kwin/plugins/platforms/virtual
Vlad Zahorodnii 755dd81e49 Refactor how per screen rendering is handled
In order to allow per screen rendering, we need the Compositor to be
able to drive rendering on each screen. Currently, it's not possible
because Scene::paint() paints all screen.

With this change, the Compositor will be able to ask the Scene to paint
only a screen with the specific id.
2020-11-11 22:03:45 +02:00
..
CMakeLists.txt
egl_gbm_backend.cpp Refactor how per screen rendering is handled 2020-11-11 22:03:45 +02:00
egl_gbm_backend.h
scene_qpainter_virtual_backend.cpp Prepare QPainter render backend for per screen rendering 2020-11-11 07:22:10 +00:00
scene_qpainter_virtual_backend.h Prepare QPainter render backend for per screen rendering 2020-11-11 07:22:10 +00:00
screens_virtual.cpp
screens_virtual.h
virtual.json
virtual_backend.cpp platforms/drm: Use a software cursor if the cursor image is too big 2020-10-29 08:53:07 +00:00
virtual_backend.h
virtual_output.cpp wayland: Make sure EDID are being fed to wayland outputs 2020-10-29 14:57:50 +00:00
virtual_output.h