kwin/plugins/platforms/virtual/scene_qpainter_virtual_backend.cpp
Vlad Zahorodnii 017528956b Move Scene::isPerScreenRenderingEnabled() to Platform
This way the Compositor can know if per screen rendering is enabled
before creating the Scene.
2020-12-02 15:32:30 +00:00

63 lines
1.5 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2015 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "scene_qpainter_virtual_backend.h"
#include "virtual_backend.h"
#include "cursor.h"
#include "screens.h"
#include <QPainter>
namespace KWin
{
VirtualQPainterBackend::VirtualQPainterBackend(VirtualBackend *backend)
: QPainterBackend()
, m_backend(backend)
{
connect(screens(), &Screens::changed, this, &VirtualQPainterBackend::createOutputs);
createOutputs();
}
VirtualQPainterBackend::~VirtualQPainterBackend() = default;
QImage *VirtualQPainterBackend::bufferForScreen(int screen)
{
return &m_backBuffers[screen];
}
bool VirtualQPainterBackend::needsFullRepaint(int screenId) const
{
Q_UNUSED(screenId)
return true;
}
void VirtualQPainterBackend::beginFrame(int screenId)
{
Q_UNUSED(screenId)
}
void VirtualQPainterBackend::createOutputs()
{
m_backBuffers.clear();
for (int i = 0; i < screens()->count(); ++i) {
QImage buffer(screens()->size(i) * screens()->scale(i), QImage::Format_RGB32);
buffer.fill(Qt::black);
m_backBuffers << buffer;
}
}
void VirtualQPainterBackend::endFrame(int screenId, int mask, const QRegion &damage)
{
Q_UNUSED(mask)
Q_UNUSED(damage)
if (m_backend->saveFrames()) {
m_backBuffers[screenId].save(QStringLiteral("%1/screen%2-%3.png").arg(m_backend->screenshotDirPath(), QString::number(screenId), QString::number(m_frameCounter++)));
}
}
}