kwin/plugins/platforms/drm/egl_gbm_backend.cpp
Vlad Zahorodnii 389407805c platforms/drm: Properly clean up the shadow framebuffer object
In case hardware transforms can be used again, the shadow framebuffer
must be destroyed; otherwise rendered results will be distorted due to a
mismatch between the dimensions of the shadow framebuffer and the mode
size.
2020-12-02 16:05:08 +00:00

740 lines
24 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2015 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "egl_gbm_backend.h"
// kwin
#include "composite.h"
#include "drm_backend.h"
#include "drm_output.h"
#include "gbm_surface.h"
#include "logging.h"
#include "options.h"
#include "screens.h"
#include "drm_gpu.h"
// kwin libs
#include <kwinglplatform.h>
#include <kwineglimagetexture.h>
// system
#include <gbm.h>
#include <unistd.h>
#include <errno.h>
namespace KWin
{
EglGbmBackend::EglGbmBackend(DrmBackend *drmBackend, DrmGpu *gpu)
: AbstractEglDrmBackend(drmBackend, gpu)
{
}
void EglGbmBackend::cleanupSurfaces()
{
for (auto it = m_outputs.begin(); it != m_outputs.end(); ++it) {
cleanupOutput(*it);
}
m_outputs.clear();
}
void EglGbmBackend::cleanupFramebuffer(Output &output)
{
if (!output.render.framebuffer) {
return;
}
makeContextCurrent(output);
glDeleteTextures(1, &output.render.texture);
output.render.texture = 0;
glDeleteFramebuffers(1, &output.render.framebuffer);
output.render.framebuffer = 0;
}
void EglGbmBackend::cleanupOutput(Output &output)
{
cleanupFramebuffer(output);
output.output->releaseGbm();
if (output.eglSurface != EGL_NO_SURFACE) {
eglDestroySurface(eglDisplay(), output.eglSurface);
}
if (output.secondaryGbmBo) {
output.gbmSurface.get()->releaseBuffer(output.secondaryGbmBo);
}
if (output.importedGbmBo) {
gbm_bo_destroy(output.importedGbmBo);
}
if (output.dmabufFd) {
close(output.dmabufFd);
}
}
bool EglGbmBackend::initializeEgl()
{
initClientExtensions();
EGLDisplay display = m_gpu->eglDisplay();
// Use eglGetPlatformDisplayEXT() to get the display pointer
// if the implementation supports it.
if (display == EGL_NO_DISPLAY) {
const bool hasMesaGBM = hasClientExtension(QByteArrayLiteral("EGL_MESA_platform_gbm"));
const bool hasKHRGBM = hasClientExtension(QByteArrayLiteral("EGL_KHR_platform_gbm"));
const GLenum platform = hasMesaGBM ? EGL_PLATFORM_GBM_MESA : EGL_PLATFORM_GBM_KHR;
if (!hasClientExtension(QByteArrayLiteral("EGL_EXT_platform_base")) ||
(!hasMesaGBM && !hasKHRGBM)) {
setFailed("Missing one or more extensions between EGL_EXT_platform_base, "
"EGL_MESA_platform_gbm, EGL_KHR_platform_gbm");
return false;
}
auto device = gbm_create_device(m_gpu->fd());
if (!device) {
setFailed("Could not create gbm device");
return false;
}
m_gpu->setGbmDevice(device);
display = eglGetPlatformDisplayEXT(platform, device, nullptr);
m_gpu->setEglDisplay(display);
}
if (display == EGL_NO_DISPLAY) {
return false;
}
setEglDisplay(display);
return initEglAPI();
}
void EglGbmBackend::init()
{
if (!initializeEgl()) {
setFailed("Could not initialize egl");
return;
}
if (!initRenderingContext()) {
setFailed("Could not initialize rendering context");
return;
}
initBufferAge();
// at the moment: no secondary GPU -> no OpenGL context!
if (isPrimary()) {
initKWinGL();
initWayland();
}
}
bool EglGbmBackend::initRenderingContext()
{
initBufferConfigs();
// no secondary GPU -> no OpenGL context!
