7e6721ece0
Summary: Under wayland we support high DPI putting by putting a separation between the logical co-ordinate system and the resolution of rendered assets. I didn't include window decorations in the previous wayland scaling patchset. They were drawn them at a standard resolution, which is implicitly scaled up. This uses the Qt scaling, meaning oxygen and breeze (and others) get perfect high DPI support with zero client changes. Like the window scaling this handles any combination of a 2x scaled decoration being rendered on a 1x screen or vice versa. CCBUG: 384765 Test Plan: export KWIN_COMPOSE=Q Had two screens of different scales It was the right size on both (as before) Was super-sharp on the fancy screen Reviewers: #plasma, hetzenecker, graesslin Reviewed By: #plasma, graesslin Subscribers: ngraham, graesslin, plasma-devel, kwin, #kwin Tags: #plasma Differential Revision: https://phabricator.kde.org/D8504
674 lines
22 KiB
C++
674 lines
22 KiB
C++
/********************************************************************
|
|
KWin - the KDE window manager
|
|
This file is part of the KDE project.
|
|
|
|
Copyright (C) 2013 Martin Gräßlin <mgraesslin@kde.org>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*********************************************************************/
|
|
#include "scene_qpainter.h"
|
|
// KWin
|
|
#include "client.h"
|
|
#include "composite.h"
|
|
#include "cursor.h"
|
|
#include "deleted.h"
|
|
#include "effects.h"
|
|
#include "main.h"
|
|
#include "screens.h"
|
|
#include "toplevel.h"
|
|
#include "platform.h"
|
|
#include "wayland_server.h"
|
|
#include <KWayland/Server/buffer_interface.h>
|
|
#include <KWayland/Server/subcompositor_interface.h>
|
|
#include <KWayland/Server/surface_interface.h>
|
|
#include "decorations/decoratedclient.h"
|
|
// Qt
|
|
#include <QDebug>
|
|
#include <QPainter>
|
|
#include <KDecoration2/Decoration>
|
|
|
|
namespace KWin
|
|
{
|
|
|
|
//****************************************
|
|
// SceneQPainter
|
|
//****************************************
|
|
SceneQPainter *SceneQPainter::createScene(QObject *parent)
|
|
{
|
|
QScopedPointer<QPainterBackend> backend(kwinApp()->platform()->createQPainterBackend());
|
|
if (backend.isNull()) {
|
|
return nullptr;
|
|
}
|
|
if (backend->isFailed()) {
|
|
return NULL;
|
|
}
|
|
return new SceneQPainter(backend.take(), parent);
|
|
}
|
|
|
|
SceneQPainter::SceneQPainter(QPainterBackend *backend, QObject *parent)
|
|
: Scene(parent)
|
|
, m_backend(backend)
|
|
, m_painter(new QPainter())
|
|
{
|
|
}
|
|
|
|
SceneQPainter::~SceneQPainter()
|
|
{
|
|
}
|
|
|
|
CompositingType SceneQPainter::compositingType() const
|
|
{
|
|
return QPainterCompositing;
|
|
}
|
|
|
|
bool SceneQPainter::initFailed() const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void SceneQPainter::paintGenericScreen(int mask, ScreenPaintData data)
|
|
{
|
|
m_painter->save();
|
|
m_painter->translate(data.xTranslation(), data.yTranslation());
|
|
m_painter->scale(data.xScale(), data.yScale());
|
|
Scene::paintGenericScreen(mask, data);
|
|
m_painter->restore();
|
|
}
|
|
|
|
qint64 SceneQPainter::paint(QRegion damage, ToplevelList toplevels)
|
|
{
|
|
QElapsedTimer renderTimer;
|
|
renderTimer.start();
|
|
|
|
createStackingOrder(toplevels);
|
|
