kwin/autotests/integration/effects/minimize_animation_test.cpp
Vlad Zahorodnii 7d4471eba6 Rename geometry property to frameGeometry
Summary:
In order to properly implement xdg_surface.set_window_geometry we need
two kinds of geometry - frame and buffer. The frame geometry specifies
visible bounds of the client on the screen, excluding client-side drop
shadows. The buffer geometry specifies rectangle on the screen that the
attached buffer or x11 pixmap occupies on the screen.

This change renames the geometry property to frameGeometry in order to
reflect the new meaning assigned to it as well to make it easier to
differentiate between frame geometry and buffer geometry in the future.

Reviewers: #kwin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D24334
2019-10-02 11:46:37 +03:00

198 lines
7 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2019 Vlad Zahorodnii <vladzzag@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "kwin_wayland_test.h"
#include "abstract_client.h"
#include "composite.h"
#include "effectloader.h"
#include "effects.h"
#include "platform.h"
#include "scene.h"
#include "xdgshellclient.h"
#include "wayland_server.h"
#include "workspace.h"
#include "effect_builtins.h"
#include <KWayland/Client/plasmashell.h>
#include <KWayland/Client/plasmawindowmanagement.h>
#include <KWayland/Client/surface.h>
#include <KWayland/Client/xdgshell.h>
using namespace KWin;
static const QString s_socketName = QStringLiteral("wayland_test_effects_minimize_animation-0");
class MinimizeAnimationTest : public QObject
{
Q_OBJECT
private Q_SLOTS:
void initTestCase();
void init();
void cleanup();
void testMinimizeUnminimize_data();
void testMinimizeUnminimize();
};
void MinimizeAnimationTest::initTestCase()
{
qputenv("XDG_DATA_DIRS", QCoreApplication::applicationDirPath().toUtf8());
qRegisterMetaType<KWin::AbstractClient *>();
qRegisterMetaType<KWin::XdgShellClient *>();
QSignalSpy workspaceCreatedSpy(kwinApp(), &Application::workspaceCreated);
QVERIFY(workspaceCreatedSpy.isValid());
kwinApp()->platform()->setInitialWindowSize(QSize(1280, 1024));
QVERIFY(waylandServer()->init(s_socketName.toLocal8Bit()));
auto config = KSharedConfig::openConfig(QString(), KConfig::SimpleConfig);
KConfigGroup plugins(config, QStringLiteral("Plugins"));
ScriptedEffectLoader loader;
const auto builtinNames = BuiltInEffects::availableEffectNames() << loader.listOfKnownEffects();
for (const QString &name : builtinNames) {
plugins.writeEntry(name + QStringLiteral("Enabled"), false);
}
config->sync();
kwinApp()->setConfig(config);
qputenv("KWIN_COMPOSE", QByteArrayLiteral("O2"));
qputenv("KWIN_EFFECTS_FORCE_ANIMATIONS", QByteArrayLiteral("1"));
kwinApp()->start();
QVERIFY(workspaceCreatedSpy.wait());
waylandServer()->initWorkspace();
auto scene = Compositor::self()->scene();
QVERIFY(scene);
QCOMPARE(scene->compositingType(), OpenGL2Compositing);
}
void MinimizeAnimationTest::init()
{
QVERIFY(Test::setupWaylandConnection(
Test::AdditionalWaylandInterface::PlasmaShell |
Test::AdditionalWaylandInterface::WindowManagement
));
}
void MinimizeAnimationTest::cleanup()
{
auto effectsImpl = qobject_cast<EffectsHandlerImpl *>(effects);
QVERIFY(effectsImpl);
effectsImpl->unloadAllEffects();
QVERIFY(effectsImpl->loadedEffects().isEmpty());
Test::destroyWaylandConnection();
}
void MinimizeAnimationTest::testMinimizeUnminimize_data()
{