if (isPrimary() && !createContext()) {
return false;
}
const auto outputs = m_gpu->outputs();
for (DrmOutput *drmOutput: outputs) {
addOutput(drmOutput);
}
if (m_outputs.isEmpty() && !outputs.isEmpty()) {
qCCritical(KWIN_DRM) << "Create Window Surfaces failed";
return false;
}
if (!m_outputs.isEmpty()) {
// Set our first surface as the one for the abstract backend, just to make it happy.
setSurface(m_outputs.first().eglSurface);
if (isPrimary()) {
return makeContextCurrent(m_outputs.first());
}
}
return true;
}
std::shared_ptr<GbmSurface> EglGbmBackend::createGbmSurface(const QSize &size, const bool linear) const
{
auto flags = GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING;
if (linear) {
flags |= GBM_BO_USE_LINEAR;
}
auto gbmSurface = std::make_shared<GbmSurface>(m_gpu->gbmDevice(),
size.width(), size.height(),
GBM_FORMAT_XRGB8888,
flags);
if (!gbmSurface) {
qCCritical(KWIN_DRM) << "Creating GBM surface failed";
return nullptr;
}
return gbmSurface;
}
EGLSurface EglGbmBackend::createEglSurface(std::shared_ptr<GbmSurface> gbmSurface) const
{
auto eglSurface = eglCreatePlatformWindowSurfaceEXT(eglDisplay(), config(),
(void *)(gbmSurface->surface()), nullptr);
if (eglSurface == EGL_NO_SURFACE) {
qCCritical(KWIN_DRM) << "Creating EGL surface failed";
return EGL_NO_SURFACE;
}
return eglSurface;
}
bool EglGbmBackend::resetOutput(Output &output, DrmOutput *drmOutput)
{
output.output = drmOutput;
const QSize size = drmOutput->hardwareTransforms() ? drmOutput->pixelSize() :
drmOutput->modeSize();
auto gbmSurface = createGbmSurface(size, output.onSecondaryGPU);
if (!gbmSurface) {
return false;
}
auto eglSurface = createEglSurface(gbmSurface);
if (eglSurface == EGL_NO_SURFACE) {
return false;
}
if (surface() == output.eglSurface || surface() == EGL_NO_SURFACE) {
setSurface(eglSurface);
}
// destroy previous surface
if (output.eglSurface != EGL_NO_SURFACE) {
eglDestroySurface(eglDisplay(), output.eglSurface);
}
output.eglSurface = eglSurface;
output.gbmSurface = gbmSurface;
resetFramebuffer(output);
return true;
}
void EglGbmBackend::addOutput(DrmOutput *drmOutput)
{
if (isPrimary()) {
Output newOutput;
if (resetOutput(newOutput, drmOutput)) {
QVector<Output> &outputs = drmOutput->gpu() == m_gpu ? m_outputs : m_secondaryGpuOutputs;
connect(drmOutput, &DrmOutput::modeChanged, this,
[drmOutput, &outputs, this] {
auto it = std::find_if(outputs.begin(), outputs.end(),
[drmOutput] (const auto &output) {
return output.output == drmOutput;
}
);
if (it == outputs.end()) {
return;
}
resetOutput(*it, drmOutput);
}
);
outputs << newOutput;
}
} else {
Output newOutput;
newOutput.output = drmOutput;
renderingBackend()->addOutput(drmOutput);
m_outputs << newOutput;
}
}
void EglGbmBackend::removeOutput(DrmOutput *drmOutput)
{
QVector<Output> &outputs = drmOutput->gpu() == m_gpu ? m_outputs : m_secondaryGpuOutputs;
auto it = std::find_if(outputs.begin(), outputs.end(),
[drmOutput] (const Output &output) {
return output.output == drmOutput;
}
);
if (it == outputs.end()) {
return;
}
if (isPrimary()) {
cleanupOutput(*it);
} else {
renderingBackend()->removeOutput((*it).output);
}
outputs.erase(it);
}
int EglGbmBackend::getDmabufForSecondaryGpuOutput(AbstractOutput *output, uint32_t *format, uint32_t *stride)
{
DrmOutput *drmOutput = static_cast<DrmOutput*>(output);
