "
|
||
#~ "on all GPUs but looks bricky</p>\n"
|
||
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
|
||
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
|
||
#~ "\"></p>\n"
|
||
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
||
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
||
#~ "weight:600;\">Smooth:</span></p>\n"
|
||
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
||
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
||
#~ "style:italic;\">XRenderSetPictureFilter(\"good\") </span>- linear "
|
||
#~ "blending.</p>\n"
|
||
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
||
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Fast enough on newer "
|
||
#~ "nvidia GPUs and maybe others but also can be <span style=\" text-"
|
||
#~ "decoration: underline;\">very</span> slow, you will have to try it.</p></"
|
||
#~ "body></html>"
|
||
|
||
#, fuzzy
|
||
#~| msgid ""
|
||
#~| "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/"
|
||
#~| "TR/REC-html40/strict.dtd\">\n"
|
||
#~| "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
|
||
#~| "css\">\n"
|
||
#~| "p, li { white-space: pre-wrap; }\n"
|
||
#~| "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
|
||
#~| "weight:400; font-style:normal;\">\n"
|
||
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
||
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
||
#~| "weight:600;\">Crisp:</span></p>\n"
|
||
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
||
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
||
#~| "style:italic;\">GL_NEAREST</span> - (very) fast on all GPUs but looks "
|
||
#~| "bricky</p>\n"
|
||
#~| "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
|
||
#~| "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
|
||
#~| "\"></p>\n"
|
||
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
||
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
||
#~| "weight:600;\">Smooth:</span></p>\n"
|
||
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
||
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
||
#~| "style:italic;\">GL_LINEAR</span> - fast on most GPUs but a little "
|
||
#~| "blurry</p>\n"
|
||
#~| "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
|
||
#~| "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
|
||
#~| "\"></p>\n"
|
||
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
||
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
||
#~| "weight:600;\">Accurate:</span></p>\n"
|
||
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
||
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\">Lanczos filter, "
|
||
#~| "requires shader support (glsl or arb).</p>\n"
|
||
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
||
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\">Might be slow on "
|
||
#~| "weaker GPUs and even cause various troubles with broken drivers (from "
|
||
#~| "overbrightening to segfaults.)</p>\n"
|
||
#~| "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
||
#~| "right:0px; -qt-block-indent:0; text-indent:0px;\">Fall back to \"Smooth"
|
||
#~| "\" if you have problems.</p></body></html>"
|
||
#~ msgid ""
|
||
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
|
||
#~ "REC-html40/strict.dtd\">\n"
|
||
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
|
||
#~ "css\">\n"
|
||
#~ "p, li { white-space: pre-wrap; }\n"
|
||
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
|
||
#~ "weight:400; font-style:normal;\">\n"
|
||
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
||
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
||
#~ "weight:600;\">Crisp:</span></p>\n"
|
||
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
||
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
||
#~ "style:italic;\">GL_NEAREST</span> - (very) fast on all GPUs but looks "
|
||
#~ "bricky</p>\n"
|
||
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
|
||
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
|
||
#~ "\"></p>\n"
|
||
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
||
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
||
#~ "weight:600;\">Smooth:</span></p>\n"
|
||
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
||
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
||
#~ "style:italic;\">GL_LINEAR</span> - fast on most GPUs but a little blurry</"
|
||
#~ "p>\n"
|
||
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
|
||
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
|
||
#~ "\"></p>\n"
|
||
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
||
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
||
#~ "weight:600;\">Accurate:</span></p>\n"
|
||
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
||
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Lanczos filter, "
|
||
#~ "requires glsl shader support.</p>\n"
|
||
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
||
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Might be slow on weaker "
|
||
#~ "GPUs and even cause various troubles with broken drivers (from "
|
||
#~ "overbrightening to segfaults).</p>\n"
|
||
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
||
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Fall back to \"Smooth\" "
|
||
#~ "if you have problems.</p></body></html>"
|
||
#~ msgstr ""
|
||
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
|
||
#~ "REC-html40/strict.dtd\">\n"
|
||
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
|
||
#~ "css\">\n"
|
||
#~ "p, li { white-space: pre-wrap; }\n"
