kwin/autotests/test_window_paint_data.cpp
David Edmundson 7e8facc3fd [wayland] Use the new plasma virtual desktop protocol
Summary:
implement virtual desktop support for Wayland.
use the new virtual desktop protocol from D12820
The VirtualDesktopManager class needed some big change in order
to accomodate it, which is where most changes are.
Other than that, it's mostly connections to wire up
VirtualDesktopsManager and VirtualDesktopsManagement(the wayland protocol impl)

Depends on D12820
Other notable detail, is the client visibility updated to reflect the presence
of the client in the plasmavirtualdesktop.
(and the unSetDesktop concept)

Test Plan: used a bit a plasma session together with D12820, D13748 and D13746

Reviewers: #plasma, #kwin, graesslin, davidedmundson

Reviewed By: #plasma, #kwin, davidedmundson

Subscribers: hein, zzag, davidedmundson, kwin

Tags: #kwin

Maniphest Tasks: T4457

Differential Revision: https://phabricator.kde.org/D13887
2018-11-01 16:35:29 +01:00

335 lines
9.3 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2012 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include <kwineffects.h>
#include "../virtualdesktops.h"
#include <QVector2D>
#include <QGraphicsRotation>
#include <QGraphicsScale>
#include <QtTest>
using namespace KWin;
class MockEffectWindowHelper : public QObject
{
Q_OBJECT
Q_PROPERTY(qreal opacity READ opacity WRITE setOpacity)
public:
MockEffectWindowHelper(QObject *parent = nullptr);
double opacity() const {
return m_opacity;
}
void setOpacity(qreal opacity) {
m_opacity = opacity;
}
private:
qreal m_opacity;
};
MockEffectWindowHelper::MockEffectWindowHelper(QObject *parent)
: QObject(parent)
, m_opacity(1.0)
{
}
class MockEffectWindow : public EffectWindow
{
Q_OBJECT
public:
MockEffectWindow(QObject *parent = nullptr);
virtual WindowQuadList buildQuads(bool force = false) const;
virtual QVariant data(int role) const;
virtual QRect decorationInnerRect() const;
virtual void deleteProperty(long int atom) const;
virtual void disablePainting(int reason);
virtual void enablePainting(int reason);
virtual EffectWindow *findModal();
virtual const EffectWindowGroup *group() const;
virtual bool isPaintingEnabled();
virtual EffectWindowList mainWindows() const;
virtual QByteArray readProperty(long int atom, long int type, int format) const;
virtual void refWindow();
virtual void unrefWindow();
virtual QRegion shape() const;
virtual void setData(int role, const QVariant &data);
virtual void referencePreviousWindowPixmap() {}
virtual void unreferencePreviousWindowPixmap() {}
QList<int> desktops() const { return {};}
};
MockEffectWindow::MockEffectWindow(QObject *parent)
: EffectWindow(parent)
{
}
WindowQuadList MockEffectWindow::buildQuads(bool force) const
{
Q_UNUSED(force)
return WindowQuadList();
}
QVariant MockEffectWindow::data(int role) const
{
Q_UNUSED(role)
return QVariant();
}
QRect MockEffectWindow::decorationInnerRect() const
{
return QRect();
}
void MockEffectWindow::deleteProperty(long int atom) const
