cf5de22586
If the build option is enabled KWIN_HAVE_OPENGL_1 is passed as a compile flag when build against OpenGL. This compile flag is meant to replace the KWIN_HAVE_OPENGLES. So far code has been ifdefed for special behavior of OpenGL ES 2.0 and to remove fixed functionality calls which are not available in OpenGL ES 2.0. With this build flag the fixed functionality calls which are only used in the OpenGL1 Compositor can be removed and keeping the KWIN_HAVE_OPENGLES for the real differences between OpenGL 2.x and OpenGL ES 2.0. E.g. a call like glColor4f should be in an glColor4f(1.0, 1.0, 1.0, 1.0); while a call like glPolygonMode should be in an glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); Building for OpenGL ES 2.0 of course implies that KWIN_HAVE_OPENGL_1 is not defined.
508 lines
14 KiB
C++
508 lines
14 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006-2007 Rivo Laks <rivolaks@hot.ee>
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Copyright (C) 2010, 2011 Martin Gräßlin <mgraesslin@kde.org>
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Copyright (C) 2012 Philipp Knechtges <philipp-dev@knechtges.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "kwinconfig.h" // KWIN_HAVE_OPENGL
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#include "kwinglplatform.h"
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#include "kwineffects.h"
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#include "kwinglutils_funcs.h"
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#include "kwinglutils.h"
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#include "kwingltexture_p.h"
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#include <QPixmap>
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#include <QImage>
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#include <QVector2D>
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#include <QVector3D>
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#include <QVector4D>
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#include <QMatrix4x4>
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namespace KWin
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{
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//****************************************
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// GLTexture
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//****************************************
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bool GLTexturePrivate::sNPOTTextureSupported = false;
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bool GLTexturePrivate::sFramebufferObjectSupported = false;
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bool GLTexturePrivate::sSaturationSupported = false;
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GLTexture::GLTexture()
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: d_ptr(new GLTexturePrivate())
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{
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}
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GLTexture::GLTexture(GLTexturePrivate& dd)
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: d_ptr(&dd)
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{
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}
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GLTexture::GLTexture(const GLTexture& tex)
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: d_ptr(tex.d_ptr)
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{
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}
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GLTexture::GLTexture(const QImage& image, GLenum target)
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: d_ptr(new GLTexturePrivate())
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{
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load(image, target);
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}
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GLTexture::GLTexture(const QPixmap& pixmap, GLenum target)
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: d_ptr(new GLTexturePrivate())
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{
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load(pixmap, target);
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}
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GLTexture::GLTexture(const QString& fileName)
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: d_ptr(new GLTexturePrivate())
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{
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load(fileName);
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}
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GLTexture::GLTexture(int width, int height)
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: d_ptr(new GLTexturePrivate())
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{
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Q_D(GLTexture);
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if (NPOTTextureSupported() || (isPowerOfTwo(width) && isPowerOfTwo(height))) {
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d->m_target = GL_TEXTURE_2D;
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d->m_scale.setWidth(1.0 / width);
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d->m_scale.setHeight(1.0 / height);
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d->m_size = QSize(width, height);
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d->m_canUseMipmaps = true;
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glGenTextures(1, &d->m_texture);
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bind();
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#ifdef KWIN_HAVE_OPENGLES
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// format and internal format have to match in ES, GL_RGBA8 and GL_BGRA are not available
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// see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glTexImage2D.xml
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glTexImage2D(d->m_target, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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#else
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glTexImage2D(d->m_target, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, 0);
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#endif
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unbind();
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}
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}
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GLTexture::~GLTexture()
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{
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}
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GLTexture& GLTexture::operator = (const GLTexture& tex)
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{
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d_ptr = tex.d_ptr;
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return *this;
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}
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GLTexturePrivate::GLTexturePrivate()
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{
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m_texture = 0;
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m_target = 0;
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m_filter = GL_NEAREST;
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m_wrapMode = GL_REPEAT;
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m_yInverted = false;
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m_canUseMipmaps = false;
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m_markedDirty = false;
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m_unnormalizeActive = 0;
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m_normalizeActive = 0;
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m_vbo = 0;
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m_filterChanged = true;
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m_wrapModeChanged = false;
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}
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GLTexturePrivate::~GLTexturePrivate()
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{
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if (m_vbo != 0) {
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delete m_vbo;
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}