auto it = std::find_if(m_secondaryGpuOutputs.begin(), m_secondaryGpuOutputs.end(),
[drmOutput] (const Output &output) {
return output.output == drmOutput;
}
);
if (it == m_secondaryGpuOutputs.end()) {
return -1;
}
renderFramebufferToSurface(*it);
auto error = eglSwapBuffers(eglDisplay(), it->eglSurface);
if (error != EGL_TRUE) {
qCDebug(KWIN_DRM) << "an error occurred while swapping buffers" << error;
return -1;
}
it->secondaryGbmBo = it->gbmSurface->lockFrontBuffer();
int fd = gbm_bo_get_fd(it->secondaryGbmBo);
if (fd == -1) {
qCDebug(KWIN_DRM) << "failed to export gbm_bo as dma-buf!";
return -1;
}
it->dmabufFd = fd;
*format = gbm_bo_get_format(it->secondaryGbmBo);
*stride = gbm_bo_get_stride(it->secondaryGbmBo);
return it->dmabufFd;
}
void EglGbmBackend::cleanupDmabufForSecondaryGpuOutput(AbstractOutput *output)
{
DrmOutput *drmOutput = static_cast<DrmOutput*>(output);
auto it = std::find_if(m_secondaryGpuOutputs.begin(), m_secondaryGpuOutputs.end(),
[drmOutput] (const Output &output) {
return output.output == drmOutput;
}
);
if (it == m_secondaryGpuOutputs.end()) {
return;
}
if (it->dmabufFd) {
close(it->dmabufFd);
it->dmabufFd = 0;
}
if (it->secondaryGbmBo) {
it->gbmSurface.get()->releaseBuffer(it->secondaryGbmBo);
it->secondaryGbmBo = nullptr;
}
}
QRegion EglGbmBackend::beginFrameForSecondaryGpu(AbstractOutput *output)
{
DrmOutput *drmOutput = static_cast<DrmOutput*>(output);
auto it = std::find_if(m_secondaryGpuOutputs.begin(), m_secondaryGpuOutputs.end(),
[drmOutput] (const Output &output) {
return output.output == drmOutput;
}
);
if (it == m_secondaryGpuOutputs.end()) {
return QRegion();
}
return prepareRenderingForOutput(*it);
}
const float vertices[] = {
-1.0f, 1.0f,
-1.0f, -1.0f,
1.0f, -1.0f,
-1.0f, 1.0f,
1.0f, -1.0f,
1.0f, 1.0f,
};
const float texCoords[] = {
0.0f, 1.0f,
0.0f, 0.0f,
1.0f, 0.0f,
0.0f, 1.0f,
1.0f, 0.0f,
1.0f, 1.0f
};
bool EglGbmBackend::resetFramebuffer(Output &output)
{
cleanupFramebuffer(output);
if (output.output->hardwareTransforms() && !output.onSecondaryGPU) {
// No need for an extra render target.
return true;
}
makeContextCurrent(output);
glGenFramebuffers(1, &output.render.framebuffer);
glBindFramebuffer(GL_FRAMEBUFFER, output.render.framebuffer);
GLRenderTarget::setKWinFramebuffer(output.render.framebuffer);
glGenTextures(1, &output.render.texture);
glBindTexture(GL_TEXTURE_2D, output.render.texture);
const QSize texSize = output.output->pixelSize();
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texSize.width(), texSize.height(),
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glBindTexture(GL_TEXTURE_2D, 0);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
output.render.texture, 0);
if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
qCWarning(KWIN_DRM) << "Error: framebuffer not complete";
return false;
}
glBindFramebuffer(GL_FRAMEBUFFER, 0);
GLRenderTarget::setKWinFramebuffer(0);
return true;
}
void EglGbmBackend::initRenderTarget(Output &output)
{
if (output.render.vbo) {
// Already initialized.
return;
}
std::shared_ptr<GLVertexBuffer> vbo(new GLVertexBuffer(KWin::GLVertexBuffer::Static));
vbo->setData(6, 2, vertices, texCoords);
output.render.vbo = vbo;
}
void EglGbmBackend::renderFramebufferToSurface(Output &output)
{
if (!output.render.framebuffer && isPrimary()) {
// No additional render target.