{
Q_UNUSED(atom)
}
void MockEffectWindow::disablePainting(int reason)
{
Q_UNUSED(reason)
}
void MockEffectWindow::enablePainting(int reason)
{
Q_UNUSED(reason)
}
EffectWindow *MockEffectWindow::findModal()
{
return nullptr;
}
const EffectWindowGroup *MockEffectWindow::group() const
{
return nullptr;
}
bool MockEffectWindow::isPaintingEnabled()
{
return true;
}
EffectWindowList MockEffectWindow::mainWindows() const
{
return EffectWindowList();
}
QByteArray MockEffectWindow::readProperty(long int atom, long int type, int format) const
{
Q_UNUSED(atom)
Q_UNUSED(type)
Q_UNUSED(format)
return QByteArray();
}
void MockEffectWindow::refWindow()
{
}
void MockEffectWindow::setData(int role, const QVariant &data)
{
Q_UNUSED(role)
Q_UNUSED(data)
}
QRegion MockEffectWindow::shape() const
{
return QRegion();
}
void MockEffectWindow::unrefWindow()
{
}
class TestWindowPaintData : public QObject
{
Q_OBJECT
private Q_SLOTS:
void testCtor();
void testCopyCtor();
void testOperatorMultiplyAssign();
void testOperatorPlus();
void testMultiplyOpacity();
void testMultiplySaturation();
void testMultiplyBrightness();
};
void TestWindowPaintData::testCtor()
{
MockEffectWindowHelper helper;
helper.setOpacity(0.5);
MockEffectWindow w(&helper);
WindowPaintData data(&w);
QCOMPARE(data.xScale(), 1.0);
QCOMPARE(data.yScale(), 1.0);
QCOMPARE(data.zScale(), 1.0);
QCOMPARE(data.xTranslation(), 0.0);
QCOMPARE(data.yTranslation(), 0.0);
QCOMPARE(data.zTranslation(), 0.0);
QCOMPARE(data.translation(), QVector3D());
QCOMPARE(data.rotationAngle(), 0.0);
QCOMPARE(data.rotationOrigin(), QVector3D());
QCOMPARE(data.rotationAxis(), QVector3D(0.0, 0.0, 1.0));
QCOMPARE(data.opacity(), 0.5);
QCOMPARE(data.brightness(), 1.0);
QCOMPARE(data.saturation(), 1.0);
}
void TestWindowPaintData::testCopyCtor()
{
MockEffectWindowHelper helper;
MockEffectWindow w(&helper);
WindowPaintData data(&w);
WindowPaintData data2(data);
// no value had been changed
QCOMPARE(data2.xScale(), 1.0);
QCOMPARE(data2.yScale(), 1.0);
QCOMPARE(data2.zScale(), 1.0);
QCOMPARE(data2.xTranslation(), 0.0);
QCOMPARE(data2.yTranslation(), 0.0);
QCOMPARE(data2.zTranslation(), 0.0);
QCOMPARE(data2.translation(), QVector3D());
QCOMPARE(data2.rotationAngle(), 0.0);
QCOMPARE(data2.rotationOrigin(), QVector3D());
QCOMPARE(data2.rotationAxis(), QVector3D(0.0, 0.0, 1.0));
QCOMPARE(data2.opacity(), 1.0);
QCOMPARE(data2.brightness(), 1.0);
QCOMPARE(data2.saturation(), 1.0);
data2.setScale(QVector3D(0.5, 2.0, 3.0));
data2.translate(0.5, 2.0, 3.0);
data2.setRotationAngle(45.0);
data2.setRotationOrigin(QVector3D(1.0, 2.0, 3.0));
data2.setRotationAxis(QVector3D(1.0, 1.0, 0.0));
data2.setOpacity(0.1);
data2.setBrightness(0.3);
data2.setSaturation(0.4);
WindowPaintData data3(data2);
QCOMPARE(data3.xScale(), 0.5);
QCOMPARE(data3.yScale(), 2.0);
QCOMPARE(data3.zScale(), 3.0);
QCOMPARE(data3.xTranslation(), 0.5);
QCOMPARE(data3.yTranslation(), 2.0);
QCOMPARE(data3.zTranslation(), 3.0);
QCOMPARE(data3.translation(), QVector3D(0.5, 2.0, 3.0));
