7e8facc3fd
Summary: implement virtual desktop support for Wayland. use the new virtual desktop protocol from D12820 The VirtualDesktopManager class needed some big change in order to accomodate it, which is where most changes are. Other than that, it's mostly connections to wire up VirtualDesktopsManager and VirtualDesktopsManagement(the wayland protocol impl) Depends on D12820 Other notable detail, is the client visibility updated to reflect the presence of the client in the plasmavirtualdesktop. (and the unSetDesktop concept) Test Plan: used a bit a plasma session together with D12820, D13748 and D13746 Reviewers: #plasma, #kwin, graesslin, davidedmundson Reviewed By: #plasma, #kwin, davidedmundson Subscribers: hein, zzag, davidedmundson, kwin Tags: #kwin Maniphest Tasks: T4457 Differential Revision: https://phabricator.kde.org/D13887
335 lines
9.3 KiB
C++
335 lines
9.3 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2012 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include <kwineffects.h>
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#include "../virtualdesktops.h"
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#include <QVector2D>
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#include <QGraphicsRotation>
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#include <QGraphicsScale>
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#include <QtTest>
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using namespace KWin;
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class MockEffectWindowHelper : public QObject
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{
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Q_OBJECT
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Q_PROPERTY(qreal opacity READ opacity WRITE setOpacity)
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public:
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MockEffectWindowHelper(QObject *parent = nullptr);
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double opacity() const {
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return m_opacity;
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}
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void setOpacity(qreal opacity) {
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m_opacity = opacity;
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}
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private:
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qreal m_opacity;
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};
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MockEffectWindowHelper::MockEffectWindowHelper(QObject *parent)
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: QObject(parent)
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, m_opacity(1.0)
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{
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}
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class MockEffectWindow : public EffectWindow
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{
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Q_OBJECT
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public:
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MockEffectWindow(QObject *parent = nullptr);
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virtual WindowQuadList buildQuads(bool force = false) const;
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virtual QVariant data(int role) const;
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virtual QRect decorationInnerRect() const;
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virtual void deleteProperty(long int atom) const;
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virtual void disablePainting(int reason);
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virtual void enablePainting(int reason);
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virtual EffectWindow *findModal();
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virtual const EffectWindowGroup *group() const;
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virtual bool isPaintingEnabled();
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virtual EffectWindowList mainWindows() const;
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virtual QByteArray readProperty(long int atom, long int type, int format) const;
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virtual void refWindow();
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virtual void unrefWindow();
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virtual QRegion shape() const;
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virtual void setData(int role, const QVariant &data);
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virtual void referencePreviousWindowPixmap() {}
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virtual void unreferencePreviousWindowPixmap() {}
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QList<int> desktops() const { return {};}
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};
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MockEffectWindow::MockEffectWindow(QObject *parent)
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: EffectWindow(parent)
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{
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}
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WindowQuadList MockEffectWindow::buildQuads(bool force) const
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{
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Q_UNUSED(force)
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return WindowQuadList();
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}
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QVariant MockEffectWindow::data(int role) const
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{
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Q_UNUSED(role)
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return QVariant();
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}
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QRect MockEffectWindow::decorationInnerRect() const
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{
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return QRect();
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}
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void MockEffectWindow::deleteProperty(long int atom) const
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{
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Q_UNUSED(atom)
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}
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void MockEffectWindow::disablePainting(int reason)
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{
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Q_UNUSED(reason)
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}
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void MockEffectWindow::enablePainting(int reason)
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{
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Q_UNUSED(reason)
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}
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EffectWindow *MockEffectWindow::findModal()
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{
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return nullptr;
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}
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const EffectWindowGroup *MockEffectWindow::group() const
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{
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return nullptr;
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}
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bool MockEffectWindow::isPaintingEnabled()
