kwin/effects/scalein/scalein.cpp
Martin Gräßlin c7262e8bd3 Getter/setters for opacity, saturation and brightness in WindowPaintData
The public member variables for opacity, saturation and brightness
are removed in favor for getter and setters. The variables are
moved into a private class. Those are now qreal instead of double.

To make usage inside the effects easier a multiply method is added
which multiplies the current value with passed in factor and returns
the new value in a functional programming style.

This commit is the top-most of a patch series to refactor
ScreenPaintData and WindowPaintData. Other related commits are:
* 0811772
* ebdc7ec
* 2c8dd8d
* 7699726
* 68e0201
* 611cb09

REVIEW: 105141
BUG: 303314
FIXED-IN: 4.10
2012-07-19 18:25:48 +02:00

102 lines
3.3 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "scalein.h"
#include <QtCore/QTimeLine>
#include <QtGui/QVector2D>
namespace KWin
{
KWIN_EFFECT(scalein, ScaleInEffect)
ScaleInEffect::ScaleInEffect()
: Effect()
{
connect(effects, SIGNAL(windowAdded(KWin::EffectWindow*)), this, SLOT(slotWindowAdded(KWin::EffectWindow*)));
connect(effects, SIGNAL(windowClosed(KWin::EffectWindow*)), this, SLOT(slotWindowClosed(KWin::EffectWindow*)));
}
void ScaleInEffect::prePaintScreen(ScreenPrePaintData& data, int time)
{
if (!mTimeLineWindows.isEmpty())
data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
effects->prePaintScreen(data, time);
}
void ScaleInEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
{
if (mTimeLineWindows.contains(w)) {
mTimeLineWindows[ w ]->setCurveShape(QTimeLine::EaseInOutCurve);
mTimeLineWindows[ w ]->setCurrentTime(mTimeLineWindows[ w ]->currentTime() + time);
if (mTimeLineWindows[ w ]->currentValue() < 1)
data.setTransformed();
else
delete mTimeLineWindows.take(w);
}
effects->prePaintWindow(w, data, time);
}
void ScaleInEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
{
if (mTimeLineWindows.contains(w) && isScaleWindow(w)) {
const qreal value = mTimeLineWindows[ w ]->currentValue();
data.multiplyOpacity(value);
data *= QVector2D(value, value);
data += QPoint(int(w->width() / 2 * (1 - value)), int(w->height() / 2 * (1 - value)));
}
effects->paintWindow(w, mask, region, data);
}
bool ScaleInEffect::isScaleWindow(EffectWindow* w)
{
const void* e = w->data(WindowAddedGrabRole).value<void*>();
// TODO: isSpecialWindow is rather generic, maybe tell windowtypes separately?
if (w->isPopupMenu() || w->isSpecialWindow() || w->isUtility() || (e && e != this))
return false;
return true;
}
void ScaleInEffect::postPaintWindow(EffectWindow* w)
{
if (mTimeLineWindows.contains(w))
w->addRepaintFull(); // trigger next animation repaint
effects->postPaintWindow(w);
}
void ScaleInEffect::slotWindowAdded(EffectWindow* c)
{
if (c->isOnCurrentDesktop()) {
mTimeLineWindows.insert(c, new QTimeLine(animationTime(250), this));
c->addRepaintFull();
}
}
void ScaleInEffect::slotWindowClosed(EffectWindow* c)
{
delete mTimeLineWindows.take(c);
}
bool ScaleInEffect::isActive() const
{
return !mTimeLineWindows.isEmpty();
}
} // namespace