e578676f42
This function doesn't flush any buffered commands, it presents or posts the color buffer to the surface to which the GL context is bound.
307 lines
8.6 KiB
C++
307 lines
8.6 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2010, 2012 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "eglonxbackend.h"
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// kwin
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#include "options.h"
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#include "overlaywindow.h"
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// kwin libs
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#include <kwinglplatform.h>
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namespace KWin
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{
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EglOnXBackend::EglOnXBackend()
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: OpenGLBackend()
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, surfaceHasSubPost(0)
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{
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init();
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// Egl is always direct rendering
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setIsDirectRendering(true);
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// Egl is always double buffered
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setDoubleBuffer(true);
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}
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EglOnXBackend::~EglOnXBackend()
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{
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cleanupGL();
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eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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eglDestroyContext(dpy, ctx);
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eglDestroySurface(dpy, surface);
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eglTerminate(dpy);
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eglReleaseThread();
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if (overlayWindow()->window()) {
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overlayWindow()->destroy();
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}
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}
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void EglOnXBackend::init()
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{
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if (!initRenderingContext()) {
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setFailed("Could not initialize rendering context");
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return;
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}
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initEGL();
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if (!hasGLExtension("EGL_KHR_image") &&
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(!hasGLExtension("EGL_KHR_image_base") ||
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!hasGLExtension("EGL_KHR_image_pixmap"))) {
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setFailed("Required support for binding pixmaps to EGLImages not found, disabling compositing");
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return;
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}
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GLPlatform *glPlatform = GLPlatform::instance();
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glPlatform->detect(EglPlatformInterface);
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glPlatform->printResults();
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initGL(EglPlatformInterface);
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if (!hasGLExtension("GL_OES_EGL_image")) {
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setFailed("Required extension GL_OES_EGL_image not found, disabling compositing");
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return;
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}
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// TODO: activate once this is resolved. currently the explicit invocation seems pointless
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#if 0
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// - internet rumors say: it doesn't work with TBDR
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// - eglSwapInterval has no impact on intel GMA chips
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has_waitSync = options->isGlVSync();
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if (has_waitSync) {
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has_waitSync = (eglSwapInterval(dpy, 1) == EGL_TRUE);
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if (!has_waitSync)
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kWarning(1212) << "Could not activate EGL v'sync on this system";
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}
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if (!has_waitSync)
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eglSwapInterval(dpy, 0); // deactivate syncing
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#endif
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}
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bool EglOnXBackend::initRenderingContext()
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{
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dpy = eglGetDisplay(display());
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if (dpy == EGL_NO_DISPLAY)
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return false;
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EGLint major, minor;
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if (eglInitialize(dpy, &major, &minor) == EGL_FALSE)
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return false;
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#ifdef KWIN_HAVE_OPENGLES
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eglBindAPI(EGL_OPENGL_ES_API);
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#else
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if (eglBindAPI(EGL_OPENGL_API) == EGL_FALSE) {
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kError(1212) << "bind OpenGL API failed";
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return false;
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}
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#endif
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initBufferConfigs();
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if (!overlayWindow()->create()) {
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kError(1212) << "Could not get overlay window";
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return false;
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} else {
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overlayWindow()->setup(None);
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}
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surface = eglCreateWindowSurface(dpy, config, overlayWindow()->window(), 0);
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eglSurfaceAttrib(dpy, surface, EGL_SWAP_BEHAVIOR, EGL_BUFFER_PRESERVED);
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if (eglQuerySurface(dpy, surface, EGL_POST_SUB_BUFFER_SUPPORTED_NV, &surfaceHasSubPost) == EGL_FALSE) {
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kError(1212) << "query surface failed";
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return false;
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}
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const EGLint context_attribs[] = {
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#ifdef KWIN_HAVE_OPENGLES
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EGL_CONTEXT_CLIENT_VERSION, 2,
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#endif
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EGL_NONE
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};
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ctx = eglCreateContext(dpy, config, EGL_NO_CONTEXT, context_attribs);
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if (ctx == EGL_NO_CONTEXT) {
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kError(1212) << "Create Context failed";
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return false;
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}
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if (eglMakeCurrent(dpy, surface, surface, ctx) == EGL_FALSE) {
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kError(1212) << "Make Context Current failed";
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return false;
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}
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kDebug(1212) << "EGL version: " << major << "." << minor;
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EGLint error = eglGetError();
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if (error != EGL_SUCCESS) {
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kWarning(1212) << "Error occurred while creating context " << error;
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return false;
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}
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return true;
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}
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bool EglOnXBackend::initBufferConfigs()
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{
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const EGLint config_attribs[] = {
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT|EGL_SWAP_BEHAVIOR_PRESERVED_BIT,
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EGL_RED_SIZE, 1,
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EGL_GREEN_SIZE, 1,
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EGL_BLUE_SIZE, 1,
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EGL_ALPHA_SIZE, 0,
