935fa6a9e1
This decouples the management of Shadow from the scene window and allows multiple items share the same Shadow. Currently, kwin has a single scene graph, but it makes sense to create a scene graph per output as they could have different layers, etc. This would also allow QtQuick share more textures with kwin, which is worth doing for optimization purposes in the future.
154 lines
4.6 KiB
C++
154 lines
4.6 KiB
C++
/*
|
|
KWin - the KDE window manager
|
|
This file is part of the KDE project.
|
|
|
|
SPDX-FileCopyrightText: 2011 Martin Gräßlin <mgraesslin@kde.org>
|
|
SPDX-FileCopyrightText: 2020 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
|
|
|
|
SPDX-License-Identifier: GPL-2.0-or-later
|
|
*/
|
|
#ifndef KWIN_SHADOW_H
|
|
#define KWIN_SHADOW_H
|
|
|
|
#include <QObject>
|
|
#include <QPixmap>
|
|
#include <kwineffects.h>
|
|
|
|
namespace KDecoration2
|
|
{
|
|
class Decoration;
|
|
class DecorationShadow;
|
|
}
|
|
|
|
namespace KWaylandServer
|
|
{
|
|
class ShadowInterface;
|
|
}
|
|
|
|
namespace KWin {
|
|
|
|
class Toplevel;
|
|
|
|
/**
|
|
* @short Class representing a Window's Shadow to be rendered by the Compositor.
|
|
*
|
|
* This class holds all information about the Shadow to be rendered together with the
|
|
* window during the Compositing stage. The Shadow consists of several pixmaps and offsets.
|
|
* For a complete description please refer to https://community.kde.org/KWin/Shadow
|
|
*
|
|
* To create a Shadow instance use the static factory method createShadow which will
|
|
* create an instance for the currently used Compositing Backend. It will read the X11 Property
|
|
* and create the Shadow and all required data (such as WindowQuads). If there is no Shadow
|
|
* defined for the Toplevel the factory method returns @c NULL.
|
|
*
|
|
* @author Martin Gräßlin <mgraesslin@kde.org>
|
|
* @todo React on Toplevel size changes.
|
|
*/
|
|
class KWIN_EXPORT Shadow : public QObject
|
|
{
|
|
Q_OBJECT
|
|
public:
|
|
~Shadow() override;
|
|
|
|
/**
|
|
* This method updates the Shadow when the property has been changed.
|
|
* It is the responsibility of the owner of the Shadow to call this method
|
|
* whenever the owner receives a PropertyNotify event.
|
|
* This method will invoke a re-read of the Property. In case the Property has
|
|
* been withdrawn the method returns @c false. In that case the owner should
|
|
* delete the Shadow.
|
|
* @returns @c true when the shadow has been updated, @c false if the property is not set anymore.
|
|
*/
|
|
virtual bool updateShadow();
|
|
|
|
/**
|
|
* Factory Method to create the shadow from the property.
|
|
* This method takes care of creating an instance of the
|
|
* Shadow class for the current Compositing Backend.
|
|
*
|
|
* If there is no shadow defined for @p toplevel this method
|
|
* will return @c NULL.
|
|
* @param toplevel The Toplevel for which the shadow should be created
|
|
* @return Created Shadow or @c NULL in case there is no shadow defined.
|
|
*/
|
|
static Shadow *createShadow(Toplevel *toplevel);
|
|
|
|
Toplevel *toplevel() const;
|
|
/**
|
|
* Reparents the shadow to @p toplevel.
|
|
* Used when a window is deleted.
|
|
* @param toplevel The new parent
|
|
*/
|
|
void setToplevel(Toplevel *toplevel);
|
|
|
|
bool hasDecorationShadow() const {
|
|
return !m_decorationShadow.isNull();
|
|
}
|
|
QImage decorationShadowImage() const;
|
|
|
|
QWeakPointer<KDecoration2::DecorationShadow> decorationShadow() const {
|
|
return m_decorationShadow.toWeakRef();
|
|
}
|
|
|
|
enum ShadowElements {
|
|
ShadowElementTop,
|
|
ShadowElementTopRight,
|
|
ShadowElementRight,
|
|
ShadowElementBottomRight,
|
|
ShadowElementBottom,
|
|
ShadowElementBottomLeft,
|
|
ShadowElementLeft,
|
|
ShadowElementTopLeft,
|
|
ShadowElementsCount
|
|
};
|
|
QSize elementSize(ShadowElements element) const;
|
|
|
|
QRect rect() const {
|
|
return QRect(QPoint(0, 0), m_cachedSize);
|
|
}
|
|
QMargins offset() const {
|
|
return m_offset;
|
|
}
|
|
|
|
Q_SIGNALS:
|
|
void offsetChanged();
|
|
void rectChanged();
|
|
void textureChanged();
|
|
|
|
public Q_SLOTS:
|
|
void geometryChanged();
|
|
|
|
protected:
|
|
Shadow(Toplevel *toplevel);
|
|
|
|
inline const QPixmap &shadowPixmap(ShadowElements element) const {
|
|
return m_shadowElements[element];
|
|
};
|
|
|
|
virtual bool prepareBackend() = 0;
|
|
void setShadowElement(const QPixmap &shadow, ShadowElements element);
|
|
|
|
private:
|
|
static Shadow *createShadowFromX11(Toplevel *toplevel);
|
|
static Shadow *createShadowFromDecoration(Toplevel *toplevel);
|
|
static Shadow *createShadowFromWayland(Toplevel *toplevel);
|
|
static Shadow *createShadowFromInternalWindow(Toplevel *toplevel);
|
|
static QVector<uint32_t> readX11ShadowProperty(xcb_window_t id);
|
|
bool init(const QVector<uint32_t> &data);
|
|
bool init(KDecoration2::Decoration *decoration);
|
|
bool init(const QPointer<KWaylandServer::ShadowInterface> &shadow);
|
|
bool init(const QWindow *window);
|
|
Toplevel *m_topLevel;
|
|
// shadow pixmaps
|
|
QPixmap m_shadowElements[ShadowElementsCount];
|
|
// shadow offsets
|
|
QMargins m_offset;
|
|
// caches
|
|
QSize m_cachedSize;
|
|
// Decoration based shadows
|
|
QSharedPointer<KDecoration2::DecorationShadow> m_decorationShadow;
|
|
};
|
|
|
|
}
|
|
|
|
#endif // KWIN_SHADOW_H
|