|
|
int mask = 0;
|
|
m_backend->prepareRenderingFrame();
|
|
if (m_backend->perScreenRendering()) {
|
|
const bool needsFullRepaint = m_backend->needsFullRepaint();
|
|
if (needsFullRepaint) {
|
|
mask |= Scene::PAINT_SCREEN_BACKGROUND_FIRST;
|
|
damage = screens()->geometry();
|
|
}
|
|
QRegion overallUpdate;
|
|
for (int i = 0; i < screens()->count(); ++i) {
|
|
const QRect geometry = screens()->geometry(i);
|
|
QImage *buffer = m_backend->bufferForScreen(i);
|
|
if (!buffer || buffer->isNull()) {
|
|
continue;
|
|
}
|
|
m_painter->begin(buffer);
|
|
m_painter->save();
|
|
m_painter->setWindow(geometry);
|
|
|
|
QRegion updateRegion, validRegion;
|
|
paintScreen(&mask, damage.intersected(geometry), QRegion(), &updateRegion, &validRegion);
|
|
overallUpdate = overallUpdate.united(updateRegion);
|
|
paintCursor();
|
|
|
|
m_painter->restore();
|
|
m_painter->end();
|
|
}
|
|
m_backend->showOverlay();
|
|
m_backend->present(mask, overallUpdate);
|
|
} else {
|
|
m_painter->begin(m_backend->buffer());
|
|
m_painter->setClipping(true);
|
|
m_painter->setClipRegion(damage);
|
|
if (m_backend->needsFullRepaint()) {
|
|
mask |= Scene::PAINT_SCREEN_BACKGROUND_FIRST;
|
|
damage = screens()->geometry();
|
|
}
|
|
QRegion updateRegion, validRegion;
|
|
paintScreen(&mask, damage, QRegion(), &updateRegion, &validRegion);
|
|
|
|
paintCursor();
|
|
m_backend->showOverlay();
|
|
|
|
m_painter->end();
|
|
m_backend->present(mask, updateRegion);
|
|
}
|
|
|
|
// do cleanup
|
|
clearStackingOrder();
|
|
|
|
emit frameRendered();
|
|
|
|
return renderTimer.nsecsElapsed();
|
|
}
|
|
|
|
void SceneQPainter::paintBackground(QRegion region)
|
|
{
|
|
m_painter->setBrush(Qt::black);
|
|
m_painter->drawRects(region.rects());
|
|
}
|
|
|
|
void SceneQPainter::paintCursor()
|
|
{
|
|
if (!kwinApp()->platform()->usesSoftwareCursor()) {
|
|
return;
|
|
}
|
|
const QImage img = kwinApp()->platform()->softwareCursor();
|
|
if (img.isNull()) {
|
|
return;
|
|
}
|
|
const QPoint cursorPos = Cursor::pos();
|
|
const QPoint hotspot = kwinApp()->platform()->softwareCursorHotspot();
|
|
m_painter->drawImage(cursorPos - hotspot, img);
|
|
kwinApp()->platform()->markCursorAsRendered();
|
|
}
|
|
|
|
Scene::Window *SceneQPainter::createWindow(Toplevel *toplevel)
|
|
{
|
|
return new SceneQPainter::Window(this, toplevel);
|
|
}
|
|
|
|
Scene::EffectFrame *SceneQPainter::createEffectFrame(EffectFrameImpl *frame)
|
|
{
|
|
return new QPainterEffectFrame(frame, this);
|
|
}
|
|
|
|
Shadow *SceneQPainter::createShadow(Toplevel *toplevel)
|
|
{
|
|
return new SceneQPainterShadow(toplevel);
|
|
}
|
|
|
|
void SceneQPainter::screenGeometryChanged(const QSize &size)
|
|
{
|
|
Scene::screenGeometryChanged(size);
|
|
m_backend->screenGeometryChanged(size);
|
|
}
|
|
|
|
QImage *SceneQPainter::qpainterRenderBuffer() const
|
|
{
|
|
return m_backend->buffer();
|
|
}
|
|
|
|
//****************************************
|
|
// SceneQPainter::Window
|
|
//****************************************
|
|
SceneQPainter::Window::Window(SceneQPainter *scene, Toplevel *c)
|
|
: Scene::Window(c)
|
|
, m_scene(scene)
|
|
{
|
|
}
|
|
|
|
SceneQPainter::Window::~Window()
|
|
{
|
|
discardShape();
|
|
}
|
|
|
|
static void paintSubSurface(QPainter *painter, const QPoint &pos, QPainterWindowPixmap *pixmap)
