kwin/plugins/platforms/virtual
Vlad Zahorodnii 755dd81e49 Refactor how per screen rendering is handled
In order to allow per screen rendering, we need the Compositor to be
able to drive rendering on each screen. Currently, it's not possible
because Scene::paint() paints all screen.

With this change, the Compositor will be able to ask the Scene to paint
only a screen with the specific id.
2020-11-11 22:03:45 +02:00
..
CMakeLists.txt Cleanup style in CMakeLists.txt files 2019-09-17 16:03:05 +03:00
egl_gbm_backend.cpp Refactor how per screen rendering is handled 2020-11-11 22:03:45 +02:00
egl_gbm_backend.h Prettify license headers 2020-08-07 19:57:56 +00:00
scene_qpainter_virtual_backend.cpp Prepare QPainter render backend for per screen rendering 2020-11-11 07:22:10 +00:00
scene_qpainter_virtual_backend.h Prepare QPainter render backend for per screen rendering 2020-11-11 07:22:10 +00:00
screens_virtual.cpp Prettify license headers 2020-08-07 19:57:56 +00:00
screens_virtual.h Prettify license headers 2020-08-07 19:57:56 +00:00
virtual.json SVN_SILENT made messages (.desktop file) - always resolve ours 2020-09-30 06:16:48 +02:00
virtual_backend.cpp platforms/drm: Use a software cursor if the cursor image is too big 2020-10-29 08:53:07 +00:00
virtual_backend.h Prettify license headers 2020-08-07 19:57:56 +00:00
virtual_output.cpp wayland: Make sure EDID are being fed to wayland outputs 2020-10-29 14:57:50 +00:00
virtual_output.h Prettify license headers 2020-08-07 19:57:56 +00:00