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if (m_texture != 0) {
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glDeleteTextures(1, &m_texture);
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}
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}
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void GLTexturePrivate::initStatic()
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{
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#ifdef KWIN_HAVE_OPENGLES
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sNPOTTextureSupported = true;
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sFramebufferObjectSupported = true;
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sSaturationSupported = true;
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#else
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sNPOTTextureSupported = hasGLExtension("GL_ARB_texture_non_power_of_two");
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sFramebufferObjectSupported = hasGLExtension("GL_EXT_framebuffer_object");
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sSaturationSupported = ((hasGLExtension("GL_ARB_texture_env_crossbar")
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&& hasGLExtension("GL_ARB_texture_env_dot3")) || hasGLVersion(1, 4))
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&& (glTextureUnitsCount >= 4) && glActiveTexture != NULL;
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#endif
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}
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bool GLTexture::isNull() const
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{
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Q_D(const GLTexture);
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return None == d->m_texture;
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}
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QSize GLTexture::size() const
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{
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Q_D(const GLTexture);
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return d->m_size;
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}
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bool GLTexture::load(const QImage& image, GLenum target)
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{
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// decrease the reference counter for the old texture
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d_ptr = new GLTexturePrivate();
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Q_D(GLTexture);
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if (image.isNull())
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return false;
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QImage img = image;
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d->m_target = target;
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#ifndef KWIN_HAVE_OPENGLES
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if (d->m_target != GL_TEXTURE_RECTANGLE_ARB) {
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#endif
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if (!NPOTTextureSupported()
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&& (!isPowerOfTwo(image.width()) || !isPowerOfTwo(image.height()))) {
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// non-rectangular target requires POT texture
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img = img.scaled(nearestPowerOfTwo(image.width()),
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nearestPowerOfTwo(image.height()));
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}
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d->m_scale.setWidth(1.0 / img.width());
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d->m_scale.setHeight(1.0 / img.height());
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d->m_canUseMipmaps = true;
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#ifndef KWIN_HAVE_OPENGLES
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} else {
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d->m_scale.setWidth(1.0);
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d->m_scale.setHeight(1.0);
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d->m_canUseMipmaps = false;
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}
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#endif
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d->m_size = img.size();
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d->m_yInverted = true;
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img = d->convertToGLFormat(img);
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if (isNull()) {
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glGenTextures(1, &d->m_texture);
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}
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bind();
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#ifdef KWIN_HAVE_OPENGLES
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// format and internal format have to match in ES, GL_RGBA8 and GL_BGRA are not available
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// see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glTexImage2D.xml
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glTexImage2D(d->m_target, 0, GL_RGBA, img.width(), img.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img.bits());
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#else
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glTexImage2D(d->m_target, 0, GL_RGBA8, img.width(), img.height(), 0,
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GL_BGRA, GL_UNSIGNED_BYTE, img.bits());
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#endif
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unbind();
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setFilter(GL_LINEAR);
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return true;
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}
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bool GLTexture::load(const QPixmap& pixmap, GLenum target)
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{
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if (pixmap.isNull())
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return false;
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return load(pixmap.toImage(), target);
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}
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bool GLTexture::load(const QString& fileName)
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{
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if (fileName.isEmpty())
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return false;
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return load(QImage(fileName));
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}
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void GLTexture::discard()
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{
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d_ptr = new GLTexturePrivate();
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}
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void GLTexturePrivate::bind()
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{
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#ifdef KWIN_HAVE_OPENGL_1
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if (!ShaderManager::instance()->isValid())
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glEnable(m_target);
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#endif
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glBindTexture(m_target, m_texture);
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}
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void GLTexture::bind()
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{
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Q_D(GLTexture);
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d->bind();
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if (d->m_markedDirty) {
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d->onDamage();
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}
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if (d->m_filterChanged) {
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if (d->m_filter == GL_LINEAR_MIPMAP_LINEAR) {
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// trilinear filtering requested, but is it possible?
