kwin/plugins/platforms/wayland/egl_wayland_backend.cpp
Vlad Zahorodnii 755dd81e49 Refactor how per screen rendering is handled
In order to allow per screen rendering, we need the Compositor to be
able to drive rendering on each screen. Currently, it's not possible
because Scene::paint() paints all screen.

With this change, the Compositor will be able to ask the Scene to paint
only a screen with the specific id.
2020-11-11 22:03:45 +02:00

452 lines
13 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2019 Roman Gilg <subdiff@gmail.com>
SPDX-FileCopyrightText: 2013 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#define WL_EGL_PLATFORM 1
#include "egl_wayland_backend.h"
#include "wayland_backend.h"
#include "wayland_output.h"
#include "composite.h"
#include "logging.h"
#include "options.h"
#include "wayland_server.h"
#include "screens.h"
#include <unistd.h>
#include <fcntl.h>
// kwin libs
#include <kwinglplatform.h>
// KDE
#include <KWayland/Client/surface.h>
#include <KWaylandServer/buffer_interface.h>
#include <KWaylandServer/display.h>
// Qt
#include <QFile>
#include <QOpenGLContext>
namespace KWin
{
namespace Wayland
{
EglWaylandOutput::EglWaylandOutput(WaylandOutput *output, QObject *parent)
: QObject(parent)
, m_waylandOutput(output)
{
}
bool EglWaylandOutput::init(EglWaylandBackend *backend)
{
auto surface = m_waylandOutput->surface();
const QSize &size = m_waylandOutput->geometry().size();
auto overlay = wl_egl_window_create(*surface, size.width(), size.height());
if (!overlay) {
qCCritical(KWIN_WAYLAND_BACKEND) << "Creating Wayland Egl window failed";
return false;
}
m_overlay = overlay;
EGLSurface eglSurface = EGL_NO_SURFACE;
if (backend->havePlatformBase()) {
eglSurface = eglCreatePlatformWindowSurfaceEXT(backend->eglDisplay(), backend->config(), (void *) overlay, nullptr);
} else {
eglSurface = eglCreateWindowSurface(backend->eglDisplay(), backend->config(), overlay, nullptr);
}
if (eglSurface == EGL_NO_SURFACE) {
qCCritical(KWIN_WAYLAND_BACKEND) << "Create Window Surface failed";
return false;
}
m_eglSurface = eglSurface;
connect(m_waylandOutput, &WaylandOutput::sizeChanged, this, &EglWaylandOutput::updateSize);
connect(m_waylandOutput, &WaylandOutput::modeChanged, this, &EglWaylandOutput::updateMode);
return true;
}
void EglWaylandOutput::updateSize(const QSize &size)
{
wl_egl_window_resize(m_overlay, size.width(), size.height(), 0, 0);
}
void EglWaylandOutput::updateMode()
{
updateSize(m_waylandOutput->geometry().size());
}
EglWaylandBackend::EglWaylandBackend(WaylandBackend *b)
: AbstractEglBackend()
, m_backend(b)
{
if (!m_backend) {
setFailed("Wayland Backend has not been created");
return;
}
qCDebug(KWIN_WAYLAND_BACKEND) << "Connected to Wayland display?" << (m_backend->display() ? "yes" : "no" );
if (!m_backend->display()) {
setFailed("Could not connect to Wayland compositor");
return;
}
// Egl is always direct rendering
setIsDirectRendering(true);
connect(m_backend, &WaylandBackend::outputAdded, this, &EglWaylandBackend::createEglWaylandOutput);
connect(m_backend, &WaylandBackend::outputRemoved, this,
[this] (WaylandOutput *output) {
auto it = std::find_if(m_outputs.begin(), m_outputs.end(),
[output] (const EglWaylandOutput *o) {
return o->m_waylandOutput == output;
}
);
if (it == m_outputs.end()) {
return;
}
cleanupOutput(*it);
m_outputs.erase(it);
}
);
}
EglWaylandBackend::~EglWaylandBackend()
{
cleanup();
}
void EglWaylandBackend::cleanupSurfaces()
{
for (auto o : m_outputs) {
cleanupOutput(o);
}
m_outputs.clear();
}
bool EglWaylandBackend::createEglWaylandOutput(WaylandOutput *waylandOutput)
{
auto *output = new EglWaylandOutput(waylandOutput, this);
if (!output->init(this)) {
return false;
}
m_outputs << output;
return true;
}
void EglWaylandBackend::cleanupOutput(EglWaylandOutput *output)
{
wl_egl_window_destroy(output->m_overlay);
}
bool EglWaylandBackend::initializeEgl()
{
initClientExtensions();
EGLDisplay display = m_backend->sceneEglDisplay();
// Use eglGetPlatformDisplayEXT() to get the display pointer
// if the implementation supports it.
