017528956b
This way the Compositor can know if per screen rendering is enabled before creating the Scene.
53 lines
1.2 KiB
C++
53 lines
1.2 KiB
C++
/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2020 Xaver Hugl <xaver.hugl@gmail.com>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#ifndef EGLMULTIBACKEND_H
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#define EGLMULTIBACKEND_H
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#include "abstract_egl_drm_backend.h"
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namespace KWin
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{
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class EglMultiBackend : public OpenGLBackend
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{
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public:
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EglMultiBackend(AbstractEglDrmBackend *backend0);
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~EglMultiBackend();
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void init() override;
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QRegion beginFrame(int screenId) override;
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void endFrame(int screenId, const QRegion &damage, const QRegion &damagedRegion) override;
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bool makeCurrent() override;
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void doneCurrent() override;
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SceneOpenGLTexturePrivate *createBackendTexture(SceneOpenGLTexture *texture) override;
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QSharedPointer<GLTexture> textureForOutput(AbstractOutput *requestedOutput) const override;
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bool usesOverlayWindow() const override;
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void screenGeometryChanged(const QSize &size) override;
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void addBackend(AbstractEglDrmBackend *backend);
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protected:
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void present() override;
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private:
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QVector<AbstractEglDrmBackend*> m_backends;
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AbstractEglDrmBackend *findBackend(int screenId, int& internalScreenId);
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};
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}
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#endif // EGLMULTIBACKEND_H
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