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#ifdef KWIN_HAVE_OPENGLES
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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#else
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EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
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#endif
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EGL_CONFIG_CAVEAT, EGL_NONE,
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EGL_NONE,
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};
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EGLint count;
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EGLConfig configs[1024];
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if (eglChooseConfig(dpy, config_attribs, configs, 1024, &count) == EGL_FALSE) {
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kError(1212) << "choose config failed";
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return false;
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}
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EGLint visualId = XVisualIDFromVisual((Visual*)QX11Info::appVisual());
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config = configs[0];
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for (int i = 0; i < count; i++) {
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EGLint val;
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if (eglGetConfigAttrib(dpy, configs[i], EGL_NATIVE_VISUAL_ID, &val) == EGL_FALSE) {
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kError(1212) << "egl get config attrib failed";
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}
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if (visualId == val) {
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config = configs[i];
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break;
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}
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}
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return true;
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}
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void EglOnXBackend::present()
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{
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if (lastMask() & Scene::PAINT_SCREEN_REGION && surfaceHasSubPost && eglPostSubBufferNV) {
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const QRect damageRect = lastDamage().boundingRect();
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eglPostSubBufferNV(dpy, surface, damageRect.left(), displayHeight() - damageRect.bottom() - 1, damageRect.width(), damageRect.height());
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} else {
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eglSwapBuffers(dpy, surface);
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}
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eglWaitGL();
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XFlush(display());
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}
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void EglOnXBackend::screenGeometryChanged(const QSize &size)
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{
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Q_UNUSED(size)
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// no backend specific code needed
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// TODO: base implementation in OpenGLBackend
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}
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SceneOpenGL::TexturePrivate *EglOnXBackend::createBackendTexture(SceneOpenGL::Texture *texture)
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{
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return new EglTexture(texture, this);
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}
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void EglOnXBackend::prepareRenderingFrame()
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{
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if (!lastDamage().isEmpty())
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present();
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startRenderTimer();
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}
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void EglOnXBackend::endRenderingFrame(int mask, const QRegion &damage)
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{
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setLastDamage(damage);
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setLastMask(mask);
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glFlush();
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if (overlayWindow()->window()) // show the window only after the first pass,
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overlayWindow()->show(); // since that pass may take long
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}
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/************************************************
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* EglTexture
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************************************************/
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EglTexture::EglTexture(KWin::SceneOpenGL::Texture *texture, KWin::EglOnXBackend *backend)
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: SceneOpenGL::TexturePrivate()
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, q(texture)
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, m_backend(backend)
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, m_image(EGL_NO_IMAGE_KHR)
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{
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m_target = GL_TEXTURE_2D;
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}
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EglTexture::~EglTexture()
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{
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if (m_image != EGL_NO_IMAGE_KHR) {
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eglDestroyImageKHR(m_backend->dpy, m_image);
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}
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}
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OpenGLBackend *EglTexture::backend()
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{
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return m_backend;
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}
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void EglTexture::findTarget()
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{
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if (m_target != GL_TEXTURE_2D) {
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m_target = GL_TEXTURE_2D;
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}
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}
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bool EglTexture::loadTexture(const Pixmap &pix, const QSize &size, int depth)
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{
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Q_UNUSED(depth)
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if (pix == None)
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return false;
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glGenTextures(1, &m_texture);
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q->setWrapMode(GL_CLAMP_TO_EDGE);
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q->setFilter(GL_LINEAR);
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q->bind();
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const EGLint attribs[] = {
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EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
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EGL_NONE
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};
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m_image = eglCreateImageKHR(m_backend->dpy, EGL_NO_CONTEXT, EGL_NATIVE_PIXMAP_KHR,
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(EGLClientBuffer)pix, attribs);
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if (EGL_NO_IMAGE_KHR == m_image) {
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kDebug(1212) << "failed to create egl image";
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q->unbind();
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q->discard();
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return false;
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}
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glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)m_image);
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q->unbind();
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checkGLError("load texture");
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q->setYInverted(true);
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m_size = size;
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return true;
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}
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void KWin::EglTexture::onDamage()
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{
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if (options->isGlStrictBinding()) {
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// This is just implemented to be consistent with
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// the example in mesa/demos/src/egl/opengles1/texture_from_pixmap.c
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eglWaitNative(EGL_CORE_NATIVE_ENGINE);
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glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES) m_image);
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}
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GLTexturePrivate::onDamage();
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}
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} // namespace
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