|
|
{
|
|
QPoint p = pos;
|
|
if (!pixmap->subSurface().isNull()) {
|
|
p += pixmap->subSurface()->position();
|
|
}
|
|
|
|
painter->drawImage(QRect(pos, pixmap->size()), pixmap->image());
|
|
const auto &children = pixmap->children();
|
|
for (auto it = children.begin(); it != children.end(); ++it) {
|
|
auto pixmap = static_cast<QPainterWindowPixmap*>(*it);
|
|
if (pixmap->subSurface().isNull() || pixmap->subSurface()->surface().isNull() || !pixmap->subSurface()->surface()->isMapped()) {
|
|
continue;
|
|
}
|
|
paintSubSurface(painter, p, pixmap);
|
|
}
|
|
}
|
|
|
|
void SceneQPainter::Window::performPaint(int mask, QRegion region, WindowPaintData data)
|
|
{
|
|
if (!(mask & (PAINT_WINDOW_TRANSFORMED | PAINT_SCREEN_TRANSFORMED)))
|
|
region &= toplevel->visibleRect();
|
|
|
|
if (region.isEmpty())
|
|
return;
|
|
QPainterWindowPixmap *pixmap = windowPixmap<QPainterWindowPixmap>();
|
|
if (!pixmap || !pixmap->isValid()) {
|
|
return;
|
|
}
|
|
if (!toplevel->damage().isEmpty()) {
|
|
pixmap->updateBuffer();
|
|
toplevel->resetDamage();
|
|
}
|
|
|
|
QPainter *scenePainter = m_scene->scenePainter();
|
|
QPainter *painter = scenePainter;
|
|
painter->save();
|
|
painter->setClipRegion(region);
|
|
painter->setClipping(true);
|
|
|
|
painter->translate(x(), y());
|
|
if (mask & PAINT_WINDOW_TRANSFORMED) {
|
|
painter->translate(data.xTranslation(), data.yTranslation());
|
|
painter->scale(data.xScale(), data.yScale());
|
|
}
|
|
|
|
const bool opaque = qFuzzyCompare(1.0, data.opacity());
|
|
QImage tempImage;
|
|
QPainter tempPainter;
|
|
if (!opaque) {
|
|
// need a temp render target which we later on blit to the screen
|
|
tempImage = QImage(toplevel->visibleRect().size(), QImage::Format_ARGB32_Premultiplied);
|
|
tempImage.fill(Qt::transparent);
|
|
tempPainter.begin(&tempImage);
|
|
tempPainter.save();
|
|
tempPainter.translate(toplevel->geometry().topLeft() - toplevel->visibleRect().topLeft());
|
|
painter = &tempPainter;
|
|
}
|
|
renderShadow(painter);
|
|
renderWindowDecorations(painter);
|
|
|
|
// render content
|
|
const QRect target = QRect(toplevel->clientPos(), toplevel->clientSize());
|
|
QSize srcSize = pixmap->image().size();
|
|
if (pixmap->surface() && pixmap->surface()->scale() == 1 && srcSize != toplevel->clientSize()) {
|
|
// special case for XWayland windows
|
|
srcSize = toplevel->clientSize();
|
|
}
|
|
const QRect src = QRect(toplevel->clientPos() + toplevel->clientContentPos(), srcSize);
|
|
painter->drawImage(target, pixmap->image(), src);
|
|
|
|
// render subsurfaces
|
|
const auto &children = pixmap->children();
|
|
for (auto pixmap : children) {
|
|
if (pixmap->subSurface().isNull() || pixmap->subSurface()->surface().isNull() || !pixmap->subSurface()->surface()->isMapped()) {
|
|
continue;
|
|
}
|
|
paintSubSurface(painter, toplevel->clientPos(), static_cast<QPainterWindowPixmap*>(pixmap));
|
|
}
|
|
|
|
if (!opaque) {
|
|
tempPainter.restore();
|
|
tempPainter.setCompositionMode(QPainter::CompositionMode_DestinationIn);
|
|
QColor translucent(Qt::transparent);
|
|
translucent.setAlphaF(data.opacity());
|
|
tempPainter.fillRect(QRect(QPoint(0, 0), toplevel->visibleRect().size()), translucent);
|
|
tempPainter.end();
|
|
painter = scenePainter;
|
|