|
||
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
|
||
#~ "weight:400; font-style:normal;\">\n"
|
||
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
||
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
||
#~ "weight:600;\">Crisp:</span></p>\n"
|
||
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
||
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
||
#~ "style:italic;\">GL_NEAREST</span> - (very) fast on all GPUs but looks "
|
||
#~ "bricky</p>\n"
|
||
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
|
||
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
|
||
#~ "\"></p>\n"
|
||
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
||
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
||
#~ "weight:600;\">Smooth:</span></p>\n"
|
||
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
||
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
||
#~ "style:italic;\">GL_LINEAR</span> - fast on most GPUs but a little blurry</"
|
||
#~ "p>\n"
|
||
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
|
||
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
|
||
#~ "\"></p>\n"
|
||
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
||
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
||
#~ "weight:600;\">Accurate:</span></p>\n"
|
||
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
||
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Lanczos filter, "
|
||
#~ "requires shader support (glsl or arb).</p>\n"
|
||
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
||
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Might be slow on weaker "
|
||
#~ "GPUs and even cause various troubles with broken drivers (from "
|
||
#~ "overbrightening to segfaults.)</p>\n"
|
||
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
||
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Fall back to \"Smooth\" "
|
||
#~ "if you have problems.</p></body></html>"
|
||
|
||
#, fuzzy
|
||
#~| msgid "OpenGL"
|
||
#~ msgid "OpenGL 1.2"
|
||
#~ msgstr "OpenGL"
|
||
|
||
#~ msgid "Qt graphics system:"
|
||
#~ msgstr "ប្រព័ន្ធក្រាហ្វិក Qt ៖"
|
||
|
||
#~ msgid ""
|
||
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
|
||
#~ "REC-html40/strict.dtd\">\n"
|
||
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
|
||
#~ "css\">\n"
|
||
#~ "p, li { white-space: pre-wrap; }\n"
|
||
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
|
||
#~ "weight:400; font-style:normal;\">\n"
|
||
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
||
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">It is <span style=\" "
|
||
#~ "font-weight:600;\">strongly recommended</span> to use the <span style=\" "
|
||
#~ "font-weight:600;\">native</span> system when using the <span style=\" "
|
||
#~ "font-weight:600;\">XRender</span> backend.</p>\n"
|
||
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
|
||
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
|
||
#~ "\"></p>\n"
|
||
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
||
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">On the other hand, many "
|
||
#~ "decorations perform better with the <span style=\" font-weight:600;"
|
||
#~ "\">raster</span> system on the <span style=\" font-weight:600;\">default "
|
||
#~ "and generally preferred OpenGL</span> backend (though some don't - also "
|
||
#~ "the impact here can be anything between \"slight\" and \"incredible\" "
|
||
#~ "depending on the GPU and driver)</p></body></html>"
|
||
#~ msgstr ""
|
||
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
|
||
#~ "REC-html40/strict.dtd\">\n"
|
||
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
|
||
#~ "css\">\n"
|
||
#~ "p, li { white-space: pre-wrap; }\n"
|
||
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
|
||
#~ "weight:400; font-style:normal;\">\n"
|
||
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
||
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">It is <span style=\" "
|
||
#~ "font-weight:600;\">strongly recommended</span> to use the <span style=\" "
|
||
#~ "font-weight:600;\">native</span> system when using the <span style=\" "
|
||
#~ "font-weight:600;\">XRender</span> backend.</p>\n"
|
||
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
|
||
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
|
||
#~ "\"></p>\n"
|
||
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
||
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">On the other hand, many "
|
||
#~ "decorations perform better with the <span style=\" font-weight:600;"
|
||
#~ "\">raster</span> system on the <span style=\" font-weight:600;\">default "
|
||
#~ "and generally preferred OpenGL</span> backend (though some don't - also "
|
||
#~ "the impact here can be anything between \"slight\" and \"incredible\" "
|
||
#~ "depending on the GPU and driver)</p></body></html>"
|
||
|
||
#~ msgid "Native"
|
||
#~ msgstr "ដើម"
|
||
|
||
#~ msgid "Raster"
|
||
#~ msgstr "រ៉ាស្ទ័រ"
|
||
|
||
#~ msgid ""
|
||
#~ "If enabled all rendering will be performed with Shaders written in the "
|
||
#~ "OpenGL Shading Language.\n"
|
||
#~ "On legacy hardware disabling Shaders can improve the performance."
|
||
#~ msgstr ""
|
||
#~ "ប្រសិនបើបានបើក ការបង្ហាញទាំងអស់នឹងត្រូវបានអនុវត្តជាមួយ Shaders ដែលបានសរសេរក្នុងភាសា "
|
||
#~ "OpenGL Shading ។\n"
|
||
#~ "ផ្នែកចាស់ៗបិទ Shaders អាចបង្កើតការបង្ហាញ ។"
|
||
|
||
#~ msgid "Use OpenGL 2 Shaders"
|
||
#~ msgstr "ប្រើ OpenGL 2 Shaders"
|
||
|
||
#~ msgid "Use VSync"
|
||
#~ msgstr "ប្រើ VSync"
|