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{
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return true;
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}
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EffectWindowList MockEffectWindow::mainWindows() const
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{
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return EffectWindowList();
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}
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QByteArray MockEffectWindow::readProperty(long int atom, long int type, int format) const
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{
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Q_UNUSED(atom)
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Q_UNUSED(type)
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Q_UNUSED(format)
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return QByteArray();
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}
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void MockEffectWindow::refWindow()
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{
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}
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void MockEffectWindow::setData(int role, const QVariant &data)
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{
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Q_UNUSED(role)
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Q_UNUSED(data)
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}
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QRegion MockEffectWindow::shape() const
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{
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return QRegion();
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}
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void MockEffectWindow::unrefWindow()
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{
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}
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class TestWindowPaintData : public QObject
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{
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Q_OBJECT
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private Q_SLOTS:
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void testCtor();
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void testCopyCtor();
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void testOperatorMultiplyAssign();
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void testOperatorPlus();
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void testMultiplyOpacity();
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void testMultiplySaturation();
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void testMultiplyBrightness();
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};
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void TestWindowPaintData::testCtor()
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{
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MockEffectWindowHelper helper;
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helper.setOpacity(0.5);
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MockEffectWindow w(&helper);
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WindowPaintData data(&w);
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QCOMPARE(data.xScale(), 1.0);
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QCOMPARE(data.yScale(), 1.0);
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QCOMPARE(data.zScale(), 1.0);
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QCOMPARE(data.xTranslation(), 0.0);
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QCOMPARE(data.yTranslation(), 0.0);
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QCOMPARE(data.zTranslation(), 0.0);
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QCOMPARE(data.translation(), QVector3D());
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QCOMPARE(data.rotationAngle(), 0.0);
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QCOMPARE(data.rotationOrigin(), QVector3D());
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QCOMPARE(data.rotationAxis(), QVector3D(0.0, 0.0, 1.0));
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QCOMPARE(data.opacity(), 0.5);
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QCOMPARE(data.brightness(), 1.0);
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QCOMPARE(data.saturation(), 1.0);
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}
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void TestWindowPaintData::testCopyCtor()
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{
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MockEffectWindowHelper helper;
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MockEffectWindow w(&helper);
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WindowPaintData data(&w);
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WindowPaintData data2(data);
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// no value had been changed
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QCOMPARE(data2.xScale(), 1.0);
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QCOMPARE(data2.yScale(), 1.0);
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QCOMPARE(data2.zScale(), 1.0);
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QCOMPARE(data2.xTranslation(), 0.0);
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QCOMPARE(data2.yTranslation(), 0.0);
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QCOMPARE(data2.zTranslation(), 0.0);
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QCOMPARE(data2.translation(), QVector3D());
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QCOMPARE(data2.rotationAngle(), 0.0);
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QCOMPARE(data2.rotationOrigin(), QVector3D());
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QCOMPARE(data2.rotationAxis(), QVector3D(0.0, 0.0, 1.0));
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QCOMPARE(data2.opacity(), 1.0);
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QCOMPARE(data2.brightness(), 1.0);
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QCOMPARE(data2.saturation(), 1.0);
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data2.setScale(QVector3D(0.5, 2.0, 3.0));
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data2.translate(0.5, 2.0, 3.0);
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data2.setRotationAngle(45.0);
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data2.setRotationOrigin(QVector3D(1.0, 2.0, 3.0));
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data2.setRotationAxis(QVector3D(1.0, 1.0, 0.0));
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data2.setOpacity(0.1);
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data2.setBrightness(0.3);
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data2.setSaturation(0.4);
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WindowPaintData data3(data2);
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QCOMPARE(data3.xScale(), 0.5);
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QCOMPARE(data3.yScale(), 2.0);
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QCOMPARE(data3.zScale(), 3.0);
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QCOMPARE(data3.xTranslation(), 0.5);
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QCOMPARE(data3.yTranslation(), 2.0);
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QCOMPARE(data3.zTranslation(), 3.0);
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QCOMPARE(data3.translation(), QVector3D(0.5, 2.0, 3.0));
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QCOMPARE(data3.rotationAngle(), 45.0);