painter->drawImage(toplevel->visibleRect().topLeft() - toplevel->geometry().topLeft(), tempImage);
|
|
}
|
|
|
|
painter->restore();
|
|
}
|
|
|
|
void SceneQPainter::Window::renderShadow(QPainter* painter)
|
|
{
|
|
if (!toplevel->shadow()) {
|
|
return;
|
|
}
|
|
SceneQPainterShadow *shadow = static_cast<SceneQPainterShadow *>(toplevel->shadow());
|
|
const QPixmap &topLeft = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementTopLeft);
|
|
const QPixmap &top = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementTop);
|
|
const QPixmap &topRight = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementTopRight);
|
|
const QPixmap &bottomLeft = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementBottomLeft);
|
|
const QPixmap &bottom = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementBottom);
|
|
const QPixmap &bottomRight = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementBottomRight);
|
|
const QPixmap &left = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementLeft);
|
|
const QPixmap &right = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementRight);
|
|
|
|
const int leftOffset = shadow->leftOffset();
|
|
const int topOffset = shadow->topOffset();
|
|
const int rightOffset = shadow->rightOffset();
|
|
const int bottomOffset = shadow->bottomOffset();
|
|
|
|
// top left
|
|
painter->drawPixmap(-leftOffset, -topOffset, topLeft);
|
|
// top right
|
|
painter->drawPixmap(toplevel->width() - topRight.width() + rightOffset, -topOffset, topRight);
|
|
// bottom left
|
|
painter->drawPixmap(-leftOffset, toplevel->height() - bottomLeft.height() + bottomOffset, bottomLeft);
|
|
// bottom right
|
|
painter->drawPixmap(toplevel->width() - bottomRight.width() + rightOffset,
|
|
toplevel->height() - bottomRight.height() + bottomOffset,
|
|
bottomRight);
|
|
// top
|
|
painter->drawPixmap(topLeft.width() - leftOffset, -topOffset,
|
|
toplevel->width() - topLeft.width() - topRight.width() + leftOffset + rightOffset,
|
|
top.height(),
|
|
top);
|
|
// left
|
|
painter->drawPixmap(-leftOffset, topLeft.height() - topOffset, left.width(),
|
|
toplevel->height() - topLeft.height() - bottomLeft.height() + topOffset + bottomOffset,
|
|
left);
|
|
// right
|
|
painter->drawPixmap(toplevel->width() - right.width() + rightOffset,
|
|
topRight.height() - topOffset,
|
|
right.width(),
|
|
toplevel->height() - topRight.height() - bottomRight.height() + topOffset + bottomOffset,
|
|
right);
|
|
// bottom
|
|
painter->drawPixmap(bottomLeft.width() - leftOffset,
|
|
toplevel->height() - bottom.height() + bottomOffset,
|
|
toplevel->width() - bottomLeft.width() - bottomRight.width() + leftOffset + rightOffset,
|
|
bottom.height(),
|
|
bottom);
|
|
}
|
|
|
|
void SceneQPainter::Window::renderWindowDecorations(QPainter *painter)
|
|
{
|
|
// TODO: custom decoration opacity
|
|
AbstractClient *client = dynamic_cast<AbstractClient*>(toplevel);
|
|
Deleted *deleted = dynamic_cast<Deleted*>(toplevel);
|
|
if (!client && !deleted) {
|
|
return;
|
|
}
|
|
|
|
bool noBorder = true;
|
|
const SceneQPainterDecorationRenderer *renderer = nullptr;
|
|
QRect dtr, dlr, drr, dbr;
|
|
if (client && !client->noBorder()) {
|
|
if (client->isDecorated()) {
|
|
if (SceneQPainterDecorationRenderer *r = static_cast<SceneQPainterDecorationRenderer *>(client->decoratedClient()->renderer())) {