QTest::addColumn<QString>("effectName");
QTest::newRow("Magic Lamp") << QStringLiteral("magiclamp");
QTest::newRow("Squash") << QStringLiteral("kwin4_effect_squash");
}
void MinimizeAnimationTest::testMinimizeUnminimize()
{
// This test verifies that a minimize effect tries to animate a client
// when it's minimized or unminimized.
using namespace KWayland::Client;
QSignalSpy plasmaWindowCreatedSpy(Test::waylandWindowManagement(), &PlasmaWindowManagement::windowCreated);
QVERIFY(plasmaWindowCreatedSpy.isValid());
// Create a panel at the top of the screen.
const QRect panelRect = QRect(0, 0, 1280, 36);
QScopedPointer<Surface> panelSurface(Test::createSurface());
QVERIFY(!panelSurface.isNull());
QScopedPointer<XdgShellSurface> panelShellSurface(Test::createXdgShellStableSurface(panelSurface.data()));
QVERIFY(!panelShellSurface.isNull());
QScopedPointer<PlasmaShellSurface> plasmaPanelShellSurface(Test::waylandPlasmaShell()->createSurface(panelSurface.data()));
QVERIFY(!plasmaPanelShellSurface.isNull());
plasmaPanelShellSurface->setRole(PlasmaShellSurface::Role::Panel);
plasmaPanelShellSurface->setPosition(panelRect.topLeft());
plasmaPanelShellSurface->setPanelBehavior(PlasmaShellSurface::PanelBehavior::AlwaysVisible);
XdgShellClient *panel = Test::renderAndWaitForShown(panelSurface.data(), panelRect.size(), Qt::blue);
QVERIFY(panel);
QVERIFY(panel->isDock());
QCOMPARE(panel->frameGeometry(), panelRect);
QVERIFY(plasmaWindowCreatedSpy.wait());
QCOMPARE(plasmaWindowCreatedSpy.count(), 1);
// Create the test client.
QScopedPointer<Surface> surface(Test::createSurface());
QVERIFY(!surface.isNull());
QScopedPointer<XdgShellSurface> shellSurface(Test::createXdgShellStableSurface(surface.data()));
QVERIFY(!shellSurface.isNull());
XdgShellClient *client = Test::renderAndWaitForShown(surface.data(), QSize(100, 50), Qt::red);
QVERIFY(client);
QVERIFY(plasmaWindowCreatedSpy.wait());
QCOMPARE(plasmaWindowCreatedSpy.count(), 2);
// We have to set the minimized geometry because the squash effect needs it,
// otherwise it won't start animation.
auto window = plasmaWindowCreatedSpy.last().first().value<PlasmaWindow *>();
QVERIFY(window);
const QRect iconRect = QRect(0, 0, 42, 36);
window->setMinimizedGeometry(panelSurface.data(), iconRect);
Test::flushWaylandConnection();
QTRY_COMPARE(client->iconGeometry(), iconRect.translated(panel->frameGeometry().topLeft()));
// Load effect that will be tested.
QFETCH(QString, effectName);
auto effectsImpl = qobject_cast<EffectsHandlerImpl *>(effects);
QVERIFY(effectsImpl);
QVERIFY(effectsImpl->loadEffect(effectName));
QCOMPARE(effectsImpl->loadedEffects().count(), 1);
QCOMPARE(effectsImpl->loadedEffects().first(), effectName);
Effect *effect = effectsImpl->findEffect(effectName);
QVERIFY(effect);
QVERIFY(!effect->isActive());
// Start the minimize animation.
client->minimize();
QVERIFY(effect->isActive());
// Eventually, the animation will be complete.
QTRY_VERIFY(!effect->isActive());
// Start the unminimize animation.
client->unminimize();
QVERIFY(effect->isActive());
// Eventually, the animation will be complete.
QTRY_VERIFY(!effect->isActive());
// Destroy the panel.
panelSurface.reset();
QVERIFY(Test::waitForWindowDestroyed(panel));
// Destroy the test client.
surface.reset();
QVERIFY(Test::waitForWindowDestroyed(client));
}
WAYLANDTEST_MAIN(MinimizeAnimationTest)
#include "minimize_animation_test.moc"