if (display == EGL_NO_DISPLAY) {
m_havePlatformBase = hasClientExtension(QByteArrayLiteral("EGL_EXT_platform_base"));
if (m_havePlatformBase) {
// Make sure that the wayland platform is supported
if (!hasClientExtension(QByteArrayLiteral("EGL_EXT_platform_wayland")))
return false;
display = eglGetPlatformDisplayEXT(EGL_PLATFORM_WAYLAND_EXT, m_backend->display(), nullptr);
} else {
display = eglGetDisplay(m_backend->display());
}
}
if (display == EGL_NO_DISPLAY)
return false;
setEglDisplay(display);
return initEglAPI();
}
void EglWaylandBackend::init()
{
if (!initializeEgl()) {
setFailed("Could not initialize egl");
return;
}
if (!initRenderingContext()) {
setFailed("Could not initialize rendering context");
return;
}
initKWinGL();
initBufferAge();
initWayland();
}
bool EglWaylandBackend::initRenderingContext()
{
initBufferConfigs();
if (!createContext()) {
return false;
}
auto waylandOutputs = m_backend->waylandOutputs();
// we only allow to start with at least one output
if (waylandOutputs.isEmpty()) {
return false;
}
for (auto *out : waylandOutputs) {
if (!createEglWaylandOutput(out)) {
return false;
}
}
if (m_outputs.isEmpty()) {
qCCritical(KWIN_WAYLAND_BACKEND) << "Create Window Surfaces failed";
return false;
}
auto *firstOutput = m_outputs.first();
// set our first surface as the one for the abstract backend, just to make it happy
setSurface(firstOutput->m_eglSurface);
return makeContextCurrent(firstOutput);
}
bool EglWaylandBackend::makeContextCurrent(EglWaylandOutput *output)
{
const EGLSurface eglSurface = output->m_eglSurface;
if (eglSurface == EGL_NO_SURFACE) {
return false;
}
if (eglMakeCurrent(eglDisplay(), eglSurface, eglSurface, context()) == EGL_FALSE) {
qCCritical(KWIN_WAYLAND_BACKEND) << "Make Context Current failed";
return false;
}
EGLint error = eglGetError();
if (error != EGL_SUCCESS) {
qCWarning(KWIN_WAYLAND_BACKEND) << "Error occurred while creating context " << error;
return false;
}
const QRect &v = output->m_waylandOutput->geometry();
//The output is in scaled coordinates
const qreal scale = 1;
const QSize overall = screens()->size();
glViewport(-v.x() * scale, (v.height() - overall.height() + v.y()) * scale,
overall.width() * scale, overall.height() * scale);
return true;
}
bool EglWaylandBackend::initBufferConfigs()
{
const EGLint config_attribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_ALPHA_SIZE, 0,
EGL_RENDERABLE_TYPE, isOpenGLES() ? EGL_OPENGL_ES2_BIT : EGL_OPENGL_BIT,
EGL_CONFIG_CAVEAT, EGL_NONE,
EGL_NONE,
};
EGLint count;
EGLConfig configs[1024];
if (eglChooseConfig(eglDisplay(), config_attribs, configs, 1, &count) == EGL_FALSE) {
qCCritical(KWIN_WAYLAND_BACKEND) << "choose config failed";
return false;
}
if (count != 1) {
qCCritical(KWIN_WAYLAND_BACKEND) << "choose config did not return a config" << count;
return false;
}
setConfig(configs[0]);
return true;
}
void EglWaylandBackend::present()
{
for (auto *output: qAsConst(m_outputs)) {
makeContextCurrent(output);
presentOnSurface(output, output->m_waylandOutput->geometry());
}
}
static QVector<EGLint> regionToRects(const QRegion &region, AbstractWaylandOutput *output)
{
const int height = output->modeSize().height();
const QMatrix4x4 matrix = WaylandOutput::logicalToNativeMatrix(output->geometry(),
output->scale(),
output->transform());
QVector<EGLint> rects;
rects.reserve(region.rectCount() * 4);
for (const QRect &_rect : region) {
const QRect rect = matrix.mapRect(_rect);
rects << rect.left();
rects << height - (rect.y() + rect.height());
rects << rect.width();
rects << rect.height();
}
return rects;
}
void EglWaylandBackend::aboutToStartPainting(int screenId, const QRegion &damagedRegion)
{
Q_ASSERT_X(screenId != -1, "aboutToStartPainting", "not using per screen rendering");
EglWaylandOutput *output = m_outputs.at(screenId);