return;
}
const auto size = output.output->modeSize();
if (isPrimary()) {
// primary GPU
makeContextCurrent(output);
glViewport(0, 0, size.width(), size.height());
auto shader = ShaderManager::instance()->pushShader(ShaderTrait::MapTexture);
QMatrix4x4 mvpMatrix;
const DrmOutput *drmOutput = output.output;
switch (drmOutput->transform()) {
case DrmOutput::Transform::Normal:
case DrmOutput::Transform::Flipped:
break;
case DrmOutput::Transform::Rotated90:
case DrmOutput::Transform::Flipped90:
mvpMatrix.rotate(90, 0, 0, 1);
break;
case DrmOutput::Transform::Rotated180:
case DrmOutput::Transform::Flipped180:
mvpMatrix.rotate(180, 0, 0, 1);
break;
case DrmOutput::Transform::Rotated270:
case DrmOutput::Transform::Flipped270:
mvpMatrix.rotate(270, 0, 0, 1);
break;
}
switch (drmOutput->transform()) {
case DrmOutput::Transform::Flipped:
case DrmOutput::Transform::Flipped90:
case DrmOutput::Transform::Flipped180:
case DrmOutput::Transform::Flipped270:
mvpMatrix.scale(-1, 1);
break;
default:
break;
}
shader->setUniform(GLShader::ModelViewProjectionMatrix, mvpMatrix);
initRenderTarget(output);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
GLRenderTarget::setKWinFramebuffer(0);
glBindTexture(GL_TEXTURE_2D, output.render.texture);
output.render.vbo->render(GL_TRIANGLES);
ShaderManager::instance()->popShader();
glBindTexture(GL_TEXTURE_2D, 0);
} else {
// secondary GPU: render on primary and import framebuffer
uint32_t stride = 0;
uint32_t format = 0;
int fd = renderingBackend()->getDmabufForSecondaryGpuOutput(output.output, &format, &stride);
if (fd != -1) {
struct gbm_import_fd_data data = {};
data.fd = fd;
data.width = (uint32_t) size.width();
data.height = (uint32_t) size.height();
data.stride = stride;
data.format = format;
gbm_bo *importedBuffer = gbm_bo_import(m_gpu->gbmDevice(), GBM_BO_IMPORT_FD, &data, GBM_BO_USE_SCANOUT | GBM_BO_USE_LINEAR);
if (!importedBuffer) {
qCDebug(KWIN_DRM) << "failed to import dma-buf!" << strerror(errno);
} else {
// this buffer automatically gets destroyed by the DrmSurfaceBuffer class
output.importedGbmBo = importedBuffer;
}
}
renderingBackend()->cleanupDmabufForSecondaryGpuOutput(output.output);
}
}
void EglGbmBackend::prepareRenderFramebuffer(const Output &output) const
{
// When render.framebuffer is 0 we may just reset to the screen framebuffer.
glBindFramebuffer(GL_FRAMEBUFFER, output.render.framebuffer);
GLRenderTarget::setKWinFramebuffer(output.render.framebuffer);
}
bool EglGbmBackend::makeContextCurrent(const Output &output) const
{
Q_ASSERT(isPrimary());
const EGLSurface surface = output.eglSurface;
if (surface == EGL_NO_SURFACE) {
return false;
}
if (eglMakeCurrent(eglDisplay(), surface, surface, context()) == EGL_FALSE) {
qCCritical(KWIN_DRM) << "Make Context Current failed" << eglGetError();
return false;
}
return true;
}
bool EglGbmBackend::initBufferConfigs()
{
const EGLint config_attribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_ALPHA_SIZE, 0,
EGL_RENDERABLE_TYPE, isOpenGLES() ? EGL_OPENGL_ES2_BIT : EGL_OPENGL_BIT,
EGL_CONFIG_CAVEAT, EGL_NONE,
EGL_NONE,
};
EGLint count;
EGLConfig configs[1024];
if (!eglChooseConfig(eglDisplay(), config_attribs, configs,
sizeof(configs) / sizeof(EGLConfig),
&count)) {
qCCritical(KWIN_DRM) << "choose config failed";
return false;
}
qCDebug(KWIN_DRM) << "EGL buffer configs count:" << count;
// Loop through all configs, choosing the first one that has suitable format.
