kwin/plugins/platforms/drm/abstract_egl_drm_backend.cpp
Vlad Zahorodnii 017528956b Move Scene::isPerScreenRenderingEnabled() to Platform
This way the Compositor can know if per screen rendering is enabled
before creating the Scene.
2020-12-02 15:32:30 +00:00

41 lines
997 B
C++

/*
* KWin - the KDE window manager
* This file is part of the KDE project.
*
* SPDX-FileCopyrightText: 2020 Xaver Hugl <xaver.hugl@gmail.com>
*
* SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "abstract_egl_drm_backend.h"
#include "drm_backend.h"
#include "drm_gpu.h"
#include "drm_output.h"
using namespace KWin;
AbstractEglDrmBackend::AbstractEglDrmBackend(DrmBackend *drmBackend, DrmGpu *gpu) : m_backend(drmBackend), m_gpu(gpu)
{
m_gpu->setEglBackend(this);
// Egl is always direct rendering.
setIsDirectRendering(true);
setSyncsToVBlank(true);
connect(m_gpu, &DrmGpu::outputEnabled, this, &AbstractEglDrmBackend::addOutput);
connect(m_gpu, &DrmGpu::outputDisabled, this, &AbstractEglDrmBackend::removeOutput);
}
AbstractEglDrmBackend::~AbstractEglDrmBackend()
{
cleanup();
}
void AbstractEglDrmBackend::screenGeometryChanged(const QSize &size)
{
Q_UNUSED(size)
}
bool AbstractEglDrmBackend::usesOverlayWindow() const
{
return false;
}