017528956b
This way the Compositor can know if per screen rendering is enabled before creating the Scene.
143 lines
3.7 KiB
C++
143 lines
3.7 KiB
C++
/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2020 Xaver Hugl <xaver.hugl@gmail.com>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#include "egl_multi_backend.h"
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#include "logging.h"
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namespace KWin
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{
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EglMultiBackend::EglMultiBackend(AbstractEglDrmBackend *backend0) : OpenGLBackend()
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{
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m_backends.append(backend0);
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setIsDirectRendering(true);
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setSyncsToVBlank(true);
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}
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EglMultiBackend::~EglMultiBackend()
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{
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for (int i = 1; i < m_backends.count(); i++) {
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delete m_backends[i];
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}
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// delete primary backend last, or this will crash!
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delete m_backends[0];
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}
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void EglMultiBackend::init()
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{
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for (auto b : qAsConst(m_backends)) {
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b->init();
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}
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// set all the values:
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// if any block, set it to be blocking
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setBlocksForRetrace(false);
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// if any don't support it set it to not supported
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setSupportsBufferAge(true);
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setSupportsPartialUpdate(true);
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setSupportsSwapBuffersWithDamage(true);
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for (auto b : qAsConst(m_backends)) {
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if (b->blocksForRetrace()) {
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setBlocksForRetrace(true);
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}
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if (!b->supportsBufferAge()) {
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setSupportsBufferAge(false);
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}
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if (!b->supportsPartialUpdate()) {
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setSupportsPartialUpdate(false);
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}
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if (!b->supportsSwapBuffersWithDamage()) {
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setSupportsSwapBuffersWithDamage(false);
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}
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}
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// we only care about the rendering GPU here
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setSupportsSurfacelessContext(m_backends[0]->supportsSurfacelessContext());
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// these are client extensions and the same for all egl backends
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setExtensions(m_backends[0]->extensions());
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m_backends[0]->makeCurrent();
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}
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QRegion EglMultiBackend::beginFrame(int screenId)
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{
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int internalScreenId;
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AbstractEglBackend *backend = findBackend(screenId, internalScreenId);
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Q_ASSERT(backend != nullptr);
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return backend->beginFrame(internalScreenId);
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}
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void EglMultiBackend::endFrame(int screenId, const QRegion &damage, const QRegion &damagedRegion)
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{
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int internalScreenId;
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AbstractEglBackend *backend = findBackend(screenId, internalScreenId);
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Q_ASSERT(backend != nullptr);
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backend->endFrame(internalScreenId, damage, damagedRegion);
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}
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bool EglMultiBackend::makeCurrent()
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{
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return m_backends[0]->makeCurrent();
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}
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void EglMultiBackend::doneCurrent()
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{
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m_backends[0]->doneCurrent();
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}
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SceneOpenGLTexturePrivate *EglMultiBackend::createBackendTexture(SceneOpenGLTexture *texture)
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{
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return m_backends[0]->createBackendTexture(texture);
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}
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QSharedPointer<GLTexture> EglMultiBackend::textureForOutput(AbstractOutput *requestedOutput) const
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{
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// this assumes that the wrong backends return {}
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for (auto backend : qAsConst(m_backends)) {
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auto texture = backend->textureForOutput(requestedOutput);
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if (!texture.isNull()) {
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return texture;
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}
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}
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return {};
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}
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bool EglMultiBackend::usesOverlayWindow() const
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{
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return false;
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}
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void EglMultiBackend::screenGeometryChanged(const QSize &size)
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{
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Q_UNUSED(size)
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}
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void EglMultiBackend::present()
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{
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Q_UNREACHABLE();
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}
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AbstractEglDrmBackend *EglMultiBackend::findBackend(int screenId, int& internalScreenId)
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{
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int screens = 0;
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for (int i = 0; i < m_backends.count(); i++) {
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if (screenId < screens + m_backends[i]->screenCount()) {
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internalScreenId = screenId - screens;
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return m_backends[i];
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}
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screens += m_backends[i]->screenCount();
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}
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qCDebug(KWIN_DRM) << "could not find backend!" << screenId << "/" << screens;
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return nullptr;
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}
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void EglMultiBackend::addBackend(AbstractEglDrmBackend *backend)
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{
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m_backends.append(backend);
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}
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}
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