|
|
r->render();
|
|
renderer = r;
|
|
}
|
|
}
|
|
client->layoutDecorationRects(dlr, dtr, drr, dbr);
|
|
noBorder = false;
|
|
} else if (deleted && !deleted->noBorder()) {
|
|
noBorder = false;
|
|
deleted->layoutDecorationRects(dlr, dtr, drr, dbr);
|
|
renderer = static_cast<const SceneQPainterDecorationRenderer *>(deleted->decorationRenderer());
|
|
}
|
|
if (noBorder || !renderer) {
|
|
return;
|
|
}
|
|
|
|
painter->drawImage(dtr, renderer->image(SceneQPainterDecorationRenderer::DecorationPart::Top));
|
|
painter->drawImage(dlr, renderer->image(SceneQPainterDecorationRenderer::DecorationPart::Left));
|
|
painter->drawImage(drr, renderer->image(SceneQPainterDecorationRenderer::DecorationPart::Right));
|
|
painter->drawImage(dbr, renderer->image(SceneQPainterDecorationRenderer::DecorationPart::Bottom));
|
|
}
|
|
|
|
WindowPixmap *SceneQPainter::Window::createWindowPixmap()
|
|
{
|
|
return new QPainterWindowPixmap(this);
|
|
}
|
|
|
|
Decoration::Renderer *SceneQPainter::createDecorationRenderer(Decoration::DecoratedClientImpl *impl)
|
|
{
|
|
return new SceneQPainterDecorationRenderer(impl);
|
|
}
|
|
|
|
//****************************************
|
|
// QPainterWindowPixmap
|
|
//****************************************
|
|
QPainterWindowPixmap::QPainterWindowPixmap(Scene::Window *window)
|
|
: WindowPixmap(window)
|
|
{
|
|
}
|
|
|
|
QPainterWindowPixmap::QPainterWindowPixmap(const QPointer<KWayland::Server::SubSurfaceInterface> &subSurface, WindowPixmap *parent)
|
|
: WindowPixmap(subSurface, parent)
|
|
{
|
|
}
|
|
|
|
QPainterWindowPixmap::~QPainterWindowPixmap()
|
|
{
|
|
}
|
|
|
|
void QPainterWindowPixmap::create()
|
|
{
|
|
if (isValid()) {
|
|
return;
|
|
}
|
|
KWin::WindowPixmap::create();
|
|
if (!isValid()) {
|
|
return;
|
|
}
|
|
// performing deep copy, this could probably be improved
|
|
m_image = buffer()->data().copy();
|
|
if (auto s = surface()) {
|
|
s->resetTrackedDamage();
|
|
}
|
|
}
|
|
|
|
WindowPixmap *QPainterWindowPixmap::createChild(const QPointer<KWayland::Server::SubSurfaceInterface> &subSurface)
|
|
{
|
|
return new QPainterWindowPixmap(subSurface, this);
|
|
}
|
|
|
|
void QPainterWindowPixmap::updateBuffer()
|
|
{
|
|
const auto oldBuffer = buffer();
|
|
WindowPixmap::updateBuffer();
|
|
const auto &b = buffer();
|
|
if (b.isNull()) {
|
|
m_image = QImage();
|
|
return;
|
|
}
|
|
if (b == oldBuffer) {
|
|
return;
|
|
}
|
|
// perform deep copy
|
|
m_image = b->data().copy();
|
|
if (auto s = surface()) {
|
|
s->resetTrackedDamage();
|
|
}
|
|
}
|
|
|
|
bool QPainterWindowPixmap::isValid() const
|
|
{
|
|
if (!m_image.isNull()) {
|
|
return true;
|
|
}
|
|
return WindowPixmap::isValid();
|
|
}
|
|
|
|
QPainterEffectFrame::QPainterEffectFrame(EffectFrameImpl *frame, SceneQPainter *scene)
|
|
: Scene::EffectFrame(frame)
|
|
, m_scene(scene)
|
|
{
|
|
}
|
|
|
|
QPainterEffectFrame::~QPainterEffectFrame()
|
|
{
|
|
}
|
|
|
|
void QPainterEffectFrame::render(QRegion region, double opacity, double frameOpacity)
|
|
{
|
|
Q_UNUSED(region)
|
|
Q_UNUSED(opacity)
|
|
// TODO: adjust opacity
|
|
if (m_effectFrame->geometry().isEmpty()) {
|
|
return; // Nothing to display
|
|
}
|
|
QPainter *painter = m_scene->scenePainter();
|
|
|
|
|
|
// Render the actual frame