for (EGLint i = 0; i < count; i++) {
EGLint gbmFormat;
// Query some configuration parameters, to show in debug log.
eglGetConfigAttrib(eglDisplay(), configs[i], EGL_NATIVE_VISUAL_ID, &gbmFormat);
if (KWIN_DRM().isDebugEnabled()) {
// GBM formats are declared as FOURCC code (integer from ASCII chars, so use this fact).
char gbmFormatStr[sizeof(EGLint) + 1] = {0};
memcpy(gbmFormatStr, &gbmFormat, sizeof(EGLint));
// Query number of bits for color channel.
EGLint blueSize, redSize, greenSize, alphaSize;
eglGetConfigAttrib(eglDisplay(), configs[i], EGL_RED_SIZE, &redSize);
eglGetConfigAttrib(eglDisplay(), configs[i], EGL_GREEN_SIZE, &greenSize);
eglGetConfigAttrib(eglDisplay(), configs[i], EGL_BLUE_SIZE, &blueSize);
eglGetConfigAttrib(eglDisplay(), configs[i], EGL_ALPHA_SIZE, &alphaSize);
qCDebug(KWIN_DRM) << " EGL config #" << i << " has GBM FOURCC format:" << gbmFormatStr
<< "; color sizes (RGBA order):"
<< redSize << greenSize << blueSize << alphaSize;
}
if ((gbmFormat == GBM_FORMAT_XRGB8888) || (gbmFormat == GBM_FORMAT_ARGB8888)) {
setConfig(configs[i]);
return true;
}
}
qCCritical(KWIN_DRM) << "Choosing EGL config did not return a suitable config. There were"
<< count << "configs.";
return false;
}
void EglGbmBackend::present()
{
Q_UNREACHABLE();
// Not in use. This backend does per-screen rendering.
}
static QVector<EGLint> regionToRects(const QRegion &region, AbstractWaylandOutput *output)
{
const int height = output->modeSize().height();
const QMatrix4x4 matrix = DrmOutput::logicalToNativeMatrix(output->geometry(),
output->scale(),
output->transform());
QVector<EGLint> rects;
rects.reserve(region.rectCount() * 4);
for (const QRect &_rect : region) {
const QRect rect = matrix.mapRect(_rect);
rects << rect.left();
rects << height - (rect.y() + rect.height());
rects << rect.width();
rects << rect.height();
}
return rects;
}
void EglGbmBackend::aboutToStartPainting(int screenId, const QRegion &damagedRegion)
{
Q_ASSERT_X(screenId != -1, "aboutToStartPainting", "not using per screen rendering");
const Output &output = m_outputs.at(screenId);
if (output.bufferAge > 0 && !damagedRegion.isEmpty() && supportsPartialUpdate()) {
const QRegion region = damagedRegion & output.output->geometry();
QVector<EGLint> rects = regionToRects(region, output.output);
const bool correct = eglSetDamageRegionKHR(eglDisplay(), output.eglSurface,
rects.data(), rects.count()/4);
if (!correct) {
qCWarning(KWIN_DRM) << "failed eglSetDamageRegionKHR" << eglGetError();
}
}
}
void EglGbmBackend::presentOnOutput(Output &output, const QRegion &damagedRegion)
{
if (isPrimary()) {
if (supportsSwapBuffersWithDamage()) {
QVector<EGLint> rects = regionToRects(output.damageHistory.constFirst(), output.output);
eglSwapBuffersWithDamageEXT(eglDisplay(), output.eglSurface,
rects.data(), rects.count()/4);
} else {
eglSwapBuffers(eglDisplay(), output.eglSurface);
}
output.buffer = new DrmSurfaceBuffer(m_gpu->fd(), output.gbmSurface);
} else if (output.importedGbmBo == nullptr) {
qCDebug(KWIN_DRM) << "imported gbm_bo does not exist!";
return;
} else {
output.buffer = new DrmSurfaceBuffer(m_gpu->fd(), output.importedGbmBo);
}
Q_EMIT output.output->outputChange(damagedRegion);
m_backend->present(output.buffer, output.output);
if (supportsBufferAge()) {
eglQuerySurface(eglDisplay(), output.eglSurface, EGL_BUFFER_AGE_EXT, &output.bufferAge);
}
}