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QCOMPARE(data3.rotationOrigin(), QVector3D(1.0, 2.0, 3.0));
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QCOMPARE(data3.rotationAxis(), QVector3D(1.0, 1.0, 0.0));
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QCOMPARE(data3.opacity(), 0.1);
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QCOMPARE(data3.brightness(), 0.3);
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QCOMPARE(data3.saturation(), 0.4);
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}
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void TestWindowPaintData::testOperatorMultiplyAssign()
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{
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MockEffectWindowHelper helper;
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MockEffectWindow w(&helper);
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WindowPaintData data(&w);
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// without anything set, it's 1.0 on all axis
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QCOMPARE(data.xScale(), 1.0);
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QCOMPARE(data.yScale(), 1.0);
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QCOMPARE(data.zScale(), 1.0);
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// multiplying by a factor should set all components
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data *= 2.0;
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QCOMPARE(data.xScale(), 2.0);
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QCOMPARE(data.yScale(), 2.0);
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QCOMPARE(data.zScale(), 2.0);
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// multiplying by a vector2D should set x and y components
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data *= QVector2D(2.0, 3.0);
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QCOMPARE(data.xScale(), 4.0);
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QCOMPARE(data.yScale(), 6.0);
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QCOMPARE(data.zScale(), 2.0);
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// multiplying by a vector3d should set all components
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data *= QVector3D(0.5, 1.5, 2.0);
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QCOMPARE(data.xScale(), 2.0);
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QCOMPARE(data.yScale(), 9.0);
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QCOMPARE(data.zScale(), 4.0);
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}
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void TestWindowPaintData::testOperatorPlus()
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{
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MockEffectWindowHelper helper;
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MockEffectWindow w(&helper);
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WindowPaintData data(&w);
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QCOMPARE(data.xTranslation(), 0.0);
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QCOMPARE(data.yTranslation(), 0.0);
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QCOMPARE(data.zTranslation(), 0.0);
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QCOMPARE(data.translation(), QVector3D());
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// test with point
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data += QPoint(1, 2);
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QCOMPARE(data.translation(), QVector3D(1.0, 2.0, 0.0));
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// test with pointf
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data += QPointF(0.5, 0.75);
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QCOMPARE(data.translation(), QVector3D(1.5, 2.75, 0.0));
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// test with QVector2D
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data += QVector2D(0.25, 1.5);
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QCOMPARE(data.translation(), QVector3D(1.75, 4.25, 0.0));
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// test with QVector3D
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data += QVector3D(1.0, 2.0, 3.5);
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QCOMPARE(data.translation(), QVector3D(2.75, 6.25, 3.5));
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}
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void TestWindowPaintData::testMultiplyBrightness()
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{
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MockEffectWindowHelper helper;
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MockEffectWindow w(&helper);
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WindowPaintData data(&w);
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QCOMPARE(0.2, data.multiplyBrightness(0.2));
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QCOMPARE(0.2, data.brightness());
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QCOMPARE(0.6, data.multiplyBrightness(3.0));
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QCOMPARE(0.6, data.brightness());
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// just for safety
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QCOMPARE(1.0, data.opacity());
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QCOMPARE(1.0, data.saturation());
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}
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void TestWindowPaintData::testMultiplyOpacity()
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{
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MockEffectWindowHelper helper;
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MockEffectWindow w(&helper);
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WindowPaintData data(&w);
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QCOMPARE(0.2, data.multiplyOpacity(0.2));
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QCOMPARE(0.2, data.opacity());
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QCOMPARE(0.6, data.multiplyOpacity(3.0));
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QCOMPARE(0.6, data.opacity());
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// just for safety
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QCOMPARE(1.0, data.brightness());
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QCOMPARE(1.0, data.saturation());
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}
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void TestWindowPaintData::testMultiplySaturation()
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{
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MockEffectWindowHelper helper;
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MockEffectWindow w(&helper);
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WindowPaintData data(&w);
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QCOMPARE(0.2, data.multiplySaturation(0.2));
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QCOMPARE(0.2, data.saturation());
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QCOMPARE(0.6, data.multiplySaturation(3.0));
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QCOMPARE(0.6, data.saturation());
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// just for safety
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QCOMPARE(1.0, data.brightness());
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QCOMPARE(1.0, data.opacity());
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}
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QTEST_MAIN(TestWindowPaintData)
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#include "test_window_paint_data.moc"
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