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if (d->sNPOTTextureSupported
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&& d->sFramebufferObjectSupported
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&& d->m_canUseMipmaps) {
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glTexParameteri(d->m_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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glTexParameteri(d->m_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glGenerateMipmap(d->m_target);
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} else {
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// can't use trilinear, so use bilinear
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d->m_filter = GL_LINEAR;
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glTexParameteri(d->m_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(d->m_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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}
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} else if (d->m_filter == GL_LINEAR) {
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glTexParameteri(d->m_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(d->m_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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} else {
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// if neither trilinear nor bilinear, default to fast filtering
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d->m_filter = GL_NEAREST;
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glTexParameteri(d->m_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(d->m_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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}
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}
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if (d->m_wrapModeChanged) {
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glTexParameteri(d->m_target, GL_TEXTURE_WRAP_S, d->m_wrapMode);
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glTexParameteri(d->m_target, GL_TEXTURE_WRAP_T, d->m_wrapMode);
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}
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}
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void GLTexturePrivate::unbind()
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{
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glBindTexture(m_target, 0);
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#ifdef KWIN_HAVE_OPENGL_1
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if (!ShaderManager::instance()->isValid())
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glDisable(m_target);
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#endif
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}
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void GLTexture::unbind()
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{
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Q_D(GLTexture);
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d->unbind();
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}
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void GLTexture::render(QRegion region, const QRect& rect, bool hardwareClipping)
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{
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Q_D(GLTexture);
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if (rect.size() != d->m_cachedSize) {
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d->m_cachedSize = rect.size();
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QRect r(rect);
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r.moveTo(0, 0);
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if (!d->m_vbo) {
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d->m_vbo = new GLVertexBuffer(KWin::GLVertexBuffer::Static);
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}
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const float verts[ 4 * 2 ] = {
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// NOTICE: r.x/y could be replaced by "0", but that would make it unreadable...
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static_cast<float>(r.x()), static_cast<float>(r.y()),
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static_cast<float>(r.x()), static_cast<float>(r.y() + rect.height()),
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static_cast<float>(r.x() + rect.width()), static_cast<float>(r.y()),
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static_cast<float>(r.x() + rect.width()), static_cast<float>(r.y() + rect.height())
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};
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#ifdef KWIN_HAVE_OPENGLES
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const float texWidth = 1.0f;
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const float texHeight = 1.0f;
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#else
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const float texWidth = (target() == GL_TEXTURE_RECTANGLE_ARB) ? width() : 1.0f;
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const float texHeight = (target() == GL_TEXTURE_RECTANGLE_ARB) ? height() : 1.0f;
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#endif
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const float texcoords[ 4 * 2 ] = {
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0.0f, d->m_yInverted ? 0.0f : texHeight, // y needs to be swapped (normalized coords)
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0.0f, d->m_yInverted ? texHeight : 0.0f,
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texWidth, d->m_yInverted ? 0.0f : texHeight,
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texWidth, d->m_yInverted ? texHeight : 0.0f
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};
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d->m_vbo->setData(4, 2, verts, texcoords);
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}
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QMatrix4x4 translation;
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translation.translate(rect.x(), rect.y());
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if (ShaderManager::instance()->isShaderBound()) {
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GLShader *shader = ShaderManager::instance()->getBoundShader();
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shader->setUniform(GLShader::Offset, QVector2D(rect.x(), rect.y()));
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shader->setUniform(GLShader::WindowTransformation, translation);
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} else {
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pushMatrix(translation);
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}
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d->m_vbo->render(region, GL_TRIANGLE_STRIP, hardwareClipping);
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if (ShaderManager::instance()->isShaderBound()) {
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GLShader *shader = ShaderManager::instance()->getBoundShader();
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shader->setUniform(GLShader::WindowTransformation, QMatrix4x4());
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} else {
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popMatrix();
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}
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}
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GLuint GLTexture::texture() const
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{
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Q_D(const GLTexture);
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return d->m_texture;
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}
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GLenum GLTexture::target() const
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{
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Q_D(const GLTexture);
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return d->m_target;
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}
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GLenum GLTexture::filter() const
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{
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Q_D(const GLTexture);
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return d->m_filter;
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}
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bool GLTexture::isDirty() const
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{
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Q_D(const GLTexture);
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return d->m_markedDirty;