SceneOpenGLTexturePrivate *EglGbmBackend::createBackendTexture(SceneOpenGLTexture *texture)
{
return new EglGbmTexture(texture, this);
}
void EglGbmBackend::setViewport(const Output &output) const
{
const QSize &overall = screens()->size();
const QRect &v = output.output->geometry();
qreal scale = output.output->scale();
glViewport(-v.x() * scale, (v.height() - overall.height() + v.y()) * scale,
overall.width() * scale, overall.height() * scale);
}
QRegion EglGbmBackend::beginFrame(int screenId)
{
if (isPrimary()) {
return prepareRenderingForOutput(m_outputs.at(screenId));
} else {
return renderingBackend()->beginFrameForSecondaryGpu(m_outputs.at(screenId).output);
}
}
QRegion EglGbmBackend::prepareRenderingForOutput(const Output &output) const
{
makeContextCurrent(output);
prepareRenderFramebuffer(output);
setViewport(output);
if (supportsBufferAge()) {
QRegion region;
// Note: An age of zero means the buffer contents are undefined
if (output.bufferAge > 0 && output.bufferAge <= output.damageHistory.count()) {
for (int i = 0; i < output.bufferAge - 1; i++)
region |= output.damageHistory[i];
} else {
region = output.output->geometry();
}
return region;
}
return output.output->geometry();
}
void EglGbmBackend::endFrame(int screenId, const QRegion &renderedRegion,
const QRegion &damagedRegion)
{
Output &output = m_outputs[screenId];
renderFramebufferToSurface(output);
const QRegion dirty = damagedRegion.intersected(output.output->geometry());
if (dirty.isEmpty()) {
// If the damaged region of a window is fully occluded, the only
// rendering done, if any, will have been to repair a reused back
// buffer, making it identical to the front buffer.
//
// In this case we won't post the back buffer. Instead we'll just
// set the buffer age to 1, so the repaired regions won't be
// rendered again in the next frame.
if (!renderedRegion.intersected(output.output->geometry()).isEmpty())
glFlush();
output.bufferAge = 1;
return;
}
presentOnOutput(output, damagedRegion);
if (supportsBufferAge()) {
if (output.damageHistory.count() > 10) {
output.damageHistory.removeLast();
}
output.damageHistory.prepend(dirty);
}
}
QSharedPointer<GLTexture> EglGbmBackend::textureForOutput(AbstractOutput *abstractOutput) const
{
const QVector<KWin::EglGbmBackend::Output>::const_iterator itOutput = std::find_if(m_outputs.begin(), m_outputs.end(),
[abstractOutput] (const auto &output) {
return output.output == abstractOutput;
}
);
if (itOutput == m_outputs.end()) {
return {};
}
DrmOutput *drmOutput = itOutput->output;
if (!drmOutput->hardwareTransforms()) {
const auto glTexture = QSharedPointer<KWin::GLTexture>::create(itOutput->render.texture, GL_RGBA8, drmOutput->pixelSize());
glTexture->setYInverted(true);
return glTexture;
}
EGLImageKHR image = eglCreateImageKHR(eglDisplay(), nullptr, EGL_NATIVE_PIXMAP_KHR, itOutput->buffer->getBo(), nullptr);
if (image == EGL_NO_IMAGE_KHR) {
qCWarning(KWIN_DRM) << "Failed to record frame: Error creating EGLImageKHR - " << glGetError();
return {};
}
return QSharedPointer<EGLImageTexture>::create(eglDisplay(), image, GL_RGBA8, drmOutput->modeSize());
}
/************************************************
* EglTexture
************************************************/
EglGbmTexture::EglGbmTexture(KWin::SceneOpenGLTexture *texture, EglGbmBackend *backend)
: AbstractEglTexture(texture, backend)
{
}
EglGbmTexture::~EglGbmTexture() = default;
}