|
|
if (m_effectFrame->style() == EffectFrameUnstyled) {
|
|
painter->save();
|
|
painter->setPen(Qt::NoPen);
|
|
QColor color(Qt::black);
|
|
color.setAlphaF(frameOpacity);
|
|
painter->setBrush(color);
|
|
painter->setRenderHint(QPainter::Antialiasing);
|
|
painter->drawRoundedRect(m_effectFrame->geometry().adjusted(-5, -5, 5, 5), 5.0, 5.0);
|
|
painter->restore();
|
|
} else if (m_effectFrame->style() == EffectFrameStyled) {
|
|
qreal left, top, right, bottom;
|
|
m_effectFrame->frame().getMargins(left, top, right, bottom); // m_geometry is the inner geometry
|
|
QRect geom = m_effectFrame->geometry().adjusted(-left, -top, right, bottom);
|
|
painter->drawPixmap(geom, m_effectFrame->frame().framePixmap());
|
|
}
|
|
if (!m_effectFrame->selection().isNull()) {
|
|
painter->drawPixmap(m_effectFrame->selection(), m_effectFrame->selectionFrame().framePixmap());
|
|
}
|
|
|
|
// Render icon
|
|
if (!m_effectFrame->icon().isNull() && !m_effectFrame->iconSize().isEmpty()) {
|
|
const QPoint topLeft(m_effectFrame->geometry().x(),
|
|
m_effectFrame->geometry().center().y() - m_effectFrame->iconSize().height() / 2);
|
|
|
|
const QRect geom = QRect(topLeft, m_effectFrame->iconSize());
|
|
painter->drawPixmap(geom, m_effectFrame->icon().pixmap(m_effectFrame->iconSize()));
|
|
}
|
|
|
|
// Render text
|
|
if (!m_effectFrame->text().isEmpty()) {
|
|
// Determine position on texture to paint text
|
|
QRect rect(QPoint(0, 0), m_effectFrame->geometry().size());
|
|
if (!m_effectFrame->icon().isNull() && !m_effectFrame->iconSize().isEmpty()) {
|
|
rect.setLeft(m_effectFrame->iconSize().width());
|
|
}
|
|
|
|
// If static size elide text as required
|
|
QString text = m_effectFrame->text();
|
|
if (m_effectFrame->isStatic()) {
|
|
QFontMetrics metrics(m_effectFrame->text());
|
|
text = metrics.elidedText(text, Qt::ElideRight, rect.width());
|
|
}
|
|
|
|
painter->save();
|
|
painter->setFont(m_effectFrame->font());
|
|
if (m_effectFrame->style() == EffectFrameStyled) {
|
|
painter->setPen(m_effectFrame->styledTextColor());
|
|
} else {
|
|
// TODO: What about no frame? Custom color setting required
|
|
painter->setPen(Qt::white);
|
|
}
|
|
painter->drawText(rect.translated(m_effectFrame->geometry().topLeft()), m_effectFrame->alignment(), text);
|
|
painter->restore();
|
|
}
|
|
}
|
|
|
|
//****************************************
|
|
// QPainterShadow
|
|
//****************************************
|
|
SceneQPainterShadow::SceneQPainterShadow(Toplevel* toplevel)
|
|
: Shadow(toplevel)
|
|
{
|
|
}
|
|
|
|
SceneQPainterShadow::~SceneQPainterShadow()
|
|
{
|
|
}
|
|
|
|
bool SceneQPainterShadow::prepareBackend()
|
|
{
|
|
if (hasDecorationShadow()) {
|
|
// TODO: implement for QPainter
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//****************************************
|
|
// QPainterDecorationRenderer
|
|
//****************************************
|
|
SceneQPainterDecorationRenderer::SceneQPainterDecorationRenderer(Decoration::DecoratedClientImpl *client)
|
|
: Renderer(client)
|
|
{
|
|
connect(this, &Renderer::renderScheduled, client->client(), static_cast<void (AbstractClient::*)(const QRect&)>(&AbstractClient::addRepaint));
|
|
}
|
|
|
|
SceneQPainterDecorationRenderer::~SceneQPainterDecorationRenderer() = default;
|
|
|
|