if (output->m_bufferAge > 0 && !damagedRegion.isEmpty() && supportsPartialUpdate()) {
const QRegion region = damagedRegion & output->m_waylandOutput->geometry();
QVector<EGLint> rects = regionToRects(region, output->m_waylandOutput);
const bool correct = eglSetDamageRegionKHR(eglDisplay(), output->m_eglSurface,
rects.data(), rects.count()/4);
if (!correct) {
qCWarning(KWIN_WAYLAND_BACKEND) << "failed eglSetDamageRegionKHR" << eglGetError();
}
}
}
void EglWaylandBackend::presentOnSurface(EglWaylandOutput *output, const QRegion &damage)
{
output->m_waylandOutput->surface()->setupFrameCallback();
if (!m_swapping) {
m_swapping = true;
Compositor::self()->aboutToSwapBuffers();
}
Q_EMIT output->m_waylandOutput->outputChange(damage);
if (supportsSwapBuffersWithDamage() && !output->m_damageHistory.isEmpty()) {
QVector<EGLint> rects = regionToRects(output->m_damageHistory.constFirst(), output->m_waylandOutput);
eglSwapBuffersWithDamageEXT(eglDisplay(), output->m_eglSurface,
rects.data(), rects.count()/4);
} else {
eglSwapBuffers(eglDisplay(), output->m_eglSurface);
}
if (supportsBufferAge()) {
eglQuerySurface(eglDisplay(), output->m_eglSurface, EGL_BUFFER_AGE_EXT, &output->m_bufferAge);
}
}
void EglWaylandBackend::screenGeometryChanged(const QSize &size)
{
Q_UNUSED(size)
// no backend specific code needed
// TODO: base implementation in OpenGLBackend
// The back buffer contents are now undefined
for (auto *output : qAsConst(m_outputs)) {
output->m_bufferAge = 0;
}
}
SceneOpenGLTexturePrivate *EglWaylandBackend::createBackendTexture(SceneOpenGLTexture *texture)
{
return new EglWaylandTexture(texture, this);
}
QRegion EglWaylandBackend::prepareRenderingFrame()
{
eglWaitNative(EGL_CORE_NATIVE_ENGINE);
m_swapping = false;
return QRegion();
}
QRegion EglWaylandBackend::prepareRenderingForScreen(int screenId)
{
auto *output = m_outputs.at(screenId);
makeContextCurrent(output);
if (supportsBufferAge()) {
QRegion region;
// Note: An age of zero means the buffer contents are undefined
if (output->m_bufferAge > 0 && output->m_bufferAge <= output->m_damageHistory.count()) {
for (int i = 0; i < output->m_bufferAge - 1; i++)
region |= output->m_damageHistory[i];
} else {
region = output->m_waylandOutput->geometry();
}
return region;
}
return QRegion();
}
void EglWaylandBackend::endRenderingFrame(const QRegion &renderedRegion, const QRegion &damagedRegion)
{
Q_UNUSED(renderedRegion)
Q_UNUSED(damagedRegion)
}
void EglWaylandBackend::endRenderingFrameForScreen(int screenId, const QRegion &renderedRegion, const QRegion &damagedRegion)
{
EglWaylandOutput *output = m_outputs[screenId];
QRegion damage = damagedRegion.intersected(output->m_waylandOutput->geometry());
if (damage.isEmpty()) {
// If the damaged region of a window is fully occluded, the only
// rendering done, if any, will have been to repair a reused back
// buffer, making it identical to the front buffer.
//
// In this case we won't post the back buffer. Instead we'll just
// set the buffer age to 1, so the repaired regions won't be
// rendered again in the next frame.
if (!renderedRegion.intersected(output->m_waylandOutput->geometry()).isEmpty()) {
glFlush();
}
output->m_bufferAge = 1;
return;
}
presentOnSurface(output, damage);
if (supportsBufferAge()) {
if (output->m_damageHistory.count() > 10) {
output->m_damageHistory.removeLast();
}
output->m_damageHistory.prepend(damage);
}
}
bool EglWaylandBackend::usesOverlayWindow() const
{
return false;
}
bool EglWaylandBackend::perScreenRendering() const
{
return true;
}
/************************************************
* EglTexture
************************************************/
EglWaylandTexture::EglWaylandTexture(KWin::SceneOpenGLTexture *texture, KWin::Wayland::EglWaylandBackend *backend)
: AbstractEglTexture(texture, backend)
{
}
EglWaylandTexture::~EglWaylandTexture() = default;
}
}