kwin/effects/lookingglass
Martin Gräßlin 613d76f2df [effects] Combine all shaders in resources
One resource is used for shader version 1.10 and one for version 1.40.

The ideas behind this change is to remove the locating of the shader
sources and also to fix that user provided shaders could be loaded
instead of the original ones (possible attack vector on Wayland).

To simplify the ShaderManager provides a new method call to load the
shader from the resource. This means the effects don't need to
duplicate the check for the shader version any more and also don't
need to duplicate the file reading functionality.

REVIEW: 126905
2016-02-01 08:42:30 +01:00
..
data [effects] Use shader traits API for lookingglass 2016-01-25 14:11:54 +01:00
CMakeLists.txt [effects] Combine all shaders in resources 2016-02-01 08:42:30 +01:00
lookingglass.cpp [effects] Combine all shaders in resources 2016-02-01 08:42:30 +01:00
lookingglass.h [effects] Use shader traits API for lookingglass 2016-01-25 14:11:54 +01:00
lookingglass.kcfg Use KConfigXT in LookingGlass Effect 2012-09-15 11:24:11 +02:00
lookingglass_config.cpp [effects] Properly set the componentDisplayName on the KActionCollection 2015-08-12 09:40:55 +02:00
lookingglass_config.desktop SVN_SILENT made messages (.desktop file) - always resolve ours 2015-04-07 13:20:00 +00:00
lookingglass_config.h Use KConfigXT in LookingGlass Effect 2012-09-15 11:24:11 +02:00
lookingglass_config.ui KIntSpinBox -> QSpinBox in kwin/effects configs 2013-09-09 07:38:30 +02:00
lookingglassconfig.kcfgc Use KConfigXT in LookingGlass Effect 2012-09-15 11:24:11 +02:00