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}
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void GLTexture::setFilter(GLenum filter)
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{
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Q_D(GLTexture);
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if (filter != d->m_filter) {
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d->m_filter = filter;
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d->m_filterChanged = true;
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}
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}
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void GLTexture::setWrapMode(GLenum mode)
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{
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Q_D(GLTexture);
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if (mode != d->m_wrapMode) {
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d->m_wrapMode = mode;
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d->m_wrapModeChanged=true;
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}
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}
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void GLTexturePrivate::onDamage()
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{
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if (m_filter == GL_LINEAR_MIPMAP_LINEAR && !m_filterChanged) {
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glGenerateMipmap(m_target);
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}
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}
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void GLTexture::setDirty()
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{
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Q_D(GLTexture);
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d->m_markedDirty = true;
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}
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QImage GLTexturePrivate::convertToGLFormat(const QImage& img) const
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{
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// Copied from Qt's QGLWidget::convertToGLFormat()
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QImage res;
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#ifdef KWIN_HAVE_OPENGLES
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res = QImage(img.size(), QImage::Format_ARGB32);
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QImage imgARGB32 = img.convertToFormat(QImage::Format_ARGB32_Premultiplied);
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const int width = img.width();
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const int height = img.height();
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const uint32_t *p = (const uint32_t*) imgARGB32.scanLine(0);
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uint32_t *q = (uint32_t*) res.scanLine(0);
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if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
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for (int i = 0; i < height; ++i) {
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const uint32_t *end = p + width;
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while (p < end) {
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*q = (*p << 8) | ((*p >> 24) & 0xFF);
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p++;
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q++;
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}
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}
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} else {
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// GL_BGRA -> GL_RGBA
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for (int i = 0; i < height; ++i) {
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const uint32_t *end = p + width;
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while (p < end) {
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*q = ((*p << 16) & 0xff0000) | ((*p >> 16) & 0xff) | (*p & 0xff00ff00);
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p++;
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q++;
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}
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}
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}
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#else
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if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
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res = QImage(img.size(), QImage::Format_ARGB32);
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QImage imgARGB32 = img.convertToFormat(QImage::Format_ARGB32_Premultiplied);
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const int width = img.width();
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const int height = img.height();
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const uint32_t *p = (const uint32_t*) imgARGB32.scanLine(0);
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uint32_t *q = (uint32_t*) res.scanLine(0);
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// swizzle
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for (int i = 0; i < height; ++i) {
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const uint32_t *end = p + width;
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while (p < end) {
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*q = ((*p << 24) & 0xff000000)
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| ((*p >> 24) & 0x000000ff)
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| ((*p << 8) & 0x00ff0000)
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| ((*p >> 8) & 0x0000ff00);
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p++;
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q++;
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}
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}
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} else {
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res = img.convertToFormat(QImage::Format_ARGB32_Premultiplied);
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}
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#endif
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return res;
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}
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bool GLTexture::isYInverted() const
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{
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Q_D(const GLTexture);
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return d->m_yInverted;
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}
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void GLTexture::setYInverted(bool inverted)
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{
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Q_D(GLTexture);
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d->m_yInverted = inverted;
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}
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int GLTexture::width() const
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{
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Q_D(const GLTexture);
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return d->m_size.width();
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}
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int GLTexture::height() const
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{
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Q_D(const GLTexture);
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return d->m_size.height();
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}
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bool GLTexture::NPOTTextureSupported()
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{
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return GLTexturePrivate::sNPOTTextureSupported;
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}
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bool GLTexture::framebufferObjectSupported()
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{
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return GLTexturePrivate::sFramebufferObjectSupported;
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}
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bool GLTexture::saturationSupported()
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{
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return GLTexturePrivate::sSaturationSupported;
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}
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} // namespace KWin
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