QCOMPARE(data3.rotationAngle(), 45.0);
QCOMPARE(data3.rotationOrigin(), QVector3D(1.0, 2.0, 3.0));
QCOMPARE(data3.rotationAxis(), QVector3D(1.0, 1.0, 0.0));
QCOMPARE(data3.opacity(), 0.1);
QCOMPARE(data3.brightness(), 0.3);
QCOMPARE(data3.saturation(), 0.4);
}
void TestWindowPaintData::testOperatorMultiplyAssign()
{
MockEffectWindowHelper helper;
MockEffectWindow w(&helper);
WindowPaintData data(&w);
// without anything set, it's 1.0 on all axis
QCOMPARE(data.xScale(), 1.0);
QCOMPARE(data.yScale(), 1.0);
QCOMPARE(data.zScale(), 1.0);
// multiplying by a factor should set all components
data *= 2.0;
QCOMPARE(data.xScale(), 2.0);
QCOMPARE(data.yScale(), 2.0);
QCOMPARE(data.zScale(), 2.0);
// multiplying by a vector2D should set x and y components
data *= QVector2D(2.0, 3.0);
QCOMPARE(data.xScale(), 4.0);
QCOMPARE(data.yScale(), 6.0);
QCOMPARE(data.zScale(), 2.0);
// multiplying by a vector3d should set all components
data *= QVector3D(0.5, 1.5, 2.0);
QCOMPARE(data.xScale(), 2.0);
QCOMPARE(data.yScale(), 9.0);
QCOMPARE(data.zScale(), 4.0);
}
void TestWindowPaintData::testOperatorPlus()
{
MockEffectWindowHelper helper;
MockEffectWindow w(&helper);
WindowPaintData data(&w);
QCOMPARE(data.xTranslation(), 0.0);
QCOMPARE(data.yTranslation(), 0.0);
QCOMPARE(data.zTranslation(), 0.0);
QCOMPARE(data.translation(), QVector3D());
// test with point
data += QPoint(1, 2);
QCOMPARE(data.translation(), QVector3D(1.0, 2.0, 0.0));
// test with pointf
data += QPointF(0.5, 0.75);
QCOMPARE(data.translation(), QVector3D(1.5, 2.75, 0.0));
// test with QVector2D
data += QVector2D(0.25, 1.5);
QCOMPARE(data.translation(), QVector3D(1.75, 4.25, 0.0));
// test with QVector3D
data += QVector3D(1.0, 2.0, 3.5);
QCOMPARE(data.translation(), QVector3D(2.75, 6.25, 3.5));
}
void TestWindowPaintData::testMultiplyBrightness()
{
MockEffectWindowHelper helper;
MockEffectWindow w(&helper);
WindowPaintData data(&w);
QCOMPARE(0.2, data.multiplyBrightness(0.2));
QCOMPARE(0.2, data.brightness());
QCOMPARE(0.6, data.multiplyBrightness(3.0));
QCOMPARE(0.6, data.brightness());
// just for safety
QCOMPARE(1.0, data.opacity());
QCOMPARE(1.0, data.saturation());
}
void TestWindowPaintData::testMultiplyOpacity()
{
MockEffectWindowHelper helper;
MockEffectWindow w(&helper);
WindowPaintData data(&w);
QCOMPARE(0.2, data.multiplyOpacity(0.2));
QCOMPARE(0.2, data.opacity());
QCOMPARE(0.6, data.multiplyOpacity(3.0));
QCOMPARE(0.6, data.opacity());
// just for safety
QCOMPARE(1.0, data.brightness());
QCOMPARE(1.0, data.saturation());
}
void TestWindowPaintData::testMultiplySaturation()
{
MockEffectWindowHelper helper;
MockEffectWindow w(&helper);
WindowPaintData data(&w);
QCOMPARE(0.2, data.multiplySaturation(0.2));
QCOMPARE(0.2, data.saturation());
QCOMPARE(0.6, data.multiplySaturation(3.0));
QCOMPARE(0.6, data.saturation());
// just for safety
QCOMPARE(1.0, data.brightness());
QCOMPARE(1.0, data.opacity());
}
QTEST_MAIN(TestWindowPaintData)
#include "test_window_paint_data.moc"