QImage SceneQPainterDecorationRenderer::image(SceneQPainterDecorationRenderer::DecorationPart part) const
|
|
{
|
|
Q_ASSERT(part != DecorationPart::Count);
|
|
return m_images[int(part)];
|
|
}
|
|
|
|
void SceneQPainterDecorationRenderer::render()
|
|
{
|
|
const QRegion scheduled = getScheduled();
|
|
if (scheduled.isEmpty()) {
|
|
return;
|
|
}
|
|
if (areImageSizesDirty()) {
|
|
resizeImages();
|
|
resetImageSizesDirty();
|
|
}
|
|
|
|
auto imageSize = [this](DecorationPart part) {
|
|
return m_images[int(part)].size() / m_images[int(part)].devicePixelRatio();
|
|
};
|
|
|
|
const QRect top(QPoint(0, 0), imageSize(DecorationPart::Top));
|
|
const QRect left(QPoint(0, top.height()), imageSize(DecorationPart::Left));
|
|
const QRect right(QPoint(top.width() - imageSize(DecorationPart::Right).width(), top.height()), imageSize(DecorationPart::Right));
|
|
const QRect bottom(QPoint(0, left.y() + left.height()), imageSize(DecorationPart::Bottom));
|
|
|
|
const QRect geometry = scheduled.boundingRect();
|
|
auto renderPart = [this](const QRect &rect, const QRect &partRect, int index) {
|
|
if (rect.isEmpty()) {
|
|
return;
|
|
}
|
|
QPainter painter(&m_images[index]);
|
|
painter.setRenderHint(QPainter::Antialiasing);
|
|
painter.setWindow(QRect(partRect.topLeft(), partRect.size() * m_images[index].devicePixelRatio()));
|
|
painter.setClipRect(rect);
|
|
painter.save();
|
|
// clear existing part
|
|
painter.setCompositionMode(QPainter::CompositionMode_Source);
|
|
painter.fillRect(rect, Qt::transparent);
|
|
painter.restore();
|
|
client()->decoration()->paint(&painter, rect);
|
|
};
|
|
|
|
renderPart(left.intersected(geometry), left, int(DecorationPart::Left));
|
|
renderPart(top.intersected(geometry), top, int(DecorationPart::Top));
|
|
renderPart(right.intersected(geometry), right, int(DecorationPart::Right));
|
|
renderPart(bottom.intersected(geometry), bottom, int(DecorationPart::Bottom));
|
|
}
|
|
|
|
void SceneQPainterDecorationRenderer::resizeImages()
|
|
{
|
|
QRect left, top, right, bottom;
|
|
client()->client()->layoutDecorationRects(left, top, right, bottom);
|
|
|
|
auto checkAndCreate = [this](int index, const QSize &size) {
|
|
auto dpr = screens()->scale(client()->client()->screen());
|
|
if (m_images[index].size() != size * dpr ||
|
|
m_images[index].devicePixelRatio() != dpr)
|
|
{
|
|
m_images[index] = QImage(size * dpr, QImage::Format_ARGB32_Premultiplied);
|
|
m_images[index].setDevicePixelRatio(dpr);
|
|
m_images[index].fill(Qt::transparent);
|
|
}
|
|
};
|
|
checkAndCreate(int(DecorationPart::Left), left.size());
|
|
checkAndCreate(int(DecorationPart::Right), right.size());
|
|
checkAndCreate(int(DecorationPart::Top), top.size());
|
|
checkAndCreate(int(DecorationPart::Bottom), bottom.size());
|
|
}
|
|
|
|
void SceneQPainterDecorationRenderer::reparent(Deleted *deleted)
|
|
{
|
|
render();
|
|
Renderer::reparent(deleted);
|
|
}
|
|
|
|
|
|
QPainterFactory::QPainterFactory(QObject *parent)
|
|
: SceneFactory(parent)
|
|
{
|
|
}
|
|
|
|
QPainterFactory::~QPainterFactory() = default;
|
|
|
|
Scene *QPainterFactory::create(QObject *parent) const
|
|
{
|
|
auto s = SceneQPainter::createScene(parent);
|
|
if (s && s->initFailed()) {
|
|
delete s;
|
|
s = nullptr;
|
|
}
|
|
return s;
|
|
}
|
|
|
|
} // KWin
|